huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems
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@ -11686,7 +11686,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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{ // MT_FHZICE2
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4029, // doomednum
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S_FHZICE1, // spawnstate
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S_FHZICE2, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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