Commit graph

5822 commits

Author SHA1 Message Date
Sal 66c4354115 Merge branch 'make-bumpcode-perfecter' into 'next'
Make bumpcode perfecter

See merge request KartKrew/Kart-Public!77
2019-02-19 18:09:30 -05:00
fickleheart a59a1c53b0 Add check to all of the friction stuff 2019-02-19 17:05:04 -06:00
fickleheart 8988927d16 Only apply friction changes on the ground 2019-02-19 16:46:48 -06:00
Alam Arias ed3f9e2464 Merge branch 'master' into next 2019-02-19 17:21:13 -05:00
Sal ee57ab9afe Merge branch 'shrink-removed-checks' into 'next'
Add some P_MobjWasRemoved checks around code that shrink touches

See merge request KartKrew/Kart-Public!72
2019-02-19 17:14:08 -05:00
Sal eabe8fbadd Merge branch 'lua-archive' into 'next'
Fix dedicated server extra lua variables not being synched for joiners

See merge request KartKrew/Kart-Public!75
2019-02-19 17:10:52 -05:00
Sal d85dcd073a Merge branch 'latency-tweaks' into 'next'
Fix cmd latency occasionally jumping to max

See merge request KartKrew/Kart-Public!78
2019-02-19 17:05:45 -05:00
fickleheart 580e12a32a Add null check too 2019-02-19 16:04:23 -06:00
James 4480a1c55a Merge branch 'master' into minor-item-tweaks 2019-02-19 16:20:32 -05:00
Alam Ed Arias a6315f895d Merge branch 'apng-oh-shit-fixes' into 'master'
Compiling errors for apng fixed

See merge request KartKrew/Kart-Public!69
2019-02-19 12:51:52 -05:00
fickleheart 9c5ae02755 Fix cmd latency occasionally jumping to max 2019-02-19 08:05:35 -06:00
fickleheart 838ed005d2 Remove debugging print 2019-02-18 23:39:08 -06:00
fickleheart caf7888eed Fix players sometimes snapping backwards on landing after spikeball hits 2019-02-18 23:35:24 -06:00
fickleheart 9c1749d269 Make extra sure we launch in the correct direction 2019-02-18 23:35:01 -06:00
fickleheart a4c8388f3b Fix bumps sometimes shooting off stupidly fast 2019-02-18 22:36:26 -06:00
fickleheart 324108d120 Force intermission to 10 seconds on replays 2019-02-18 21:33:15 -06:00
fickleheart 188552e069 Allow viewing karma bombs during replays 2019-02-18 21:23:05 -06:00
fickleheart a4ac2b000f Improve replay resyncing code
Notably, it should no longer cause immediate
desync warnings if a track starts on a slope.
2019-02-18 21:10:23 -06:00
fickleheart 9eb669a061 Crash fix I think (CHERRY PICK INTO BASE) 2019-02-18 21:09:22 -06:00
fickleheart 9da5b9ae6a Crash fix I think (CHERRY PICK INTO BASE) 2019-02-18 21:08:11 -06:00
fickleheart 96972c9ae9 Remove debug print 2019-02-18 20:54:37 -06:00
fickleheart 0d31981dc2 For now, only use netreplays on the title if available 2019-02-18 20:52:21 -06:00
fickleheart a2b5b76b98 Let titledemos play while game is unfocused 2019-02-18 20:51:28 -06:00
fickleheart 3a3b623e34 Use generic resync message for RNG desyncs 2019-02-18 20:51:02 -06:00
Latapostrophe 86a9168e86 Fix dedicated server extra lua variables not being synched for joiners 2019-02-18 22:19:28 +01:00
Latapostrophe 91ce3617ef Fix respawning in reverse gravity 2019-02-18 14:00:36 +01:00
james c74b05eadc Remove extra whitespace 2019-02-17 23:09:52 -08:00
Steel Titanium a2316389d2 Save when quitting the game.
Also use default reason if not custom reason is given.
2019-02-18 02:04:58 -05:00
Steel Titanium 6915605444 Save ban list right after banning. 2019-02-18 01:03:39 -05:00
Steel Titanium f39bd03e10 Add command to ban an IP address. 2019-02-18 00:58:08 -05:00
James 4c3871cb6d Some items have 30 sec cooldown on match start 2019-02-18 00:23:40 -05:00
James 1bce9d281d Shrink timer is consistent 20sec 2019-02-18 00:17:58 -05:00
fickleheart 6f3b10313f Add some P_MobjWasRemoved checks around code that shrink touches
It's the only place in the vanilla game where K_DropItems
is called that isn't from a direct collision with the player
it's being called on. It's also a syncfail that doesn't happen
anywhere else, and I saw my sync state appear to get slightly
corrupted when it happened. Let's see if this fixes anything...
2019-02-17 22:09:37 -06:00
wolfy852 b9264821a2 Merge branch 'upsidedown-brain' into next
# Conflicts:
#	src/k_kart.c
#	src/k_kart.h
2019-02-17 20:45:12 -06:00
james 46edc1e330 Create the correct dummy function 2019-02-17 15:50:42 -08:00
fickleheart c260e27cd9 Support netreplays in titledemos
TDEMO###, where ### is a number from 1 to 255.
2019-02-17 13:13:45 -06:00
fickleheart a6dff0a324 Whoops, saving the wrong file list 2019-02-17 11:52:23 -06:00
fickleheart d1d270c09d Don't force loading files for replays 2019-02-17 10:04:48 -06:00
fickleheart ed7afc4267 Missed a ResetView line 2019-02-17 10:03:34 -06:00
fickleheart 28b4d4a152 Merge remote-tracking branch 'remotes/james/netreplays-autoaddons' into new_netreplays 2019-02-17 08:52:21 -06:00
james 1785adffc2 Expose splitscreenplayer (from Got_AddPlayer) as splitscreen in player_t 2019-02-16 23:25:50 -08:00
fickleheart a6bc581520 Fix duplicated player views from ResetViews 2019-02-16 22:24:37 -06:00
fickleheart c00abd1683 Remove unnecessary ResetViews call 2019-02-16 22:19:17 -06:00
fickleheart b6cc96ad68 Fix replays crashing upon completion 2019-02-16 22:19:05 -06:00
fickleheart 1c5e525db1 Fix views getting automatically changed in netreplays 2019-02-16 22:06:47 -06:00
fickleheart 3bd47b3beb Fix multiplayer ghosts crashing the game sometimes 2019-02-16 21:55:08 -06:00
fickleheart be353c9260 Reset views away from spectators 2019-02-16 21:07:11 -06:00
fickleheart 6e44952d50 Fuck you 2019-02-16 20:53:15 -06:00
fickleheart 7a7ea255bf Merge remote-tracking branch 'remotes/james/netreplays-viewcommand' into new_netreplays
# Conflicts:
#	src/g_game.c
2019-02-16 20:20:11 -06:00
fickleheart 276373123e Add cvar for netreplay saving options 2019-02-16 18:29:51 -06:00