toasterbabe
eba0978a00
RIP smiles
2018-01-24 02:07:30 +00:00
toasterbabe
ab0296d1c1
Added a failure animation if you don't get the emerald. https://cdn.discordapp.com/attachments/402861856219463681/405477752972509185/srb20004.gif
2018-01-23 23:13:56 +00:00
toasterbabe
dd3b39089f
* Improve the rendering of emerald coinboxes.
...
* Make emeralds fall onto the end tally. https://cdn.discordapp.com/attachments/400761370800422922/405122775272128512/srb20003.gif
2018-01-22 23:29:57 +00:00
toasterbabe
dca107f630
* Update V_DrawCroppedPatch and V_DrawFill to support V_PERPLAYER.
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* Fix some mistakes in the comments for v_video.h.
2018-01-21 12:56:38 +00:00
toasterbabe
373bb329a2
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
2018-01-20 22:18:16 +00:00
toasterbabe
2141754e54
V_PERPLAYER. (Hooh boy.)
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* Completely redid how splitscreen works, with eventual support for quads. Squish per-player stuff automatically into the right places! Works in GL, associated flag kills V_SPLITSCREEN.
* Seriously update the lives-drawing function for all gametypes, with strings that replace the lives number whenever it's missing (deprecates SKINNAMEPADDING).
* Improved how the nosshack works, alongside many other refactorings.
2018-01-20 22:14:24 +00:00
Monster Iestyn
0f99fdadd1
Merge branch 'next' into lua-archive-crash-hotfixes
2018-01-20 21:33:03 +00:00
Monster Iestyn
fa3998e942
Some fixes to prevent bad table key types causing Lua panic errors for joining players in netgames:
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* ArchiveTables: print an error if invalid key, to alert script author potentially
* UnArchiveTables: if the key is found to be nil after reading key and value, print an error and don't set them in the table
2018-01-20 21:18:16 +00:00
Monster Iestyn
0ef7aff5c0
Prevent SV_SpawnPlayer from being able to freeze the game if gametic is 0. Additionally add a sanity check to prevent the loop going on more than necessary anyway
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This commit fixes -playdemo and -timedemo params for command line, allowing them to actually work again
2018-01-16 15:21:49 +00:00
Monster Iestyn
f1b8e122a2
Fix missing semicolon
2018-01-12 20:05:09 +00:00
Monster Iestyn
602701d6dd
G_DoPlayDemo: prepend srb2home to the demo name (if an external file) so that demos in custom home paths can be loaded
2018-01-11 16:55:42 +00:00
Monster Iestyn
ddf82949bf
W_IsLumpWad: check if the file is a PK3, so it can bail out if it isn't
2018-01-10 19:13:29 +00:00
Monster Iestyn
0c89853425
created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps
2018-01-10 16:51:23 +00:00
Monster Iestyn
19e08584a3
add support for maps-in-WADs-in-pk3s to P_NetArchiveWorld as well
2018-01-10 15:24:24 +00:00
Monster Iestyn
9c13cee9f0
Hack up support for pk3s in Custom FOF setup, fix stray ! preventing blockmap from loading
2018-01-09 22:22:10 +00:00
Monster Iestyn
db23cfc916
Same has been done for REJECT now
2018-01-09 21:33:10 +00:00
Monster Iestyn
2d98da3bcb
Added support for loading BLOCKMAP lumps from MAPXX.wad maps in /Maps/ in PK3s
2018-01-09 19:43:59 +00:00
Monster Iestyn
0e8db59f4b
P_AddWadFile: for both WADs and pk3s, if a sound is found to replace an existing sound, don't go on looking for more with the same name (since there shouldn't be any)
2018-01-04 21:06:26 +00:00
Monster Iestyn
03020036d4
Merge branch 'master' into file-loading-cleanup
2018-01-04 20:17:19 +00:00
Monster Iestyn
b0d0738fb6
P_AddWadFile: Remove useless firstmapname param, clean up map searching code
2018-01-04 20:15:44 +00:00
Alam Ed Arias
f9a0ef517d
Use playersprite_t
2018-01-04 14:49:26 -05:00
Alam Ed Arias
5cce6101cc
Merge branch 'public_next' into private
