diff --git a/src/m_menu.c b/src/m_menu.c index 11d17e0a8..5f71c7837 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -8083,7 +8083,7 @@ static void M_DrawSetupChoosePlayerMenu(void) col = charskin->prefcolor; #ifdef CHOOSEPLAYER_OPPOSITECOLOUR // Use the OPPOSITE of the character's skincolour - col = Color_Opposite[(col - 1)*2]; + col = Color_Opposite[col - 1][0]; #endif // CHOOSEPLAYER_OPPOSITECOLOUR // Make the translation colourmap