Commit graph

886 commits

Author SHA1 Message Date
fickleheart 1e2a4c2cce Allow starpost Parameter to dictate order 2020-01-11 22:26:20 -06:00
toaster 80b801e91e Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually. 2020-01-10 11:43:41 +00:00
James R ced5ca81a4 Merge branch 'rollout_consistency' into 'next'
Rollout Rockonsistency

See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias 71c2ee3850 whitespace cleanup 2020-01-09 16:19:12 -05:00
toaster 004cfb45aa Allow Rollout Rocks that are being ridden to:
* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.

This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).

Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
MascaraSnake 45404f7f27 Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next 2020-01-08 08:43:55 +01:00
MascaraSnake 031e7cfb82 Fix a condition in the flame jet thinkers I accidentally messed up 2020-01-08 08:43:36 +01:00
James R 0597d0ccbd Merge branch 'dashmode-tweaks' into 'next'
Dashmode tweaks

See merge request STJr/SRB2!646
2020-01-08 01:10:44 -05:00
lachwright 01b8bd21cc Dashmode tweaks:
- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors
- Replace instances of dashmode magic numbers with dashmode constants
- Add dashmode constants to dehacked.c
2020-01-07 15:38:48 +08:00
Tatsuru 360e8f28b4 ifdefs make indenting confusing 2020-01-07 01:24:04 -03:00
Tatsuru 07f9ddc45a Don't fuck with the fuse if it's negative 2020-01-05 23:41:22 -03:00
Tatsuru fce1313517 No comments 2020-01-05 23:19:52 -03:00
Tatsuru 664bce71de :amybruh: 2020-01-05 23:18:38 -03:00
Jaime Passos 7676f11112 Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 12:09:45 -03:00
MascaraSnake bb9093ff57 Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT

See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
Jaime Passos e63f77ea1a Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-28 21:39:38 -03:00
Jaime Passos 45af6d8899 Rename GTR_MATCHEMERALDS to GTR_POWERSTONES. 2019-12-28 19:49:34 -03:00
lachwright 5ed1dc5410 Remove MF_NOTHINK from join-breaking referenced objects 2019-12-29 03:01:09 +08:00
MascaraSnake e71d07fa8e Merge branch 'next' into kill-zshift
# Conflicts:
#	src/p_mobj.c
2019-12-27 08:11:04 +01:00
Jaime Passos c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R e6532b9bad Merge branch 'gametype-clownery' into 'next'
Custom gametypes

See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Monster Iestyn ca5a4d90e0 Fix mixed declaration-and-code compiling error 2019-12-26 21:59:09 +00:00
Alam Ed Arias e823441e31 Merge branch 'next' into mobjthinker-refactoring 2019-12-26 14:50:35 -05:00
Alam Ed Arias 61a0197339 Merge branch 'next' into gametype-clownery 2019-12-26 14:48:04 -05:00
Alam Ed Arias c0d6cd8599 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 14:43:03 -05:00
MascaraSnake 855f5da6c9 Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself 2019-12-26 20:13:56 +01:00
Alam Ed Arias e8431e168a Merge branch 'next' into kill-zshift 2019-12-26 12:49:04 -05:00
Alam Ed Arias 4906cd4331 ISO C90 fixup 2019-12-26 12:44:47 -05:00
Alam Ed Arias 50379dac85 cleanup buildbot error 2019-12-26 12:27:15 -05:00
James R 70f08007eb Correct the check for rings on thing 604 - 607
The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
MascaraSnake de7575416a P_FlagFuseThink: Use mt->z instead of mt->options >> ZSHIFT 2019-12-25 11:17:57 +01:00
MascaraSnake f4c6068ab1 P_MovePlayerToSpawn: Use mthing->z instead of mthing->options >> ZSHIFT 2019-12-25 10:59:12 +01:00
Jaime Passos 7e5ec552ee Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-25 06:09:00 -03:00
MascaraSnake 12d30b7acc Use mthing->z instead of mthing->options >> ZSHIFT in particle generator setup 2019-12-25 09:46:09 +01:00
MascaraSnake 64df10f7be P_MobjThinker: Separate fuse handling into its own function 2019-12-25 00:36:24 +01:00
MascaraSnake 6032aa3cd1 P_MobjThinker: Separate MF2_FIRING handling into its own function 2019-12-25 00:18:12 +01:00
MascaraSnake 5d89e915c6 Continue cutting up P_MobjThinker into multiple functions 2019-12-25 00:14:53 +01:00
Jaime Passos 3622829504 Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery 2019-12-24 17:55:46 -03:00
MascaraSnake ddccfbd73d P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions 2019-12-24 21:07:55 +01:00
Jaime Passos c61c1e2514 Turn the babysitting deterrent into its own rule. 2019-12-24 16:30:18 -03:00
MascaraSnake 0aa3c9b0a3 Fixed missing break in offset handling for horizontal springs 2019-12-24 13:01:17 +01:00
MascaraSnake 13eb71e1ee Fixed missing break in offset handling for horizontal springs 2019-12-24 12:58:12 +01:00
MascaraSnake a57f903933 Move bonus time handling into new function P_SetBonusTime() 2019-12-24 12:52:43 +01:00
MascaraSnake ac3a57aaf5 Allow P_SpawnItemRow to spawn different item types in the same row 2019-12-24 12:47:44 +01:00
MascaraSnake 72a1571937 Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:38:16 +01:00
MascaraSnake 2dac47a54c Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:19:13 +01:00
MascaraSnake dd01fce1a8 Separate P_SpawnHoopsAndRings into different functions:
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Jaime Passos 89b4a558a8 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-23 23:08:16 -03:00
MascaraSnake ffd6cf4aca Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF) 2019-12-24 00:10:29 +01:00
MascaraSnake 50dd0a71db Turn size and number of items for item circle into function parameters (in preparation for UDMF) 2019-12-23 22:58:58 +01:00