Commit graph

262 commits

Author SHA1 Message Date
fickleheart 6da810a994 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/g_game.c
#	src/k_kart.c
2019-02-06 20:47:35 -06:00
james e52641d15a Expose G_ResetView and amend G_ResetViews
(fickle's suggestion.)
2019-02-04 20:13:30 -08:00
Sryder dff5cb049f rename PT_WIPETIME to PT_BASICKEEPALIVE to be more obvious what it does 2019-02-02 21:53:27 +00:00
fickleheart 71d1d10ef6 Play intermission after net replays 2019-02-01 21:06:52 -06:00
fickleheart e76e3f2281 something 2019-02-01 20:50:33 -06:00
fickleheart 4de79f13af Refactor view changes a bit 2019-02-01 19:46:58 -06:00
fickleheart e5be5e80ba Make joins/quits/enters/spectates sync in replays
I'm not 100% sure on joins. That P_RandomByte() call
looks ugly. It'll probably be a source of trouble.
2019-02-01 00:44:35 -06:00
Sryder e63b6aee00 Fix Connection Timeouts during Wipes
Keep the connection alive with a specific packet to say we haven't timed out
2019-01-30 19:18:51 +00:00
fickleheart 26770c5103 [HACK] Save correct lap count on netreplays 2019-01-27 15:45:42 -06:00
Sryder 29f31cd9f8 Fix the netticbuffer command crashing 64-bit builds 2019-01-21 20:40:28 +00:00
TehRealSalt 4c8737da08 Final v1.0.2 commit (probably)
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
TehRealSalt 86433d53cf Turn speed hack check into a function 2019-01-15 22:34:41 -05:00
fickleheart f2c98b3639 Add driftturn checks to other players' movement
(Can we make this into a function or something?)
2019-01-15 21:09:53 -06:00
fickleheart f5d491eda2 Merge remote-tracking branch 'remotes/internal/master' into movementchecks
# Conflicts:
#	src/g_game.c
#	src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart b28b7bf1bf Kick players who send cmds with invalid driftturn 2019-01-15 20:20:13 -06:00
fickleheart 0121d47049 Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-15 19:55:42 -06:00
wolfy852 3dbf6f7ad0 Only allow ESC and non-keyboard keys to abort connection 2019-01-15 18:47:13 -06:00
wolfy852 dead0475ce Allow any key to abort network connection, ignore non-keyboard keys in chat 2019-01-13 19:22:54 -06:00
wolfy852 92a60b32de Enable d-pad on the vote screen, allow aborting connection with more joy buttons 2019-01-10 06:10:16 -06:00
fickleheart acfe6c4616 Don't use netticbuffer for servers 2019-01-08 23:27:51 -06:00
fickleheart 01d7dc35ff Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-08 20:56:14 -06:00
fickleheart 6792fd92aa Experimental nettic buffer to stop net-induced frame drops? 2019-01-08 20:55:33 -06:00
SeventhSentinel 73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
fickleheart bc429ad4f8 Determine latency with leveltime BS instead of nettics 2019-01-05 01:13:16 -06:00
fickleheart bd36a0f0a1 Don't turn players more than they're allowed to
This should account for latency properly.
2019-01-04 23:09:27 -06:00
fickleheart 12b0e7d5da Send latency in players' ticcmds 2019-01-04 23:09:26 -06:00
Steel Titanium 10521d161c Fix various bugs with the chat. 2018-12-21 22:28:28 -05:00
Latapostrophe a31b85e124 Some messages relevant to discussions now go in the chat. 2018-12-19 16:44:57 +01:00
toaster bab444e42c woops, kicks are player-based, aren't they 2018-12-18 20:13:11 +00:00
toaster 0aabcd2503 lj dm'd me so here's a second, more sensible crack at it 2018-12-18 19:40:38 +00:00
TehRealSalt d53e4af93a Merge remote-tracking branch 'srb2public/next' into merge-next 2018-12-05 20:46:48 -05:00
TehRealSalt 7ab098636b Edited even more things to say "SRB2Kart" 2018-12-05 20:40:58 -05:00
Monster Iestyn aee8dcdff8 Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server
it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
2018-12-05 17:39:02 +00:00
Monster Iestyn b4b82e681c Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart 2018-12-04 18:54:36 +00:00
Monster Iestyn e353e2ef70 Merge branch 'next' into 21-version 2018-12-04 17:19:36 +00:00
mazmazz ed57d0d9f9 Add Joy2 for network abort 2018-12-03 13:10:47 -05:00
Monster Iestyn 33c1ac33f5 Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt 5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
Wolfy b59718d3ad Remove hardcoded limit on admins
# Conflicts:
#	src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy b8ce51bff2 Multiple admins
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
2018-11-29 06:46:59 -06:00
TehRealSalt e2a9aeb34c Require 3/5ths of checkpoints instead of 1/2
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
TehRealSalt f0b042a4b6 Advanced Server Options menu
More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
TehRealSalt 969801ef09 SEVERELY nerf jointimeout & resynchattempts, too
All of these previous defaults are "this is an insane time to reach, by that point you might as well disconnect"
2018-11-27 11:23:28 -05:00
Monster Iestyn 1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt 92d5a6b8fb Quick patch-over to dedicated server husk bug
Whenever a 16th player would join, it would wrap around and overwrite the dedicated server ghost host player. This is possibly a bug in vanilla as well, but it'd only occur at 32 players so it's no wonder no one figured that out. :V

As a quick patch, I just capped cv_maxplayers to MAXPLAYERS-1 in dedicated servers only. To fix this for real, we'd need to give dedicated servers their own player & node instead of clumping in into the start of the normal ones.
2018-11-25 07:10:45 -05:00
Monster Iestyn 8f48f082d1 Merge branch 'master' into next 2018-11-22 20:12:59 +00:00
Monster Iestyn 3acc312923 Fix servers disappearing from the server list when you refresh, by forcefully closing connnections to the servers immediately after sending ASKINFO. Also force close connections to old server list when refreshing, because we don't need to hear from them anymore full stop. 2018-11-21 20:45:03 +00:00
toaster aa607ecf4c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
# Conflicts:
#	src/d_clisrv.c
#	src/m_misc.c
2018-11-18 18:26:50 +00:00
Sryder 5a96a0d0a4 Fix potential warning from string truncation
Also the MS seems to just throw the entire char array into the website and ignore null terminators, so I'm memsetting maptitle all to 0 before we do anything with it.
2018-11-18 11:05:05 +00:00