huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems

This commit is contained in:
Monster Iestyn 2018-07-01 19:47:26 +01:00
parent 76c8d30ed2
commit daa87947a4
1 changed files with 1 additions and 1 deletions

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@ -11686,7 +11686,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_FHZICE2
4029, // doomednum
S_FHZICE1, // spawnstate
S_FHZICE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound