Commit Graph

9414 Commits

Author SHA1 Message Date
Louis-Antoine 7dd0f2b808 Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
Jaime Passos 77f373c903 Merge branch 'am-line' into 'master'
Automap fixes

See merge request STJr/SRB2!735
2020-02-01 03:22:53 -05:00
Jaime Passos decc381698 Merge branch 'colorlutfix' into 'master'
Fix color LUT using the wrong palette

See merge request STJr/SRB2!739
2020-02-01 03:22:26 -05:00
lachwright f5e49ace00 Have spin set fly1 to 2 instead of 0, akin to the previous cutoff behavior 2020-02-01 14:49:48 +08:00
lachwright ec02a90ebc Make flight controls less bullshit 2020-02-01 14:29:49 +08:00
lachwright d67388ece0 Merge branch 'next' into platform-fixes 2020-02-01 13:34:04 +08:00
James R a46b397659 Remove code that does effectively nothing 2020-01-31 14:35:19 -08:00
James R 71707e6dca Reset rollangle on TNT explosion
This is the where the extreme lag when TNT Barrels explode came from. Probably
because the sprites are big and there's four of 'em! It shouldn't matter that
these aren't rotated--they're pretty round.
2020-01-31 14:32:47 -08:00
James R 3afc766f5e Oops 2020-01-30 23:58:35 -08:00
James R 4238003887 Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
James R aad4b6f8a1 Merge branch 'i-can-see-myself' into 'master'
Don't draw yourself in first person!

See merge request STJr/SRB2!697
2020-01-31 02:34:11 -05:00
James R 6528b4a0f8 Merge branch 'opengl-skipintro-sigabrt' into 'master'
Fix crash when using -skipintro and the renderer is set to OpenGL from config

See merge request STJr/SRB2!714
2020-01-31 02:34:08 -05:00
James R d7fcd3384a Merge branch 'cybrak_flamedmg' into 'next'
Fix damagetype for Cybrak flamethrower.

See merge request STJr/SRB2!731
2020-01-31 02:34:05 -05:00
James R d1e954ec9c Merge branch 'angle-clamp' into 'master'
Fix the minecart angle thing in netgames

Closes #69

See merge request STJr/SRB2!732
2020-01-31 02:33:59 -05:00
James R 56839f428d Merge branch 'ttfixes2' into 'next'
Fix title card not showing up at all if focus lost

See merge request STJr/SRB2!736
2020-01-31 02:33:57 -05:00
James R 8297dbd373 Merge branch 'ntsatkbgfix' into 'master'
Fix M_DrawNightsAttackMountains integer overflow

See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R 4e9fb2de7d Merge branch 'startcontinue' into 'master'
Fix F_StartContinue fading out incorrectly in OpenGL

See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
James R 8815b9f326 Merge branch 'chat-memory-leak-fix' into 'master'
Fix memory leak while chat is on screen

See merge request STJr/SRB2!743
2020-01-31 02:33:48 -05:00
Steel Titanium f4de193809 Fix memory leak while chat is on screen 2020-01-30 22:11:50 -05:00
lachwright 2e48539251 Merge branch 'next' into platform-fixes 2020-01-30 21:39:01 +08:00
SteelT 3a6c7e9577 Merge branch 'dehacked-hud-fix' into 'next'
Fix missing "RINGSNUMTICS" in dehacked.c's HUD items

See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
LJ Sonic 48cb5a326d Merge branch 'fix-keep-body-tag' into 'next'
Only call P_CheckSurvivors() in tag gametypes

See merge request STJr/SRB2!740
2020-01-28 08:45:09 -05:00
Louis-Antoine 31ce076411 Only call P_CheckSurvivors() in tag gametypes 2020-01-28 14:02:36 +01:00
Jaime Passos 636093a59d Fix color LUT using the wrong palette 2020-01-27 13:55:13 -03:00
Jaime Passos 28fd2380df Fix F_StartContinue fading out incorrectly in OpenGL 2020-01-27 13:28:07 -03:00
Jaime Passos 1548a22ea9 Fix M_DrawNightsAttackMountains being broken for obvious reasons 2020-01-27 00:44:10 -03:00
Jaime Passos 1774ba22b6 Fix title card not showing up at all if focus lost 2020-01-26 23:50:36 -03:00
Jaime Passos cf7b4d826a Remove redundancy 2020-01-26 23:46:07 -03:00
Jaime Passos 7f57327ff7 "changes" not "changed" 2020-01-26 23:41:34 -03:00
Jaime Passos 46cbe63b43 Fix going big 2020-01-26 23:39:31 -03:00
Jaime Passos 2cfeaa63d2 Fix movement to accomodate to window scale changes 2020-01-26 23:34:04 -03:00
Jaime Passos 8f3855d09f Don't stop the automap (just restart it instead.) 2020-01-26 23:12:28 -03:00
Jaime Passos dd8166ca5f Doesn't matter. 2020-01-26 22:57:14 -03:00
Jaime Passos ba6018aea4 Optimise pixel drawing 2020-01-26 22:52:15 -03:00
Jaime Passos d08929b3d7 Move line drawer setting to AM_Drawer 2020-01-26 22:46:57 -03:00
Monster Iestyn ef53672deb Merge branch 'master' into next
# Conflicts:
#	src/g_game.c
2020-01-26 19:23:05 +00:00
Zwip-Zwap Zapony ea28304d8c Fix missing "RINGSNUMTICS" in dehacked.c
This fixes 16/20 of the HUD items in dehacked.c being off by one
(Same case as the MFE_ flags thing)
Also fixes dehacked.c mentioning "LAPS", which doesn't exist
2020-01-26 10:53:37 +01:00
fickleheart e57589b106 Fix the minecart angle thing 2020-01-25 19:03:15 -06:00
James R 9d9c685dad Merge branch 'appveyor-exename' into 'master'
Put the (pull request repo owner) branch and commit in Appveyor EXE names

See merge request STJr/SRB2!725
2020-01-25 19:10:12 -05:00
lachwright 65e84978fa Don't cancel Knuckles' landing animation on rising surfaces 2020-01-26 04:51:00 +08:00
lachwright cddc4e1500 Merge branch 'next' into platform-fixes 2020-01-26 04:34:57 +08:00
toaster f90c70ebe2 Make the DMG actually *applied*. Consequence: flame will continue flying through player instead of dying in midair and dropping a flame, but this is actually desirable given the current behaviour looks kind of shitty. 2020-01-25 11:34:30 -05:00
toaster 2dd13bb2a4 Fix damagetype for Cybrak flamethrower. 2020-01-25 11:31:06 -05:00
Nev3r 842099b74d Merge branch 'credits-again' into 'next'
Credit Tatsuru

See merge request STJr/SRB2!728
2020-01-25 08:54:41 -05:00
LJ Sonic 2686ce8ad0 Merge branch 'fix-fire-shield' into 'next'
Fix fire shield being removed under lava

See merge request STJr/SRB2!729
2020-01-25 08:08:59 -05:00
Louis-Antoine d30b48cfd1 Fix lava removing fire shield 2020-01-25 14:04:16 +01:00
fickleheart 332b22a87a Move spawnsnap to Special/ignore on sector trigger
Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
SteelT 6c4c122925 Merge branch 'opengl-garbage-fade' into 'master'
Fix garbage fade on Sonic's ass in OpenGL

See merge request STJr/SRB2!715
2020-01-25 00:51:07 -05:00
James R c9bc3837f9 Signed is unsigned, cool 2020-01-24 16:44:53 -08:00
James R 59ed381fc0 Credit Tatsuru, he's done a bit 2020-01-24 16:38:46 -08:00