From daa87947a4a8fdbad8d57d45e344f9a453c61ce2 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 1 Jul 2018 19:47:26 +0100 Subject: [PATCH] huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems --- src/info.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/info.c b/src/info.c index 225e47d80..59e59ace0 100644 --- a/src/info.c +++ b/src/info.c @@ -11686,7 +11686,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_FHZICE2 4029, // doomednum - S_FHZICE1, // spawnstate + S_FHZICE2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound