James R
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2ab71571aa
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Merge branch 'high-resolution-timer-2' into next
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2020-12-10 02:55:02 -08:00 |
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Jaime Ita Passos
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5e890ee6f8
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
|
James R
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b72789b0c9
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Huge perfstats refactor
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
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2020-11-07 01:32:59 -08:00 |
|
Jaime Passos
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c07c80fd9e
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Plane optimization and cleanup
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2020-11-04 23:46:34 -03:00 |
|
Jaime Passos
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b872222b50
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Implement blend modes
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2020-10-27 00:03:41 -03:00 |
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James R
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d279489753
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Merge branch 'perfstats' into 'next'
Performance stats
See merge request STJr/SRB2!1186
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2020-10-18 15:33:20 -04:00 |
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Jaime Passos
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cc97e22e2f
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Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
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2020-10-12 00:13:22 -03:00 |
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Jaime Passos
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b15bbd505c
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Merge branch 'next' into patch-stuff-again-2
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2020-10-10 17:01:10 -03:00 |
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Hannu Hanhi
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4f20a20165
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Performance stats
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2020-10-10 22:12:34 +03:00 |
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Jaime Passos
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c5a3a61b28
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Make 3D floors cull areas below or above them to reduce overdraw (2)
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2020-10-10 01:00:39 -03:00 |
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James R
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dbd79a29a4
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Replace C90's junk with a modest macro
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2020-10-06 23:04:23 -07:00 |
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Lachlan Wright
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982435cf86
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Merge branch 'more-stats' into 'next'
Add tic and UI times to render stats
See merge request STJr/SRB2!1125
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2020-09-25 08:54:01 -04:00 |
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Lachlan Wright
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7fee293034
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Merge branch 'gl-shearing-fix-2' into 'next'
Fix cv_glshearing 2 in first person
See merge request STJr/SRB2!1114
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2020-09-25 08:51:57 -04:00 |
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SteelT
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a033f482be
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Merge branch 'pictureformats' into 'next'
PNG conversion refactoring
See merge request STJr/SRB2!675
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2020-09-10 15:58:18 -04:00 |
|
Hannu Hanhi
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dd7d1e40b1
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Add tic and ui times to render stats
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2020-08-23 20:09:55 +03:00 |
|
Jaime Passos
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78cc4a78d0
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Refactor renderer switching
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2020-08-14 22:27:16 -03:00 |
|
Jaime Passos
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1950f1c7f7
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Fix cv_glshearing 2 in first person
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2020-08-14 20:31:30 -03:00 |
|
Jaime Passos
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91ed56ef40
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Refactor patch loading
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2020-08-08 05:16:47 -03:00 |
|
Hannu Hanhi
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24b828b362
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Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
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2020-07-25 21:50:24 +03:00 |
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Jaime Passos
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ca060a4372
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-21 22:25:00 -03:00 |
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Jaime Passos
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7911deebf8
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-06 19:29:14 -03:00 |
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Jaime Passos
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5c5d907251
|
gr_ -> gl_
|
2020-07-06 01:15:08 -03:00 |
|
Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
|
Jaime Passos
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00ac9deb5b
|
Fix missing sprite column
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2020-05-15 16:17:31 -03:00 |
|
Jaime Passos
|
1a79f6246d
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-05-15 01:34:54 -03:00 |
|
Hannu Hanhi
|
7e8543a408
|
More render stats for software mode, renamed and relocated some render stats variables
|
2020-05-02 23:13:53 +03:00 |
|
Hannu Hanhi
|
8dcc2fe20d
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Move some render stats variables to better locations, add I_FinishUpdate timing
|
2020-05-02 23:13:32 +03:00 |
|
Louis-Antoine
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892a8dd6e7
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Make SRB2 flat like Earth
|
2020-03-20 18:55:29 +01:00 |
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fickleheart
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b9d7b3e5c5
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
|
2020-03-14 12:52:15 -05:00 |
|
Jaime Passos
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26e367eb9b
|
Merge remote-tracking branch 'origin/next' into pictureformats
|
2020-03-07 20:43:16 -03:00 |
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Steel Titanium
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76f26cda24
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Merge branch 'master' into next
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2020-02-21 21:01:29 -05:00 |
|
James R
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7060083db5
|
Update copyright year to 2020
|
2020-02-19 14:08:45 -08:00 |
|
Jaime Passos
|
2893803c68
|
Merge remote-tracking branch 'origin/next' into pictureformats
|
2020-02-19 02:25:36 -03:00 |
|
fickleheart
|
c4b390bc76
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Merge remote-tracking branch 'upstream/master' into viewroll
|
2020-02-16 21:32:57 -06:00 |
|
Jaime Passos
|
d633435cd6
|
i'm not paying too much attention, am i.
|
2020-02-08 18:08:56 -03:00 |
|
Jaime Passos
|
e157391387
|
split r_isviewpointfirstperson
|
2020-02-08 17:49:27 -03:00 |
|
Jaime Passos
|
11e6cf0ade
|
add "third person only" option to gr_shearing.
|
2020-02-08 17:42:26 -03:00 |
|
Jaime Passos
|
68f4d415fe
|
Merge remote-tracking branch 'origin/next' into sal-oglshaderport
|
2020-02-01 23:02:15 -03:00 |
|
James R
|
4238003887
|
Merge remote-tracking branch 'origin/master' into next
|
2020-01-30 23:54:56 -08:00 |
|
fickleheart
|
bea7ad2185
|
Merge remote-tracking branch 'upstream/next' into viewroll
|
2020-01-26 18:01:58 -06:00 |
|
Louis-Antoine
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fb28ede660
|
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
|
2020-01-22 16:58:57 +01:00 |
|
Jaime Passos
|
720695a6c4
|
Remove W_FlushCachedPatches
|
2020-01-20 17:03:38 -03:00 |
|
fickleheart
|
ec89015662
|
Fix loss of aimingtody precision at high FOV
|
2020-01-18 11:19:59 -06:00 |
|
fickleheart
|
f6efe19fca
|
Use generally higher zooms and fix fuzzy edges
|
2020-01-18 11:15:36 -06:00 |
|
fickleheart
|
5757f24342
|
Reduce the number of distinct roll angles
|
2020-01-18 10:53:45 -06:00 |
|
fickleheart
|
8679606ebb
|
Remove a couple adds from each pixel of morph mapping
|
2020-01-18 10:53:23 -06:00 |
|
fickleheart
|
af4479924a
|
Fully clip drawing to roll-used screen bounds
|
2020-01-18 10:53:00 -06:00 |
|
fickleheart
|
1d221a453a
|
Avoid rendering unused left/right edges of screen while rolling
|
2020-01-17 23:21:11 -06:00 |
|
fickleheart
|
7bd9344dd0
|
I think this fixes the compile errors
|
2020-01-17 21:55:16 -06:00 |
|
Sally Cochenour
|
a12d6885a3
|
Merge branch 'gl-dropshadows' into oglshaderport
|
2020-01-17 22:29:31 -05:00 |
|