Merge branch 'admin-ban-fix' into 'next'

Admin ban fix

Okay, THIS time admin bans should work properly. Turns out the relevant code for banning did not properly consider the case of admins doing the banning, at least until now.

Unlike my last attempt at fixing admin bans (!165), this one would require both host and admin to have the fix exe assuming everyone else would be using 2.1.17, so I'm merging to next instead of master.

See merge request !167
This commit is contained in:
Monster Iestyn 2017-04-30 21:05:07 -04:00
commit 18fa73ba05
1 changed files with 8 additions and 5 deletions

View File

@ -2531,7 +2531,7 @@ static void Command_Ban(void)
return;
else
WRITEUINT8(p, pn);
if (I_Ban && !I_Ban(node))
if (server && I_Ban && !I_Ban(node)) // only the server is allowed to do this right now
{
CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
WRITEUINT8(p, KICK_MSG_GO_AWAY);
@ -2539,7 +2539,8 @@ static void Command_Ban(void)
}
else
{
Ban_Add(COM_Argv(2));
if (server) // only the server is allowed to do this right now
Ban_Add(COM_Argv(2));
if (COM_Argc() == 2)
{
@ -2696,12 +2697,14 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
// If a verified admin banned someone, the server needs to know about it.
// If the playernum isn't zero (the server) then the server needs to record the ban.
if (server && playernum && msg == KICK_MSG_BANNED)
if (server && playernum && (msg == KICK_MSG_BANNED || msg == KICK_MSG_CUSTOM_BAN))
{
if (I_Ban && !I_Ban(playernode[(INT32)pnum]))
{
CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
}
#ifndef NONET
else
Ban_Add(reason);
#endif
}
switch (msg)