Commit Graph

7788 Commits

Author SHA1 Message Date
Jaime Passos 751d398321 Fix sky dome 2019-11-02 17:33:36 -03:00
toaster 915e50a1e4 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
toaster 8909598baf Instead of checking for mod being nonzero, pretend it's 1 - after all, there's no good behaviour in that circumstance otherwise. 2019-11-02 18:25:56 +00:00
toaster 417f17ebdd Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
* Store the number of frames per sprite2 run in the spr2frames struct.
* Reintroduce P_GetModelSprite2, to allow for the sprite2 defaulting system to be used to full advantage even in GL.
* Instead of splitting the SUPER and normal SPR2 stuff within the same cell of the struct, have them exist in different cells just like in the "normal" sprite2 structs.
* Allow for just providing spr2 frames in order without specifying which "normal" sprite2 frame it's supposed to replace.

Also:
* Fix FF_VERTICALFLIP-ignoring regression.
* Fix whitespace adjustment in win_dll.c
* Remove bracket in P_GetSkinSprite2 because I realised it was extraneous while making sure P_GetModelSprite2 worked with it.
2019-11-02 17:52:54 +00:00
mazmazz 067ef42e37 SNTX -> SONT 2019-11-02 13:30:03 -04:00
mazmazz fc02b73534 Remove TTCOUNTERSET to simplify custom title SOC 2019-11-02 12:40:12 -04:00
mazmazz 1ebcdb5344 Multi-res title screen gfx 2019-11-02 12:12:36 -04:00
toaster fc22d1adc3 * Restart Metal recording from beginning if retry is used.
* Disable lives when Metal recording (and have a big flashing REC instead, because I'm a riot).
* Correct some minor directionchar issues (some introduced in this branch, some not).
2019-11-02 11:56:51 +00:00
mazmazz 0c1b5f07f0 Merge remote-tracking branch 'origin/master' into new-title 2019-11-01 21:06:46 -04:00
toaster 7cd7f9fdb7 Forgot to stage this. 2019-11-01 16:33:46 +00:00
toaster e3fe542f31 Prevent desync with modeattacking. 2019-11-01 16:25:28 +00:00
toaster 67f5b2245f Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.) 2019-11-01 15:48:50 +00:00
Steel Titanium e325577f0d
Remove debug print
(Not going to make a new build for this)
2019-10-31 16:37:55 -04:00
Steel Titanium 88970f3dac
Update ARM/ARM64 arch of SDL to 2.0.10 2019-10-31 16:27:28 -04:00
lachwright 38318ad789 Merge branch 'master' into atz-hazards 2019-10-31 20:59:06 +08:00
lachwright f3e9dd0cad Add static ATZ Gargoyles 2019-10-31 19:38:28 +08:00
lachwright 95a3546988 Finish Glaregoyle states 2019-10-31 19:18:44 +08:00
Steel Titanium 3dbdbcbe41
Rebuild libpng and zlib using GCC 4.8.1
Which should resolve those undefined references errors with libpng.
Rebuilt zlib just to be safe.
2019-10-30 16:10:43 -04:00
toaster 126fc44d6e Change sounds, after discussing with Lach. 2019-10-30 17:37:42 +00:00
toaster 67a99f6334 ACTUALLY applied colorized flashing for dashmode to non-SF_MACHINE players, which wasn't happening for non-transparent players because :VVV 2019-10-30 17:16:44 +00:00
lachwright 7c08cd69fa WIP new states for Glaregoyle 2019-10-31 00:32:19 +08:00
Steel Titanium 312b9f76b6 Revert "Merge branch 'revert-eda30fc9' into 'master'"
This reverts merge request !435
2019-10-30 10:37:22 +00:00
Steel Titanium 96aa11c825 Merge branch 'revert-eda30fc9' into 'master'
Revert "Revert "Merge branch 'revert-973ad693' into 'master'""

See merge request STJr/SRB2Internal!435
2019-10-30 06:11:33 -04:00
Steel Titanium 0df7691d30 Revert "Revert "Merge branch 'revert-973ad693' into 'master'""
This reverts commit eda30fc995
2019-10-30 10:09:54 +00:00
Steel Titanium eda30fc995 Revert "Merge branch 'revert-973ad693' into 'master'"
This reverts merge request !434
2019-10-30 09:59:02 +00:00
Steel Titanium 9bd9df6726 Merge branch 'revert-973ad693' into 'master'
Revert "Merge branch 'update-libs' into 'master'"

See merge request STJr/SRB2Internal!434
2019-10-30 05:09:22 -04:00
Steel Titanium 76457663f0 Revert "Merge branch 'update-libs' into 'master'"
This reverts merge request !433
2019-10-30 09:07:56 +00:00
Steel Titanium 973ad6930d Merge branch 'update-libs' into 'master'
Update various of libraries

