SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore

This commit is contained in:
Monster Iestyn 2017-09-15 21:22:28 +01:00
parent 5fb551dd75
commit dcb23e01c0
1 changed files with 2 additions and 2 deletions

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@ -2252,9 +2252,9 @@ INT32 I_StartupSystem(void)
I_OutputMsg("Linked with SDL version: %d.%d.%d\n",
SDLlinked.major, SDLlinked.minor, SDLlinked.patch);
#if 0 //#ifdef GP2X //start up everything
if (SDL_Init(SDL_INIT_NOPARACHUTE|SDL_INIT_EVERYTHING) < 0)
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
#else
if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
if (SDL_Init(0) < 0)
#endif
I_Error("SRB2: SDL System Error: %s", SDL_GetError()); //Alam: Oh no....
#ifndef NOMUMBLE