Fix special stage map end var defaults to use the correct map numbers

This commit is contained in:
Monster Iestyn 2018-06-30 18:14:04 +01:00
parent 80d6253eec
commit 76c8d30ed2
1 changed files with 1 additions and 1 deletions

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@ -3204,7 +3204,7 @@ void G_LoadGameSettings(void)
// defaults
spstage_start = 1;
sstage_start = smpstage_start = 50;
sstage_end = smpstage_end = 57; // 7 special stages in vanilla SRB2
sstage_end = smpstage_end = 56; // 7 special stages in vanilla SRB2
sstage_end++; // plus one weirdo
// initialize free sfx slots for skin sounds