Commit graph

4181 commits

Author SHA1 Message Date
Digiku 4882b7c3f8 Merge branch 'intermission-bonuslivesmax' into 'master'
Intermission: MaxBonusLives level header option for # of lives in score tally

See merge request STJr/SRB2Internal!162
2018-08-29 04:25:03 -04:00
Digiku 9746442a93 Merge branch 'le-ringspheres' into 'master'
Line Execs: Make Ring triggers accept spheres in NiGHTS levels

See merge request STJr/SRB2Internal!163
2018-08-29 04:24:47 -04:00
Digiku 78c78d9e63 Merge branch 'sphere-ring-concurrence' into 'master'
Change SETSPHERES console command to SETRINGS to handle player->spheres transparently

See merge request STJr/SRB2Internal!167
2018-08-29 04:24:23 -04:00
Monster Iestyn 58a844d3cf Merge branch 'public_next'
# Conflicts:
#	src/r_things.c
#	src/v_video.c
2018-08-28 19:31:08 +01:00
Monster Iestyn 61836e1565 Merge branch 'master' into next 2018-08-26 21:10:41 +01:00
Monster Iestyn c67767c580 Merge branch 'yo_screen_so_wide_y_is_invalid' into 'master'
Yo Screen So Wide y Is Invalid

See merge request STJr/SRB2!271
2018-08-26 16:07:06 -04:00
toaster 710550bb9d Missed one! 2018-08-26 12:38:53 +01:00
Monster Iestyn d5ab3e75a5 Merge branch 'v_video_killed_the_r_radio_star' into 'master'
v_video Killed The r_radio Star

See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn ed5bed4d2c Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
Zalloc Potter and the Death-Free Hallows

See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
Monster Iestyn 0b8c231989 Merge branch 'lighting_fixes_plane_n_simple' into 'master'
Lighting fixes? Plane and simple!

See merge request STJr/SRB2!268
2018-08-25 16:43:00 -04:00
toaster 85474e33dd Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP. 2018-08-25 21:17:34 +01:00
toaster 80ac2366ba Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
* V_DrawFixedPatch and ilk:
	* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
	* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.

* V_DrawFill:
	* Reduce number of operations performed upon `c`.

* V_DrawString and ilk:
	* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Digiku cddb743fe1 Merge branch 'op-nightshoop' into 'master'
NiGHTS objectplace: Place new hoop 1713 instead of 1705

See merge request STJr/SRB2Internal!136
2018-08-25 13:23:51 -04:00
toaster 91eb248e46 Fix up them there ghosts!
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster 973b3c3f5e Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
	* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
	* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
	* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
	* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
wolfy852 6ddee877c5 Expose NEWTICRATE and NEWTICRATERATIO to Lua
This should keep 70FPS-compatible scripts from throwing nil value errors.
2018-08-25 03:40:43 -05:00
Monster Iestyn aee7dce891 Rewrite seenames HUD code even more; use text color flags rather than the special text color chars 2018-08-23 23:00:15 +01:00
Monster Iestyn 011459790f Add INFLIVES as a constant that Lua/SOC can use 2018-08-23 22:18:52 +01:00
Monster Iestyn e2c280504b Make switch case for cv_seenames.value in ST_Drawer 2018-08-23 22:09:48 +01:00
Monster Iestyn 6a88a65b94 Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD 2018-08-23 22:00:37 +01:00
Monster Iestyn 0948b12eae ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly 2018-08-23 21:13:45 +01:00
Monster Iestyn d2a4408610 Make switch case for stplyr->textvar in ST_drawNightsRecords 2018-08-23 20:27:40 +01:00
Monster Iestyn aa863e481e Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
Monster Iestyn 32bcf11cda Merge branch 'cez-bramble-hardcode' into 'master'
CEZ Bramble Hardcode

See merge request STJr/SRB2Internal!169
2018-08-22 14:47:04 -04:00
Monster Iestyn f8c4c6dbc4 Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125 2018-08-22 17:16:11 +01:00
Monster Iestyn 87e37e21df Merge branch 'public_next'
# Conflicts:
#	src/sdl12/i_cdmus.c
#	src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
Monster Iestyn 2daaf637d9 Merge branch 'master' into next 2018-08-21 15:36:36 +01:00
Monster Iestyn 9d3aad9036 Merge branch 'XPMupdate' into 'master'
update XPM icon

See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn dcf843e485 Merge branch 'defaultsoundvol' into 'master'
Change default sound volume

See merge request STJr/SRB2!238
2018-08-20 09:41:04 -04:00
mazmazz 4b07246565 Add "finalize" flag to Type 453 Stop Fade 2018-08-18 06:04:11 -04:00
mazmazz 02c0635765 Merge branch 'le-fadefof' of https://git.magicalgirl.moe/STJr/SRB2Internal into le-fadefof 2018-08-18 05:35:55 -04:00
mazmazz 773d8bdb8d P_ResetFakeFloorFader: Unclamp rover->alpha from software levels 2018-08-18 05:31:41 -04:00
mazmazz 251c767e35 Merge branch 'le-fadefof-ffloorthinker' into le-fadefof
# Conflicts:
#	src/p_saveg.c
#	src/p_spec.c
2018-08-17 17:12:49 -04:00
mazmazz d94608fa10 Add alpha clamping so OpenGL conforms to Software's translucent levels 2018-08-17 17:07:07 -04:00
mazmazz bf5efe6457 Cleanup fade fake floor code 2018-08-17 15:59:34 -04:00
mazmazz 45ae6efbad Refactor function and variable names; change defaults for fake floor fader line flags 2018-08-17 15:25:25 -04:00
mazmazz 020b18b84b Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
2018-08-17 14:49:33 -04:00
Digiku e943259057 Remove unnecessary totalring deduction condition
Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
2018-08-17 09:11:59 -04:00
Digiku 792360ea97 Revert "Checkpoint (unfinished): player->totalsphere"
This reverts commit 6a0175147f
2018-08-17 09:09:10 -04:00
mazmazz 677f19ede6 Move fading thinker to ffloor_t.fadingdata 2018-08-17 02:28:52 -04:00
mazmazz 2e252cb905 Move fadingdata (fade_t thinker) to line_t 2018-08-17 01:11:04 -04:00
mazmazz 52f5dbd52f Checkpoint: Move fadingdata to line_t (or ffloor_t?) 2018-08-17 00:32:20 -04:00
mazmazz cf853e3982 Merge branch 'le-fadefof-remove-storedthinker' into le-fadefof 2018-08-16 23:38:03 -04:00
mazmazz 931297e2d7 Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
2018-08-16 22:27:26 -04:00
mazmazz e8c221f691 Place backwards Bumpers with the correct Thing angle 2018-08-16 22:07:53 -04:00
Monster Iestyn b63290211a Merge branch 'master' into next 2018-08-16 22:04:00 +01:00
Monster Iestyn a4cfa9e82a Merge branch 'lua-sector-names-fix' into 'next'
Lua sector names fix

See merge request STJr/SRB2!263
2018-08-16 16:57:41 -04:00
Monster Iestyn 364339e1ce Merge branch 'sdl_mixer_fixes' into 'master'
SDL Mixer fixes

Closes #31

See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
mazmazz 18b6b53722 Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace 2018-08-16 16:51:48 -04:00
mazmazz 6a0175147f Checkpoint (unfinished): player->totalsphere 2018-08-16 13:11:32 -04:00