Kart-Public/src
2017-03-09 22:28:56 +00:00
..
android Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
blua Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
djgppdos Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size 2017-02-19 15:54:23 -05:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
locale SRB2 2.1 release 2014-03-15 13:11:35 -04:00
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Change Linux executable name 2017-03-07 01:07:23 +00:00
sdl12 Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
win32 Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
win32ce Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
.gitignore SRB2 2.1 release 2014-03-15 13:11:35 -04:00
am_map.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
am_map.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
asm_defs.inc SRB2 2.1 release 2014-03-15 13:11:35 -04:00
b_bot.c Redid control names, some item code, start of drift shenanigans 2016-08-20 22:15:11 -04:00
b_bot.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
byteptr.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
CMakeLists.txt Merge branch 'cmake_nasm' into 'master' 2017-01-12 17:21:05 -05:00
command.c Driftboosting now increases player accleration 2017-02-21 23:42:21 -05:00
command.h Some position code 2017-02-12 23:25:06 -05:00
comptime.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
config.h.in DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
console.c Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c kartspeed and kartweight not being set from a resynch 2017-03-06 16:05:02 +00:00
d_clisrv.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
d_event.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
d_main.c DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
d_main.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
d_net.c Oh? a cookie on the ground 2017-01-13 23:10:00 +01:00
d_net.h Fix warnings 2017-03-04 22:13:19 +00:00
d_netcmd.c mph hud speed option 2017-03-09 20:29:17 +00:00
d_netcmd.h mph hud speed option 2017-03-09 20:29:17 +00:00
d_netfil.c Oh? a cookie on the ground 2017-01-13 23:10:00 +01:00
d_netfil.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_player.h Get rid of Lakitu and the specific things for the final lap sound 2017-03-08 21:41:52 +00:00
d_think.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
d_ticcmd.h Redid control names, some item code, start of drift shenanigans 2016-08-20 22:15:11 -04:00
dehacked.c Update dehacked lists 2017-03-08 23:42:12 +00:00
dehacked.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
doomdata.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
doomdef.h Thwomps now squish the player - might need to reduce player height to 1 or something temporarily 2017-03-02 17:59:38 -05:00
doomstat.h Fix warnings 2017-03-04 22:13:19 +00:00
doomtype.h Merge branch 'macosx-hacking' into 'master' 2016-07-21 15:38:46 -04:00
endian.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
f_finale.c Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
f_finale.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
f_wipe.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
fastcmp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
g_game.c Get rid of Lakitu and the specific things for the final lap sound 2017-03-08 21:41:52 +00:00
g_game.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
g_input.c Redid control names, some item code, start of drift shenanigans 2016-08-20 22:15:11 -04:00
g_input.h Redid control names, some item code, start of drift shenanigans 2016-08-20 22:15:11 -04:00
g_state.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hu_stuff.c Fix random duplicate code from merge in hw_main.c and r_segs.c 2017-02-18 00:25:16 +00:00
hu_stuff.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
i_addrinfo.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_addrinfo.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_joy.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c DEBUGMODE -> _DEBUG =) 2017-01-14 19:24:22 +01:00
i_tcp.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_video.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
info.c Revert speed change to Redshells, but give them a speedcap in their thinker. 2017-03-07 23:47:06 +00:00
info.h Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
k_kart.c Nerf speeds slightly 2017-03-09 22:09:32 +00:00
k_kart.h Further drift fixes 2017-03-07 05:00:00 +00:00
keys.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_baselib.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_consolelib.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_hook.h Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
lua_hooklib.c Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
lua_hud.h More consistent comment. 2016-08-19 00:07:32 +01:00
lua_hudlib.c Lua now errors if negative scales are used with v.drawScaled 2016-10-18 22:07:20 +01:00
lua_infolib.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_libs.h Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now. 2017-02-27 17:55:26 -05:00
lua_maplib.c Optimising retrieval of sector_floorpic/ceilingpic 2016-12-09 21:18:06 +00:00
lua_mathlib.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_mobjlib.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_playerlib.c Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now. 2017-02-27 17:55:26 -05:00
lua_script.c Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now. 2017-02-27 17:55:26 -05:00
lua_script.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_skinlib.c Added Accelcode, start boosting, reverted drifting, etc. 2017-02-07 17:19:58 -05:00
lua_thinkerlib.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lzf.c define SRTICT_ALIGN to - if the system is x86/x64 system 2016-07-23 23:26:08 -04:00
lzf.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_aatree.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_anigif.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_argv.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_argv.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_bbox.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_bbox.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_cheat.c Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
m_cheat.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_cond.c Some Color code, Kart powers 2016-08-11 21:42:16 -04:00
