Commit Graph

11998 Commits

Author SHA1 Message Date
Zippy_Zolton 29f56fb2d8 g 2020-12-03 02:05:10 -06:00
Zippy_Zolton c28bd8005e Fix fire objects disappearing in lava 2020-12-03 01:28:54 -06:00
GoldenTails b5526312e7 Fix missing stuff 2020-12-02 19:47:00 -06:00
Jaime Ita Passos 47b8c0648b Don't clip if the 3D floor is fog 2020-12-02 15:34:11 -03:00
Jaime Ita Passos 0ffb241c0a Fix 3D floor culling with polyobject segs 2020-12-02 15:31:11 -03:00
Tatsuru a67862665a Don't spawn the projectile if you're just gonna delete it 2020-12-02 12:05:40 -03:00
Nev3r 4d716cb170 Move the numerical arg check below so that the string gets checked first (who decided to give them such similar names anyway). 2020-12-01 19:44:58 +01:00
Nev3r c8ae28bbaf Follow GZDoom's convention for stringargs. 2020-12-01 18:35:24 +01:00
Zachary McAlpin 7fde15d066 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading 2020-11-30 23:48:49 -06:00
James R d004515d6a Fix double define 2020-11-30 19:04:23 -08:00
Zippy_Zolton 69248cc684 thanks zap 2020-11-30 16:39:24 -06:00
Tatsuru 9770368ee9 Initialize junk line tag lists 2020-11-30 18:21:06 -03:00
Zippy_Zolton 20d1811983 oops 2020-11-30 12:05:45 -06:00
Zippy_Zolton da1a3029a9 overhaul 2020-11-30 12:04:35 -06:00
Zippy_Zolton 412f3fc42b P_GivePlayerRings 2020-11-29 17:39:54 -06:00
Zippy_Zolton f913d60a9f Make P_DoSuperTransformation (with giverings) add 50 rings instead of setting it 2020-11-29 17:16:57 -06:00
GoldenTails 119d2e9e37 Remove the rest of the Playing() checks for GameQuit hook 2020-11-29 16:53:29 -06:00
LJ Sonic eef3028110 Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next
# Conflicts:
#	src/dehacked.c
#	src/dehacked.h
2020-11-29 21:54:15 +01:00
Zachary McAlpin 51d52f7327 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading 2020-11-29 13:59:10 -06:00
GoldenTails b389700de3 Always call GameQuit when quitting via the Quit menu option on the title screen. 2020-11-29 08:32:04 -06:00
GoldenTails 59d2646593 Send a `quitting` argument to the GameQuit Lua hook 2020-11-29 08:30:50 -06:00
Nev3r ecb333511b Merge branch 'fix-playercmd' into 'next'
Fix PlayerCmd not handling angle and aiming correctly

See merge request STJr/SRB2!1265
2020-11-29 05:30:01 -05:00
Nev3r 42ced125a1 Merge branch 'no-dd-make' into 'master'
Remove Direct Draw from Makefile

See merge request STJr/SRB2!1263
2020-11-29 05:29:21 -05:00
Nev3r ab649e853d Merge branch 'optimise-overridden-actions' into 'fix-stacktrace'
Only call the Lua API for overridden actions

See merge request STJr/SRB2!1254
2020-11-29 05:27:33 -05:00
Nev3r bcf6823cbf Merge branch 'dehacked-hell' into 'next'
Split dehacked.c into multiple files.

See merge request STJr/SRB2!1222
2020-11-29 05:18:45 -05:00
James R 445d040795 Don't print W_VerifyFile errors more than once 2020-11-28 20:51:21 -08:00
SMS Alfredo 95dfb93a11 Allow non-player objects to apply the CR_PLAYER carry type without crashing the game 2020-11-28 22:03:02 -06:00
James R 6b4d422664 Don't add pk3 if there are holes
ZIP tools often read the final central directory, but SRB2 may not if there are
multiple central directories. It's just easier to not allow "holes", or
unaccounted for bytes in the file.
2020-11-28 20:00:01 -08:00
James R 75c5c8ba6a Add missing *individual* skin flags 2020-11-28 02:22:08 -08:00
James R b9f6069cd0 Replace TC macros with an enum that automatically counts up
Also fixes TC_DASHMODE not being accessible to Lua.
2020-11-28 02:19:52 -08:00
Zachary McAlpin 0280721f08 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading 2020-11-26 10:39:41 -06:00
Zippy_Zolton db6b0c6aa0 Fix normal one-up sound playing in Mario mode 2020-11-25 21:46:45 -06:00
James R 4ab667c6a0 Merge branch 'spritestuff2-fixes' into 'next'
Some fixes for spritestuff2

See merge request STJr/SRB2!1264
2020-11-25 19:26:49 -05:00
SMS Alfredo 5c71fe0710 Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability 2020-11-25 14:31:24 -06:00
SMS Alfredo b2d6d4f83f Expose `player.skin` and `player.availabilities` to Lua as Read-only 2020-11-25 12:35:36 -06:00
Zachary McAlpin d095517999 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading 2020-11-24 20:42:08 -06:00
Zachary McAlpin 76822cef2b Expose the selectheading option from mapheader_t in Lua 2020-11-24 20:41:11 -06:00
lachwright 87968c946b Prevent non-CA2_SPINDASH characters from getting crushed by roll-jumping into a crevice 2020-11-24 14:56:22 +11:00
GoldenTails 930b5ea442 Replace credits with original authors 2020-11-23 21:42:33 -06:00
GoldenTails 8fef61aa29 Split dehacked.c into multiple files. 2020-11-23 21:42:26 -06:00
James R 349312327a Merge branch 'fix-dumb-checkstring-typo' into 'next'
Fix a dumb typo of luaL_checklstring i made whoops

See merge request STJr/SRB2!1266
2020-11-23 22:42:00 -05:00
GoldenTails d806655769 Fix a dumb typo of luaL_checklstring i made whoops 2020-11-23 21:20:17 -06:00
Jaime Ita Passos 5bdee63117 Fix a crash 2020-11-23 12:53:59 -03:00
SMS Alfredo fe066b3ef2 ...snickerdoodles 2020-11-23 09:23:02 -06:00
SMS Alfredo ea7e06a616 Remove PF_SPINNING when jumping if you have SF_NOJUMPDAMAGE 2020-11-23 09:21:00 -06:00
SMS Alfredo 7b05ffd92d Revert "Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING"
This reverts commit ad9bf6085f.
2020-11-23 09:18:05 -06:00
SMS Alfredo 7bbd563b73 Remove unneeded S_PLAY_ROLL check 2020-11-22 23:23:35 -06:00
LJ Sonic 7ff6443659 Fix PlayerCmd not handling angle and aiming correctly 2020-11-23 01:23:34 +01:00
James R 8d71559afe Merge branch 'make-some-lua-globals-rw' into 'next'
Make several Lua global variables writable.

See merge request STJr/SRB2!1233
2020-11-22 18:47:53 -05:00
James R 8a30576d81 Merge branch 'plane-sorting-fix-part-3' into 'next'
Improved sprite sorting against 3d floors

See merge request STJr/SRB2!1235
2020-11-22 18:31:23 -05:00