Commit Graph

1839 Commits

Author SHA1 Message Date
Monster Iestyn 0cc8fbdb4e Don't use interpolation code if the frame lasts instantaneously or infinitely
Also removed the + 1 from newtime, since there was never really any need for it. It just offset the interpolation so it went like (1 -> 2] instead of [1 -> 2), so you never saw the base appearance for each frame except at the end of any frames interpolating to it

Changed DrawMD2Ex's duration/tics type to INT32 so -1 comparisons work, probably want to change the signs elsewhere too but this is fine for now
2017-10-24 20:45:55 +01:00
Alam Ed Arias 1b576bacf3 Build: support GCC 8 2017-09-30 23:07:47 -04:00
Alam Ed Arias 6fbdf37b18 Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
Alam Ed Arias 075c4e0956 Travis: clang 4.0 and 5.0 is not up for trusy 2017-09-29 17:57:03 -04:00
Alam Ed Arias 472c74907e Travis: fix misspelling 2017-09-29 17:52:12 -04:00
Alam Ed Arias 03ba14640f Travis: test building with clang 3.9, 4.0 and 5.0 2017-09-29 17:43:20 -04:00
Monster Iestyn c90ddbca36 Merge branch 'makefile-ports-tweaks-cleanup-etc' into 'master'
Makefile ports tweaks cleanup etc

See merge request !211
2017-09-28 17:31:33 -04:00
Alam Ed Arias 01602fa1f1 Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
Alam Ed Arias 92aa0e000e Travis: can not use set version with sdl2 2017-09-28 16:24:22 -04:00
Alam Ed Arias a356beac2c Travis: install SDL2 2.0.6 and SDL2_Mixer 2.0.1 2017-09-28 15:31:34 -04:00
Alam Ed Arias 0eafaafca1 Travis: drop sdl2_mixer from MacPorts and use SDL 2.0.6 2017-09-28 13:49:57 -04:00
Alam Ed Arias 9adf5f811b CircleCI: remove blank lines 2017-09-28 11:06:57 -04:00
Alam Ed Arias 1ffdd2e945 Travis: still need to keep -Wno-tautological-compare for GCC 7 2017-09-28 10:15:10 -04:00
Alam Ed Arias 7f98c5c804 Build: do not error on fallthrough 2017-09-28 10:02:08 -04:00
Alam Ed Arias 2ccd397d11 Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
Alam Ed Arias 55f377ba3d Build: kill GCC 7's format-overflow warnings 2017-09-28 09:13:46 -04:00
Alam Ed Arias bdba212b2a Makefile: add support for GCC 7.1 and 7.2 2017-09-28 09:13:01 -04:00
Alam Ed Arias 7e23014d5f Makefile: support GCC 6.4 2017-09-28 09:04:36 -04:00
Monster Iestyn 533fdcae0a Merge branch 'custom-savegames-home-path-fix' into 'master'
Fix save games for a custom mod not saving to custom home folder

See merge request !209
2017-09-20 14:56:39 -04:00
Monster Iestyn 7f875131ee If compiling for GP2X with SDL, make it use SDL 1.2 interface like the others
Doing this way because I have no idea if the GP2X port was SUPPOSED to use SDL or not in the first place
2017-09-18 18:14:05 +01:00
Monster Iestyn 2c73c1657f Restored all missing objs/bin subfolders from the move to Git, held in place by .gitignores 2017-09-17 17:20:51 +01:00
Monster Iestyn b040113246 Removed the wrong endif by mistake 2017-09-16 20:59:35 +01:00
Monster Iestyn a33bb70a0c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
Monster Iestyn dcb23e01c0 SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore 2017-09-15 21:22:28 +01:00
Monster Iestyn 5fb551dd75 Removed 1.2.x version checks in these files, SDL 2.0.x should always have these files 2017-09-15 17:15:06 +01:00
Monster Iestyn d2a76ca269 Removed references to console ports and WinCE in sdl/Makefile.cfg 2017-09-15 17:12:53 +01:00
Monster Iestyn 9e6ed121ba Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
I think it was originally included for defining the "USEASM" macro, but USEASM isn't used by m_fixed.h/c code anymore
2017-09-14 21:29:38 +01:00
Monster Iestyn 900bab9b13 Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
Monster Iestyn 5076861e0f Fixed sdl12/Makefile.cfg and sdl12/(port)/Makefile.cfg and related to refer to sdl12/ subfolders, not sdl/ subfolders 2017-09-14 21:09:35 +01:00
Monster Iestyn c330907dba Added a SDL12=1 flag to all ports whose interface code still lives in the sdl12 folder (and is unsupported by SDL 2.0 officially anyway)
This basically causes the makefile to use the sdl12 folder instead of the main sdl folder
2017-09-14 21:03:20 +01:00
Steel Titanium cf41a11770 Fix for window being offcenter 2017-09-11 16:36:30 -04:00
Monster Iestyn 8514251ad5 fix savegamename not prepending srb2home to itself for custom mods using their own gamedata files 2017-09-09 21:19:07 +01:00
Monster Iestyn 017df6cd75 Merge branch 'SDL2_RelMouse' into 'master'
SDL2: Relative mouse mode

