Commit Graph

2777 Commits

Author SHA1 Message Date
toasterbabe ba41d46587 Thanks Alam for letting me know I was messing up!
* Search case is now handled via cvar instead of assumed based on system.
* filemenusearch (previously strsystemstr) uses static char[] to prevent stack suffering.
* New cvar for searching from start of string instead of anywhere in it!
* Menu tweaked for the above.
* Reverted slash from pathsep.
2017-05-09 14:09:09 +01:00
toasterbabe 72baa4e2d0 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu 2017-05-08 23:43:21 +01:00
toasterbabe 90d21f5c39 woops broke little green loaded icon for all, fixed 2017-05-08 23:08:40 +01:00
toasterbabe 013da12088 Minor tweak - this probably makes more sense to the casual player, and doesn't obscure anything to people who would otherwise know what checksum means. 2017-05-08 22:57:14 +01:00
toasterbabe b5b5b983a5 re-order mpause menu addons to be at top 2017-05-08 21:43:56 +01:00
toasterbabe 54ac157c6c Disable log.txt, errorlog.txt, and config.cfg from being "loadable" (exec-runnable) from the addfile menu. 2017-05-08 21:04:26 +01:00
Monster Iestyn 9238b2d50f Merge branch 'level-specials-setup-stuff' into 'master'
Level specials setup stuff

Some changes to level setup, largely inconsequential for gameplay but maybe helpful for Lua scripting:

* gravity, weather, and some other internal variables are set to their defaults before loading things, so their values from a previous level don't affect mobj spawning potentially
* Tag lists are also initialised before loading things, so that tag-based search functions (such as P_FindSpecialLineFromTag) can be used internally for the maces and particle generator. This should probably extend to Lua as well
* the level header "forcecharacter" no longer recognises "255" as "None" anymore. This is because it no longer takes skin numbers (as of whenever that change was added... version 2.0?), and level headers are auto-cleared when edited anyway.

See merge request !88
2017-05-08 15:15:50 -04:00
toasterbabe 06721bd041 kill/resurrect secrets if to be changed 2017-05-08 18:42:24 +01:00
toasterbabe 1fc835e4a3 Made the refreshdirmenu stuff SLIGHTLY less hacky. 2017-05-08 17:28:48 +01:00
Monster Iestyn 560fb53a1e Merge branch 'public_next' 2017-05-08 16:24:40 +01:00
Monster Iestyn 5950d8209f Merge branch 'next' into public_next 2017-05-08 16:24:19 +01:00
Monster Iestyn 3d5ac40d00 Merge branch 'master' into next 2017-05-08 16:17:17 +01:00
Monster Iestyn 4008cae507 Merge branch 'objs-folders-fix' into 'master'
obj folders fix

Partial backtrack of changes I made in !174. Apparently removing all the `.gitignore` files from `/objs`'s subfolders removed the only reason Git was keeping the folders alive (Git doesn't care about empty folders as it turns out). So now they have `.gitignore`s again, with a warning in each not to remove them.

See merge request !177
2017-05-08 11:16:07 -04:00
Monster Iestyn 1745966aa6 Re-add all the folders present in objs before my .gitignore changes, by adding .gitignore files again to keep them from disappearing 2017-05-08 15:54:17 +01:00
toasterbabe 4c495cafc9 thanks mi for my life 2017-05-07 20:59:20 +01:00
toasterbabe 59dfba967f Change from "on/off" to "yes/no" - makes more sense here 2017-05-07 20:50:48 +01:00
toasterbabe 4e0d015803 Good:
* Improved layout of addons menu.
* Disabled input for 5 tics after a console-touching enter key command on the menu, so that weird stuff doesn't happen.
* Added Add-on options.
* cv_addons_option - chooses save location. A little smaller in scope than the weird Default/HOME/SRB2/Custom thing for screenshots - now it's SRB2 Folder and Custom.
* cv_addons_folder - goes with Custom for above.
* cv_addons_md5 - chooses whether to identify files on the addons menu with name comparison only, or with checksum comparison as well (more intensive hence not default).
* cv_addons_showall - chooses whether to show just supported file extensions, or all
* Some minor other refactors.

