Commit graph

8612 commits

Author SHA1 Message Date
James R 843d9b9f0a -clientport (it's back!) and -serverport, which is an alias to -port
If you ever need to, you can change the client port number.
2019-12-18 15:47:47 -08:00
Jaime Passos 0421c81e04 ViewpointSwitch hook for Lua 2019-12-18 20:43:54 -03:00
James R 4e32101289 Use a pointer for port_name
Using strcpy is stupid because we don't know how long the argument would be.
There's no need for a buffer anyway.
2019-12-18 15:43:29 -08:00
James R f584b61c93 Use a random port when connecting 2019-12-18 15:34:55 -08:00
Jaime Passos d0e18444fb GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes 2019-12-18 20:12:52 -03:00
Jaime Passos 04ee98a1a1 point limit/time limit 2019-12-18 19:43:12 -03:00
Jaime Passos 396106829a Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos eadb3dec9e Limits checking 2019-12-18 18:59:47 -03:00
Jaime Passos 74d69f3731 Fix comment 2019-12-18 18:52:10 -03:00
Jaime Passos b8d47dbc60 Accept gametype rules in SOC by just their names as parameters. 2019-12-18 18:50:04 -03:00
Jaime Passos ec8682b2af GTR_NOTITLECARD 2019-12-18 18:39:59 -03:00
Jaime Passos 61cad09505 Fix lib_getenum. Also, adding gametypes also creates constant names for them. 2019-12-18 18:30:24 -03:00
Jaime Passos cb0e14035b Intermission HUD hook for Lua 2019-12-18 18:09:56 -03:00
Jaime Passos 5f73d48614 Some sort of intermission tally support. 2019-12-18 17:13:05 -03:00
Jaime Passos e3584e8230 GTR_ALLOWEXIT 2019-12-18 16:52:05 -03:00
Jaime Passos 5b0a094f67 TOL stuff 2019-12-18 16:00:02 -03:00
Jaime Passos 94f2b8f970 Fix warnings 2019-12-18 15:41:03 -03:00
Jaime Passos 7c3cde4564 How did I mess this up? 2019-12-18 15:23:41 -03:00
Jaime Passos 7768e2c7f9 More spectator tweaks 2019-12-18 15:14:24 -03:00
Jaime Passos d3d91726f5 GTR_EMERALDHUNT and GTR_SPAWNENEMIES 2019-12-18 14:57:42 -03:00
Jaime Passos 0577cec01b GTR_NOSPECTATORSPAWN 2019-12-18 14:47:39 -03:00
Jaime Passos 1e2331d672 SOC stuff 2019-12-18 14:37:48 -03:00
Jaime Passos 79d5192b7c TOL/Level platter stuff 2019-12-18 13:24:10 -03:00
Jaime Passos b759ebf622 Death of TOL_CUSTOM 2019-12-18 12:40:46 -03:00
Jaime Passos 45580ce557 Make NUMGAMETYPEFREESLOTS lower because netcode 2019-12-18 12:36:54 -03:00
Jaime Passos aa619e1b34 Rankings tweaks 2019-12-18 12:36:02 -03:00
Jaime Passos 7807424633 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos 86ac94817a Spectator HUD tweaks 2019-12-18 12:28:01 -03:00
Jaime Passos 15862ed02c G_NewGametype 2019-12-18 12:23:42 -03:00
Jaime Passos 6660d63028 There are only so many bits 2019-12-18 12:14:18 -03:00
Jaime Passos da4e759a73 GTR_DEATHPENALTY 2019-12-18 12:13:24 -03:00
Jaime Passos 83732f38a9 GTR_PITYSHIELD 2019-12-18 12:09:44 -03:00
Jaime Passos 1b81232d32 sike 2019-12-18 11:47:26 -03:00
Jaime Passos 299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos 185fa2799d Update comments 2019-12-18 11:33:56 -03:00
Jaime Passos ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
James R 23951cf938 bleh 2019-12-17 20:54:44 -08:00
Jaime Passos 7bfdc2caa0 Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos 317191ec7c Freeslot moment! 2019-12-18 00:52:50 -03:00
Jaime Passos 254d812901 More customisable title card
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
James R 4029167a57 Merge branch 'fix-divby0-spindash-crash' into 'next'
Fix a divide by zero crash when mindash and maxdash were the same.

See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
James R d1b944121a Fix "SRB2" SOC directive, though its usefulness is debatable 2019-12-17 14:11:45 -08:00
James R e009d62dc3 Merge branch 'hud-toggling' into 'next'
Let Lua toggle Team Match/CTF team scores HUD element

See merge request STJr/SRB2!544
2019-12-17 16:17:01 -05:00
James R 184d04e6d5 Merge branch 'rvz1-crashfix' into 'next'
Fix crash on mapload when removing Dragonbomber with Lua

See merge request STJr/SRB2!545
2019-12-17 16:16:51 -05:00
Jaime Passos c3f0e6aa44 Avoid recreating the color LUT mid-recording-frame 2019-12-17 15:37:43 -03:00
Jaime Passos 0af71fafc5 Don't use the local palette, because OpenGL mixes it into the textures themselves 2019-12-17 15:20:22 -03:00
Jaime Passos 3d08664de4 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-17 15:14:22 -03:00
Jaime Passos 141d0376a5 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos e3ab21c85f opengl 2019-12-17 13:48:48 -03:00
Jaime Passos aff5b52eba change ROTANGLES to 72 2019-12-17 13:39:26 -03:00