Merge branch 'public_next'

This commit is contained in:
Monster Iestyn 2017-04-26 16:17:29 +01:00
commit 5608c4b4e7
5 changed files with 120 additions and 101 deletions

View File

@ -2985,6 +2985,7 @@ static void Command_Addfile(void)
XBOXSTATIC char buf[256];
char *buf_p = buf;
INT32 i;
int musiconly; // W_VerifyNMUSlumps isn't boolean
if (COM_Argc() != 2)
{
@ -2999,7 +3000,9 @@ static void Command_Addfile(void)
if (!isprint(fn[i]) || fn[i] == ';')
return;
if (!W_VerifyNMUSlumps(fn))
musiconly = W_VerifyNMUSlumps(fn);
if (!musiconly)
{
// ... But only so long as they contain nothing more then music and sprites.
if (netgame && !(server || adminplayer == consoleplayer))
@ -3011,7 +3014,7 @@ static void Command_Addfile(void)
}
// Add file on your client directly if it is trivial, or you aren't in a netgame.
if (!(netgame || multiplayer) || W_VerifyNMUSlumps(fn))
if (!(netgame || multiplayer) || musiconly)
{
P_AddWadFile(fn, NULL);
return;
@ -3031,9 +3034,7 @@ static void Command_Addfile(void)
#else
FILE *fhandle;
fhandle = fopen(fn, "rb");
if (fhandle)
if ((fhandle = W_OpenWadFile(&fn, true)) != NULL)
{
tic_t t = I_GetTime();
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn);
@ -3041,11 +3042,8 @@ static void Command_Addfile(void)
CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE);
fclose(fhandle);
}
else
{
CONS_Printf(M_GetText("File %s not found.\n"), fn);
else // file not found
return;
}
#endif
WRITEMEM(buf_p, md5sum, 16);
}

View File

@ -7359,6 +7359,18 @@ void P_MobjThinker(mobj_t *mobj)
}
else switch (mobj->type)
{
case MT_FALLINGROCK:
// Despawn rocks here in case zmovement code can't do so (blame slopes)
if (!mobj->momx && !mobj->momy && !mobj->momz
&& ((mobj->eflags & MFE_VERTICALFLIP) ?
mobj->z + mobj->height >= mobj->ceilingz
: mobj->z <= mobj->floorz))
{
P_RemoveMobj(mobj);
return;
}
P_MobjCheckWater(mobj);
break;
case MT_EMERALDSPAWN:
if (mobj->threshold)
{

View File

@ -773,79 +773,80 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
{
UINT8 *dest;
const UINT8 *deststop;
INT32 u, v, dupx, dupy;
if (rendermode == render_none)
return;
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
if (rendermode != render_soft && !con_startup)
{
HWR_DrawFill(x, y, w, h, c);
return;
}
#endif
dupx = vid.dupx;
dupy = vid.dupy;
if (!screens[0])
return;
if (c & V_NOSCALESTART)
{
dest = screens[0] + y*vid.width + x;
deststop = screens[0] + vid.rowbytes * vid.height;
}
else
if (!(c & V_NOSCALESTART))
{
INT32 dupx = vid.dupx, dupy = vid.dupy;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
return;
}
dest = screens[0] + y*dupy*vid.width + x*dupx;
deststop = screens[0] + vid.rowbytes * vid.height;
x *= dupx;
y *= dupy;
w *= dupx;
h *= dupy;
if (w == BASEVIDWIDTH)
w = vid.width;
else
w *= dupx;
if (h == BASEVIDHEIGHT)
h = vid.height;
else
h *= dupy;
if (x && y && x + w < vid.width && y + h < vid.height)
// Center it if necessary
if (vid.width != BASEVIDWIDTH * dupx)
{
// Center it if necessary
if (vid.width != BASEVIDWIDTH * dupx)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if (c & V_SNAPTORIGHT)
dest += (vid.width - (BASEVIDWIDTH * dupx));
else if (!(c & V_SNAPTOLEFT))
dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
if (c & V_SNAPTOBOTTOM)
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
else if (!(c & V_SNAPTOTOP))
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
}
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if (c & V_SNAPTORIGHT)
x += (vid.width - (BASEVIDWIDTH * dupx));
else if (!(c & V_SNAPTOLEFT))
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
if (c & V_SNAPTOBOTTOM)
y += (vid.height - (BASEVIDHEIGHT * dupy));
else if (!(c & V_SNAPTOTOP))
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
}
}
if (x >= vid.width || y >= vid.height)
return; // off the screen
if (x < 0)
{
w += x;
x = 0;
}
if (y < 0)
{
h += y;
y = 0;
}
if (w <= 0 || h <= 0)
return; // zero width/height wouldn't draw anything
if (x + w > vid.width)
w = vid.width - x;
if (y + h > vid.height)
h = vid.height - y;
dest = screens[0] + y*vid.width + x;
deststop = screens[0] + vid.rowbytes * vid.height;
c &= 255;
for (v = 0; v < h; v++, dest += vid.width)
for (u = 0; u < w; u++)
{
if (dest > deststop)
return;
dest[u] = (UINT8)c;
}
for (;(--h >= 0) && dest < deststop; dest += vid.width)
memset(dest, (UINT8)(c&255), w * vid.bpp);
}
//

