Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff

This commit is contained in:
fickleheart 2019-01-15 19:55:42 -06:00
commit 0121d47049
80 changed files with 2596 additions and 418 deletions

2
.gitignore vendored
View File

@ -19,3 +19,5 @@ Win32_LIB_ASM_Release
*.db
*.opendb
/.vs
/debian
/assets/debian

View File

@ -1,9 +1,20 @@
# Travis-CI Config
#
# You may use the Deployer to upload packages and builds to external servers.
# See deployer/travis/deployer_defaults.sh for environment variables to configure.
language: c
sudo: required
dist: trusty
matrix:
include:
################################
# Test Buildbots
# Deployer does not operate on these. See Deployer Buildbots, below.
# These bots are disabled when a deployment is triggered by 'deployer' branch name AND DPL_TERMINATE_TESTS=1.
# These bots remain enabled when a deployment is triggered by release tag.
################################
- os: linux
addons:
apt:
@ -15,6 +26,7 @@ matrix:
- p7zip-full
- gcc-4.4
compiler: gcc-4.4
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.4 (Ubuntu/Linaro 4.4.7-8ubuntu1) 4.4.7
- os: linux
addons:
@ -27,6 +39,7 @@ matrix:
- p7zip-full
- gcc-4.6
compiler: gcc-4.6
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.6 (Ubuntu/Linaro 4.6.4-6ubuntu2) 4.6.4
- os: linux
addons:
@ -39,9 +52,11 @@ matrix:
- p7zip-full
- gcc-4.7
compiler: gcc-4.7
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.7
- os: linux
compiler: gcc
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
- os: linux
addons:
@ -56,6 +71,7 @@ matrix:
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
@ -71,6 +87,7 @@ matrix:
- gcc-7
compiler: gcc-7
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough"
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802
- os: linux
addons:
@ -86,9 +103,11 @@ matrix:
- gcc-8
compiler: gcc-8
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow"
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0
- os: linux
compiler: clang
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#clang version 3.5.0 (tags/RELEASE_350/final)
- os: linux
addons:
@ -103,6 +122,7 @@ matrix:
- p7zip-full
- clang-3.5
compiler: clang-3.5
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Ubuntu clang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0)
- os: linux
addons:
@ -118,6 +138,7 @@ matrix:
- p7zip-full
- clang-3.6
compiler: clang-3.6
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Ubuntu clang version 3.6.2-svn240577-1~exp1 (branches/release_36) (based on LLVM 3.6.2)
- os: linux
addons:
@ -133,6 +154,7 @@ matrix:
- p7zip-full
- clang-3.7
compiler: clang-3.7
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Ubuntu clang version 3.7.1-svn253571-1~exp1 (branches/release_37) (based on LLVM 3.7.1)
- os: linux
addons:
@ -148,6 +170,7 @@ matrix:
- p7zip-full
- clang-3.8
compiler: clang-3.8
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#clang version 3.8.1-svn271127-1~exp1 (branches/release_38)
- os: linux
addons:
@ -163,6 +186,7 @@ matrix:
- p7zip-full
- clang-3.9
compiler: clang-3.9
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#clang version 3.9.X
# - os: linux
# addons:
@ -178,6 +202,7 @@ matrix:
# - p7zip-full
# - clang-4.0
# compiler: clang-4.0
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #clang version 4.0.X
# - os: linux
# addons:
@ -193,32 +218,321 @@ matrix:
# - p7zip-full
# - clang-5.0
# compiler: clang-5.0
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #clang version 5.0.X
# - os: osx
# osx_image: beta-xcode6.1
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
# - os: osx
# osx_image: beta-xcode6.2
# compiler: gcc
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn)
## - os: osx
## osx_image: beta-xcode6.3
## if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
## #I think xcode.6.3 VM is broken, it does not boot
# - os: osx
# osx_image: xcode6.4
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
# - os: osx
# osx_image: xcode7
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 7.0.0 (clang-700.0.72)
# - os: osx
# osx_image: xcode7.1
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 7.0.0 (clang-700.1.76)
# - os: osx
# osx_image: xcode7.2
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 7.0.2 (clang-700.1.81)
- os: osx
osx_image: xcode7.3
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Apple LLVM version 7.3.0 (clang-703.0.31)
################################
# Deployer Buildbots - OSX
################################
- os: osx
osx_image: xcode7.3
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=osx
- _DPL_FTP_TARGET=1
- _DPL_PACKAGE_BINARY=1
#Apple LLVM version 7.3.0 (clang-703.0.31)
################################
# Deployer Buildbots - Linux assets
# Set DPL_TERMINATE_ASSETS to disable all of these
# List Ubuntu LTS next, newest to oldest
# Then list non-LTS, newest to oldest
################################
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_ASSETS) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=bionic-asset
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- _DPL_PACKAGE_MAIN=0
- _DPL_PACKAGE_ASSET=1
- PACKAGE_DISTRO=bionic
#- PACKAGE_SUBVERSION=~18.04bionic
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
################################
# The below asset bots produce packages that occupy too much space.
# It would be nice if the asset files were not included in the source package itself,
# so these can deploy to each Ubuntu target without manual intervention.
#
# Currently, to get around Launchpad's space limitation,
# copy the packages from *one* bot and the space usage is not increased.
################################
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: trusty
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=trusty-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=trusty
# #- PACKAGE_SUBVERSION=~14.04trusty
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: xenial
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=disco-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=disco
# #- PACKAGE_SUBVERSION=~19.04disco
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: xenial
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=cosmic-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=cosmic
# #- PACKAGE_SUBVERSION=~18.10cosmic
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: xenial
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=xenial-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=xenial
# #- PACKAGE_SUBVERSION=~16.04xenial
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
################################
# Deployer Buildbots - Linux binaries
# List Ubuntu LTS, newest to oldest
# Then list non-LTS, newest to oldest
################################
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=bionic
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=bionic
- PACKAGE_SUBVERSION=~18.04bionic
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: trusty
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=trusty
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=trusty
- PACKAGE_SUBVERSION=~14.04trusty
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=disco
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=disco
- PACKAGE_SUBVERSION=~19.04disco
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=cosmic
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=cosmic
- PACKAGE_SUBVERSION=~18.10cosmic
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=xenial
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=xenial
- PACKAGE_SUBVERSION=~16.04xenial
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
allow_failures:
- compiler: clang-3.5
- compiler: clang-3.6
@ -228,12 +542,14 @@ matrix:
- compiler: clang-4.0
- compiler: clang-5.0
cache:
apt: true
ccache: true
directories:
- $HOME/srb2_cache
addons:
apt:
packages:
@ -241,23 +557,127 @@ addons:
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- zlib1g-dev
- p7zip-full
before_script:
- wget --verbose --server-response -c http://rosenthalcastle.org/srb2/SRB2-v2115-assets-2.7z -O $HOME/srb2_cache/SRB2-v2115-assets-2.7z
- 7z x $HOME/srb2_cache/SRB2-v2115-assets-2.7z -oassets
- mkdir build
- cd build
- export CFLAGS="-Wall -W -Werror $WFLAGS"
- export CCACHE_COMPRESS=true
- cmake .. -DCMAKE_BUILD_TYPE=Release
before_install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2 sdl2_mixer game-music-emu p7zip; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install cmake||true; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/release/SDL2-2.0.6.dmg; hdiutil attach SDL2-2.0.6.dmg; sudo cp -a /Volumes/SDL2/SDL2.framework /Library/Frameworks/; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.dmg; hdiutil attach SDL2_mixer-2.0.1.dmg; sudo cp -a /Volumes/SDL2_mixer/SDL2_mixer.framework /Library/Frameworks/; fi
# Initialize Deployer defaults
- . ./deployer/travis/deployer_defaults.sh
# Initialize Deployer; check if Deployer is enabled
# This needs to be run in the current shell so that $__DPL_ACTIVE is set for this session
- . ./deployer/travis/deployer.sh
# Also check if we should now terminate -- see `deployer.sh` for conditions.
# This should never happen on non-release buildbots when Deployer is not triggered.
- if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]]; then
if [[ "$__DPL_ACTIVE" != "1" ]]; then
echo "Exiting early because this job is not deploying.";
exit;
fi;
fi
# If we're triggered by release tag, force ASSET_FILES_OPTIONAL_GET=1
- if [[ "$__DPL_TAG_ELIGIBLE" = "1" ]]; then
ASSET_FILES_OPTIONAL_GET=1;
fi;
install:
# Install OS X library dependencies via Homebrew
# Do this differently for release buildbots:
# * `brew install --build-bottle` builds libraries for x86_64's lowest common denominator CPU, core2
# * `sdl2_mixer` requires options from the formula tap https://github.com/mazmazz/homebrew-srb2
# * `brew postinstall` runs post-install scripts after building a bottle
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
brew update;
brew tap mazmazz/srb2;
fi;
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
if [[ "$__DPL_ACTIVE" != "1" ]]; then
brew install sdl2 sdl2_mixer game-music-emu p7zip;
brew install cmake||true;
else
brew install --build-bottle sdl2 game-music-emu p7zip;
brew install --build-bottle mazmazz/srb2/sdl2_mixer --with-flac --with-mpg123;
brew postinstall sdl2 game-music-emu p7zip mazmazz/srb2/sdl2_mixer;
brew install cmake||true;
fi;
fi
- mkdir -p $HOME/srb2_cache
script: make -k
before_script:
# OLDPWD is root repo folder
- OLDPWD=$PWD
- __ASSET_DIRECTORY="$OLDPWD/assets/installer"
- mkdir -p "$__ASSET_DIRECTORY"
- cd "$HOME/srb2_cache"
# Get stat command so we know what the cached archive date is.
# stat is different for OSX
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
STATCMD="stat -f %m";
else
STATCMD="stat -c %y";
fi
# Get asset files (required for MD5)
# See `deployer_defaults.sh` for asset download path
- if [[ "$ASSET_ARCHIVE_PATH" != "" ]]; then
if [ -f "$(basename $ASSET_ARCHIVE_PATH)" ]; then
echo "$(basename $ASSET_ARCHIVE_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_PATH))";
fi;
wget --verbose --server-response -N "$ASSET_ARCHIVE_PATH";
7z x "$(basename $ASSET_ARCHIVE_PATH)" -o"$__ASSET_DIRECTORY" -aos;
fi;
# Get optional files too
- if [[ "$__DPL_ACTIVE" == "1" ]] && [[ "$ASSET_FILES_OPTIONAL_GET" == "1" ]] && [[ "$ASSET_ARCHIVE_OPTIONAL_PATH" != "" ]]; then
if [ -f "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" ]; then
echo "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_OPTIONAL_PATH))";
fi;
wget --verbose --server-response -N "$ASSET_ARCHIVE_OPTIONAL_PATH";
7z x "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" -o"$__ASSET_DIRECTORY" -aos;
fi;
# Go back to root repo folder
- cd "$OLDPWD"
# Prepare CMake asset lists
- SRB2_ASSET_HASHED=$(echo ${ASSET_FILES_HASHED// /\;})
- SRB2_ASSET_DOCS=$(echo ${ASSET_FILES_DOCS// /\;})
- SRB2_ASSET_DIRECTORY="$__ASSET_DIRECTORY"
# Prepare CMake
- mkdir build
- cd build
- mkdir package
- export CFLAGS="-Wall -W -Werror $WFLAGS"
- export CCACHE_COMPRESS=true
# If OS X, set -march=core2 to build compatible binaries with old Macs
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
export CFLAGS="${CFLAGS} -march=core2";
fi;
- cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$PWD/bin -DCPACK_PACKAGE_DIRECTORY=$PWD/package
-DSRB2_ASSET_HASHED="${SRB2_ASSET_HASHED}" -DSRB2_ASSET_DOCS="${SRB2_ASSET_DOCS}"
-DSRB2_ASSET_DIRECTORY="${SRB2_ASSET_DIRECTORY}"
-DCPACK_PACKAGE_DESCRIPTION_SUMMARY="${PROGRAM_NAME}"
-DCPACK_PACKAGE_VENDOR="${PROGRAM_VENDOR}"
-DSRB2_SDL2_EXE_NAME="${PROGRAM_FILENAME}"
script:
# Build our Makefile from Cmake!
- if [[ "$__DPL_ACTIVE" == "1" ]]; then
. ../deployer/travis/deployer_build.sh;
else
make -k;
fi;
after_success:
# Run the upload scripts
# These do nothing if Deployer is not triggered
- . ../deployer/travis/deployer_ftp.sh
- . ../deployer/travis/deployer_dput.sh

