Commit Graph

9749 Commits

Author SHA1 Message Date
MascaraSnake 1580e14cbc Merge branch 'next' into udmf-next
# Conflicts:
#	extras/conf/Includes/SRB222_linedefs.cfg
#	extras/conf/Includes/SRB222_misc.cfg
#	src/p_spec.c
2020-03-21 20:04:31 +01:00
MascaraSnake 42445b39d7 Merge branch 'master' into next 2020-03-21 19:16:52 +01:00
MascaraSnake a2729ddefc Merge branch 'config-fixes' into 'master'
Updates and fixes for the ZB config

See merge request STJr/SRB2!859
2020-03-21 14:16:04 -04:00
MascaraSnake d2c83e1cda Add Object Special text for Star Post 2020-03-21 15:16:07 +01:00
LJ Sonic 006b1e8c0e Merge branch 'delete-slopes' into 'next'
Delete slopes

See merge request STJr/SRB2!857
2020-03-21 09:35:27 -04:00
LJ Sonic fa9c2f43f7 Merge branch 'skip-empty-gametypes' into 'master'
Skip empty gametypes in level select menu

See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
MascaraSnake 06f9246fd3 Updates and fixes for the ZB config 2020-03-21 12:06:52 +01:00
MascaraSnake e2c9815606 Merge branch 'master' into next 2020-03-21 09:40:57 +01:00
MascaraSnake 2107b89586 Remove the multi-file ZB configs. We're stick with the single-file config for ZB and doing all the UDMF stuff in UDB 2020-03-21 09:40:37 +01:00
Louis-Antoine 892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
LJ Sonic 37b70fe857 Merge branch 'delete-lua' into 'next'
Delete Lua

See merge request STJr/SRB2!852
2020-03-20 09:53:24 -04:00
fickleheart 78ec210896 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 2020-03-19 18:55:10 -05:00
Louis-Antoine a436ece941 Update CircleCI config 2020-03-19 19:26:46 +01:00
Louis-Antoine e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
LJ Sonic 92016a742b Merge branch 'lua-music' into 'next'
Expose more music-related functions to Lua

See merge request STJr/SRB2!817
2020-03-19 06:53:57 -04:00
fickleheart 725826a64b Avoid infinite loops if no maps are selectable (y tho) 2020-03-18 22:56:20 -05:00
fickleheart 05b2570ae7 Merge remote-tracking branch 'upstream/next' into lua-music 2020-03-18 22:43:07 -05:00
fickleheart 9c86cd0bc2 More union types for the union type god 2020-03-18 22:42:31 -05:00
fickleheart 520e3c5dc3 Are these casts unnecessary...?? 2020-03-18 22:40:11 -05:00
fickleheart 647f73c8f2 Clean up after myself 2020-03-18 22:38:51 -05:00
fickleheart dd0d86120b > building SRB2 without Lua in 2020 2020-03-18 22:38:18 -05:00
fickleheart e0badd1e5b Rename hook to ShouldJingleContinue 2020-03-18 22:35:21 -05:00
Steel Titanium 5dac9c6875 Merge branch 'master' into next 2020-03-18 15:42:02 -04:00
SteelT 04131d3268 Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes

See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT e3a5164ddf Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic 38bcfe4997 Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.

See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
MascaraSnake a8f53b31b4 Merge branch 'udmf-formatcheck' into 'udmf-next'
Add boolean variable that indicates if current map is in UDMF format

See merge request STJr/SRB2!849
2020-03-18 09:56:45 -04:00
LJ Sonic c43ca31dc2 Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer

See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Monster Iestyn 31b1188a3e Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
LJ Sonic 0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn 3f43dd22f9 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
MascaraSnake f689bc88aa Add boolean variable that indicates if current map is in UDMF format 2020-03-15 16:23:15 +01:00
MascaraSnake 3c294b5e3d Merge branch 'next' into udmf-next 2020-03-15 09:57:42 +01:00
Steel Titanium efab0f479c Merge branch 'master' into next 2020-03-14 22:21:12 -04:00
SteelT 49001b207e Merge branch 'nadraw-fix' into 'master'
Fix NiGHTS Attack crash after render mode change

See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT 88fff119ea Merge branch 'hwrflipcolchromakey' into 'master'
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF

See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT e80a09a651 Merge branch 'tex' into 'master'
Replace NextTexAvail with glGenTextures

See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT 2d16281d86 Merge branch 'acz-fence' into 'master'
Fix ASTBlendPixel blending with nothing

See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
Nev3r 68f60f3c29 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
Monster Iestyn ddc0762ecc Merge branch 'master' into next 2020-03-09 19:53:08 +00:00
Monster Iestyn db6a3bbd1f Merge branch 'archive-sprite2-hotfix' into 'master'
Archive sprite2 Hotfix

See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
LJ Sonic 5e705b84ae Merge branch 'patch-1' into 'master'
Fix desyncs never recovering if node and player mismatch

See merge request STJr/SRB2!842
2020-03-09 12:56:41 -04:00
Monster Iestyn 40e728fdb5 One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn 1dd4ed4afa Reorganise r_things.h 2020-03-08 21:17:30 +00:00
Monster Iestyn e81ef824d6 Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn 37ecb47436 update Makefile, CMakeLists.txt and MSVC project files 2020-03-08 19:48:23 +00:00
Monster Iestyn b2d9697e07 remove r_skins.c include in r_things.c, on second thoughts 2020-03-08 19:36:56 +00:00
Monster Iestyn a67dbfff54 Create r_skins.c/.h, to contain skins code formerly in r_things.c/h 2020-03-08 19:32:07 +00:00