View File

@ -133,6 +133,47 @@ void W_Shutdown(void)
static char filenamebuf[MAX_WADPATH];
// W_OpenWadFile
// Helper function for opening the WAD file.
// Returns the FILE * handle for the file, or NULL if not found or could not be opened
// If "useerrors" is true then print errors in the console, else just don't bother
// "filename" may be modified to have the correct path the actual file is located in, if necessary
FILE *W_OpenWadFile(const char **filename, boolean useerrors)
{
FILE *handle;
strncpy(filenamebuf, *filename, MAX_WADPATH);
filenamebuf[MAX_WADPATH - 1] = '\0';
*filename = filenamebuf;
// open wad file
if ((handle = fopen(*filename, "rb")) == NULL)
{
// If we failed to load the file with the path as specified by
// the user, strip the directories and search for the file.
nameonly(filenamebuf);
// If findfile finds the file, the full path will be returned
// in filenamebuf == *filename.
if (findfile(filenamebuf, NULL, true))
{
if ((handle = fopen(*filename, "rb")) == NULL)
{
if (useerrors)
CONS_Alert(CONS_ERROR, M_GetText("Can't open %s\n"), *filename);
return NULL;
}
}
else
{
if (useerrors)
CONS_Alert(CONS_ERROR, M_GetText("File %s not found.\n"), *filename);
return NULL;
}
}
return handle;
}
// search for all DEHACKED lump in all wads and load it
static inline void W_LoadDehackedLumps(UINT16 wadnum)
{
@ -234,7 +275,6 @@ static void W_InvalidateLumpnumCache(void)
memset(lumpnumcache, 0, sizeof (lumpnumcache));
}
// Allocate a wadfile, setup the lumpinfo (directory) and
// lumpcache, add the wadfile to the current active wadfiles
//
@ -271,33 +311,9 @@ UINT16 W_LoadWadFile(const char *filename)
return INT16_MAX;
}
strncpy(filenamebuf, filename, MAX_WADPATH);
filenamebuf[MAX_WADPATH - 1] = '\0';
filename = filenamebuf;
// open wad file
if ((handle = fopen(filename, "rb")) == NULL)
{
// If we failed to load the file with the path as specified by
// the user, strip the directories and search for the file.
nameonly(filenamebuf);
// If findfile finds the file, the full path will be returned
// in filenamebuf == filename.
if (findfile(filenamebuf, NULL, true))
{
if ((handle = fopen(filename, "rb")) == NULL)
{
CONS_Alert(CONS_ERROR, M_GetText("Can't open %s\n"), filename);
return INT16_MAX;
}
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("File %s not found.\n"), filename);
return INT16_MAX;
}
}
if ((handle = W_OpenWadFile(&filename, true)) == NULL)
return INT16_MAX;
// Check if wad files will overflow fileneededbuffer. Only the filename part
// is send in the packet; cf.
@ -1115,21 +1131,11 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
size_t i, j;
int goodfile = false;
if (!checklist) I_Error("No checklist for %s\n", filename);
strlcpy(filenamebuf, filename, MAX_WADPATH);
filename = filenamebuf;
if (!checklist)
I_Error("No checklist for %s\n", filename);
// open wad file
if ((handle = fopen(filename, "rb")) == NULL)
{
nameonly(filenamebuf); // leave full path here
if (findfile(filenamebuf, NULL, true))
{
if ((handle = fopen(filename, "rb")) == NULL)
return -1;
}
else
return -1;
}
if ((handle = W_OpenWadFile(&filename, false)) == NULL)
return -1;
// detect dehacked file with the "soc" extension
if (stricmp(&filename[strlen(filename) - 4], ".soc") != 0

View File

@ -82,6 +82,8 @@ extern wadfile_t *wadfiles[MAX_WADFILES];
void W_Shutdown(void);
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
FILE *W_OpenWadFile(const char **filename, boolean useerrors);
// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
UINT16 W_LoadWadFile(const char *filename);
#ifdef DELFILE