View File

@ -1,6 +1,8 @@
cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.1.23
VERSION 1.0.2
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
@ -86,8 +88,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2)
set(SRB2_WIN_EXE_NAME srb2dd)
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
@ -116,8 +118,8 @@ if(${CMAKE_SYSTEM} MATCHES "Darwin")
set(CPACK_GENERATOR "DragNDrop")
endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart")
set(CPACK_PACKAGE_VENDOR "Sonic Team Jr.")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})

13
assets/.gitignore vendored
View File

@ -1,5 +1,12 @@
*
*.*
*.srb
*.pk3
*.dta
*.wad
*.txt
*.kart
!README.txt
!HISTORY.txt
!LICENSE.txt
!LICENSE-3RD-PARTY.txt
!LICENSE-3RD-PARTY.txt
!CMakeLists.txt
!debian-template/*

View File

@ -1,46 +1,60 @@
## Assets Target Configuration ##
# MD5 generation
set(SRB2_ASSET_ALL
${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb
#${CMAKE_CURRENT_SOURCE_DIR}/patch.dta
${CMAKE_CURRENT_SOURCE_DIR}/patch.kart
${CMAKE_CURRENT_SOURCE_DIR}/gfx.kart
${CMAKE_CURRENT_SOURCE_DIR}/textures.kart
${CMAKE_CURRENT_SOURCE_DIR}/chars.kart
${CMAKE_CURRENT_SOURCE_DIR}/maps.kart
${CMAKE_CURRENT_SOURCE_DIR}/sounds.kart
#${CMAKE_CURRENT_SOURCE_DIR}/music.dta
${CMAKE_CURRENT_SOURCE_DIR}/music.kart
${CMAKE_CURRENT_SOURCE_DIR}/README.txt
${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt
${CMAKE_CURRENT_SOURCE_DIR}/LICENSE-3RD-PARTY.txt
)
# For prepending the current source path, later
FUNCTION(PREPEND var prefix)
SET(listVar "")
FOREACH(f ${ARGN})
LIST(APPEND listVar "${prefix}/${f}")
ENDFOREACH(f)
SET(${var} "${listVar}" PARENT_SCOPE)
ENDFUNCTION(PREPEND)
set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
CACHE STRING "Path to directory that contains all asset files for the installer.")
set(SRB2_ASSET_HASHED
srb2.srb
#patch.dta
patch.kart
gfx.kart
textures.kart
chars.kart
maps.kart
"srb2.srb;\
patch.kart;\
gfx.kart;\
textures.kart;\
chars.kart;\
maps.kart"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
)
set(SRB2_ASSET_DOCS
"README.txt;\
HISTORY.txt;\
LICENSE.txt;\
LICENSE-3RD-PARTY.txt"
CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
)
PREPEND(SRB2_ASSET_DOCS ${SRB2_ASSET_DIRECTORY} ${SRB2_ASSET_DOCS})
foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
file(MD5 ${CMAKE_CURRENT_SOURCE_DIR}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
file(MD5 ${SRB2_ASSET_DIRECTORY}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
endforeach()
# Installation
if(CLANG)
if(${CMAKE_SYSTEM} MATCHES Darwin)
get_target_property(outname SRB2SDL2 OUTPUT_NAME)
install(FILES ${SRB2_ASSET_ALL}
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
DESTINATION "${outname}.app/Contents/Resources"
)
install(FILES ${SRB2_ASSET_DOCS}
DESTINATION .
OPTIONAL
)
else()
install(FILES ${SRB2_ASSET_ALL}
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
DESTINATION .
)
# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install again
#install(FILES ${SRB2_ASSET_DOCS}
# DESTINATION .
# OPTIONAL
#)
endif()

