<Inuyasha> MonsterIestyn: what about render_none?

This commit is contained in:
Monster Iestyn 2016-01-31 22:15:17 +00:00
parent dafe0ccd11
commit 04528eb3e6
1 changed files with 5 additions and 4 deletions

View File

@ -529,10 +529,11 @@ static int libd_height(lua_State *L)
static int libd_renderer(lua_State *L)
{
HUDONLY
if (rendermode == render_opengl) // OpenGL renderer
lua_pushliteral(L, "opengl");
else // Software renderer
lua_pushliteral(L, "software");
switch (rendermode) {
case render_opengl: lua_pushliteral(L, "opengl"); break; // OpenGL renderer
case render_soft: lua_pushliteral(L, "software"); break; // Software renderer
default: lua_pushliteral(L, "none"); break; // render_none (for dedicated), in case there's any reason this should be run
}
return 1;
}