2018-01-04 14:32:27 -05:00
Alam Ed Arias
82f2f2f2f9
SDL: disable check for noreturn
2018-01-04 14:29:29 -05:00
Alam Ed Arias
30549addf3
Undo signed mess
2018-01-04 14:26:16 -05:00
Monster Iestyn
29d605a104
clarify this comment a little better
2018-01-04 15:17:32 +00:00
Monster Iestyn
6590d97338
clean up CM_LZF code in W_ReadLumpHeaderPwad
2018-01-04 15:14:53 +00:00
Monster Iestyn
8d07e2f8be
Merge branch 'master' into file-loading-cleanup
2018-01-02 18:46:02 +00:00
Alam Ed Arias
75abd428fc
MSVC2015: fixup
2018-01-02 13:22:10 -05:00
Monster Iestyn
61176ee736
Merge branch 'public_next'
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# Conflicts:
# src/doomdef.h
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
# src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Alam Ed Arias
1ab5273400
Merge branch 'master' into next
2017-12-27 19:34:28 -05:00
Alam Ed Arias
f647989433
MSVC: set SubSystem on DLLs to Windows
2017-12-27 19:32:38 -05:00
Monster Iestyn
d937f6fc8b
Merge branch '2.1.20-preparation' into 'next'
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2.1.20 preparation
See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Monster Iestyn
5400beb2e3
Merge branch 'master' into next
2017-12-27 21:51:11 +00:00
Monster Iestyn
afcdb5cd1e
Merge branch 'restartaudio' into 'master'
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Add command to restart the audio system
Closes #27
See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00
Steel Titanium
875446295b
Remove redundant !dedicated check
2017-12-27 16:36:57 -05:00
Alam Ed Arias
f9388eab1b
Merge branch 'master' into next
2017-12-27 15:50:31 -05:00
Monster Iestyn
fa507ee939
Merge branch 'respawnspecials-mobjtype-hotfix' into 'next'
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P_RespawnSpecials mobj type hotfix
See merge request STJr/SRB2!217
2017-12-27 15:47:44 -05:00
Monster Iestyn
a87eec89ff
Merge branch 'airbob-fix-backport' into 'next'
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Airbob fix backport
See merge request STJr/SRB2!219
2017-12-27 15:46:39 -05:00
Steel Titanium
3856165623
Indentation cleanup
2017-12-27 13:18:20 -05:00
Alam Ed Arias
f397b5fc3f
Makefile: disable win_dbg for DirectDraw
2017-12-26 20:42:37 -05:00
Alam Ed Arias
a29203acd8
Disable win_dbg
2017-12-26 20:24:08 -05:00
Alam Ed Arias
e2b604fdfd
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
Monster Iestyn
6886a29e99
Merge branch 'master' into next
2017-12-24 20:06:33 +00:00
toasterbabe
a1620b709e
Fix airbob sectors fucking up when below 0 z-height.
2017-12-20 21:13:24 +00:00
toasterone
ff745531b0
Merge branch 'master' into addfile-netgame-fixes
2017-12-20 20:58:45 +00:00
Monster Iestyn
d576453b56
Command_Addfile: add "too many files" and already-loaded checks and respective error messages
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No more shall the server be kicked from their own servers for re-adding a wad by accident!
2017-12-18 21:17:37 +00:00
LJSonik
36ce6579b7
Merge branch 'master' into download-freeze-fix
2017-12-18 21:39:16 +01:00
Louis-Antoine
47481804da
Merge branch 'download-freeze-fix' of https://github.com/LJSonik/SRB2 into download-freeze-fix
2017-12-18 21:38:10 +01:00
Louis-Antoine
c8e9e779e7
Add a short comment to explain the newplayernum hack
2017-12-18 21:35:02 +01:00
Alam Ed Arias
57a7a3bed8
Merge branch 'master' into next
2017-12-17 22:22:57 -05:00
LJSonik
084a534f6a
Merge branch 'master' into download-freeze-fix
2017-12-17 22:48:13 +01:00
LJSonik
9c7ff6e0c3
Merge branch 'master' into resynch-fixes
2017-12-17 22:47:23 +01:00
Monster Iestyn
c7cd64583d
Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
2017-12-17 20:59:24 +00:00
Monster Iestyn
ec10367856
Bail out of P_RespawnSpecials if no mobjinfo entry has a doomednum that matches, and print a warning to the console.
