Commit graph

49 commits

Author SHA1 Message Date
mazmazz 075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Monster Iestyn 1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn 268bde3fdf Merge branch 'public_next'
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/dehacked.c
#	src/g_game.h
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/lua_baselib.c
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/lua_hudlib.c
#	src/lua_libs.h
#	src/lua_maplib.c
#	src/lua_script.c
#	src/m_misc.h
#	src/p_mobj.c
#	src/s_sound.c
#	src/sdl12/mixer_sound.c
#	src/w_wad.c
2018-11-10 15:41:57 +00:00
Latapostrophe 6841458546 got rid of the settop as well 2018-10-30 22:51:05 +01:00
Latapostrophe 799d8d2749 remove gL check 2018-10-30 22:29:28 +01:00
Latapostrophe a0495142df Small hud library additions 2018-10-30 19:40:59 +01:00
toasterbabe 05bf3674d3 * M_Random function access to v! (so v.RandomFixed(), etc...)
* Remove deprecated P_Random() from Lua.
2018-03-20 15:00:27 +00:00
toasterbabe 7885ae57e2 * Allow for V_ flag control for hudinfo SOC/Lua stuff through hudinfo[n].f (for flags).
* Fix Old Special Stage offsets.
* Fix drowning number offsets.
* Remove useless "WS" macros.
2018-03-19 23:08:51 +00:00
toasterbabe da3f8ceb8d * Move the non-mapping drawFill out of the source code function and into the Lua interface.
* Add a drawFill fallback for COLORMAP too.
* Correct a few index mishaps.
2018-02-12 18:23:57 +00:00
toasterbabe c1b48ea79f * Total overhaul of V_DrawFadeScreen(color, strength!
- controllable strengths between 0-31 for COLORMAP lump like before
   - arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
   - exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00
Alam Ed Arias f9a0ef517d Use playersprite_t 2018-01-04 14:49:26 -05:00
Alam Ed Arias 30549addf3 Undo signed mess 2018-01-04 14:26:16 -05:00
Alam Ed Arias 75abd428fc MSVC2015: fixup 2018-01-02 13:22:10 -05:00
yellowtd 519414b215 Merge branch 'master' into titlemap 2017-08-22 19:07:32 -04:00
Monster Iestyn 9703aa2864 Feed skin and sprite2 through P_GetSkinSprite2 to change sprite2 if necessary (if for instance the supplied sprite2 didn't actually exist) 2017-08-16 21:00:18 +01:00
Monster Iestyn c9acc3cee4 Merge branch 'master' into lua-spritedefs 2017-08-16 20:13:26 +01:00
Monster Iestyn 4d740ff783 Change getSpritePatch and getSpritePatch to accept angles 1-8 instead of 0-7, and just decrement the numbers internally
0 now just defaults to front angle (1, or 0 internally), in case people thought it was a separate angle from 1-8 for some reason
2017-07-17 21:31:33 +01:00
Monster Iestyn e485ac3a7e Add support for getting super sprites with v.getSprite2Patch
You can either add FF_SPR2SUPER directly to the sprite2 arg if it's a number, or you can use the new (optional) boolean arg between sprite2 and frame, where as you'd expect false = normal and true = super.
2017-07-09 16:33:43 +01:00
toasterbabe ba4275c415 title screen hud hook 2017-05-13 22:38:06 +01:00
Monster Iestyn d91471b053 check spr2names not sprnames, whoops 2017-05-13 21:43:04 +01:00
Monster Iestyn c2f03c5953 Fix compiler errors 2017-05-13 21:28:44 +01:00
Monster Iestyn ce1422a70b Starting work for v.getSpritePatch and v.getSprite2Patch, dunno if these work yet mind 2017-04-30 22:53:05 +01:00
Monster Iestyn 1462c638cb Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
Monster Iestyn 6473953c8c Merge branch 'master' into lua-additions 2016-10-22 14:59:01 +01:00
Monster Iestyn e1baf02b7a Lua now errors if negative scales are used with v.drawScaled 2016-10-18 22:07:20 +01:00
Monster Iestyn 2f85704d87 Merge branch 'master' into lua-additions 2016-09-30 20:14:53 +01:00
toasterbabe 3d9fe7c899 The ability to disable weapon rings, as heavily requested by Lat and Speedwagon for their high effort character .wads and selfishly also desired to make thokker less hacky. 2016-08-19 00:06:12 +01:00
Monster Iestyn 88a805b331 Using colormap[n] on colormap userdata from v.getColormap (e.g. colormap[0] or colormap[255]) now gives you the palette color replacing that index 2016-06-24 19:17:35 +01:00
Inuyasha f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn f579a12d2c Fix up more Lua error messages to be more meaningful (and work properly, in some cases) 2016-05-14 23:52:40 +01:00
Inuyasha 782f6e9330 dupx and dupy are important for Lua too 2016-05-02 22:25:00 -07:00
Monster Iestyn 2ddde83601 General improvements to Lua error messages for out-of-bounds stuff.
The idea is for the layman Lua user to understand better what range of values to use for mobj types, states, sfxs, player #s etc. Additionally, mobjinfo/states/sfxinfo/hudinfo tables all now have actual bound checks when accessing/editing them. Yikes, why didn't they have any before?!
2016-05-01 22:14:42 +01:00
Alam Ed Arias 51aa7692d8 Merge branch 'master' into next 2016-03-30 20:15:08 -04:00
Alam Ed Arias 0fe6ee5339 cleanup abs warnings 2016-03-30 00:22:12 -04:00
Monster Iestyn d1b89c9320 Quick fix for another drawer lib function while I'm here, cough 2016-01-31 22:52:02 +00:00
Monster Iestyn 04528eb3e6 <Inuyasha> MonsterIestyn: what about render_none? 2016-01-31 22:15:17 +00:00
Monster Iestyn dafe0ccd11 Added v.width(), v.height() and v.renderer() to Lua's drawer/video library 2016-01-31 21:53:14 +00:00
Yukita Mayako 0af32ee2fa Move garbage collection out of Lua hooks.
That's supposed to be run once a frame, not once per hook
per mobj per frame you moron. If you just run it seven
thousand times a frame, of course your framerate will drop.
2015-06-10 13:42:45 -04:00
MonsterIestyn 2d9d028bea Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9040 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-31 18:00:13 -04:00
MonsterIestyn 2480382b6b remove camera_t's "relativex" option from Lua stuff, it's unused anyway (todo: possibly remove said variable from existence altogether? Some disabled code still uses it though)
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9036 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-31 18:00:13 -04:00
Alam Ed Arias 404b5f666c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
Alam Ed Arias 7cb77075d1 SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
Alam Ed Arias c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
Alam Ed Arias 02a3b0776c SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
Alam Ed Arias 32de698f5e SRB2 2.1.6 release 2014-03-24 22:17:59 -04:00
Alam Ed Arias 15bd266cac SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
Alam Ed Arias ed72bd8fa1 SRB2 2.1.4 release 2014-03-21 19:21:06 +00:00
Alam Ed Arias b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00