Kart Krew discovered a crash, and I was already fiddling around with this, so...
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@ -9728,7 +9728,10 @@ void P_SpawnMapThing(mapthing_t *mthing)
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}
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}
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// check for players specially
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// check for players specially
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if (mthing->type > 0 && mthing->type <= 32)
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#if MAXPLAYERS > 32
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You should think about modifying the deathmatch starts to take full advantage of this!
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#endif
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if (mthing->type > 0 && mthing->type <= MAXPLAYERS)
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{
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{
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// save spots for respawning in network games
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// save spots for respawning in network games
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if (!metalrecording)
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if (!metalrecording)
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