Don't print W_VerifyFile errors more than once

This commit is contained in:
James R 2020-11-28 20:51:21 -08:00
parent 6b4d422664
commit 445d040795
4 changed files with 26 additions and 13 deletions

View File

@ -998,7 +998,7 @@ static void IdentifyVersion(void)
#define MUSICTEST(str) \
{\
const char *musicpath = va(pandf,srb2waddir,str);\
int ms = W_VerifyNMUSlumps(musicpath); \
int ms = W_VerifyNMUSlumps(musicpath, false); \
if (ms == 1) \
D_AddFile(startupwadfiles, musicpath); \
else if (ms == 0) \
@ -1187,11 +1187,7 @@ void D_SRB2Main(void)
const char *s = M_GetNextParm();
if (s) // Check for NULL?
{
if (!W_VerifyNMUSlumps(s))
G_SetGameModified(true);
D_AddFile(startuppwads, s);
}
}
}
}

View File

@ -3294,7 +3294,13 @@ static void Command_Addfile(void)
if (!isprint(fn[i]) || fn[i] == ';')
return;
musiconly = W_VerifyNMUSlumps(fn);
musiconly = W_VerifyNMUSlumps(fn, false);
if (musiconly == -1)
{
addedfiles[numfilesadded++] = fn;
continue;
}
if (!musiconly)
{

View File

@ -66,6 +66,7 @@
#include "p_setup.h" // P_ScanThings
#endif
#include "m_misc.h" // M_MapNumber
#include "g_game.h" // G_SetGameModified
#ifdef HWRENDER
#include "hardware/hw_main.h"
@ -683,9 +684,9 @@ static UINT16 W_InitFileError (const char *filename, boolean exitworthy)
if (exitworthy)
{
#ifdef _DEBUG
CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
CONS_Error(va("%s was not found or not valid.\nCheck the log for more details.\n", filename));
#else
I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
I_Error("%s was not found or not valid.\nCheck the log for more details.\n", filename);
#endif
}
else
@ -746,12 +747,12 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
if ((handle = W_OpenWadFile(&filename, true)) == NULL)
return W_InitFileError(filename, startup);
important = W_VerifyNMUSlumps(filename);
important = W_VerifyNMUSlumps(filename, startup);
if (important == -1)
{
fclose(handle);
return W_InitFileError(filename, startup);
return INT16_MAX;
}
// Check if wad files will overflow fileneededbuffer. Only the filename part
@ -819,6 +820,9 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
return W_InitFileError(filename, startup);
}
if (important && !mainfile)
G_SetGameModified(true);
//
// link wad file to search files
//
@ -2088,12 +2092,13 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
* be sent.
*
* \param filename Filename of the wad to check.
* \param exit_on_error Whether to exit upon file error.
* \return 1 if file contains only music/sound lumps, 0 if it contains other
* stuff (maps, sprites, dehacked lumps, and so on). -1 if there no
* file exists with that filename
* \author Alam Arias
*/
int W_VerifyNMUSlumps(const char *filename)
int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
{
// MIDI, MOD/S3M/IT/XM/OGG/MP3/WAV, WAVE SFX
// ENDOOM text and palette lumps
@ -2167,7 +2172,13 @@ int W_VerifyNMUSlumps(const char *filename)
{NULL, 0},
};
return W_VerifyFile(filename, NMUSlist, false);
int status = W_VerifyFile(filename, NMUSlist, false);
if (status == -1)
W_InitFileError(filename, exit_on_error);
return status;
}
/** \brief Generates a virtual resource used for level data loading.

View File

@ -206,6 +206,6 @@ void W_UnlockCachedPatch(void *patch);
void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5);
int W_VerifyNMUSlumps(const char *filename);
int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error);
#endif // __W_WAD__