202
assets/HISTORY.txt Normal file
View File

@ -0,0 +1,202 @@
KartKrew: Chapter 1.0 - Who Would Actually Read All This???? [LIVE DOC]
-beep-
[Chromatian dual-wields onto the interview set, stage left, and takes a seat next to VelocitOni. Oni stands up to look at the confused camera-men before opening a binder to stoically show both of his redone Tails sprites for Kart 1.0 and Vanilla 2.2. He closes it and sits back down, the three sofa cushions being Sryder, toaster, and Lats limp timezoned bodies respectively; throwing arm over the side of the Fooruman pillow]
Chrome: Uh…......anyway Chaos Zero 64, a Vanilla SRB2 Developer at the time, during the “heyday” of Sonic Riders started working on his own side project of recreating that game in SRB2 v1.09.4. After programming a functional recreation, he went a step further and threw together a new race mode for all of the characters in the playable exe. After THAT, he took it another step further and made a Mario Kart game type as well. A bunch of young mappers (Including current KartKrew™ dev members Blade & I) tossed him a few maps and he called it a complete exe.
While fully functional, it was as barebones as you could get. Character stats were altered Vanilla stats (lowered jump, speed, no spindash, and no drifting!) weapon rings reskinned into mario items, and a bunch of checkpoints that you had to hit to count as a lap around the course. It was pretty jank, but seeing all of those dents in the core gameplay is what gave way to the inspiration to push it further than what it initially was.
Oni: Theres only one way to describe how I found it in 1.09.4, and the phrasing kinda caught on (to my pleasure), “ghetto footrace”. It was definitely an absolute MIRACLE at the time to even have SRB2 do anything different from its main gameplay scheme, bare ass open maps with collapsing FOFs; and the entire community as a whole was younger… so we all ate it up anyways. Standards were lower, times were simpler, we still really appreciate CZ for trying something new. When you pulled the wool off though, it was just ghetto footrace with reskinned buttons and totally unique…but also totally random weapon panels.
[FlareBlade pops out of loose pipe in the room for some reason and hits his head on a kitchen sink.]
Blade: While most of the maps back then harkened back to the simpler style of the 1.09.4 era; and were scrapped as SRB2 as a whole improved, Pipe Speedway has survived all the way to the present, although with a heavy style change, including a new name! (Now Daytona Speedway)
Oni: [laughs] You really like that map, dont you?
Random Audience Member:[shouting] PICK, PICK STARDUST!!
[The audience member is immediately shot through the heart with striking accuracy... the vote-screen SFX of a map being picked and Palmtree Panic Zone kids screaming "Yeah!" sounds. Cut to SeventhSentinel who just logged into the middle of the room with a shocked expression, smoking quality-controlling Desert Eagle in hand. The audience member's mask falls off, turning out to be Stardust Speedway Battle himself, now dead from the rotation.]
Sev: Why would Blade do this…?
Chrome: Pipe Speedway opened the PIPES for Karts 2.0 development, you could say. [laughs]
Blade: Well, it WAS the first one to be slope-ified! Mostly as a proof-of-concept to show what could be done. (the rest of you lot were too busy with that “TD” thing…) And then you all went and upstaged it anyway with some of the other maps. [chuckles] //shade
Oni: Yeah, while we finished ANOTHER full fledged mod, you actually got about 54% done with Pipe Speedway after 4 years! I was impressed. ////clapback
Chrome: Still, Blade kept the campfire lit while we went in search of food, that takes some dedication.
Oni: No. That was Blitz-T who continued making entire maps the whole time--
Blade --Thank you. Overall though, the original kart was more-or-less a side feature of Riders. Never really the main focus of the mod, but without a doubt the most popular part of it. The other two modes never really caught on. (Though we did have that ill-fated “Rivals” mod…) =P
Oni: [Holding a knife up to the two] The “what” mod?? Anywho, I was a frequent player of 1.09.4 but never really in the community much until 2.0. It wasnt until CZ ported his mod to be up to date, that I jumped in with the idea that I actually had enough of a brain to contribute to things… the problem was that my standards from the get-go were way way too high, and my skill as a spriter and general design experience were a lot lower. Nevertheless, when SRB2Riders hype died down, I approached him in DMs with all my expectations and ideas for his mod...and… surprisingly he didnt laugh me out! I guess hed never had anyone directly tell him theyd help outright before (besides Ground The Fox), but he was a bit noticeably bummed that I only cared for what hed considered the minor Mario mod within the mod.
This is what kickstarted the chain of events. All my plans that I bugged CZ for every other day in PMs never came to fruition, he actually lost interest and began to slowly fade out of the SRB2 community as a whole. Instead out of LITERALLY nowhere, D00D64 decided to revive the SRB2Riders mod himself by releasing a pretty expansive mod...of a mod within a mod OF a mod himself. Naturally, everyone jumped onto this, it exploded in popularity pretty much right away, because there were finally more than just a few mediocre maps to play “kart mode” on. There were PORTS, glorious glorious ports. Of course, I flocked to D00D to help out.
Blade: Flat, boring, ports. Though the crazy item spam helped. Also we FINALLY got DRIFTING! Separating the characters from the bloat of the other 2 modes also made making custom racers easier to make.
Oni: ...yeah, the truth is, once the “D00DKart” era started, it didnt help that there were so many more por-- er, maps to play kart-mode on that people realized the formula for a kart racer was just inherently more exciting than what CZd pulled off with the Riders half of it. I remember a LOT of content for kart, and then like 2 maps for the more fleshed out and polished main focus of the thing. Everyone just sorta... forgot about Riders mode, sadly. It didnt help that someone else also exploded onto the scene in a siamese feedback loop once D00D churned out enough maps a day to actually make a full game out of; ZarroTsu, who also saw opportunity too.
D00DKart and “Super SRB2Kart Z”, a continuation of ChaosZeros mod, combined into one super project. A team just kinda assembled naturally out of this, and more original content started to, slowly but surely, get made by a wider variety of people. The train continued to accelerate, lots of familiar faces coming into play. All the basics youd expect out of a Mario Kart clone were coded by Zarro, basically updates every single day, stuff just kept getting done by this specific group of people.
Chrome: Thats about when things for kart started to die down. D00DKart kept the entire game afloat, but Kart was always a sideline to Vanilla. Once D00DKart finally got comfortable, people moved back to Vanilla to see what else they could do with that. Servers stopped popping up as quickly as they used to, and eventually Super SRB2 Kart Z fell into obscurity. It was at this point that the small group still excited for the game tried to push for an even better project.
Oni: Yep. When steam on this makeshift game finally died, Zarro lost interest too, and outright just vanished for a year or two(?) and when then, when he returned, he had very little momentum to continue. So in the meanwhile we kinda came closer together under the team “Kart Krew”, and in his place Sryder took the helm. Zarros vision was always to be a Mario clone, so when he was absent I wanted to push my idea of getting rid of most if not all references to Mario pronto, going for a Sonic aesthetic instead. The idea was that well never be as good as a Nintendo game, and comparisons will always be drawn, so why not do something more unique?
Progress boomed again, but in private this time. 2013 ended up being the “2.0 indev” period. Standards kept increasing and increasing internally, because no one was satisfied with “ghetto footrace” anymore, we grew out of it and wanted an actual game this time… not play-pretend with all the instathrust hacks and poor game design decisions we were left with. Like shields.
NOBODY liked those shields. We just couldnt force Zarro to do what he didnt want with his mod of a mod in a mod of a mod.
Chrome: [laughs] Whirlwind was just a bit too broken for everyone.
Oni: Using a Whirlwind Shield felt like playing a game of fucking Twister with my fingers just to reach the convoluted buttons, and youre rewarded with the equivalent of bomb-jumping into the sky, except your kart is a runaway shower tub on pig grease. Awful. But good going, you ruined the entire race! Your slap on the wrist is now an unavoidable Armageddon Shield to the entire server by that Brazilian player who accidentally somehow made it to Lap 2 by RNG.
Mechanics were being edited, handling changed a bit, sprites were getting updated (notably the karts themselves), videos were being released from each of our channels, maps were bloating, notorious bug fixes at light speed. Unfortunately, literally at the same time, the new “Kart Krew” decided to sink their teeth into the Top Down experiment (we were on a high of too much confidence from all the progress) WHILE the release of Vanilla 2.1 invalidated all thre-- BOTH of our projects in one fell swoop. These were the dark ages, and it only got worse when I decided to disappear TOO before TD even got done. The story behind that development cycle (Top Down took all our Kart focus away when it was in progress) is known by now, but the real unexpected meat happened when we finally pushed that abortion out the door.