Bad:
* Screenshot options menu crashes on access for some reason (to do with itemOn not being valid?????) looking into
2017-05-07 17:14:57 +01:00
toasterbabe f3b054fc8f Consistency with deeznux. 2017-05-06 23:44:21 +01:00
toasterbabe a4fc3372ca Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
# Conflicts:
#	src/m_menu.c
2017-05-06 23:24:21 +01:00
toasterbabe a59dc43cfd Appropriate rename. (I would have done more in this commit, but I need to merge deez nux.) 2017-05-06 22:56:13 +01:00
Monster Iestyn a2915bbb5d Merge branch 'Deez_NewUserXperiences' into 'master'
New User Experiences - Menus, Closed Captioning, and other non-substantial tweaks

Hello! I'm going to words.

* Menu stuff!
    * Scrolling menus when there's lots of options instead of doing lots of nestling!
    * Video Options, Server Options, and Screenshot Options have been updated to take advantage of this.
    * Headings are prettier in general to match the level platter's headers!
    * Expose a bunch of stuff Mystic wanted exposed, without iundating the player!
    * Little arrows!
* Better, clearer control menus!
    * I know this is probably related to the above, but whatever.
    * Very organised with lots of renaming and magical clarifying context headings!
    * Killed the analog-only Camera L/R keys in favour of merging them with the regular turn keys in that context!
    * Also little arrows!
* Statistics!
    * One page instead of two, loses a lot less info than you'd expect!
    * The benefit of having them on one page is greater than the loss of being able to individually discern which of your Score/Time/Rings is incomplete.
    * ALSO also little arrows!
* Secrets checklist!
    * Scrolls vertically!
    * Allows for autogeneration of conditions based off conditionset, which allows for names of required levels to be hidden if you haven't played them yet!
    * Still allows overriding condition string per traditional checklist.
    * This allows us to show every secret's condition without letting it be spoiled or overflowing the everything.
    * Also ALSO also little arrows!
* Closed captioning!
    * Console command "closedcaptioning on/off".
    * Shows stuff in the bottom right hand corner of the screen.
    * sfxinfo[sfx_name].caption = "Butt.".
    * S_StartMusicCaption(string, tics, optional player) allows for a caption to play without being anchored to a specific sound.
* Color Profile!
    * Using only the best in advanced cube-based majyks.
    * cv_gamma now goes from -15 to +5!
    * cv_saturation - from 0 to 10!
    * A new menu for modifying the hue, saturation and gamma of specific corners of the cube (RYGCBM) independently of the master options!
    * Screenshots/Video Mode now supports turning on/off circumstantial color profile alterations (cv_screenshot_colorprofile).
* Spring cleaning!
    * cv_allcaps is dead.
    * Sudden death and old match scoring (25 points for shield damage as the only change??) is dead
    * A few things are taken off the menu because they're not that relevant to have.
    * cv_competitionboxes now applies to race as well.
    * Failed teleports go nuh-uh.
    * Question mark boxes don't have doomednums anymore, so they can't be placed in singleplayer and used to get free lives by playing with the tv_extralife etc stuff.
* Other tidbits!
    * HUD offsets are tweaked to give one digit less space to score and one digit more space each to time and rings to match up the right edges.
    * Emerald tokens show up on the level complete screen and are loaded into a coin slot at the end of the tally.
    * Speaking of Emerald tokens, they now give score all the time, and continues instead of 50 rings when you have all Emeralds.
    * Moved Race HUD down, and made it go bing bing bing BONG.
    * V_DrawCroppedPatch now properly handles topdeltas.
    * Minor tweak to GFZ3 eggmobile's pinch to be more lenient.
    * Hudnames for skins now replace full stops with katakana dots. We could make it replace a different character instead if we really wanted to, but I figure this matches what is desired.

