* Allow for V_ flag control for hudinfo SOC/Lua stuff through hudinfo[n].f (for flags).

* Fix Old Special Stage offsets.
* Fix drowning number offsets.
* Remove useless "WS" macros.
This commit is contained in:
toasterbabe 2018-03-19 23:08:51 +00:00
parent 4798f85382
commit 7885ae57e2
5 changed files with 117 additions and 99 deletions

View File

@ -1584,6 +1584,10 @@ static void readhuditem(MYFILE *f, INT32 num)
{
hudinfo[num].y = i;
}
else if (fastcmp(word, "F"))
{
hudinfo[num].f = i;
}
else
deh_warning("Level header %d: unknown word '%s'", num, word);
}

View File

@ -63,12 +63,14 @@ static const char *const hud_disable_options[] = {
enum hudinfo {
hudinfo_x = 0,
hudinfo_y
hudinfo_y,
hudinfo_f
};
static const char *const hudinfo_opt[] = {
"x",
"y",
"f",
NULL};
enum patch {
@ -198,6 +200,9 @@ static int hudinfo_get(lua_State *L)
case hudinfo_y:
lua_pushinteger(L, info->y);
break;
case hudinfo_f:
lua_pushinteger(L, info->f);
break;
}
return 1;
}
@ -216,6 +221,9 @@ static int hudinfo_set(lua_State *L)
case hudinfo_y:
info->y = (INT32)luaL_checkinteger(L, 3);
break;
case hudinfo_f:
info->f = (INT32)luaL_checkinteger(L, 3);
break;
}
return 0;
}

