diff --git a/src/p_mobj.c b/src/p_mobj.c index 2dbce6033..efac937b8 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -9728,7 +9728,10 @@ void P_SpawnMapThing(mapthing_t *mthing) } // check for players specially - if (mthing->type > 0 && mthing->type <= 32) +#if MAXPLAYERS > 32 +You should think about modifying the deathmatch starts to take full advantage of this! +#endif + if (mthing->type > 0 && mthing->type <= MAXPLAYERS) { // save spots for respawning in network games if (!metalrecording)