...
This prevents a mobj of NUMMOBJTYPES from being created and potentially crashing the game. Really, this happens only if you start messing with the mapthings of respawning items like rings/weapons/etc in the first place via Lua.
2017-12-17 20:57:45 +00:00
Alam Ed Arias
baf227175b
Merge branch 'master' into next
2017-12-16 18:16:15 -05:00
Alam Arias
703c5322d4
Merge pull request #212 from SteelTitanium/window_center_fix
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Fix for window being offcenter
2017-12-16 18:15:00 -05:00
Alam Ed Arias
bd86f98822
Merge branch 'master' into next
2017-12-16 16:07:31 -05:00
Louis-Antoine
4ea5d2df01
Merge branch 'net-archive-fix' of https://github.com/LJSonik/SRB2 into net-archive-fix
2017-12-15 22:06:03 +01:00
Louis-Antoine
beb9b0f103
Return for both players and mobjs if they've got an empty table, instead of just mobjs
2017-12-15 22:02:34 +01:00
LJSonik
b994180927
Merge branch 'master' into net-archive-fix
2017-12-15 20:07:44 +01:00
Louis-Antoine
0b836a9841
Fix missing lua_pop in ArchiveExtVars
2017-12-15 16:31:27 +01:00
Monster Iestyn
ac3fef15eb
Rob is now in charge of Mod IDs, change MODID comment in doomdef.h to reflect this
2017-12-13 19:07:02 +00:00
Louis-Antoine
4e89c03b0f
Node and player isn't the same thing !#^&*%^:'\[[^!#^$4&@(é@*(&$*@#à$%@
2017-12-12 23:08:18 +01:00
Louis-Antoine
16b8265c6e
F stands for Fun. You want more Fun, don't you?
2017-12-12 22:48:08 +01:00
toasterbabe
336a26602d
Not strictly pretty, but fixes a bug I discovered whilst working on this.
2017-12-10 14:35:55 +00:00
toasterbabe
ce724a6138
* Make lives pic appear in all gametypes.
...
* Lives position now more consistent between players in splitscreen.
* Ringslinger weapon bar is now at the same height as the lives pic, and also more centered horizontally.
* Begin tweaking emerald icon locations for ringslinger gametypes.
* Remove in-game team names from team gametypes, since this information is (mostly) conveyed by the lives pic.
2017-12-09 23:08:12 +00:00
toasterbabe
3d4adaac09
my mistake
2017-12-09 18:48:25 +00:00
Monster Iestyn
75bc76e9b4
Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
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Additionally, rename any remaining "srb2.srb" to "srb2.pk3" in the main source code files. Not sure whether to bother dealing with srb2.srb/srb2.wad mentions in project files for now.
2017-12-07 18:26:12 +00:00
toasterbabe
e63c1d15d8
* Show an emerald token box on the tally screen.
...
* Change the horizontal spacing of the emeralds on the special stage tally screen.
* (unrelated) Fix a reference to srb2.srb instead of the now-correct srb2.pk3.
2017-11-17 23:02:34 +00:00
Monster Iestyn
91097fb48e
added RET_SOC and RET_LUA, so we can load SOC/LUA files differently to WADs
...
this also means we can remove a few ancient hacks relating to using the same code used to load SOC/Lua in WADs for loading standalone Lua/SOC files, though I haven't fully done this yet
2017-11-10 22:36:37 +00:00
Steel Titanium
e61549d81f
Opps, forgot to change this.
2017-11-08 14:50:27 -05:00
Steel Titanium
55c86f3e15
Successful attempt at restarting the music
2017-11-08 14:48:05 -05:00
Monster Iestyn
7cb0138293
Change version number to 2.1.20
2017-11-08 15:06:42 +00:00
Steel
dbbbc1cc06
Merge branch 'master' into window_center_fix
2017-11-08 00:32:23 -05:00
Steel Titanium
c1405137ec
Extra tab space to make the compiler happy
2017-11-07 23:48:03 -05:00
Steel Titanium
4f8b91c770
Attempt to restart music
2017-11-07 16:26:45 -05:00
Louis-Antoine
67aba2648c
Fix download freezes (well, most of them)
2017-11-03 22:58:47 +01:00
Alam Ed Arias
7f4424b4a0
whitespace cleanup
2017-11-02 23:13:34 -04:00
Alam Ed Arias
3e3065f67c
Move FindFolder
2017-11-02 23:09:52 -04:00
toasterbabe
c89b1ec234
Always allow the first singleplayer level in the MP level platter.
