Remove MUSICPOS command, can be done in lua

This commit is contained in:
mazmazz 2018-01-14 02:38:38 -05:00
parent 297a8d537a
commit 29904a21b2

View file

@ -127,7 +127,6 @@ static void Command_Playintro_f(void);
static void Command_Displayplayer_f(void);
static void Command_Tunes_f(void);
static void Command_GetMusicposition_f(void);
static void Command_RestartAudio_f(void);
static void Command_ExitLevel_f(void);
@ -687,7 +686,6 @@ void D_RegisterClientCommands(void)
COM_AddCommand("displayplayer", Command_Displayplayer_f);
COM_AddCommand("tunes", Command_Tunes_f);
COM_AddCommand("musicpos", Command_GetMusicposition_f);
COM_AddCommand("restartaudio", Command_RestartAudio_f);
CV_RegisterVar(&cv_resetmusic);
@ -4051,13 +4049,6 @@ static void Command_Tunes_f(void)
}
}
static void Command_GetMusicposition_f(void)
{
UINT32 position = 0;
position = S_GetPositionMusic();
CONS_Printf(M_GetText("%d\n"), position);
}
static void Command_RestartAudio_f(void)
{
if (dedicated) // No point in doing anything if game is a dedicated server.