m_cond.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_dllist.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_fixed.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_fixed.h Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
m_menu.c Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
m_menu.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_misc.c Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
m_misc.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
m_queue.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_queue.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_random.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_random.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_swap.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Makefile Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
Makefile.cfg Merge branch 'macosx-hacking' into 'master' 2016-07-21 15:38:46 -04:00
md5.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
md5.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
mserv.c Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
mserv.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p5prof.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_ceilng.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_enemy.c Fix warnings 2017-03-04 22:13:19 +00:00
p_floor.c Fix warnings 2017-03-04 22:13:19 +00:00
p_inter.c remove checkpointtimes and k_playerahead 2017-03-06 21:02:36 +00:00
p_lights.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_local.h remove checkpointtimes and k_playerahead 2017-03-06 21:02:36 +00:00
p_map.c Fix warnings 2017-03-04 22:13:19 +00:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Fix a warning 2017-03-09 22:28:56 +00:00
p_mobj.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_polyobj.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_polyobj.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_pspr.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_saveg.c Send kartstuff when joining netgame 2017-03-06 00:38:08 +00:00
p_saveg.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_setup.c Fix warnings 2017-03-04 22:13:19 +00:00
p_setup.h P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat. 2016-12-08 21:45:25 +00:00
p_sight.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_slopes.c ...completely misunderstood the reasons we weren't merging toast_slopes, mom holy fuck i'm stupid and bad 2016-06-20 00:20:20 +01:00
p_slopes.h P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.) 2016-06-12 19:27:34 +01:00
p_spec.c Get rid of Lakitu and the specific things for the final lap sound 2017-03-08 21:41:52 +00:00
p_spec.h Low friction and Disable Jump 2017-03-05 22:08:13 +00:00
p_telept.c S_PLAY states, HUD stuff 2016-08-14 23:51:25 -04:00
p_tick.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_tick.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_user.c Get rid of Lakitu and the specific things for the final lap sound 2017-03-08 21:41:52 +00:00
r_bsp.c R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_bsp.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_data.c Merge branch 'texture-fixes' into 'next' 2017-01-06 21:15:22 -05:00
r_data.h Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode 2016-12-17 19:59:54 +00:00
r_defs.h Merge branch 'savegame-hotfixes' into 'next' 2017-01-07 18:32:07 -05:00
r_draw.c Some Color code, Kart powers 2016-08-11 21:42:16 -04:00
r_draw.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_draw8.c Fix R_DrawColumnShadowed_8 crash encountered in FuriousFox's map 2016-07-24 18:54:01 +01:00
r_draw16.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_local.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_main.c Finished the item roulette numbers, thank god. 2017-02-17 10:26:41 -05:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Fix random duplicate code from merge in hw_main.c and r_segs.c 2017-02-18 00:25:16 +00:00
r_segs.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_sky.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_sky.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_splats.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_splats.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_state.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_things.c DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
r_things.h Added Accelcode, start boosting, reverted drifting, etc. 2017-02-07 17:19:58 -05:00
s_sound.c Added Accelcode, start boosting, reverted drifting, etc. 2017-02-07 17:19:58 -05:00
s_sound.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
screen.c CMake: split inline AMS code from vid_copy.s code 2017-01-06 15:48:19 -05:00
screen.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
sounds.c Fix warnings 2017-03-04 22:13:19 +00:00
sounds.h Thwomps now squish the player - might need to reduce player height to 1 or something temporarily 2017-03-02 17:59:38 -05:00
st_stuff.c Fix warnings 2017-03-04 22:13:19 +00:00
st_stuff.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
string.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
t_facon.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_fsin.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_ftan.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_tan2a.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
tables.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tables.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
tmap.nas Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap.s Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap_asm.s Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap_mmx.nas Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap_vc.nas Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
v_video.c Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
v_video.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
vid_copy.s Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
w_wad.c Added transmaps to non modifying lump list. 2017-01-08 18:13:46 -06:00
w_wad.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
y_inter.c Get rid of Lakitu and the specific things for the final lap sound 2017-03-08 21:41:52 +00:00
y_inter.h Added Accelcode, start boosting, reverted drifting, etc. 2017-02-07 17:19:58 -05:00
z_zone.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
z_zone.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00