Chrome: You probably should have listened to Blade and stuck with our guns on Kart, and not take a “break” for a new experiment. [laughs]
[A silhouette outside the window in the rain can be seen with glowing cones, waving. Before anyone can process it, American Airlines smashes through the studio. For some reason Charybdizs walks out of the left-frontmost hatch]
Charyb: For the record, Top Down wasn't bad by any means! People are just jumping on it because its dev cycle was complicated and a big learning experience for everyone. There were numerous members who poured their hearts into it! Im proud of them! But yeah… the dev cycle…
[wolfs can be seen frantically searching for a point in this interview to be relevant, unscheduled anime forcing him to miss most of it]
wolfs: Oh man, TDs dev cycle. What a shitshow. Youd either get a response in 3 seconds or 3 days depending on who was around. Motivation was at an all-time low back then. I felt like I was talking into a vacuum sometime--
Oni: Why the fuck would you interrupt THIS moment, talking about 3 day responses when youll be “online” and wont say anything until Konys live fucking body is found. Get outta here.
wolfs: says the guy who disappeared for two years
Oni: 'ey fuk you mane
[Oni can be seen across the room from the plane, his TD_PTSD.td filled breathing into a brown paper bag]
Oni: No, if Top Down were bad it wouldnt have made half the hype of what Kart is doing now by ITSELF and manage to make it on Retros front page. But the dev cycle was purgatory, a big explosion at the start that dwindled to a candlefire, put out by the rain of inactivity...and then reignited by the power of Discord Chat. The actual product itself was pretty decent, and another fresh multiplayer experience not ever done in SRB2. It had hype.
Blade: ...When you say the karts were updated, you mean “Oni nit-picked them to death and redid them like 10 times”.
Oni: I wish he were joking about that number.
Chrome: It all worked out for the better though. That (rather lengthy!) experiment taught us a lot about time management and what not to do for the far more important modification. Discord got popular around this time, and Top Down hopped into that plane, and quickly parachuted out into the community. This gathered a few new, very important members into KartKrew™. TehRealSalt, host of the Sugoi series, Seventh Sentinel, a new mapper with a fresh take on level design, and toaster, a Vanilla dev programmer with a fire for Kart so hot keeping up with her pace is a job in itself. Seriously, without these three members, Kart wouldnt have the polish it does now.
Its around this time that the pioneer in Kart level design returned, Blitz-T. Every map he made for 2.0 indev kart was a jawdropper to everyone on the team, and his attention to the small details were more than impressive. On top of all of this, SRB2 version 2.1 supported sloped planes, something that was as unbelievable for this game as cell phones were back in the 50s.
This is where 2.1 Kart really started to shine, Zarro ported the entire game in the span of a few weeks, Blitz-T took his old maps and revamped them with slopes to nearly unrecognizable new iterations, TehRealSalt made the entire Battle mode in the span of a *single* night, and Seventh Sentinel finally gave us looped music and consistent sound quality.
Blade: Yeah, they really picked up the slack of some of the older members that lost steam, such as myself.
Oni: Sev, Sal, and toast were the most unexpected things to ever happen to this thing. This shit was literally overnight. Its really crazy how new blood can help bring a new perspective and vision to the game, along with skills you didnt know the team was lacking. SO much pressure was taken off of Sryder as Sal and toaster literally slapped the exe until it cried, like frame-perfect Ice Climber handoffs into a 300% wobble. EVERYONE was overwhelmed. I saw the chance and took it, so we decided to go with my vision while Zarro took a backseat. Most, if not all the remaining broken code was just thrown out the window at this point, the game was rapidly feeling cleaner in just nights.
If you took your eyes off of it for a few hours, something changed massively. The physics went from instathrust to momentum based, Zarro coded new acceleration code, toaster put in 2.2 friction physics as a test that turned out overwhelmingly positive...and also divisive with the previous vision of the mod. These changes were all happening so fast, despite being in kinda stored with me idea-wise for years, that it caused a bit of a rift in what this game was supposed to be. Zarro decided to take a step back and dip because itd changed so much in just the span of 4 months, he took one good look at 4-Player Splitscreen… a never seen before feat, and just breathed. It didnt feel like his mod anymore, his personal connection with it felt lost…
[Oni wiping sweat off his brow] Things only got more drastically revamped… very very rapidly.
The Mario aesthetic was entirely tossed out, as Sal was willing to work with me night and day on redoing most of everything about items… and then sounds. My power level for sprites massively jumped during TD development, so I decided to take it upon myself to do almost everything. Theyre such friendly and cooperative coders that I cant help but push a little harder than I used to (I was WAY lazier before they got here) to keep up.
Chrome: Those kart sprites took a good 6 months longer than they needed to for sure! [laughs]
Oni: [laughs in Latin] Its not as easy as sloping a single sector in Misty Maze, thats for sure!
The mappers went bonkers, especially Blitz-T and TyrannoChao aka “Ezo” (previously ChaoticChao) whos content probably makes up half the game combined. The creative freedom and supportive style/mentality of how the team is led pretty much went to an unstoppable feedback loop of content AND polish, surprisingly. We got to a point where we could not only lay any remaining ChaosZero64 code that mightve seeped to rest, but also throw out almost every direct Mario port or reference right down to the sounds. It became a Sonic game, in one year.
Blade: Stuff was added so rapidly, even right up to release it always felt like there was something new being added. Bonuschars alone got 2 extra characters added in the week before release!
Oni: Really, if you asked me, Id say that most of kart just happened since TD released til now, and the rest was just a confused fever dream of passing torches until it all just got thrown out and re-done anyway. Thats why a changelog is pretty pointless, its like going to a shop...sitting down…and getting a recommendation for your vehicle; but the papers blank and just reads “get new car”. Honestly, playing this and playing the old 2.0 public builds that people like Super Chris still host for some reason is like aging backwards, except youre really just amputating your skeleton to appear small and young again, its HORRIBLE. So if they all liked that… hopefully theyll like an actually good game...even more??
[Sounds of an angry midnight release crowd erupting outside, muffled. D00D64 can be seen at the forefront...slapping yet another unnaturally high quality gif meme onto the glass window. The camera pans out, theres hundreds of gif memes all over the outer walls]
Oni: Is it midnight?? I told them to fuck off, theres no midnight release! @Chromatian FIND SOMETHING TO SAY AFTER ME TO CLOSE THIS UP ALREADY
Chrome: [this shitty Iwata Asks atmosphere cracking at the seams of its own immersion, reality warping his professional and calm demeanor, but he laughs regardless...shakily] You just dont know when to stop!!
[TehRealSalt struggles trying to get into the room through the tiny doggy door for 5 awkward minutes, before giving up and just opening the door] … [she doesnt know what to say.]
Oni: EZO
[The towering dinosaur just nonchalantly sits in his chair on-stage, legs crossed, resting his head on his hand]
Ezo: Sticky Kart was a shitshow. [referring to the old controls/physics]
Oni: holy shit YOU CANT SAY THAT ZARRO MIGHT BE READING
Ezo: I have no regretties. Except for maybe Arid S--wait, thats a secret, isnt it? Hm. Anyway, yeah, working on this was fun. Usually. Learning to sprite was annoying but it paid off since I got to cram Wonder Boy in everyones faces like the scaly fucko I am. Though Gammas pretty cool too. I hope you all enjoy my Sonic Adventure references and that you all suffer an appropriately huge amount in Egg Quarters and Spotlight Syndicate.
Oni: THIS IS A NON FURRY DOCUMENT :boi:
Ezo: Speciesism UwU
Boinciel: [screaming from a speaker contained offstage] HI MY NAME IS BOINCIEL I DESIGNED KART MAPS TO DESTROY YOUR EYES AND/OR YOUR SOUL OKAY BYE I HAVE TO DO MY JOB NOW
Oni: With a map like Kodachrome…..clearly...
[Off in the corner, a lone wooden coat rack stands, although upon further inspection... It turns out to be, well, CoatRack in a disguise!]
[The entire server pauses for Coat to come up with something]
Coat: You know, these guys all did an awesome job. The controls, the graphics, music too! I just, uh… Had an engine stall on my map, sad how many times I ran out of fuel at a petroleum refinery when making it. Huh. But as one of the more outside members of the krew, just ask anyone, I could be placed under the decorative ornament members with how rarely I dropped in. But each time I did I was blown away by the leaps and bounds, filling me with joy to see this racer come to life. Even if I am a living example of why inanimate objects shouldnt drive!
[The entire Krew stares at the literal coat rack, smiling wholesomely until Blade opens his mouth]
Blade: Whatever. Enough talking, LETS GO AWAY!!!!!!!! DAYTONNNAAAAAAAAAAAAAAAA
[...the .txt file itself cringes to a halt.]
doot

