SDL2: Do not use xinput, force directinput

Fixes axes issue with xinput controllers.
This commit is contained in:
Ronald Kinard 2014-09-01 00:43:01 +00:00 committed by Alam Ed Arias
parent 31abd19f75
commit 399eddefe6
1 changed files with 2 additions and 0 deletions

View File

@ -1519,6 +1519,7 @@ static int joy_open2(const char *fname)
void I_InitJoystick(void)
{
I_ShutdownJoystick();
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
if (!strcmp(cv_usejoystick.string, "0") || M_CheckParm("-nojoy"))
return;
if (joy_open(cv_usejoystick.string) != -1)
@ -1534,6 +1535,7 @@ void I_InitJoystick(void)
void I_InitJoystick2(void)
{
I_ShutdownJoystick2();
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
if (!strcmp(cv_usejoystick2.string, "0") || M_CheckParm("-nojoy"))
return;
if (joy_open2(cv_usejoystick2.string) != -1)