View File

@ -125,32 +125,34 @@ static boolean facefreed[MAXPLAYERS];
hudinfo_t hudinfo[NUMHUDITEMS] =
{
{ 16, 176}, // HUD_LIVES
{ 16, 176, V_SNAPTOLEFT|V_SNAPTOBOTTOM}, // HUD_LIVES
{ 16, 42}, // HUD_RINGS
{ 96, 42}, // HUD_RINGSNUM
{ 120, 42}, // HUD_RINGSNUMTICS
{ 16, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGS
{ 96, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGSNUM
{ 120, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGSNUMTICS
{ 16, 10}, // HUD_SCORE
{ 120, 10}, // HUD_SCORENUM
{ 16, 10, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SCORE
{ 120, 10, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SCORENUM
{ 16, 26}, // HUD_TIME
{ 72, 26}, // HUD_MINUTES
{ 72, 26}, // HUD_TIMECOLON
{ 96, 26}, // HUD_SECONDS
{ 96, 26}, // HUD_TIMETICCOLON
{ 120, 26}, // HUD_TICS
{ 16, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIME
{ 72, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_MINUTES
{ 72, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIMECOLON
{ 96, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SECONDS
{ 96, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIMETICCOLON
{ 120, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TICS
{ 120, 56}, // HUD_SS_TOTALRINGS
{ 0, 56, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SS_TOTALRINGS
{ 110, 93}, // HUD_GETRINGS
{ 160, 93}, // HUD_GETRINGSNUM
{ 124, 160}, // HUD_TIMELEFT
{ 168, 176}, // HUD_TIMELEFTNUM
{ 130, 93}, // HUD_TIMEUP
{ 152, 168}, // HUD_HUNTPICS
{ 152, 24}, // HUD_GRAVBOOTSICO
{ 240, 160}, // HUD_LAP
{ 110, 93, 0}, // HUD_GETRINGS
{ 160, 93, 0}, // HUD_GETRINGSNUM
{ 124, 160, 0}, // HUD_TIMELEFT
{ 168, 176, 0}, // HUD_TIMELEFTNUM
{ 130, 93, 0}, // HUD_TIMEUP
{ 152, 168, 0}, // HUD_HUNTPICS
{ 152, 24, V_SNAPTORIGHT}, // HUD_GRAVBOOTSICO
{ 240, 160, V_SNAPTOBOTTOM|V_SNAPTORIGHT}, // HUD_LAP
};
//
@ -427,12 +429,9 @@ static INT32 SCX(INT32 x)
#define ST_DrawTopLeftOverlayNum(x,y,n) V_DrawTallNum(x, y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, n)
#define ST_DrawTopLeftOverlayPatch(x,y,p) V_DrawScaledPatch(x, y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, p)
#define ST_DrawMappedOverlayPatch(x,y,p,c) V_DrawMappedScaledPatch(x, y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, p, c)
#define ST_DrawNumFromHud(h,n,f) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, n)
#define ST_DrawPadNumFromHud(h,n,q,f) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, n, q)
#define ST_DrawPatchFromHud(h,p,f) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, p)
#define ST_DrawNumFromHudWS(h,n,f) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, n)
#define ST_DrawPadNumFromHudWS(h,n,q,f) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, n, q)
#define ST_DrawPatchFromHudWS(h,p,f) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, p)
#define ST_DrawNumFromHud(h,n,flags) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f|V_PERPLAYER|flags, n)
#define ST_DrawPadNumFromHud(h,n,q,flags) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f|V_PERPLAYER|flags, n, q)
#define ST_DrawPatchFromHud(h,p,flags) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f|V_PERPLAYER|flags, p)
// Draw a number, scaled, over the view, maybe with set translucency
// Always draw the number completely since it's overlay
@ -565,7 +564,7 @@ static void ST_drawTime(void)
INT32 seconds, minutes, tictrn, tics;
// TIME:
ST_DrawPatchFromHudWS(HUD_TIME, ((mapheaderinfo[gamemap-1]->countdown && countdowntimer < 11*TICRATE && leveltime/5 & 1) ? sboredtime : sbotime), V_HUDTRANS);
ST_DrawPatchFromHud(HUD_TIME, ((mapheaderinfo[gamemap-1]->countdown && countdowntimer < 11*TICRATE && leveltime/5 & 1) ? sboredtime : sbotime), V_HUDTRANS);
if (objectplacing)
{
@ -583,12 +582,12 @@ static void ST_drawTime(void)
}
if (cv_timetic.value == 1) // Tics only -- how simple is this?
ST_DrawNumFromHudWS(HUD_SECONDS, tics, V_HUDTRANS);
ST_DrawNumFromHud(HUD_SECONDS, tics, V_HUDTRANS);
else
{
ST_DrawNumFromHudWS(HUD_MINUTES, minutes, V_HUDTRANS); // Minutes
ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon, V_HUDTRANS); // Colon
ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2, V_HUDTRANS); // Seconds
ST_DrawNumFromHud(HUD_MINUTES, minutes, V_HUDTRANS); // Minutes
ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon, V_HUDTRANS); // Colon
ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2, V_HUDTRANS); // Seconds
if (cv_timetic.value == 2 || cv_timetic.value == 3 || modeattacking) // there's not enough room for tics in splitscreen, don't even bother trying!
{
@ -602,7 +601,7 @@ static inline void ST_drawRings(void)
{
INT32 ringnum;
ST_DrawPatchFromHudWS(HUD_RINGS, ((!stplyr->spectator && stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings), ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
ST_DrawPatchFromHud(HUD_RINGS, ((!stplyr->spectator && stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings), ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
if (objectplacing)
ringnum = op_currentdoomednum;
@ -620,7 +619,7 @@ static inline void ST_drawRings(void)
if (cv_timetic.value == 3) // Yes, even in modeattacking
ST_DrawNumFromHud(HUD_RINGSNUMTICS, ringnum, V_PERPLAYER|((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
else
ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum, V_PERPLAYER|((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
ST_DrawNumFromHud(HUD_RINGSNUM, ringnum, V_PERPLAYER|((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
}
static void ST_drawLivesArea(void)
@ -633,7 +632,7 @@ static void ST_drawLivesArea(void)
// face background
V_DrawSmallScaledPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANS, livesback);
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, livesback);
// face
if (stplyr->spectator)
@ -641,7 +640,7 @@ static void ST_drawLivesArea(void)
// spectator face
UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, SKINCOLOR_CLOUDY, GTC_CACHE);
V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANSHALF, faceprefix[stplyr->skin], colormap);
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANSHALF, faceprefix[stplyr->skin], colormap);
}
else if (stplyr->mo && stplyr->mo->color)
{
@ -651,7 +650,7 @@ static void ST_drawLivesArea(void)
if (stplyr->powers[pw_super])
face = superprefix[stplyr->skin];
V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANS, face, colormap);
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, face, colormap);
if (cv_translucenthud.value == 10 && stplyr->powers[pw_super] == 1 && stplyr->mo->tracer)
{
INT32 v_supertrans = (stplyr->mo->tracer->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
@ -660,7 +659,7 @@ static void ST_drawLivesArea(void)
v_supertrans <<= V_ALPHASHIFT;
colormap = R_GetTranslationColormap(stplyr->skin, stplyr->mo->tracer->color, GTC_CACHE);
V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|v_supertrans, face, colormap);
hudinfo[HUD_LIVES].f|V_PERPLAYER|v_supertrans, face, colormap);
}
}
}
@ -669,7 +668,7 @@ static void ST_drawLivesArea(void)
// skincolor face
UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->skincolor, GTC_CACHE);
V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANS, faceprefix[stplyr->skin], colormap);
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, faceprefix[stplyr->skin], colormap);
}
// Lives number
@ -677,7 +676,7 @@ static void ST_drawLivesArea(void)
{
// x
V_DrawScaledPatch(hudinfo[HUD_LIVES].x+22, hudinfo[HUD_LIVES].y+10,
V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANS, stlivex);
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, stlivex);
// lives number
if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 3)
@ -713,19 +712,19 @@ static void ST_drawLivesArea(void)
if (livescount == 0x7f)
V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8,
'\x16' | 0x80 | V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANS, false);
'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
else
{
if (livescount > 99)
livescount = 99;
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8,
V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF), va("%d",livescount));
hudinfo[HUD_LIVES].f|V_PERPLAYER|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF), va("%d",livescount));
}
}
// Spectator