View File

@ -12,9 +12,39 @@ with apt-key add. Thanks!
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
---------------
Templating
Note that you MUST run [repo-root]/debian_template.sh before running debuild
on these scripts! debian_template.sh fills these template files with working values.
You should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
the identity of the key you will use to sign the package.
Building for Launchpad PPA
Run this step first:
1. source [repo-root]/debian_template.sh
* Initializes defaults for the package variables and fills in templates.
Use these steps to prepare building a source package for Launchpad:
1. cd [repo-root]/assets/
2. debuild -T clean-all (optional; if you already have asset files, this clears them)
Build the source package:
1. debuild -T build (this downloads the asset files from srb2.org if necessary)
2. debuild -S (builds the source package for Launchpad, including the asset files)
Signing for Launchpad PPA
First, follow the above instructions to generate a GnuPG key with your identity. You will need
First, follow Callum's instructions to generate a GnuPG key with your identity. You will need
to publish the fingerprint of that key to Ubuntu's key server.
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
@ -26,22 +56,18 @@ upload signed source packages and publish them onto your PPA.
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
means your key is not set up correctly with your Launchpad account.
Finally, if your packages have not already been signed, follow these steps:
Building for Launchpad PPA
1. cd ..
* Packages are located in the parent folder of where debuild was called
2. debsign "srb2-data_[version]_source.changes"
* You may need to specify -k [key-fingerprint]
Use these steps to prepare building a source package for Launchpad:
1. Highly recommend copying the assets/ folder to outside your repo folder, or else the asset
files may be included in the main source package, when you build that.
2. cd [wherever-your-assets-folder-is]/assets/
3. debuild -T clean (optional, if you already have asset files)
Uploading for Launchpad PPA
Building the source package is a two-step process:
1. debuild -T build (this downloads the asset files from srb2.org if necessary)
2. debuild -S (builds the source package for Launchpad, including the asset files)
Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
Follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
to your PPA and have Launchpad build your binary deb packages.
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500

