Commit Graph

2891 Commits

Author SHA1 Message Date
Monster Iestyn 18fa73ba05 Merge branch 'admin-ban-fix' into 'next'
Admin ban fix

Okay, THIS time admin bans should work properly. Turns out the relevant code for banning did not properly consider the case of admins doing the banning, at least until now.

Unlike my last attempt at fixing admin bans (!165), this one would require both host and admin to have the fix exe assuming everyone else would be using 2.1.17, so I'm merging to next instead of master.

See merge request !167
2017-04-30 21:05:07 -04:00
Monster Iestyn 0dabef730d Merge branch 'allowteamchange-fix' into 'next'
Allowteamchange fix

Fixes "allowteamchange no" to actually work properly and NOT desync you from the game in most cases. You can now switch TO spectator freely (as intended it turns out), and switching FROM spectator is prohibited. The "Enter Game" menu option in Match/Tag now displays one of those blue window notices just like with "Change Teams" in CTF/Team Match if you cannot change teams right now. Everything else works as you'd expect.

The de-sync issue was originally reported here https://mb.srb2.org/showthread.php?p=789965#85

See merge request !168
2017-04-30 21:04:07 -04:00
toasterbabe d669a4e84a Introducing pMasterPalette.
Used instead of pLocalPalette when attempting to determine objective truths, such as "the colours of this gif without color profile modification" and "what indicies should this colormap remap to".

Also, made f_wipe.c's paldiv only get calculated once.
2017-04-30 22:18:06 +01:00
Monster Iestyn d7a216e192 Ignore all *.exe files and *.mo files (such as en.mo) in all bin/Mingw folders 2017-04-30 20:42:24 +01:00
Monster Iestyn 19ca1698d8 Combine all /objs/*/.gitignore files into /objs/.gitignore, make sure depend.ped is also ignored 2017-04-30 20:33:36 +01:00
Nevur 448ceefe84 Little progress made. The code from everywhere still looks for the basic WAD structure of the lumps.
-Removed a redundant boolean related to texture loading in P_AddWadFile.
-Started working on handling PK3s differently, except that I'm not sure about what I'm doing.

I don't know what to do from now on for today, so I'll leave it here for now.
2017-04-30 20:05:26 +02:00
toasterbabe cfd47d33e9 Got rid of redundant writes. 2017-04-30 18:15:46 +01:00
toasterbabe bb764a7b30 Stacked force shield icons instead of the full-flashing dichotomy.
https://cdn.discordapp.com/attachments/293238104096112641/308275437782433792/srb20025.gif