Check out ```<root>/!LatestSRB2Files/srb2win_branch_deeznux.exe``` to try it out.

See merge request !91
2017-05-06 17:53:41 -04:00
toasterbabe bf740f60cc Whitelist menu stuff so VAda can have his XP themed icon set without setting ismodified. ;P 2017-05-06 20:22:47 +01:00
toasterbabe da239d36e8 background https://cdn.discordapp.com/attachments/293238104096112641/310476917218344970/srb20012.png 2017-05-06 19:14:50 +01:00
toasterbabe de46e72545 * "Type to search..." prompt.
* Menu shuffling for addons. Shows up on main menu and MP pause menu if you're host/admin (not encouraged in SP).
* The menu yells at you in red text if you're playing, warning of issues.
2017-05-06 14:59:54 +01:00
toasterbabe b1785e1f97 Improved conditions for case insensitive filesystem support. 2017-05-06 14:23:51 +01:00
toasterbabe afe24bd4f0 Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own. 2017-05-06 13:37:10 +01:00
toasterbabe b2cbbb63c6 Prevent holding down one of the string change keys being free lag generation. 2017-05-05 22:22:49 +01:00
toasterbabe 50db610fc8 Fixed bug for single folder search results. 2017-05-05 22:18:48 +01:00
toasterbabe 03eb1a5d56 * Make no results instead of generic search search message. https://cdn.discordapp.com/attachments/293238104096112641/310153659356938241/srb20007.png
* Page up and page down now work!
2017-05-05 22:15:16 +01:00
toasterbabe 0081fa839d Search box is now standardised in style, and the menu is jiggered around a little bit for cleanness! https://cdn.discordapp.com/attachments/293238104096112641/310143962440794114/srb20006.png 2017-05-05 21:02:37 +01:00
toasterbabe 308503d5b8 Little polish things I forgot to tweak. 2017-05-05 16:53:17 +01:00
toasterbabe 8f2490d588 Search!
https://gfycat.com/DizzyEnergeticCygnet

I will make it prettier.

