Refactor to SetMusicPosition, GetMusicPosition

# Conflicts:
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
This commit is contained in:
mazmazz 2018-08-15 02:10:46 -04:00
parent 0ea40321ca
commit 47423a69ed
11 changed files with 28 additions and 28 deletions

View File

@ -158,13 +158,13 @@ boolean I_SetSongSpeed(float speed)
return false;
}
boolean I_SetSongPosition(UINT32 position)
boolean I_SetMusicPosition(UINT32 position)
{
(void)position;
return false;
}
UINT32 I_GetSongPosition(void)
UINT32 I_GetMusicPosition(void)
{
return 0;
}

View File

@ -4045,7 +4045,7 @@ static void Command_Tunes_f(void)
if (argc > 4)
{
UINT32 position = (UINT32)atoi(COM_Argv(4));
S_PositionMusic(position);
S_SetMusicPosition(position);
}
}

View File

@ -551,13 +551,13 @@ boolean I_SetSongSpeed(float speed)
return false;
}
boolean I_SetSongPosition(UINT32 position)
boolean I_SetMusicPosition(UINT32 position)
{
(void)position;
return false;
}
UINT32 I_GetSongPosition(void)
UINT32 I_GetMusicPosition(void)
{
return 0.;
}

View File

@ -146,13 +146,13 @@ boolean I_SetSongTrack(int track)
return false;
}
boolean I_SetSongPosition(UINT32 position)
boolean I_SetMusicPosition(UINT32 position)
{
(void)position;
return false;
}
UINT32 I_GetSongPosition(void)
UINT32 I_GetMusicPosition(void)
{
return 0;
}

View File

@ -224,9 +224,9 @@ void I_ShutdownDigMusic(void);
boolean I_SetSongSpeed(float speed);
boolean I_SetSongPosition(UINT32 position);
boolean I_SetMusicPosition(UINT32 position);
UINT32 I_GetSongPosition(void);
UINT32 I_GetMusicPosition(void);
boolean I_SetSongTrack(INT32 track);

View File

@ -2255,7 +2255,7 @@ static int lib_sSpeedMusic(lua_State *L)
return 1;
}
static int lib_sPositionMusic(lua_State *L)
static int lib_sSetMusicPosition(lua_State *L)
{
UINT32 position = 0;
player_t *player = NULL;
@ -2267,16 +2267,16 @@ static int lib_sPositionMusic(lua_State *L)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
lua_pushboolean(L, S_PositionMusic(position));
lua_pushboolean(L, S_SetMusicPosition(position));
else
lua_pushboolean(L, false);
return 1;
}
static int lib_sGetPositionMusic(lua_State *L)
static int lib_sGetMusicPosition(lua_State *L)
{
NOHUD
lua_pushinteger(L, (UINT32)S_GetPositionMusic());
lua_pushinteger(L, (UINT32)S_GetMusicPosition());
return 1;
}
@ -2790,8 +2790,8 @@ static luaL_Reg lib[] = {
{"S_StopSound",lib_sStopSound},
{"S_ChangeMusic",lib_sChangeMusic},
{"S_SpeedMusic",lib_sSpeedMusic},
{"S_PositionMusic",lib_sPositionMusic},
{"S_GetPositionMusic",lib_sGetPositionMusic},
{"S_SetMusicPosition",lib_sSetMusicPosition},
{"S_GetMusicPosition",lib_sGetMusicPosition},
{"S_PauseMusic",lib_sPauseMusic},
{"S_ResumeMusic",lib_sResumeMusic},
{"S_StopMusic",lib_sStopMusic},

View File

@ -1417,14 +1417,14 @@ boolean S_SpeedMusic(float speed)
return I_SetSongSpeed(speed);
}
boolean S_PositionMusic(UINT32 position)
boolean S_SetMusicPosition(UINT32 position)
{
return I_SetSongPosition(position);
return I_SetMusicPosition(position);
}
UINT32 S_GetPositionMusic(void)
UINT32 S_GetMusicPosition(void)
{
return I_GetSongPosition();
return I_GetMusicPosition();
}
void S_StopMusic(void)

View File

@ -136,10 +136,10 @@ void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping);
boolean S_SpeedMusic(float speed);
// Set Position of Music
boolean S_PositionMusic(UINT32 position);
boolean S_SetMusicPosition(UINT32 position);
// Get Position of Music
UINT32 S_GetPositionMusic(void);
UINT32 S_GetMusicPosition(void);
// Stops the music.
void S_StopMusic(void);

View File

@ -442,7 +442,7 @@ static void music_loop(void)
{
Mix_PlayMusic(music, 0);
Mix_SetMusicPosition(loop_point);
music_bytes = loop_point/1000.0L*44100.0L*4; //assume 44.1khz, 4-byte length (see I_GetSongPosition)
music_bytes = loop_point/1000.0L*44100.0L*4; //assume 44.1khz, 4-byte length (see I_GetMusicPosition)
}
static void count_music_bytes(int chan, void *stream, int len, void *udata)
@ -788,7 +788,7 @@ boolean I_SetSongSpeed(float speed)
return false;
}
boolean I_SetSongPosition(UINT32 position)
boolean I_SetMusicPosition(UINT32 position)
{
if(midimode || !music)
return false;
@ -804,7 +804,7 @@ boolean I_SetSongPosition(UINT32 position)
return true;
}
UINT32 I_GetSongPosition(void)
UINT32 I_GetMusicPosition(void)
{
if(midimode)
return 0;

View File

@ -1989,13 +1989,13 @@ boolean I_SetSongSpeed(float speed)
return false;
}
boolean I_SetSongPosition(UINT32 position)
boolean I_SetMusicPosition(UINT32 position)
{
(void)position;
return false;
}
UINT32 I_GetSongPosition(void)
UINT32 I_GetMusicPosition(void)
{
return 0;
}

View File

@ -774,7 +774,7 @@ boolean I_SetSongSpeed(float speed)
return true;
}
boolean I_SetSongPosition(UINT32 position)
boolean I_SetMusicPosition(UINT32 position)
{
if(midimode)
// Dummy out; this works for some MIDI, but not others.
@ -794,7 +794,7 @@ boolean I_SetSongPosition(UINT32 position)
}
}
UINT32 I_GetSongPosition(void)
UINT32 I_GetMusicPosition(void)
{
if(midimode)
// Dummy out because unsupported, even though FMOD does this correctly.