else if (stplyr->spectator)
{
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, "SPECTATE");
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "SPECTATE");
v_colmap = V_GRAYMAP;
}
// Tag
@ -733,17 +732,17 @@ static void ST_drawLivesArea(void)
{
if (stplyr->pflags & PF_TAGIT)
{
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, (gametype == GT_HIDEANDSEEK) ? "SEEKER" : "IT!");
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, (gametype == GT_HIDEANDSEEK) ? "SEEKER" : "IT!");
v_colmap = V_ORANGEMAP;
}
else if (stplyr->pflags & PF_GAMETYPEOVER)
{
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANSHALF|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, "FAILED");
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANSHALF|hudinfo[HUD_LIVES].f|V_PERPLAYER, "FAILED");
v_colmap = V_GRAYMAP;
}
else
{
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, (gametype == GT_HIDEANDSEEK) ? "HIDER" : "RUNNER");
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, (gametype == GT_HIDEANDSEEK) ? "HIDER" : "RUNNER");
v_colmap = V_GREENMAP;
}
}
@ -752,12 +751,12 @@ static void ST_drawLivesArea(void)
{
if (stplyr->ctfteam == 1)
{
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, "RED");
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "RED");
v_colmap = V_REDMAP;
}
else if (stplyr->ctfteam == 2)
{
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, "BLUE");
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "BLUE");
v_colmap = V_BLUEMAP;
}
else
@ -765,11 +764,11 @@ static void ST_drawLivesArea(void)
}
else
{
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, "PLAYING");
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "PLAYING");
}
// name
v_colmap |= (V_HUDTRANS|V_PERPLAYER|V_SNAPTOLEFT|V_SNAPTOBOTTOM);
v_colmap |= (V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER);
if (strlen(skins[stplyr->skin].hudname) <= 5)
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
else if (V_ThinStringWidth(skins[stplyr->skin].hudname, v_colmap) <= 40)
@ -789,7 +788,7 @@ static void ST_drawLivesArea(void)
{
for (j = 0; j < 7; ++j) // "super" indicator
{
V_DrawScaledPatch(workx, hudinfo[HUD_LIVES].y-9, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, emeraldpics[1][j]);
V_DrawScaledPatch(workx, hudinfo[HUD_LIVES].y-9, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, emeraldpics[1][j]);
workx += 8;
}
}
@ -798,7 +797,7 @@ static void ST_drawLivesArea(void)
for (j = 0; j < 7; ++j) // powerstones
{
if (stplyr->powers[pw_emeralds] & (1 << j))
V_DrawScaledPatch(workx, hudinfo[HUD_LIVES].y-9, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, emeraldpics[1][j]);
V_DrawScaledPatch(workx, hudinfo[HUD_LIVES].y-9, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, emeraldpics[1][j]);
workx += 8;
}
}
@ -817,23 +816,23 @@ static void ST_drawInput(void)
y -= 16;
// O backing
V_DrawFill(x, y-1, 16, 16, V_SNAPTOLEFT|V_SNAPTOBOTTOM|20);
V_DrawFill(x, y+15, 16, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x, y-1, 16, 16, hudinfo[HUD_LIVES].f|20);
V_DrawFill(x, y+15, 16, 1, hudinfo[HUD_LIVES].f|29);
if (cv_showinputjoy.value) // joystick render!
{
/*V_DrawFill(x , y , 16, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16);
V_DrawFill(x , y+15, 16, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16);
V_DrawFill(x , y+ 1, 1, 14, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16);
V_DrawFill(x+15, y+ 1, 1, 14, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16); -- red's outline*/
/*V_DrawFill(x , y , 16, 1, hudinfo[HUD_LIVES].f|16);
V_DrawFill(x , y+15, 16, 1, hudinfo[HUD_LIVES].f|16);
V_DrawFill(x , y+ 1, 1, 14, hudinfo[HUD_LIVES].f|16);
V_DrawFill(x+15, y+ 1, 1, 14, hudinfo[HUD_LIVES].f|16); -- red's outline*/
if (stplyr->cmd.sidemove || stplyr->cmd.forwardmove)
{
// joystick hole
V_DrawFill(x+5, y+4, 6, 6, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x+5, y+4, 6, 6, hudinfo[HUD_LIVES].f|29);
// joystick top
V_DrawFill(x+3+stplyr->cmd.sidemove/12,
y+2-stplyr->cmd.forwardmove/12,
10, 10, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
10, 10, hudinfo[HUD_LIVES].f|29);
V_DrawFill(x+3+stplyr->cmd.sidemove/9,
