RIP smiles
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@ -6165,7 +6165,7 @@ static void M_DrawLoadGameData(void)
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{
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V_DrawSmallScaledPatch(x+2, y+64, 0, savselp[5]);
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}
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#ifndef PERFECTSAVE // disabled, don't touch
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#ifdef PERFECTSAVE // disabled on request
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else if ((savegameinfo[savetodraw].skinnum == 1)
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&& (savegameinfo[savetodraw].lives == 99)
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&& (savegameinfo[savetodraw].gamemap & 8192)
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