Commit Graph

825 Commits

Author SHA1 Message Date
Steel Titanium 76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
SteelT a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
James R 93046c5e59 Merge remote-tracking branch 'origin/master' into next 2020-02-20 17:30:50 -08:00
James R fb0bedf02c Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"

See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R 7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
James R 92f65fd822 Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
Monster Iestyn 2b3034a7af Merge branch 'master' into next 2020-02-18 17:38:05 +00:00
James R d0b9027d0a Merge branch 'viewroll' into 'next'
Rolling

See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R 94aec0101f Merge branch 'grfang' into 'master'
Allow models for skin/sprites with same name

See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Sally Cochenour 07d71778dc FIX COLOR BUG 2020-02-17 01:19:28 -03:00
fickleheart c4b390bc76 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
MascaraSnake 512c6f24a9 Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
Jaime Passos a98e84faa0 change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
Jaime Passos 6b8195dbc1 player model prefix 2020-02-11 23:54:39 -03:00
Jaime Passos 598daac093 allow models for skin/sprites with same name 2020-02-08 20:44:43 -03:00
James R 4238003887 Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
fickleheart bea7ad2185 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
Tatsuru 9e4c519cad In-map visual indicator 2020-01-19 19:02:03 -03:00
James R 94a2f0bb4f Don't draw Tails' tails in first person (MF2_LINKDRAW) 2020-01-17 20:56:32 -08:00
James R 762223db7c Duplicated code is gone, so sad 2020-01-17 20:53:36 -08:00
fickleheart 7bd9344dd0 I think this fixes the compile errors 2020-01-17 21:55:16 -06:00
Sally Cochenour 43828f265c Use shadow cvar 2020-01-17 22:20:04 -05:00
fickleheart 84329fcd26 OGL can have little a viewroll 2020-01-17 19:01:45 -06:00
Sally Cochenour 4e481340ce OpenGL shadows 2020-01-16 12:37:32 -05:00
James R 542e38e717 Don't draw player mobj in first person
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.

For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
Monster Iestyn c7ab065b0a Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
MascaraSnake 023624ebb7 Merge branch 'minor-ogl-improvements' into 'next'
Minor OpenGL improvements

See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
James R 5c60f8b529 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour 487e1b02f1 Remove smooth setting
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R 66cf1be0d8 Don't clip player MD2 either! 2020-01-08 20:52:34 -08:00
toaster d89050f073 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
# Conflicts:
#	src/r_defs.h
2020-01-08 21:47:47 +00:00
James R 7deb18bdc9 Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
toaster 0b1108425d Hexafaceted sprite angle support (See merge request description coming soon).
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour d49cd9755b Fullbright transparent planes
(I disagree with this feature so hard but w/e)

(cherry picked from commit fe809b2734)
2020-01-08 13:13:07 -05:00
Sally Cochenour 15075d4e1b More blend image updates
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software

(cherry picked from commit 74d7f256a7)
2020-01-08 13:12:37 -05:00
Sally Cochenour 65a02b0f8f Increase precision of smooth contrast
(cherry picked from commit 4c6664292e)
2020-01-08 13:12:15 -05:00
Sally Cochenour ac365a0c81 Fake contrast 2020-01-08 13:11:53 -05:00
Sally Cochenour 6476a92817 Update blend textures to smooth out colors that have duplicate indices 2020-01-08 13:09:29 -05:00
Alam Ed Arias 21c224fce0 idented hell 2020-01-06 09:58:05 -05:00
MascaraSnake 759b1c82e2 Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
Jaime Passos 9086b1851d Fix chroma key 2020-01-05 22:04:19 -03:00
Jaime Passos d93adbacbb Fix GetTextureUsed 2020-01-05 18:10:33 -03:00
Jaime Passos 6d754821fb AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
Jaime Passos 874d4d01ee Don't Y-billboard papersprite models (?!?!??!??!?!?) 2020-01-01 18:00:01 -03:00
Jaime Passos c7794d4ce0 Remove unused parameter 2020-01-01 17:36:55 -03:00
Alam Ed Arias af57468e68 Merge branch 'master' into next 2020-01-01 14:29:30 -05:00
Jaime Passos 98b7d8aaca Fix broken model light lists in ACZ3 2020-01-01 15:55:18 -03:00
Jaime Passos c460775cd7 Merge branch 'fixcoronalist' into 'master'
Fix broken corona list

See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
fickleheart 8bc58807aa Software FOV ported from kart
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
James R fc8c0f8a9a Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00