Initialize junk line tag lists

This commit is contained in:
Tatsuru 2020-11-30 18:21:06 -03:00
parent eef3028110
commit 9770368ee9
2 changed files with 12 additions and 0 deletions

View File

@ -3924,6 +3924,10 @@ void A_BossDeath(mobj_t *mo)
}
else
{
// Initialize my junk
junk.tags.tags = NULL;
junk.tags.count = 0;
// Bring the egg trap up to the surface
// Incredibly shitty code ahead
Tag_FSet(&junk.tags, LE_CAPSULE0);
@ -4053,6 +4057,10 @@ bossjustdie:
}
case MT_KOOPA:
{
// Initialize my junk
junk.tags.tags = NULL;
junk.tags.count = 0;
Tag_FSet(&junk.tags, LE_KOOPA);
EV_DoCeiling(&junk, raiseToHighest);
return;

View File

@ -1388,6 +1388,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (player->bot)
return;
// Initialize my junk
junk.tags.tags = NULL;
junk.tags.count = 0;
Tag_FSet(&junk.tags, LE_AXE);
EV_DoElevator(&junk, bridgeFall, false);