See merge request STJr/SRB2Internal!433
2019-10-30 05:01:18 -04:00
toaster 04f400e048 Give the clone fighter's vectorisation colour, rather than forcing greyscale. 2019-10-29 23:24:00 +00:00
toaster 4d55a9f4a9 Metal Sonic battle improvements.
* Tweaked to use new sprites.
* Jet fume behaves much closer to Lach's wonderful work.
* Instead of clobbering tracer to spawn powerup overlay, use hprev.
* Change timings. One second less to charge up, but two seconds less to spin them out.
* Remove terrible pinch overlay in favour of new dashmode-mimic flashing.
2019-10-29 23:11:12 +00:00
toaster 56d095e39f Finish the Metal demo if the Metal playback object is dead. 2019-10-29 18:17:04 +00:00
toaster 2d1a574e09 * Add a death animation for killing the Metal object, in case somebody wants to Lua up a Sonic CD style race finish for the Metal object, or in case of the following...
* Add an alternate DEMOMARKER for ending the Metal Recording on death, which kills the Metal object as well.
* Add some more relevant exceptions to the "most objects are removed when touching a deathpit" thing, primarily for the sake of ghosts and Metal playback.
2019-10-29 17:38:14 +00:00
toaster d7ea986d7b I was right on the money - SendWeaponPref seems to have been delayed compared to earlier in development. Doesn't matter a lick for regular gameplay (net or otherwise), but absolutely mandatory to get it sorted ASAP in Record Attack. 2019-10-29 15:59:59 +00:00
toaster f0f8b544de * Add thok auras to Metal playback.
* Add height changes to demos and Metal playback (to properly place thok aura relative to object).
* Fix followmobj recordings in reverse gravity (done via more strenuous flag setting + info height serialisation).
* Make RA ghosts fade in from start tic, and go colorized on their final one.
* Fix thok auras potentially doing bad things if they're set to MT_NULL.
* Add sprite change support to Metal playback.
* Re-enable some stuff I previously disabled for Metal recording/playback.
* Make ALL objects spawned with skins properly acknowledge that their spawnstate's frame is a sprite2, rather than just specific objects.
* Fix placement of Metal Sonic fume in reverse gravity.
* Since not backwards compatible with the previous test build, increment DEMOVERSION again. (Don't worry, we've got like 65524 more versions allowed before we run out of possible DEMOVERSIONs...)
2019-10-29 15:32:22 +00:00
lachwright 9436993a3e Implement new states for Buggle, the new Aquabuzz 2019-10-29 15:32:03 +08:00
Jaime Passos 417aa778aa Use doomtype.h types instead of libpng types 2019-10-29 00:20:21 -03:00
Jaime Passos 5464b6ab28 Use doomtype.h types instead of libpng types 2019-10-29 00:15:33 -03:00
Steel Titanium 64e07ac954
Update SDL2 to 2.0.10 2019-10-28 22:48:19 -04:00
Jaime Passos 0a49340ae1 Fix warnings when NOPNG=1 2019-10-28 23:46:33 -03:00
toaster 1906709cf2 * Improve the Metal Sonic recording/playback system.
* Make the skin to record with Metal rather than Flesh Sonic. (Allowed even if not unlocked!)
    * Make the object that plays back the recording actually use the Metal skin, rather than just a seperate spriteset. (The boss will still need the spriteset, though.)
    * Actively record the player's sprite2, frame, and followmobj, just like regular ghosts do.
    * Disable dashmode while recording, for a fairer race.
    * Fix a probably long-standing bug where, while recording, being "hurt" would get Metal stuck in pain frames until they physically left the area of hurt.
    * Always start Metal recording in wait frames for bonus taunting.

Other relevant changes:
* Increment DEMOVERSION *again*.
* Improve the Record Attack ghost followmobj recording to accomodate Metal's jet.
* Increase the datatype width of spritenum_t read/write for Record Attack ghosts because SUGOI 4: Back With A Revengance will probably also use more than 255 sprites alone.
* Return to standing frames (or prolong them if you're in them, rather than going to wait frames) if the player rotates on the spot with enough force.
    * This was specifically done *for* Metal recording, but I decided it looked good enough to enable all the time.
2019-10-28 22:12:47 +00:00
Jaime Passos f6e8226c4e Update p_user.c 2019-10-28 15:37:26 -03:00
Jaime Passos a22af36305 add r_patch.c 2019-10-28 15:28:42 -03:00
Jaime Passos 1a44159ce9 Update r_data.c 2019-10-28 14:36:19 -03:00
Jaime Passos 79e99dc471 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-10-28 14:29:10 -03:00
Louis-Antoine e91bf1a32e Fix some intro fades displaying text in all-caps 2019-10-28 16:10:22 +01:00
lachwright 8824cd64fd Merge branch 'master' into knuxstuff 2019-10-28 22:25:32 +08:00
lachwright 46ba988541 Slow climbing down underwater 2019-10-28 22:21:20 +08:00
toaster ce91bdaaab Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into dashmodecut 2019-10-28 14:19:25 +00:00
toaster 9a160823aa Replace the s3k sound used when starting dashmode with the Sonic CD equivalent, which among other things is more appropriate AND isn't used for anything unrelated so can have a more appropriate caption 2019-10-28 14:19:07 +00:00
lachwright b93c2467e7 Don't let Knuckles play the landing animation unless in fall state 2019-10-28 22:13:34 +08:00