2017-11-02 21:20:55 +00:00
toaster
7d15afe6fb
Merge branch 'md2_interpfix' into 'master'
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(re-)fix MD2 interpoleration.
See merge request STJr/SRB2Internal!128
2017-11-02 16:47:24 -04:00
toaster
82a868ec8f
Merge branch 'lua-sector-find-funcs' into 'master'
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Lua sector find funcs
See merge request STJr/SRB2Internal!127
2017-11-02 16:46:16 -04:00
toaster
b302607c2e
Merge branch 'nights_colours_again' into 'master'
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More NiGHTS tweaks
See merge request STJr/SRB2Internal!125
2017-11-02 16:45:09 -04:00
toaster
29c3ff1c0e
Merge branch 'demo_shit' into 'master'
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Demo shit
See merge request STJr/SRB2Internal!123
2017-11-02 16:44:13 -04:00
toaster
c84d4261d1
Merge branch 'unca_scrooge' into 'master'
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The hardcoded part of ACZ3 so far
See merge request STJr/SRB2Internal!124
2017-11-02 16:43:11 -04:00
toasterbabe
2a42291b30
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
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# Conflicts:
# src/d_netcmd.c
2017-11-02 20:39:07 +00:00
toaster
49a1266ccc
Merge branch 'sal-misc-stuff' into 'master'
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Sal misc stuff (state overwriting, gamepad tweaks)
See merge request STJr/SRB2Internal!116
2017-11-02 16:35:12 -04:00
toaster
605e51f6f3
Merge branch 'more_about_menus' into 'master'
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More about menus
Closes #72
See merge request STJr/SRB2Internal!122
2017-11-02 16:31:51 -04:00
toaster
927e74e406
Merge branch 'FileManagement' into 'master'
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File management - PK3 support.
See merge request STJr/SRB2Internal!121
2017-11-02 16:27:54 -04:00
toasterbabe
05832e66a3
Fix unmatched readfixed (by replacing).
2017-11-02 19:38:21 +00:00
toasterbabe
b2d43cc56b
(re-)fix MD2 interpoleration.
2017-11-02 14:33:56 +00:00
Monster Iestyn
2cccb81d7f
Merge branch 'master' into lua-sector-find-funcs
2017-11-01 19:14:44 +00:00
Monster Iestyn
5faf263f1f
Merge branch 'gametype-strings' into 'master'
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Gametype strings
See merge request STJr/SRB2Internal!113
2017-11-01 14:47:45 -04:00
Monster Iestyn
477ee6e073
Merge branch 'lua-action-userdata' into 'master'
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Lua action userdata
See merge request STJr/SRB2Internal!112
2017-11-01 14:45:03 -04:00
Monster Iestyn
b52c843139
Merge branch 'public_next'
2017-11-01 18:39:25 +00:00
Monster Iestyn
d61105fcce
Merge branch 'master' into next
2017-11-01 18:36:48 +00:00
Monster Iestyn
fbe5654477
add quick error messages to make toaster happy
2017-11-01 17:11:10 +00:00
Monster Iestyn
a244948f21
fix action_call index numbers for the args, add missing breaks after LUA_TUSERDATA code in infolib (I am dumb dumb dumb dumb dumb dumb)
2017-11-01 16:52:12 +00:00
Monster Iestyn
42b955f4ca
getActionName: added support for custom actions (A_ prefix functions only)
2017-10-31 16:47:24 +00:00
toasterbabe
811fd5f9bc
* Change the NiGHTS link text colour list. Again.
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* Make the NiGHTS link text pulse, like in the original game!
* Fix going from NiGHTS special stage as Smiles to a normal level losing your followitem.
2017-10-31 15:47:58 +00:00