Commit graph

4112 commits

Author SHA1 Message Date
mazmazz a9776f7b25 Undoing malloc for S_MusicName, pass music_name instead.
I don't think there's a reason for copying to a new var.
2018-08-15 02:11:01 -04:00
mazmazz 44c7410a41 Add S_DigitalPlaying 2018-08-15 02:10:53 -04:00
mazmazz 47423a69ed Refactor to SetMusicPosition, GetMusicPosition
# Conflicts:
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz 0ea40321ca S_MusicName copy music_name to new buffer (is this ok?) 2018-08-15 02:07:51 -04:00
mazmazz 34ea90600a Support mflags and looping in MusicChange hook
# Conflicts:
#	src/lua_hook.h
2018-08-15 02:07:33 -04:00
mazmazz d14eedd700 Implemented MusicChange lua hook
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
2018-08-15 02:06:43 -04:00
mazmazz 79531b9683 Another loop fix to resolve music_bytes not resetting on non-looppoint tracks
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 02:03:04 -04:00
mazmazz 2e9dba352a SDL mixer: Fix no looping bug when changing song position
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 02:02:33 -04:00
mazmazz 662c366830 S_MusicName, S_MusicExists, S_PauseMusic lua, S_ResumeMusic lua
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:01:34 -04:00
mazmazz eb52a14433 Implement I_MIDIPlaying, I_MusicPlaying, I_MusicPaused in other targets
# Conflicts:
#	src/nds/i_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:59:01 -04:00
mazmazz d39f804662 Use Mix_PausedMusic instead of our own music_paused flag in SDL2/SDL1.2 I_MusicPaused
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:55:49 -04:00
mazmazz 2483c11cc4 Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz e4a6cb87d1 Fix SDL music counter pause issue 2018-08-15 01:54:17 -04:00
mazmazz 29904a21b2 Remove MUSICPOS command, can be done in lua 2018-08-15 01:53:59 -04:00
mazmazz 297a8d537a Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:53:45 -04:00
mazmazz 25880643d4 MUSICPOS console command 2018-08-15 01:52:35 -04:00
mazmazz a8d379a6da Lua PositionMusic switch to UINT32 2018-08-15 01:52:20 -04:00
mazmazz eab4d6b989 Lua PositionMusic/GetPositionMusic and console TUNES position 2018-08-15 01:50:19 -04:00
mazmazz c6f63d9e9b Lua funcs MidiPlaying/MusicPlaying 2018-08-15 01:44:11 -04:00
mazmazz d47d18998b Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz 2cf364ab8b Fix SDL music position getting; dummy out position methods for MIDI
# Conflicts:
#	src/sdl/mixer_sound.c
#	src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz aed388976c SDL fix for I_SetSongPosition
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:40:54 -04:00
mazmazz 8981ef2cdc Change get/set music position to UINT32 parameter, milliseconds
# Conflicts:
#	src/d_netcmd.c
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz a4f7b17389 Initial attempt for get/set song position
* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32

# Conflicts:
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Nev3r f19b7bfacf Merge branch 'horizon-line-hom-fix' into 'master'
Horizon line HOM fix

See merge request STJr/SRB2Internal!152
2018-08-12 03:48:20 -04:00
Alam Ed Arias 01a023206f Merge branch 'master' into XPMupdate 2018-08-11 21:59:39 -04:00
Alam Ed Arias 7d3e4f729f TravisCI: also remove gcc-6 2018-08-11 21:59:08 -04:00
Alam Ed Arias b5cc11f7d8 TravisCI: gcc-4.9 is also gone 2018-08-11 21:44:07 -04:00
Alam Ed Arias bb94d9fa3a Merge branch 'master' into XPMupdate 2018-08-11 20:37:34 -04:00
Alam Ed Arias 6603f26772 Merge branch 'xpm_fix' into 'XPMupdate'
Fix white being treated as transparent.

See merge request STJr/SRB2!266
2018-08-11 20:36:57 -04:00
Steel Titanium d9c7334dea Fix white being treated as transparent. 2018-08-10 19:02:03 -04:00
Alam Ed Arias 0575d2f1f9 TravisCI: remove gcc-5 test, gcc-5 package is gone 2018-08-10 17:16:26 -04:00
Alam Ed Arias 3479310546 SDL: update IMG_xpm.c 2018-08-10 17:09:11 -04:00
Monster Iestyn 30e4d2cd51 Merge branch 'polyobj-sky-plane-crash-fix' into 'master'
Polyobject sky plane crash fix

See merge request STJr/SRB2Internal!146
2018-08-10 15:40:43 -04:00
Monster Iestyn 299337f578 Merge branch 'leveltitle-tinkering' into 'master'
Leveltitle tinkering

See merge request STJr/SRB2Internal!134
2018-08-10 15:30:26 -04:00
Monster Iestyn a5510cab5d Merge branch 'master' into polyobj-sky-plane-crash-fix 2018-08-10 20:06:12 +01:00
Monster Iestyn d7830dfff4 Merge branch 'master' into horizon-line-hom-fix 2018-08-10 20:04:39 +01:00
Monster Iestyn 55fd60b29b Merge branch 'master' into leveltitle-tinkering
# Conflicts:
#	src/hu_stuff.h
2018-08-10 20:03:59 +01:00
Monster Iestyn fa382c0233 Merge branch 'public_next' 2018-08-10 19:36:51 +01:00
Monster Iestyn 7ee9c5b0f4 Merge branch 'master' into next 2018-08-10 19:31:15 +01:00
Monster Iestyn 653fd3038d Merge branch 'woops!_all_trans' into 'master'
Woops! All trans

See merge request STJr/SRB2!265
2018-08-10 14:27:45 -04:00
Digiku a439dce584 Merge branch 'hardcoding-nights-spheredamage' into 'master'
NiGHTS: Handle sphere damage correctly upon timeout
* Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP
* Handle player->spheres and player->rings consistently

See merge request STJr/SRB2Internal!157
2018-08-10 13:50:57 -04:00
Digiku ed99f3a425 Merge branch 'nights-invertloopfix' into 'master'
NiGHTS fix lap detection on inverted axis

See merge request STJr/SRB2Internal!138
2018-08-10 13:49:42 -04:00
mazmazz 672e196aa4 Pandora's Box support for player->spheres
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
MascaraSnake 04063ba3a2 Merge branch 'hardcoding-time-again' into 'master'
Hardcoding time again

See merge request STJr/SRB2Internal!130
2018-08-10 13:14:53 -04:00
mazmazz 4cb7036f51 SETSPHERES console command for debugging/cheating
Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
mazmazz bd8316f49b Track player's previous mare rings with player->finishedrings.
There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
mazmazz b05960431d Reset player->rings on denightserize and on new mare 2018-08-10 04:01:33 -04:00
mazmazz 14c17cf012 Tag damage fix error 2018-08-10 02:34:21 -04:00
mazmazz 62e288a664 Correct player->spheres deduction upon losing spheres
player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level.

Therefore, just deduct player->spheres.
2018-08-10 02:18:34 -04:00