Commit Graph

820 Commits

Author SHA1 Message Date
Alam Ed Arias 5ace352e71 appveyor: manually set SDL flags 2016-01-28 11:16:24 -05:00
Inuyasha d76e21b546 fix bind out of bounds / keystring misreading 2016-01-28 08:15:34 -08:00
Alam Ed Arias e0f3733819 appveyor: hehe, OR 2016-01-28 11:05:09 -05:00
Alam Ed Arias 53aa932207 appveyor: ingore robocopy errorcode 2016-01-28 11:03:08 -05:00
Alam Ed Arias ffe193ca3e appveyor: mistakes are easy to make 2016-01-28 10:55:38 -05:00
Alam Ed Arias 46f9e4a961 appveyor: we need to run 7zip twice 2016-01-28 10:52:40 -05:00
Alam Ed Arias 9e1ba2e972 appvenyor: self note only 2016-01-28 10:44:52 -05:00
Alam Ed Arias e5dbd3cb9d appveyor: copy and paste mistake on extracting archive comannd 2016-01-28 10:40:28 -05:00
Alam Ed Arias 9422b994e4 appveyor: fixup env block 2016-01-28 10:30:35 -05:00
Alam Ed Arias 5bf43171ae appveyor: let try SDL2 builds 2016-01-28 10:29:02 -05:00
Alam Ed Arias d0ce9170da appveyor: build for GCC 5.2 2016-01-27 01:39:12 -05:00
Alam Ed Arias 1a72f2f1db appveyor: wrong path... 2016-01-27 01:32:53 -05:00
Alam Ed Arias 443562c3c0 appveyor: why is this failing 2016-01-27 01:26:36 -05:00
Alam Ed Arias 6e1b9549fc appveyor: fullpath to binaries 2016-01-27 01:24:32 -05:00
Alam Ed Arias 85de668d1a appveyor: move set to before_build, and drop gcc and make version 2016-01-27 01:21:29 -05:00
Alam Ed Arias 113a3cd6fc appveyor: try again 2016-01-27 01:16:42 -05:00
Alam Ed Arias 8ad8533880 appveyor: found mingw64 32-bit target, do not build with UPX 2016-01-27 01:09:51 -05:00
Alam Ed Arias cbd85e6baf appveyor: spacing 2016-01-27 00:27:32 -05:00
Alam Ed Arias 289b5506bf appveyor: whitespace? 2016-01-27 00:15:09 -05:00
Alam Ed Arias 21c30a396c appveyor: allow one to RDP to system to debug build system 2016-01-27 00:11:54 -05:00
Alam Ed Arias b8cafea40a appveyor: full path to make binary and no asm or png support 2016-01-26 23:56:22 -05:00
Alam Ed Arias 3db1a1fe9f add/test appveyor build 2016-01-26 23:30:53 -05:00
Inuyasha 732c1a87f1 Merge branch 'texture-anims-fix' into 'next'
Texture anims fix

See issue #20

See merge request !34
2016-01-24 06:32:52 -05:00
Monster Iestyn 80fb282334 Fixed math for calculating current texture in texture animations 2016-01-23 18:59:17 +00:00
Alam Ed Arias 181c875016 SDL: config.h.in is pre source tree, config.h for each cmake build 2016-01-22 17:25:19 -05:00
Inuyasha 4df951224b Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2 into public_next 2016-01-21 14:51:33 -08:00
Inuyasha 6af27212c5 Merge branch 'mapinfo-hotfix' into 'next'
Mapinfo hotfix

Fixes Inu's fix to map headers for Lua from the other day, one small compiling warning got missed somehow. =V

See merge request !33
2016-01-21 17:45:06 -05:00
Monster Iestyn 674ff51153 Fix shadowing in mapheaderinfo_get 2016-01-21 20:27:35 +00:00
Monster Iestyn ccb0abb853 Diagonal ring springs should now be able to face any angle 2016-01-21 20:19:43 +00:00
Alam Ed Arias c33d20acff whitespace cleanup 2016-01-21 13:50:05 -05:00
Inuyasha 9d5718760d interscreen is a lump name and thus needs lstring
... not just lstring though, but the behavior with i that is used elsewhere.
2016-01-20 09:42:35 -08:00
Inuyasha 7d6dc3a5bb fix bad lstring usage in map header lua
This is not how you use pushlstring! This is actually sending uninitialized memory to Lua, which is making scripts have inconsistent results (duh?)