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@ -0,0 +1,5 @@
${PACKAGE_NAME}-data (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY}
* ${PROGRAM_NAME} v${PROGRAM_VERSION} asset data
-- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}

View File

@ -1,15 +1,15 @@
# SRB2-data Debian package control file.
Source: srb2-data
Source: ${PACKAGE_NAME}-data
Section: games
Priority: extra
Maintainer: Sonic Team Junior <stjr@srb2.org>
Maintainer: ${PACKAGE_GROUP_NAME_EMAIL}
Build-Depends: debhelper (>= 7.0.50~),
wget
Standards-Version: 3.8.4
Homepage: http://www.srb2.org
Homepage: ${PACKAGE_WEBSITE}
Package: srb2-data
Package: ${PACKAGE_NAME}-data
Architecture: all
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog

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@ -1,18 +1,18 @@
This work was packaged for Debian by:
Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
It was downloaded from:
<http://srb2.org>
${PACKAGE_WEBSITE}
Upstream Author(s):
Sonic Team Junior <stjr@srb2.org>
${PACKAGE_GROUP_NAME_EMAIL}
Copyright:
Copyright (C) 1998-2018 Sonic Team Junior
Copyright (C) 1998-2018 by Sonic Team Junior
License:
@ -21,7 +21,7 @@ License:
The Debian packaging is:
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
Copyright (C) 2010-2018 by Sonic Team Junior <stjr@srb2.org>
and is licensed under the GPL version 2,
see "/usr/share/common-licenses/GPL-2".

42
assets/debian/rules → assets/debian-template/rules Executable file → Normal file
View File

@ -23,6 +23,16 @@
#
#############################################################################
#############################################################################
#
# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!!
#
# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH}
# Variables used by the rules script are parenthese'd $(DATADIR)
# See [repo-root]/debian_template.sh
#
#############################################################################
# Uncomment this to turn on verbose mode.
#export DH_VERBOSE=1
@ -37,30 +47,32 @@ RM := rm -rf
DIR := $(shell pwd)
PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g')
DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta patch.dta README.txt LICENSE.txt LICENSE-3RD-PARTY.txt
ARCHIVEPATH := ${ASSET_ARCHIVE_PATH}
ARCHIVEOPTIONALPATH := ${ASSET_ARCHIVE_OPTIONAL_PATH}
GETOPTIONALFILES := ${ASSET_FILES_OPTIONAL_GET}
DATADIR := usr/games/SRB2
DATADIR := $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///')
RESOURCEDIR := .
STAGINGDIR := $(RESOURCEDIR)/installer
WGET := wget -P $(RESOURCEDIR) -c -nc
build:
$(MKDIR) $(DIR)/debian/tmp/$(DATADIR)
> $(DIR)/debian/source/include-binaries
# This will need to be updated every time SRB2 official version is
# Copy data files to their install locations, and add data files to include-binaries
for file in $(DATAFILES); do \
if [ ! -f $(RESOURCEDIR)/$$file ]; then \
$(WGET) http://alam.srb2.org/SRB2/2.1.21-Final/Resources/$$file; \
if [ ! -d $(STAGINGDIR) ]; then \
mkdir -p "$(STAGINGDIR)"; \
$(WGET) $(ARCHIVEPATH); \
7z x "$(RESOURCEDIR)/$(shell basename $(ARCHIVEPATH))" -aos; \
if [ "$(GETOPTIONALFILES)" = "1" ]; then \
$(WGET) $(ARCHIVEOPTIONALPATH); \
7z x "$(RESOURCEDIR)/$(shell basename $(ARCHIVEOPTIONALPATH))" -aos; \
fi; \
if [ -f $(RESOURCEDIR)/$$file ]; then \
$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/$$file; \
echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \
fi; \
if [ ! -f $(DIR)/debian/tmp/$(DATADIR)/$$file ]; then \
echo $(DIR)/debian/tmp/$(DATADIR)/$$file not found and could not be downloaded!; \
return 1; \
fi; \
done
fi
# Install asset directory and add asset file to include-binaries
cp -vr "$(STAGINGDIR)/." "$(DIR)/debian/tmp/$(DATADIR)"
find "$(STAGINGDIR)" >> $(DIR)/debian/source/include-binaries
binary-indep:
# Generate install folder file

View File

@ -1,19 +0,0 @@
srb2-data (2.1.21~7) trusty; urgency=high
* Updated for SRB2 v2.1.21
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
srb2-data (2.1.14~1) unstable; urgency=low
* Updated for SRB2 v2.1.14
-- Alam Arias <alam+debian@srb2.org> Sat, 6 Jan 2016 11:00:00 -0500
srb2-data (2.0.6-2) maverick; urgency=high
* Initial proper release..
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Sat, 29 Jan 2011 01:18:42 +1300

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@ -10,10 +10,38 @@ and give them to your users to install with apt-key add. Thanks!
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
---------------
Templating
Note that you MUST run [repo-root]/debian_template.sh before running debuild
on these scripts! debian_template.sh fills these template files with working values.
You should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
the identity of the key you will use to sign the package.
Building for Launchpad PPA
Use these steps to prepare building a source package for Launchpad:
1. cd [repo-root]
2. git reset --hard; git clean -fd; git clean -fx;
* Resets your repo folder to a committed state and removes untracked files
* If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
Build the source package:
1. source [repo-root]/debian_template.sh
* Initializes defaults for the package variables and fills in templates.
2. debuild -S (builds the source package for Launchpad)
Signing for Launchpad PPA
First, follow the above instructions to generate a GnuPG key with your identity. You will need
First, follow Callum's instructions to generate a GnuPG key with your identity. You will need
to publish the fingerprint of that key to Ubuntu's key server.
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
@ -25,22 +53,18 @@ upload signed source packages and publish them onto your PPA.
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
means your key is not set up correctly with your Launchpad account.
Finally, if your packages have not already been signed, follow these steps:
Building for Launchpad PPA
1. cd ..
* Packages are located in the parent folder of where debuild was called
2. debsign "srb2_[version]_source.changes"
* You may need to specify -k [key-fingerprint]
Use these steps to prepare building a source package for Launchpad:
1. cd [srb2repo]
2. git reset --hard; git clean -fd; git clean -fx;
* Resets your repo folder to a committed state and removes untracked files
* If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
Uploading for Launchpad PPA
Building the source package takes just one step:
1. debuild -S (builds the source package for Launchpad)
Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
Follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
to your PPA and have Launchpad build your binary deb packages.
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500

View File

@ -0,0 +1,5 @@
${PACKAGE_NAME} (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY}
* ${PROGRAM_NAME} v${PROGRAM_VERSION} program build
-- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}