See merge request !206
2017-09-04 15:11:50 -04:00
Monster Iestyn 36977a5eda SDL_SetRelativeMouseMode(SDL_TRUE) already does what HalfWarpMouse does
Also, don't post an ev_mouse event_t if not in relative mouse mode, so the camera doesn't jerk when the mouse enters the window
2017-08-22 22:53:18 +01:00
Monster Iestyn 821a1810f7 Moved lrounding of mouse motion events to the actual point an event is made
Also did some cleanup and moving around, as well as adding comments
2017-08-21 21:38:29 +01:00
Monster Iestyn 10cbe2c82b Turns out the issue was with fullscreen! All I have to do is factor in the resolution/real window size ratio apparently (which was already done before)
Also changed movemousex/y to INT32
2017-08-19 22:54:30 +01:00
Monster Iestyn 758e9c4558 Merge all (relative) mouse motion events into one mouse event
This fixes SDL2_RelMouse's weaker sensitivity for me on Windows (but apparently not for others??)
2017-08-19 21:39:04 +01:00
Monster Iestyn 2d661fef18 Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
Also what were you thinking Fury?!? window shouldn't be NULL for SDL_SetWindowTitle, you backwards person you
2017-08-07 16:44:29 -04:00
Alam Ed Arias 35404be1e0 SDL: y input is flipped 2017-08-07 16:37:03 -04:00
Alam Ed Arias c25b2eb37f Merge remote-tracking branch 'origin/master' into SDL2_RelMouse 2017-08-07 16:33:39 -04:00
Monster Iestyn 2ac566fa85 Fix whitespace goofup of mine 2017-07-09 15:08:17 +01:00
Monster Iestyn fe3f4f4ed1 Merge branch 'pwease_no_kicky' into 'master'
Pwease no kicky

Don't kick Tails! Also, a movement for the WRITESINT8 to prevent modification to buf if the function bails early.

This can go into Master, right? It only matters for the host, and it's explicitly only having a major effect outside of netgames.

See merge request !201
2017-07-07 17:45:59 -04:00
Monster Iestyn 4752109233 Some more tweaks of my own:
*Add CONS_Printf messages for !netgame checks
*Arg count is checked first regardless of netgame status for both kick and ban, < 2 is checked instead of == 1 just in case these weren't called from console for some stupid reason?
*Moved Command_Kick's buffer vars to within the code that actually does kicking stuff
2017-07-07 22:40:00 +01:00
Monster Iestyn b291390edf Merge branch 'sp-tally-non-green-res-hud-fix' into 'master'
Single Player/Coop tally screen fixes

* The TIME/SCORE part of the HUD now doesn't move from the position it was before the tally screen started in non-green resolutions. The example screenshots of this bug and the fix for it below are all taken in 640x480:

  How it should be:

  ![](https://dl.dropboxusercontent.com/s/4h86gnm0tvkwjxh/srb20293.png)

  How it displays in 2.1.19:

  ![](https://dl.dropboxusercontent.com/s/awyfupn5wgo40rv/srb20294.png)

  How it displays in an exe with the fix:

  ![](https://dl.dropboxusercontent.com/s/gbstznautbl5f38/srb20295.png)

* The time display at the tally screen no longer limits the minute number to between 0 and 59.

  How a time > 60 mins displays normally just before finishing the level:

  ![](https://dl.dropboxusercontent.com/s/lclonkwfd656t55/srb20296.png)

  How it displays afterwards (it's supposed to be 61:19 but it's wrapped to 1:19 instead):

  ![](https://dl.dropboxusercontent.com/s/obv3fq2qeto9uo3/srb20297.png)

See merge request !202
2017-07-07 15:23:51 -04:00
Monster Iestyn e8df99c632 They didn't use V_HUDTRANS before and they probably shouldn't, my fault here 2017-07-05 22:30:18 +01:00
Monster Iestyn 815d10e15d Display minutes in full, so 60:00 for instance displays as 60:00 and not 0:00
The normal HUD display while playing a level doesn't do this, only the tally screen does it for some reason
2017-07-05 19:25:11 +01:00
Monster Iestyn aca7a574f8 Copy+paste st_stuff.c functions and macros to accurately draw SCORE/TIME on the tally screen like they are when actually playing the level 2017-07-05 17:05:39 +01:00
toasterbabe 9a1e1180ff Also account for bans, pff. 2017-07-05 16:29:21 +01:00
toasterbabe 60e21381ab Don't kick Tails!
Also, a movement for the WRITESINT8 to prevent modification to buf if the function bails early.
2017-07-05 16:20:23 +01:00
Monster Iestyn b37d09df5f Merge branch 'opengl-slope-FOF-lighting-fix' into 'master'
OpenGL slope FOF lighting fix

This fixes some issues with sloped FOFs that affect lighting in OpenGL (as in, those that cast a shadow or have a colormap). Particularly, they can do strange things to any wall textures adjacent to them, as we've noticed ourselves in levels for 2.2. =P

See merge request !194
2017-06-22 19:49:42 -04:00