(Also: stristr. Since the Windows (and others?) standard library doesn't have it for some reason, I modified code someone put on StackExchange as a stopgap; once I'm ready to get on IRC for the day, we'll discuss attribution/rewriting.)
2017-05-05 16:29:46 +01:00
toasterbabe ba04e982b2 Make the temperature gauge for added WADs start at zero, not however much the mainwads provided.
Also, mainwads now accounts for music_new, and that's added via DEVELOP instead of something we might forget to remove later.
2017-05-05 14:43:39 +01:00
toasterbabe c7c88b7d99 Change sounds and start element for folder navigation. 2017-05-04 22:52:49 +01:00
toasterbabe e2ca5b53a1 Bonk. Thanks be to MI.
https://cdn.discordapp.com/attachments/293238104096112641/309777511871545354/srb20006.png
2017-05-04 20:50:21 +01:00
toasterbabe 0c565dc2f8 Pretty! https://cdn.discordapp.com/attachments/293238104096112641/309741256618147841/srb20005.png
Will upload patch.dta when I can.
2017-05-04 18:57:36 +01:00
toasterbabe 09b659c67a Fix cross-platform preparefilemenu's function signatures, and rename the one input it takes over-all to make more sense. 2017-05-04 16:22:58 +01:00
toasterbabe ca038e8fb6 Split non-drawing functionality outside of M_DrawAddons.
Also, make the bar full if you've somehow managed to hit MAX_WADFILES, so you're not susprised.
2017-05-04 16:22:02 +01:00
toasterbabe 55fe0592cd Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu 2017-05-04 11:54:54 +01:00
toasterbabe 3521fbae4e Improved the temperature gauge for how close you are to hitting the wadlimit.
* It now has a more natural colour graduation. https://cdn.discordapp.com/attachments/272849790285512717/309624385730379777/srb20009.png
* It now considers the amount of space adding a file with a very short name would take up, and subtracts that from the total span to get a hopefully more accurate reading.
2017-05-04 10:48:53 +01:00
toasterbabe 055b59f6fb Did some research, discovered implementing rewinddir() was as easy as setting a value to zero! Now we don't have to open and close the same folder, but instead just jump back to the beginning. 2017-05-03 22:57:48 +01:00
toasterbabe 66f56bbba3 * Menu always updates for file load... by doing the refresh in the drawing function, eep. Oh well.
* M_StartMessages when file loading goes wrong! (Determined by CONS_Alerts of warning level CONS_WARNING and CONS_ERROR happening after W_LoadWadFile has been called.)
* Now actively tries to keep your place on the menu if files are deleted between calls to preparefilemenu().
* More enums! DIR_ (for if you want to try embed more metadata in the dirmenu strings) and REFRESHDIR_ (for refreshing the menu and handling warnings).
* Handle changing size menu between calls to opendir() better.
* Don't crash on draw/enter attempt if one of the dirmenu's is null.
* Moved the addons menu to OP_MainMenu instead of MainMenu for now so it can be tested in MP without needing to mess with several menus.
* Display the amount of space used for serverinfo_pak's fileneeded on the addons menu, both visually and with a percentage.
2017-05-03 22:36:08 +01:00
Monster Iestyn a7ef6fd0d7 Merge branch 'public_next' 2017-05-03 19:41:22 +01:00
Monster Iestyn 89af58de4c Merge branch 'next' into public_next 2017-05-03 19:40:49 +01:00
Monster Iestyn 20351a103e Merge branch 'master' into next 2017-05-03 19:37:55 +01:00
Monster Iestyn 30143d2e25 Merge branch 'gitignore-stuff' into 'master'
.gitignore stuff

The following changes have been made to `.gitignore` files in the objs/ and bin/ folders:
* All the `.gitignore`s living in subfolders of objs/ have been done away with and replaced with a single `objs/.gitignore`, covering all the things that the subfolders ignored before (including depend.ped, if anyone is like me and has to remove that file manually)
* All the `.gitignore`s living in subfolders of `bin/Mingw` ignore .exes of any name, not just srb2win/srb2dd/srb2sdl. en.mo is also ignored now... or rather any .mo file (just in case). This is mostly for my own sanity and that of anyone else who uses EXENAME=[name.exe] when compiling with MinGW.

If you're not sure what `.gitignore` does exactly, as far as I'm aware it literally just tells Git what to "ignore" (or rather, not track), so anyone using Git GUI or some other Git program etc doesn't have to see changes certain files and can't accidentally commit the files or whatever.

See merge request !174
2017-05-02 22:12:37 -04:00
toasterbabe da003d61c3 Checking whether a file is loaded or not in the menu, and then forbidding multiple load attempts!
Obviously this doesn't work for files you run using exec, but that is the nature of things.
2017-05-02 15:10:52 +01:00
toasterbabe 20fff0ef23 More feature-rich and better engineered.
* Instead of needing to press backspace, going back is now handled via an "(up arrow) UP..." entry in the table.
* Maximum depth is now #define'd instead of dotted around everywhere.
* Enums!
* Exec for .txt (with confirmation dialog) and .cfg (without)!
* Complaints about folders and etc now mention the folder names.
* A shrinking folder now prevents dir_on[] from going beyond its end.
2017-05-02 11:51:37 +01:00
toasterbabe 881f5e70ce * Additional, better freeing.
* Position remembering when going up a level.
2017-05-02 00:12:07 +01:00
toasterbabe 605580358d Addfile menu!
Basic as fuck UI, and the controls for manipulating it suck, but the basic elements of the feature set I'm looking for have been implemented in some form or another. More at a later time.

MI, be glad I didn't do this in deeznux ;P
2017-05-01 23:40:08 +01:00