y+1-stplyr->cmd.forwardmove/9,
10, 10, accent);
@ -841,10 +840,10 @@ static void ST_drawInput(void)
else
{
// just a limited, greyed out joystick top
V_DrawFill(x+3, y+11, 10, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x+3, y+11, 10, 1, hudinfo[HUD_LIVES].f|29);
V_DrawFill(x+3,
y+1,
10, 10, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16);
10, 10, hudinfo[HUD_LIVES].f|16);
}
}
else // arrows!
@ -858,10 +857,10 @@ static void ST_drawInput(void)
else
{
offs = 1;
col = V_SNAPTOLEFT|V_SNAPTOBOTTOM|16;
V_DrawFill(x- 2, y+10, 6, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x+ 4, y+ 9, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x+ 5, y+ 8, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
col = hudinfo[HUD_LIVES].f|16;
V_DrawFill(x- 2, y+10, 6, 1, hudinfo[HUD_LIVES].f|29);
V_DrawFill(x+ 4, y+ 9, 1, 1, hudinfo[HUD_LIVES].f|29);
V_DrawFill(x+ 5, y+ 8, 1, 1, hudinfo[HUD_LIVES].f|29);
}
V_DrawFill(x- 2, y+ 5-offs, 6, 6, col);
V_DrawFill(x+ 4, y+ 6-offs, 1, 4, col);
@ -876,12 +875,12 @@ static void ST_drawInput(void)
else
{
offs = 1;
col = V_SNAPTOLEFT|V_SNAPTOBOTTOM|16;
V_DrawFill(x+ 5, y+ 3, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x+ 6, y+ 4, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x+ 7, y+ 5, 2, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x+ 9, y+ 4, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x+10, y+ 3, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
col = hudinfo[HUD_LIVES].f|16;
V_DrawFill(x+ 5, y+ 3, 1, 1, hudinfo[HUD_LIVES].f|29);
V_DrawFill(x+ 6, y+ 4, 1, 1, hudinfo[HUD_LIVES].f|29);
V_DrawFill(x+ 7, y+ 5, 2, 1, hudinfo[HUD_LIVES].f|29);
V_DrawFill(x+ 9, y+ 4, 1, 1, hudinfo[HUD_LIVES].f|29);
V_DrawFill(x+10, y+ 3, 1, 1, hudinfo[HUD_LIVES].f|29);
}
V_DrawFill(x+ 5, y- 2-offs, 6, 6, col);
V_DrawFill(x+ 6, y+ 4-offs, 4, 1, col);
@ -896,10 +895,10 @@ static void ST_drawInput(void)
else
{
offs = 1;
col = V_SNAPTOLEFT|V_SNAPTOBOTTOM|16;
V_DrawFill(x+12, y+10, 6, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x+11, y+ 9, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
V_DrawFill(x+10, y+ 8, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
col = hudinfo[HUD_LIVES].f|16;
V_DrawFill(x+12, y+10, 6, 1, hudinfo[HUD_LIVES].f|29);
V_DrawFill(x+11, y+ 9, 1, 1, hudinfo[HUD_LIVES].f|29);
V_DrawFill(x+10, y+ 8, 1, 1, hudinfo[HUD_LIVES].f|29);
}
V_DrawFill(x+12, y+ 5-offs, 6, 6, col);
V_DrawFill(x+11, y+ 6-offs, 1, 4, col);
@ -914,8 +913,8 @@ static void ST_drawInput(void)
else
{
offs = 1;
col = V_SNAPTOLEFT|V_SNAPTOBOTTOM|16;
V_DrawFill(x+ 5, y+17, 6, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
col = hudinfo[HUD_LIVES].f|16;
V_DrawFill(x+ 5, y+17, 6, 1, hudinfo[HUD_LIVES].f|29);
}
V_DrawFill(x+ 5, y+12-offs, 6, 6, col);
V_DrawFill(x+ 6, y+11-offs, 4, 1, col);
@ -931,16 +930,16 @@ static void ST_drawInput(void)
else\
{\
offs = 1;\
col = V_SNAPTOLEFT|V_SNAPTOBOTTOM|16;\
V_DrawFill(x+16+(xoffs), y+9+(yoffs), 10, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);\
col = hudinfo[HUD_LIVES].f|16;\
V_DrawFill(x+16+(xoffs), y+9+(yoffs), 10, 1, hudinfo[HUD_LIVES].f|29);\
}\
V_DrawFill(x+16+(xoffs), y+(yoffs)-offs, 10, 10, col);\
V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, V_SNAPTOLEFT|V_SNAPTOBOTTOM|symb, false)
V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, hudinfo[HUD_LIVES].f|symb, false)
drawbutt( 4,-3, BT_JUMP, 'J');
drawbutt(15,-3, BT_USE, 'S');
V_DrawFill(x+16+4, y+8, 21, 10, V_SNAPTOLEFT|V_SNAPTOBOTTOM|20); // sundial backing
V_DrawFill(x+16+4, y+8, 21, 10, hudinfo[HUD_LIVES].f|20); // sundial backing
if (stplyr->mo)
{
UINT8 i, precision;
@ -960,7 +959,7 @@ static void ST_drawInput(void)
{
V_DrawFill(x+16+14-(i*xcomp)/precision,
y+12-(i*ycomp)/precision,
1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16);
1, 1, hudinfo[HUD_LIVES].f|16);
}
if (ycomp <= 0)
@ -977,7 +976,7 @@ static void ST_drawInput(void)
if (stplyr->pflags & PF_AUTOBRAKE)
{
V_DrawThinString(x, y,
V_SNAPTOLEFT|V_SNAPTOBOTTOM|
hudinfo[HUD_LIVES].f|
((!stplyr->powers[pw_carry]
&& (stplyr->pflags & PF_APPLYAUTOBRAKE)
&& !(stplyr->cmd.sidemove || stplyr->cmd.forwardmove)