View File

@ -1,24 +1,30 @@
# SRB2 Debian package control file.
Source: srb2
Source: ${PACKAGE_NAME}
Section: games
Priority: extra
Maintainer: Sonic Team Junior <stjr@srb2.org>
Maintainer: ${PACKAGE_GROUP_NAME_EMAIL}
Build-Depends: debhelper (>= 7.0.50~),
libsdl2-dev,
libsdl2-mixer-dev,
libpng12-dev (>= 1.2.7) | libpng-dev,
libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7),
zlib1g-dev,
libgme-dev,
libglu1-dev | libglu-dev,
libosmesa6-dev | libgl-dev,
nasm [i386]
Standards-Version: 3.8.4
Homepage: http://www.srb2.org
Homepage: ${PACKAGE_WEBSITE}
Package: srb2
Package: ${PACKAGE_NAME}
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23)
Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS},
${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}),
libsdl2-2.0-0,
libsdl2-mixer-2.0-0,
zlib1g,
libgme0,
libpng | libpng16-16 | libpng12-0
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy
@ -28,10 +34,10 @@ Description: A cross-platform 3D Sonic fangame
and quite a lot of the fun that the original Sonic games provided.
Package: srb2-dbg
Package: ${PACKAGE_NAME}-dbg
Architecture: any
# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23), srb2
# FIXME: should be Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
Depends: libc6, ${MISC_DEPENDS}, ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), ${PACKAGE_NAME}
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy

View File

@ -1,18 +1,18 @@
This work was packaged for Debian by:
Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
It was downloaded from:
<http://srb2.org>
${PACKAGE_WEBSITE}
Upstream Author(s):
Sonic Team Junior <stjr@srb2.org>
${PACKAGE_GROUP_NAME_EMAIL}
Copyright:
Copyright (C) 1998-2018 Sonic Team Junior
Copyright (C) 1998-2018 by Sonic Team Junior
License:
@ -21,7 +21,7 @@ License:
The Debian packaging is:
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
Copyright (C) 2010-2018 by Sonic Team Junior <stjr@srb2.org>
and is licensed under the GPL version 2,
see "/usr/share/common-licenses/GPL-2".

26
debian/rules → debian-template/rules Executable file → Normal file
View File

@ -23,6 +23,16 @@
#
#############################################################################
#############################################################################
#
# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!!
#
# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH}
# Variables used by the rules script are parenthese'd $(PKGDIR)
# See [repo-root]/debian_template.sh
#
#############################################################################
# Uncomment this to turn on verbose mode.
#export DH_VERBOSE=1
@ -50,16 +60,16 @@ DIR := $(shell pwd)
# FIXME: hate hate hate head/tail hack :(
CONTROLF = $(DIR)/debian/control
PACKAGE = srb2
DBGPKG = $(PACKAGE)-dbg
TITLE = Sonic Robo Blast 2
PACKAGE = ${PACKAGE_NAME}
DBGPKG = ${PACKAGE}-dbg
TITLE = ${PROGRAM_NAME}
SECTION = Games/Action
EXENAME = srb2
EXENAME = ${PROGRAM_FILENAME}
DBGNAME = debug/$(EXENAME)
PKGDIR = usr/games/SRB2
PKGDIR = $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///')
DBGDIR = usr/lib/debug/$(PKGDIR)
LINKDIR = usr/games
LINKDIR = $(shell echo "${PACKAGE_LINK_PATH}" | sed -e 's/^\///')
PIXMAPS_DIR = usr/share/pixmaps
DESKTOP_DIR = usr/share/applications
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
@ -102,8 +112,8 @@ binary-arch:
$(INSTALL) $(BINDIR)/$(EXENAME) $(DIR)/debian/tmp/$(PKGDIR)/$(PACKAGE)
$(INSTALL) $(BINDIR)/$(DBGNAME) $(DIR)/debian/tmp/$(DBGDIR)/$(PACKAGE)
# Install desktop file and banner image
$(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps
$(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications
$(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps/${PROGRAM_FILENAME}.png
$(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications/${PROGRAM_FILENAME}.desktop
# add compiled binaries to include-binaries
echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries
echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries

View File

@ -2,7 +2,8 @@ tar-ignore = "assets/*.srb"
tar-ignore = "assets/*.pk3"
tar-ignore = "assets/*.dta"
tar-ignore = "assets/*.wad"
tar-ignore = "assets/debian/srb2-data/*"
tar-ignore = "assets/*.kart"
tar-ignore = "assets/debian/${PACKAGE_NAME}-data/*"
tar-ignore = "assets/debian/tmp/*"
tar-ignore = "*.obj"
tar-ignore = "*.dep"

View File

@ -0,0 +1,10 @@
[Desktop Entry]
Name=${PROGRAM_NAME}
Comment=${PROGRAM_DESCRIPTION}
Encoding=UTF-8
Exec=${PACKAGE_INSTALL_PATH}/${PROGRAM_FILENAME}
Icon=/usr/share/pixmaps/${PROGRAM_FILENAME}.png
Terminal=false
Type=Application
StartupNotify=false
Categories=Application;Game;

12
debian/changelog vendored
View File

@ -1,12 +0,0 @@
srb2 (2.1.23~9) trusty; urgency=high
* SRB2 v2.1.23 release
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 27 Nov 2018 16:45:00 -0500
srb2 (2.0.6-5) maverick; urgency=high
* Initial proper release..
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Sat, 29 Jan 2011 01:18:42 +1300

10
debian/srb2.desktop vendored
View File

@ -1,10 +0,0 @@
[Desktop Entry]
Name=Sonic Robo Blast 2
Comment=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.
Encoding=UTF-8
Exec=/usr/games/SRB2/srb2
Icon=/usr/share/pixmaps/srb2.png
Terminal=false
Type=Application
StartupNotify=false
Categories=Application;Game;

