brak barrier is scaled up by 2x in gameplay, the actual object's parameters should be halved

This commit is contained in:
katsy 2020-12-06 00:13:10 -05:00
parent fd4674971a
commit 2fcf613a31
1 changed files with 2 additions and 2 deletions

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@ -6458,8 +6458,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_fizzle, // deathsound
10*FRACUNIT, // speed
48*FRACUNIT, // radius
160*FRACUNIT, // height
24*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
DMG_ELECTRIC, // mass
1, // damage