Fix a condition in the flame jet thinkers I accidentally messed up

This commit is contained in:
MascaraSnake 2020-01-08 08:43:36 +01:00
parent b95d1cef01
commit 031e7cfb82
1 changed files with 2 additions and 2 deletions

View File

@ -7286,7 +7286,7 @@ static void P_FlameJetSceneryThink(mobj_t *mobj)
if (!(mobj->flags2 & MF2_FIRING))
return;
if ((leveltime & 3) == 0)
if ((leveltime & 3) != 0)
return;
// Wave the flames back and forth. Reactiontime determines which direction it's going.
@ -7325,7 +7325,7 @@ static void P_VerticalFlameJetSceneryThink(mobj_t *mobj)
if (!(mobj->flags2 & MF2_FIRING))
return;
if ((leveltime & 3) == 0)
if ((leveltime & 3) != 0)
return;
// Wave the flames back and forth. Reactiontime determines which direction it's going.