Diagonal ring springs should now be able to face any angle

This commit is contained in:
Monster Iestyn 2016-01-21 20:19:43 +00:00
parent 9d5718760d
commit ccb0abb853
1 changed files with 1 additions and 1 deletions

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@ -9696,7 +9696,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Diagonal rings (handles both types)
else if (mthing->type == 602 || mthing->type == 603) // Diagonal rings (5)
{
angle_t angle = ANGLE_45 * (mthing->angle/45);
angle_t angle = FixedAngle(mthing->angle*FRACUNIT);
mobjtype_t ringthing = MT_RING;
INT32 iterations = 5;
if (mthing->type == 603)