Sryder13
1ab29ba96a
Merge remote-tracking branch 'upstream/master'
2014-09-12 20:53:55 +01:00
Sryder13
781dd16fa6
Fix THOK MD2's not rotating with camera
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Will also fix any other case that an mobj has a skin and a single frame.
2014-09-10 00:22:39 +01:00
Sryder13
987f9f5c26
Quick sky fix 2
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walls not extending down when a thok barrier has top textures and both
ceilings have sky.
2014-09-09 23:57:12 +01:00
Sryder13
cee8fff7b3
Quick sky fix
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Avoid Z-Fighting on the depth wall with the regular walls to stop the
possibility of regular walls being made partially invisible.
2014-09-09 01:59:19 +01:00
Sryder13
b2852ec0f4
OpenGL: Sky culling
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Gets rid of stuff being drawn where the sky should be being drawn.
2014-09-08 23:29:05 +01:00
Sryder13
bc0b5505a8
OpenGL: Fix sky drawing
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sky positioning and scaling more correct compared to software.
2014-09-08 00:55:32 +01:00
Ronald Kinard
5b07cf8ff0
SDL2: Add 1600x1200 mode
2014-09-05 20:25:06 -04:00
Ronald Kinard
399eddefe6
SDL2: Do not use xinput, force directinput
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Fixes axes issue with xinput controllers.
2014-09-05 20:24:57 -04:00
Ronald Kinard
31abd19f75
SDL2: Reimplement some stubbed commands
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Also remove some unnecessary functions.
2014-09-05 20:24:39 -04:00
Ronald Kinard
eece38609e
SDL2: Fix 320x200 mode
2014-09-05 20:24:25 -04:00
Sryder13
ca0f0bf2fd
OpenGL Fade masks
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I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Sryder13
da2b6f2c01
Fix certain textures with holes in
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see: CEZ1 skybox in linear filtermodes.
2014-09-03 02:10:47 +01:00
Sryder13
d96eaa768c
else added
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less redundancy.
2014-08-30 14:36:18 +01:00
Sryder13
ae27ace7fe
Polyobject translucency quick fix.
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I realise what I did before may cause FOF's in the same sector to not be
drawn, if they were before.
2014-08-30 14:20:07 +01:00
Sryder13
278f2e9b66
Polyobject top/bottom texture + translucency
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polyobjects do have top/bottom textures, silly.
And translucency.
2014-08-30 14:10:55 +01:00
Alam Ed Arias
b1e1163b91
evil changes
2014-08-27 22:43:10 -04:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Arias
81cbdcccd5
Merge pull request #28 from wolfy852/master
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Remove momentum reduction in CA_JUMPTHOK
2014-08-26 21:29:24 -04:00
Alam Ed Arias
d6c29e19ab
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
Wolfy
53c791b29c
Remove momentum reduction in CA_JUMPTHOK
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Also add new multiability handling for it
2014-08-04 13:38:19 -05:00
Alam Ed Arias
d066a7a6d1
Change mixer panning to make sense (for SDL12)
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This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 11:57:29 -04:00
Ronald Kinard
8eef7239b2
Change mixer panning to make sense
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This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 02:48:18 -05:00
Ronald Kinard
25739b38e3
INTERFACE=sdl
2014-08-04 00:27:12 -05:00
Ronald Kinard
a0f959e597
Fix Makefile to target sdl correctly
2014-08-04 00:04:03 -05:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
ab9934932e
Merge branch 'master' into next
2014-08-03 23:41:57 -04:00
Alam Ed Arias
0386516946
Merge remote-tracking branch 'Furyhunter/sdl2'
2014-08-03 21:02:24 -04:00
Alam Ed Arias
e2d3ce1aed
keep the old SDL interface
2014-08-03 21:02:04 -04:00
Alam Ed Arias
13f3fbac2e
Merge branch 'master' into next
2014-08-02 11:11:09 -04:00
Alam Ed Arias
cd97685e5a
fix build for sh sheel
2014-08-02 11:10:00 -04:00
Alam Ed Arias
abce10fd65
Merge branch 'master' into next
2014-07-29 15:53:53 -04:00
Alam Ed Arias
d8eceeb0ac
add build is done message into Makefile
2014-07-29 14:14:59 -04:00
Ronald Kinard
03fe3bdad2
Replace sdl with sdl2
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SDL1.2 is dead, long live SDL
2014-07-26 02:06:00 -05:00
Ronald Kinard
87df25a58c
sdl2: Fallback resolution for gl fullscreen
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to avoid a crash
2014-07-26 00:56:30 -05:00
Ronald Kinard
3a1a0c8871
sdl2: fix mouse grabbing in windowed
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Should now ignore all motion events and not warp the mouse when the
window is out of focus.
2014-07-25 23:47:14 -05:00
Ronald Kinard
1bfea632c9
sdl2: windows exe rename srb2sdl2.exe
2014-07-25 23:08:37 -05:00
Ronald Kinard
e3c7bc0637
sdl2: Slow the mouse a bit
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Fixes Furyhunter/SRB2#1 but probably makes mouse speed too slow on
Linux. Whatever.
2014-07-25 22:55:48 -05:00
Alam Ed Arias
424d6531c9
Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
2014-07-25 20:00:46 -04:00
Alam Ed Arias
d438a8f8c2
doh, I forget one, and in SDL2's Makefile.cfg
2014-07-25 19:44:43 -04:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
Ronald Kinard
b429cce3b6
sdl2: add -borderless option for windowed
2014-07-24 22:35:04 -05:00
Ronald Kinard
ce8d82aa52
sdl2: oops it should be 32 bpp in softblit
2014-07-24 21:46:35 -05:00
Ronald Kinard
93e00cc694
sdl2: -softblit, use smaller texture format
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-softblit uses SDL2 software renderer backend for blitting
2014-07-24 21:32:47 -05:00
Ronald Kinard
8b0f374bfe
sdl2: potential huge perf. boost to software
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SDL_UpdateTexture is apparently not good for streaming textures.
So instead, I did SDL_LockTexture/Unlock.
2014-07-24 19:18:48 -05:00
Ronald Kinard
005b502756
sdl2: limit fullscreen resolution in OpenGL
2014-07-24 03:15:35 -05:00
Ronald Kinard
8890722223
sdl2: handle no AF support correctly (1, not 0)
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GL_EXT_texture_filter_anisotropic is cool I guess
2014-07-24 03:03:41 -05:00
Ronald Kinard
39603487ec
sdl2: restore anisotropic filtering support in gl
2014-07-24 03:01:16 -05:00
Ronald Kinard
716aa1f33a
sdl2: fix mouse motion (remove -mousewarp)
2014-07-24 02:51:46 -05:00
Ronald Kinard
0d82e3b54b
sdl2: reorder graphics initialization
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GL Initialization needs to happen before window creation,
otherwise the GL library will get reloaded while in use and
Windows will have a heart attack. This is bad, obviously.
2014-07-24 00:20:34 -05:00
Ronald Kinard
4433be194f
sdl2: software: clear window on mode change
2014-07-23 23:21:19 -05:00