Commit Graph

11928 Commits

Author SHA1 Message Date
Steel Titanium 284205baac Fix SPC looping on libgme versions >= 0.6.3 2020-12-06 22:20:06 -05:00
Jaime Ita Passos 18ee97c583 Fix animated skincolors in OpenGL 2020-12-06 20:17:14 -03:00
Jaime Ita Passos 6f9c48a305 Move a few mobj spawn defaults to its own function 2020-12-06 17:46:35 -03:00
Jaime Ita Passos 24ba782144 Fix archived mobjs having no default blend mode and sprite scales 2020-12-06 17:29:20 -03:00
GoldenTails 6546fc8ce7 Fix HWR_DrawCroppedPatch scaling a patch when cropping the top and left sides. 2020-12-06 12:01:31 -06:00
Tatsuru 3b85abdee7 Kill saloon doors without a tracer, add height check for non-blocking doors 2020-12-06 14:11:08 -03:00
GoldenTails 233990099d Make caret coloring support letters. 2020-12-06 04:28:12 -06:00
katsy 8f4d23197c space 2020-12-06 04:32:30 -05:00
katsy 5853a0b4d8 Revert "add noclipheight on chaingrab"
This reverts commit 8541409329
2020-12-06 07:44:59 +00:00
katsy ffd20ee753 Revert "ensure the new flag is cleared properly"
This reverts commit 3dbb44e7b1
2020-12-06 07:44:49 +00:00
katsy 2fcf613a31 brak barrier is scaled up by 2x in gameplay, the actual object's parameters should be halved 2020-12-06 00:13:10 -05:00
katsy fd4674971a Replace p_inter.c 2020-12-06 00:10:45 -05:00
katsy 768ee57057 Replace p_user.c 2020-12-06 00:10:28 -05:00
katsy a7fa2b2e49 Replace p_mobj.c 2020-12-06 00:09:40 -05:00
katsy 3dbb44e7b1 ensure the new flag is cleared properly 2020-12-05 23:17:01 -05:00
katsy 8541409329 add noclipheight on chaingrab 2020-12-05 23:13:47 -05:00
GoldenTails f6af04ecbb Fix weird spelling mistake 2020-12-05 05:00:59 -06:00
James R 0b0f2e1e35 Invalidate taglist userdata 2020-12-05 02:26:00 -08:00
James R 5d1040c924 Reset taggroup iterator on successive calls 2020-12-05 02:08:00 -08:00
James R 8dd964e3a7 Lua: taglist.add and taglist.remove for sector tag lists 2020-12-05 02:02:06 -08:00
James R e5a3e6a845 Fix removing a tag unsetting the bit array even if more elements with that tag exist 2020-12-05 01:14:52 -08:00
James R ae663e7247 Don't realloc twice when adding to the taggroup 2020-12-05 00:46:51 -08:00
James R 828d7e71ce Fix uninitialized last element when using Taggroup_Remove 2020-12-05 00:36:54 -08:00
James R 314fd2783a Lua tag lists
Index and take length of tag lists like a table, 1-indexed. There are three
methods which may be used on tag lists:

list:iterate() - returns an iterator over the tags in the list
list:has(tag) - returns a boolean whether the tag is in the list
list.shares(list2) - returns whether two lists share a tag

"find" is also an alias to "has". Each method may be accessed from the global
taglist library too, e.g. taglist.iterate(list)

Tag lists may be compared with an equality operator too. This will tell you if
the two lists are composed of identical tags.

Accessible from sector.taglist, line.taglist and mapthing.taglist.
2020-12-04 13:53:27 -08:00
James R c2217bb426 Mkae Lua taggroups indexable
They are 1-indexed.
2020-12-04 04:54:12 -08:00
James R 96851e52a1 hehehehehe what if I forgot to git add? 2020-12-04 02:27:46 -08:00
James R 621efbfa15 Lua taglib for accessing taggroups
The global "tags" can be iterated upon for every unique tag which is set in the
level. If a tag is set on a sector/line/thing, it will be included. Taking the
length of "tags" will give you the number of these unique tags. (If a tag is
set on multiple sectors/lines/things, it will only be counted once though.)

For sectors, lines and mapthings, call the field "tagged". This function takes
one argument, which is the tag. The return value can be iterated over for all
the sectors/lines/things with that tag. The length can also be taken for the
number of such objects. If no argument is given, the global tag is default.
2020-12-04 00:30:08 -08:00
Steel Titanium 4c53eabc59 Reword the error to be more consistent with other errors 2020-12-03 21:14:27 -05:00
Steel Titanium 7d45a7c91a Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-skinsprites 2020-12-03 17:29:08 -05:00
Tatsuru fae845f935 Initialize in p_spec.c too + magic number replacement 2020-12-03 17:50:10 -03:00
Zippy_Zolton 29f56fb2d8 g 2020-12-03 02:05:10 -06:00
Zippy_Zolton c28bd8005e Fix fire objects disappearing in lava 2020-12-03 01:28:54 -06:00
GoldenTails b5526312e7 Fix missing stuff 2020-12-02 19:47:00 -06:00
Jaime Ita Passos 47b8c0648b Don't clip if the 3D floor is fog 2020-12-02 15:34:11 -03:00
Jaime Ita Passos 0ffb241c0a Fix 3D floor culling with polyobject segs 2020-12-02 15:31:11 -03:00
Tatsuru a67862665a Don't spawn the projectile if you're just gonna delete it 2020-12-02 12:05:40 -03:00
Nev3r 4d716cb170 Move the numerical arg check below so that the string gets checked first (who decided to give them such similar names anyway). 2020-12-01 19:44:58 +01:00
Nev3r c8ae28bbaf Follow GZDoom's convention for stringargs. 2020-12-01 18:35:24 +01:00
Zachary McAlpin 7fde15d066 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading 2020-11-30 23:48:49 -06:00
James R d004515d6a Fix double define 2020-11-30 19:04:23 -08:00
Zippy_Zolton 69248cc684 thanks zap 2020-11-30 16:39:24 -06:00
Tatsuru 9770368ee9 Initialize junk line tag lists 2020-11-30 18:21:06 -03:00
Zippy_Zolton 20d1811983 oops 2020-11-30 12:05:45 -06:00
Zippy_Zolton da1a3029a9 overhaul 2020-11-30 12:04:35 -06:00
Zippy_Zolton 412f3fc42b P_GivePlayerRings 2020-11-29 17:39:54 -06:00
Zippy_Zolton f913d60a9f Make P_DoSuperTransformation (with giverings) add 50 rings instead of setting it 2020-11-29 17:16:57 -06:00
GoldenTails 119d2e9e37 Remove the rest of the Playing() checks for GameQuit hook 2020-11-29 16:53:29 -06:00
LJ Sonic eef3028110 Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next
# Conflicts:
#	src/dehacked.c
#	src/dehacked.h
2020-11-29 21:54:15 +01:00
Zachary McAlpin 51d52f7327 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading 2020-11-29 13:59:10 -06:00
GoldenTails b389700de3 Always call GameQuit when quitting via the Quit menu option on the title screen. 2020-11-29 08:32:04 -06:00