c/o JTE: "Tell Red they're a doofus."
2016-01-20 09:25:28 -08:00
Monster Iestyn 5abdb08a25 #sector.lines now returns the number of linedefs in the sector 2016-01-20 16:03:17 +00:00
Sean Ryder 7d914913dd Tabbing 2016-01-20 15:55:32 +00:00
Monster Iestyn 79e3e2351d Finally bothered to add in a method to obtain sector.lines' size internally to prevent going out of bounds.
Admittedly I knew of this particular method from the start but wanted to avoid it in favour of a less-hacky looking method of getting sector.lines' size ...but there was none to be found at all.
2016-01-20 14:56:52 +00:00
Monster Iestyn 3dc0f2b4ff Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines 2016-01-20 14:22:11 +00:00
Inuyasha 61eb9c01d1 Merge branch 'coloropposite-hotfix' into 'next'
Coloropposite hotfix

Quick fix to prevent ColorOpposite(MAXSKINCOLORS) or higher input from giving results out of the actual array's bounds. In other words, preventing it from giving you nonsense values or something.

I created the function for Lua to begin with, so clearly this is 100% my fault once again. Welp.

See merge request !31
2016-01-20 07:40:05 -05:00
Monster Iestyn 103027124b Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines 2016-01-20 12:31:21 +00:00
Inuyasha 55f0e5cab5 objectplace stability fix
Objectplace reallocates the mapthings list to add one more mapthing. By itself there's no problem with this.
But, mobj->spawnpoint is a pointer to the mapthing's location in the mapthings list.
So by reallocating the mapthings list, all references to mobj->spawnpoints point to freed memory.

... Oops.

Now when objectplace reallocates the mapthings list it actually corrects the locations of all mobj's spawnpoints to point to the new list.

Hooray, you can use NiGHTS objectplace again if you really want to.
2016-01-20 01:24:30 -08:00
Monster Iestyn c6a2bde7d9 Use modulo, not bitwise AND. My fault once again, whoops.
The point here is ColorOpposite(MAXSKINCOLORS) would have given an actual result of its own since MAXSKINCOLORS & MAXSKINCOLORS is still MAXSKINCOLORS. This shouldn't happen though, as both Color_Opposite[MAXSKINCOLORS*2] and Color_Opposite[MAXSKINCOLOR*2+1] aren't defined.
2016-01-18 19:46:00 +00:00
Monster Iestyn af3c4755dc All lumps with the "SOC_" prefix in their names are now read as SOCs. 2016-01-17 19:43:26 +00:00
Inuyasha 6fd3036112 Makefile can run comptime.bat from src\ too 2016-01-16 11:39:39 -08:00
Alam Ed Arias 106287aca5 SDL: config.h.in is pre source tree, config.h for each cmake build 2016-01-14 12:32:04 -05:00
Monster Iestyn 99fad84674 Added missing SHORT macros around these variables, they're needed for big-endian builds to use these properly
...I'm to blame for this particular slipup as it happens, surprise surprise
2016-01-14 16:41:40 +00:00
Monster Iestyn e31c7ae3fa Removed dummied-out Pope XVI code 2016-01-14 16:41:33 +00:00
Monster Iestyn a52f31f30e doomtype.h tweaks
some of the mess in here really bothers me
2016-01-14 16:41:26 +00:00
Monster Iestyn 01ef2d3ca3 If this isn't an accidental copy+paste then I'd be very surprised 2016-01-14 16:41:19 +00:00
Monster Iestyn 7e94ee8422 From what I can tell, correcting this one value in finetangent[] shouldn't cause any harm at all, so... 2016-01-14 16:41:10 +00:00
Monster Iestyn 1e131d2786 Partial undo of what I did last commit to make Inu happy again.
Note: polyobj_t's "translucency" is apparently a SIGNED integer, so in theory it's possible to get polyobj flats to use the "spanfunc = splatfunc" line using negative values. If this is not meant to happen, this should probably be fixed asap

Conflicts:
	src/f_wipe.c
2016-01-14 16:40:55 +00:00
Monster Iestyn 734419d549 FF_TRANSSHIFT is meant for transmaps linked to states, not anything else!
I'm surprised how the source code flew in the face of this fact for so long and just used it everywhere, that's just silly.

Conflicts:
	src/f_wipe.c
2016-01-14 16:39:31 +00:00