@ -988,12 +987,12 @@ static void ST_drawInput(void)
}
if (stplyr->pflags & PF_ANALOGMODE)
{
V_DrawThinString(x, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM, "ANALOG");
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "ANALOG");
y -= 8;
}
}
if (!demosynced) // should always be last, so it doesn't push anything else around
V_DrawThinString(x, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!");
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!");
}
static void ST_drawLevelTitle(void)
@ -1146,8 +1145,8 @@ static void ST_drawFirstPersonHUD(void)
// Display the countdown drown numbers!
if (p)
V_DrawScaledPatch(SCX((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset)), SCZ(60 - SHORT(p->topoffset)),
V_PERPLAYER|V_NOSCALESTART|V_PERPLAYER|V_OFFSET|V_TRANSLUCENT, p);
V_DrawScaledPatch((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset), 60 - SHORT(p->topoffset),
V_PERPLAYER|V_PERPLAYER|V_TRANSLUCENT, p);
}
static void ST_drawNightsRecords(void)
@ -1696,9 +1695,9 @@ static inline void ST_drawRaceHUD(void)
if (circuitmap)
{
if (stplyr->exiting)
V_DrawString(hudinfo[HUD_LAP].x, hudinfo[HUD_LAP].y, V_YELLOWMAP, "FINISHED!");
V_DrawString(hudinfo[HUD_LAP].x, hudinfo[HUD_LAP].y, hudinfo[HUD_LAP].f|V_YELLOWMAP, "FINISHED!");
else
V_DrawString(hudinfo[HUD_LAP].x, hudinfo[HUD_LAP].y, 0, va("Lap: %u/%d", stplyr->laps+1, cv_numlaps.value));
V_DrawString(hudinfo[HUD_LAP].x, hudinfo[HUD_LAP].y, hudinfo[HUD_LAP].f, va("Lap: %u/%d", stplyr->laps+1, cv_numlaps.value));
}
}
@ -1800,7 +1799,14 @@ static void ST_drawCTFHUD(void)
static void ST_drawSpecialStageHUD(void)
{
if (totalrings > 0)
ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings, V_HUDTRANS);
{
if (hudinfo[HUD_SS_TOTALRINGS].x)
ST_DrawNumFromHud(HUD_SS_TOTALRINGS, totalrings, V_HUDTRANS);
else if (cv_timetic.value == 3)
V_DrawTallNum(hudinfo[HUD_RINGSNUMTICS].x, hudinfo[HUD_SS_TOTALRINGS].y, hudinfo[HUD_RINGSNUMTICS].f|V_PERPLAYER|V_HUDTRANS, totalrings);
else
V_DrawTallNum(hudinfo[HUD_RINGSNUM].x, hudinfo[HUD_SS_TOTALRINGS].y, hudinfo[HUD_RINGSNUM].f|V_PERPLAYER|V_HUDTRANS, totalrings);
}
if (leveltime < 5*TICRATE && totalrings > 0)
{
@ -1810,7 +1816,7 @@ static void ST_drawSpecialStageHUD(void)
if (sstimer)
{
V_DrawString(hudinfo[HUD_TIMELEFT].x, hudinfo[HUD_TIMELEFT].y, V_PERPLAYER|V_HUDTRANS, M_GetText("TIME LEFT"));
V_DrawString(hudinfo[HUD_TIMELEFT].x, hudinfo[HUD_TIMELEFT].y, hudinfo[HUD_TIMELEFT].f|V_PERPLAYER|V_HUDTRANS, M_GetText("TIME LEFT"));
ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE, V_HUDTRANS);
}
else
@ -1853,7 +1859,7 @@ static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offse
interval = 0;
}
V_DrawScaledPatch(hudinfo[HUD_HUNTPICS].x+offset, hudinfo[HUD_HUNTPICS].y, V_PERPLAYER|V_HUDTRANS, patches[i]);
V_DrawScaledPatch(hudinfo[HUD_HUNTPICS].x+offset, hudinfo[HUD_HUNTPICS].y, hudinfo[HUD_HUNTPICS].f|V_PERPLAYER|V_HUDTRANS, patches[i]);
return interval;
}
@ -2059,7 +2065,7 @@ static void ST_overlayDrawer(void)
ST_doHuntIconsAndSound();
if (stplyr->powers[pw_gravityboots] > 3*TICRATE || (stplyr->powers[pw_gravityboots] && leveltime & 1))
V_DrawScaledPatch(hudinfo[HUD_GRAVBOOTSICO].x, hudinfo[HUD_GRAVBOOTSICO].y, V_PERPLAYER|V_SNAPTORIGHT, gravboots);
V_DrawScaledPatch(hudinfo[HUD_GRAVBOOTSICO].x, hudinfo[HUD_GRAVBOOTSICO].y, hudinfo[HUD_GRAVBOOTSICO].f|V_PERPLAYER, gravboots);
if(!P_IsLocalPlayer(stplyr))
{

View File

@ -72,7 +72,7 @@ extern patch_t *ngradeletters[7];
*/
typedef struct
{
INT32 x, y;
INT32 x, y, f;
} hudinfo_t;
typedef enum

View File

@ -161,9 +161,9 @@ static void Y_FollowIntermission(void);
static void Y_UnloadData(void);
// Stuff copy+pasted from st_stuff.c
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, V_SNAPTOTOP|V_SNAPTOLEFT, n)
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, V_SNAPTOTOP|V_SNAPTOLEFT, n, q)
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, V_SNAPTOTOP|V_SNAPTOLEFT, p)
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n)
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n, q)
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, p)
static void Y_IntermissionTokenDrawer(void)
{