THIS IS THE LAST THING I PROMISE
2017-04-30 17:25:18 +01:00
Nevur 376d2a2da3 Further work on PK3 support.
-PK3 files are now properly loaded as files.
-PK3 lumps are still being treated the same way as WAD files. It means they're dependant on markers, if that makes any sense in the context of a ZIP file (it doesn't). I haven't worked out this part yet but I obviously intend to do so.
-I don't know if the lumps' position address is correct, we'll figure out when I fix the thing from above.
2017-04-30 17:43:11 +02:00
toasterbabe 588ef776da Stop the s3k shields spawning in ultimate. Whoops! (I considered it okay to modify in this branch because box spawning was already tweaked here.) 2017-04-30 15:41:03 +01:00
Nevur afba4b2abd Started to work towards PK3 support.
-Tweaked compression conditional to a switch-case format, looking towards adding several comrpession algorithms; haven't removed the previous "compressed" boolean yet.
-Added dynamically allocated name strings for lumps; haven't removed the previous name field.
-Added rudimentary PK3 central directory recognition; nothing is actually loaded in the end.
2017-04-30 14:49:33 +02:00
toasterbabe 1e051a8893 Improve captions code clarity, and also make music captions flash before they disappear. 2017-04-30 11:16:31 +01:00
toasterbabe 9affcd98cb Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences 2017-04-30 10:46:53 +01:00
toasterbabe 52b19da009 Add a little header to the colour cube menu so you see the state of ALL of the colours, not just the three that fit on screen at once.
https://cdn.discordapp.com/attachments/293238104096112641/307998638246723597/srb20016.png
2017-04-29 23:00:40 +01:00
toasterbabe 3523d6ab8a Final modifications to the control menu.
* Completely hides instead of greying stuff out.
* "Modifications" has been renamed to "Add-ons", since that's a more direct term.
2017-04-29 22:42:16 +01:00
toasterbabe fb6045dd7d Last few improvements for normal menus. 2017-04-29 22:01:14 +01:00
toasterbabe 2f435dd85a Make closedcaptioning's onchange give an indicator of success. 2017-04-29 18:51:21 +01:00
toasterbabe 82cbb3d282 Some final name updates for now. 2017-04-29 18:24:37 +01:00
toasterbabe 22f5b67af6 Fixing a race condition forcing speed shoes captions to disappear almost instantly. 2017-04-29 18:10:09 +01:00
toasterbabe b1d5bc3190 Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along). 2017-04-29 17:53:24 +01:00
toasterbabe e0d7b1ae24 Music symbol for music. (requires patch.dta) 2017-04-29 17:18:19 +01:00
toasterbabe a625c4f725 Katana dot in hudnames, as desired. 2017-04-29 17:04:13 +01:00
toasterbabe 0af9de2ba6 Bugfix: When you stop hearing the music, allow the caption to expire sooner rather than later. 2017-04-29 16:40:31 +01:00
toasterbabe 73f1550242 There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
* Serious refactor of - and internal exposure of - what has become S_StartCaption().
* Renaming of a few existing captions.
* The prevention of access to - or writing over - sfx_None's stuff in SOC or Lua.
* The new Lua wrapper function S_StartMusicCaption(string, tics, optional player), which essentially allows custom music captions to be created. (This is best used for stuff like final lap music in SRB2 Kart or bonus time in a thokker-like game, not a comprehensive Now Playing expy. That'd be a different kettle of fish.)

Also, updated all the lock-on stuff to use P_IsLocalPlayer instead of rolling my own.
2017-04-29 16:27:52 +01:00
toasterbabe 94add11fab Updated captions to:
* be more efficient
* fade away early if they stop playing
* make their current max stick-around time longer
* make the fade time/etc easier to modify
2017-04-29 12:58:40 +01:00
toasterbabe bdaa0aea9b More coherent sound selection to prevent confusion of token and score boxes. 2017-04-28 22:55:54 +01:00
toasterbabe deba4dcf0d Made updating the captions a part of S_UpdateSound(), not SCR_ClosedCaptions() (which really should have been render-only all along). 2017-04-28 22:46:21 +01:00
toasterbabe 2d9c37d800 MONITORS IS UNFUCKED
A less memetic message: On permission of Mystic, rejiggered a few things such that Race uses cv_competitionboxes, allowing the menu to be nicer.

