From 1a1f4136e8b3b5778bf7499296029f8c72e86cb9 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Tue, 20 Aug 2019 19:08:45 -0300 Subject: [PATCH] Fix character select menu to use the new Color_Opposite array. --- src/m_menu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/m_menu.c b/src/m_menu.c index 11d17e0a8..5f71c7837 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -8083,7 +8083,7 @@ static void M_DrawSetupChoosePlayerMenu(void) col = charskin->prefcolor; #ifdef CHOOSEPLAYER_OPPOSITECOLOUR // Use the OPPOSITE of the character's skincolour - col = Color_Opposite[(col - 1)*2]; + col = Color_Opposite[col - 1][0]; #endif // CHOOSEPLAYER_OPPOSITECOLOUR // Make the translation colourmap