Also:
* disabled the doomednum for ? boxes
* made A_MixUp play sfx_lose if you're in a gametype that can't use it
* Removed the all-teleporters option from cv_competitionboxes. It could just be done by tweaking the random monitor toggles, anyways.
2017-04-28 22:45:17 +01:00
Monster Iestyn 21950687ed Make sure noreload levels don't do anything weird with the skybox mobj pointers, especially if Lua was involved
We can assume skyboxviewpnts/skyboxcenterpnts sort themselves out from reloading all the Things at least I guess?
2017-04-26 21:34:22 +01:00
Monster Iestyn bdb3c2ea0e extrainfo now determines "skybox ID", a number between 0 and 16 to identify the viewpoint or centerpoint
also I made that change skybox linedef exec special I guess (linedef type 448)
2017-04-26 18:16:01 +01:00
Monster Iestyn 6c619af9ce Use the skybox mobj's actual z position, rather than using the spawnpoint angle!
This means setting the skybox view angle is no longer stupid, objectplace no longer breaks skyboxes, and Lua-defined skybox mobjs can actually set a Z position more easily now.
2017-04-26 17:12:57 +01:00
Monster Iestyn 5608c4b4e7 Merge branch 'public_next' 2017-04-26 16:17:29 +01:00
Monster Iestyn 72d52547fa Merge branch 'next' into public_next 2017-04-26 16:16:57 +01:00
Monster Iestyn 058ad4df88 Merge branch 'master' into next 2017-04-26 16:15:40 +01:00
Monster Iestyn d4c330678a level header's "forcecharacter" parameter doesn't take skin numbers anymore, so this isn't needed! 2017-04-25 20:39:32 +01:00
toasterbabe 8ae91de9db Per Inu's request, semi-broken (both game mechanically and engineering wise) directional information has been removed from the Captions. It's now "in-level" (dot) and "sourceless" (no dot) only. 2017-04-25 16:03:51 +01:00
Monster Iestyn c16ae57f91 Merge branch 'addfile-directories-fix' into 'next'
Addfile directories fix

This is a fix for this bug: https://mb.srb2.org/showthread.php?t=42279

See merge request !166
2017-04-24 20:46:38 -04:00
Monster Iestyn e03577d957 Merge branch 'falling-rocks-fix' into 'next'
Falling rocks fix

This fixes the rock spawners' rocks not being removed if they rolled down to the ground from a slope rather than bouncing (see https://mb.srb2.org/showthread.php?t=41963)

See merge request !162
2017-04-24 20:41:32 -04:00
toasterbabe c7c908eed3 Emerald tokens being used as actual game tokens on the end-of-act screen!
https://gfycat.com/PlumpShowyBream https://gfycat.com/AlarmingLoathsomeBelugawhale
2017-04-24 21:56:17 +01:00
Monster Iestyn f099782c91 Spinning/swinging maces/chains and Particle generators can now use P_FindSpecialLineFromTag! 2017-04-24 21:05:28 +01:00
Monster Iestyn 13cb656f0b Whoops forgot this 2017-04-24 20:43:58 +01:00
toasterbabe 922603fbca Fix V_DrawCroppedPatch's handling of topdeltas. 2017-04-24 20:39:32 +01:00
Monster Iestyn 4e96f624e7 Split off part of P_SpawnSpecials into a new function called P_InitSpecials
This allows tag lists, gravity, weather, and the "CheckFor" vars to be initialised before running P_LoadThings or P_ResetDynamicSlopes, in case they could affect mobj spawning or cause a netgame desync somehow by carrying over the previous level's values
2017-04-24 20:33:39 +01:00
Monster Iestyn 7658469c23 Merge branch 'drawfill-fix-2' into 'master'
DrawFill made not stupid

made it more consistent with other drawing functions; doesn't draw off of the sides, and doesn't ignore snapping or widths for reasons that don't make sense
(for instance: the green bar in MI's test script showed *above* the blue one in non-green resolutions in 2.1.17)

See merge request !173
2017-04-24 12:43:10 -04:00
Monster Iestyn 7f7c7c58ab Use less-than, not less-than-or-equals, since deststop is off-screen 2017-04-24 17:41:50 +01:00
toasterbabe 9c58d1def8 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences 2017-04-24 15:50:20 +01:00
toasterbabe 18ad6a3a0d Minor tweak to the balance of GFZ3. 2017-04-24 15:38:22 +01:00
toasterbabe 60b7649141 Complete the secrets checklist. 2017-04-23 18:45:54 +01:00
toasterbabe 8d477aefd5 Minor improvements here and there. 2017-04-23 01:12:00 +01:00
toasterbabe aed8b0b9fd #moreclues (except instead of clues they're sound name fixes) 2017-04-23 00:49:57 +01:00