166
debian_template.sh Normal file
View File

@ -0,0 +1,166 @@
#!/bin/bash
# Deployer for Travis-CI
# Debian package templating
#
# Call this script BEFORE running debuild!
# source ./debian_template.sh [clean] [main/asset]
#
# Before running this script,
# you should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
# the identity of the key you will use to sign the package.
#
# Get script's actual path
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
# Recursive function for directory crawling
# $1 = Directory root to crawl
# $2 = Code to eval on file
# $3 = Code to eval on directory
# Exposes $dirtails, $dirlevel, and $dirtailname
dirlevel=0 # initialize
dirtails=()
# Utility function to make dira/dirb/dirc string
makedirtailname () {
dirtailname=""
for tail in $dirtails; do
if [[ "$dirtailname" == "" ]]; then
dirtailname="/$tail";
else
dirtailname="$dirtailname/$tail";
fi;
done;
}
evaldirectory () {
if [ -d "$1" ]; then
# Set contextual variables
# dirtails is an array of directory basenames after the crawl root
if (( $dirlevel > 0 )); then
dirtails+=( "$(basename $1)" );
else
dirtails=();
fi;
dirlevel=$((dirlevel+1));
# Generate directory path after the crawl root
makedirtailname;
# Eval our directory with the latest contextual info
# Don't eval on root
if (( $dirlevel > 1 )) && [[ "$3" != "" ]]; then
eval "$3";
fi;
# Iterate entries
for name in $1/*; do
if [ -d "$name" ]; then
# Name is a directory, but don't eval yet
# Recurse so our vars are updated
evaldirectory "$name" "$2" "$3";
# Decrement our directory level and remove a dirtail
unset 'dirtails[ ${#dirtails[@]}-1 ]';
dirlevel=$((dirlevel-1));
makedirtailname;
else
# Name is a file
if [ -f "$name" ] && [[ "$2" != "" ]]; then
eval "$2";
fi;
fi;
done;
# Reset our variables; we're done iterating
if (( $dirlevel == 1 )); then
dirlevel=0;
fi;
fi;
}
#
# Initialize package parameter defaults
#
if [[ "$__DEBIAN_PARAMETERS_INITIALIZED" != "1" ]]; then
. ${DIR}/deployer/travis/deployer_defaults.sh;
fi;
# Clean up after ourselves; we only expect to run this script once
# during buildboting
__DEBIAN_PARAMETERS_INITIALIZED=0
# for envsubst
export __PACKAGE_DATETIME="$(date '+%a, %d %b %Y %H:%M:%S %z')"
export __PACKAGE_DATETIME_DIGIT="$(date -u '+%Y%m%d%H%M%S')"
if [[ "$PACKAGE_REVISION" == "" ]]; then
PACKAGE_REVISION="-$__PACKAGE_DATETIME_DIGIT";
__PACKAGE_REVISION_BY_DATE=1;
export PACKAGE_REVISION=${PACKAGE_REVISION}; # for envsubst
fi;
#
# Clean the old debian/ directories
#
if [[ "$1" == "clean" ]]; then
toclean=$2;
else
toclean=$1;
fi;
if [[ "$toclean" == "" ]] || [[ "$toclean" == "main" ]]; then
echo "Cleaning main package scripts";
if [[ ! -f ${DIR}/debian ]]; then
rm -rf ${DIR}/debian;
fi;
fi;
if [[ "$toclean" == "" ]] || [[ "$toclean" == "asset" ]]; then
echo "Cleaning asset package scripts";
if [[ ! -f ${DIR}/assets/debian ]]; then
rm -rf ${DIR}/assets/debian;
fi;
fi;
#
# Make new templates
#
if [[ "$1" != "clean" ]]; then
totemplate=$1;
# HACK: ${shlibs:Depends} in the templates make the templating fail
# So just define replacemment variables
export SHLIBS_DEPENDS=${SHLIBS_DEPENDS};
export MISC_DEPENDS=${MISC_DEPENDS};
export DEBFILEVAR='$$file'; # used in assets/debian/rules
# Package parameters are exported for envsubst in deployer_defaults.sh
if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "main" ]]; then
echo "Generating main package scripts";
fromroot=${DIR}/debian-template;
toroot=${DIR}/debian;
mkdir ${toroot};
evaldirectory ${fromroot} \
"cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \
"mkdir \"${toroot}\${dirtailname}\"";
fi;
if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "asset" ]]; then
echo "Generating asset package scripts";
fromroot=${DIR}/assets/debian-template;
toroot=${DIR}/assets/debian;
mkdir ${toroot};
# Root dir to crawl; file eval; directory eval
evaldirectory ${fromroot} \
"cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \
"mkdir \"${toroot}\${dirtailname}\"";
fi;
fi;
if [[ "$__DPL_ACTIVE" != "1" ]] && [[ "$__PACKAGE_REVISION_BY_DATE" == "1" ]]; then
unset PACKAGE_REVISION; # so we can reset the date on subsequent runs
fi;

157
deployer/travis/deployer.sh Normal file
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@ -0,0 +1,157 @@
#!/bin/bash
# Deployer for Travis-CI
# Initialization
#
# Performs validity checks to ensure that Deployer is allowed to run
# e.g., is an FTP hostname specified? Are we whitelisted by OSNAMES and BRANCHES?
#
# Set these environment variables in your Travis-CI settings, where they are stored securely.
# See other shell scripts for more options.
#
# DPL_ENABLED = 1 (leave blank to disable)
# DPL_TAG_ENABLED = 1 (run Deployer on all tags)
# DPL_JOB_ENABLE_ALL = 1 (run Deployer on all jobs; leave blank to act on specific jobs, see below)
# DPL_JOBNAMES = name1,name2 (whitelist of job names to allow uploading; leave blank to upload from all jobs)
# DPL_OSNAMES = osx (whitelist of OS names to allow uploading; leave blank to upload from all OSes)
# DPL_BRANCHES = master,branch1,branch2 (whitelist of branches to upload; leave blank to upload all branches)
#
# To enable Deployer on specific jobs, set _DPL_JOB_ENABLED=1 for that job. Example:
# - matrix:
# - os: osx
# env:
# - _DPL_JOB_ENABLED=1
#
# DO NOT set __DPL_ACTIVE, because that would bypass these validity checks.
# Validate Deployer state
if [[ "$DPL_ENABLED" == "1" ]] && [[ "$TRAVIS_PULL_REQUEST" == "false" ]]; then
# Test for base eligibility:
# Are we in a deployer branch? Or
# Are we in a release tag AND DPL_TAG_ENABLED=1?
if [[ $TRAVIS_BRANCH == *"deployer"* ]]; then
__DPL_BASE_ELIGIBLE=1;
__DPL_TERMINATE_EARLY_ELIGIBLE=1;
fi;
if [[ "$TRAVIS_TAG" != "" ]] && [[ "$DPL_TAG_ENABLED" == "1" ]]; then
__DPL_BASE_ELIGIBLE=1;
__DPL_TAG_ELIGIBLE=1;
__DPL_TERMINATE_EARLY_ELIGIBLE=1;
fi;
# Logging message for trigger word
if [[ "$__DPL_TAG_ELIGIBLE" != "1" ]] && [[ "$DPL_TRIGGER" != "" ]]; then
echo "Testing for trigger $DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE";
echo "[${DPL_TRIGGER}]";
echo "[${DPL_TRIGGER}-${_DPL_JOB_NAME}]";
echo "[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]";
fi;
#
# Search for the trigger word
# Force enable if release tags are eligible
#
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_TRIGGER" == "" ]] \
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER]"* ]] \
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${_DPL_JOB_NAME}]"* ]] \
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]"* ]]; then
#
# Whitelist by branch name
# Force enable if release tags are eligible
#
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then
# Set this so we only early-terminate builds when we are specifically deploying
# Trigger string and branch are encompassing conditions; the rest are job-specific
# This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1,
# because we're filtering non-deployer jobs.
#
# __DPL_TRY_TERMINATE_EARLY is invalidated in .travis.yml if __DPL_ACTIVE=1
if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then
__DPL_TRY_TERMINATE_EARLY=1;
fi;
#
# Is the job enabled for deployment?
#
if [[ "$DPL_JOB_ENABLE_ALL" == "1" ]] || [[ "$_DPL_JOB_ENABLED" == "1" ]]; then
#
# Whitelist by job names
#
if [[ "$DPL_JOBNAMES" == "" ]] || [[ "$_DPL_JOB_NAME" == "" ]] || [[ $DPL_JOBNAMES == *"$_DPL_JOB_NAME"* ]]; then
#
# Whitelist by OS names
#
if [[ "$DPL_OSNAMES" == "" ]] || [[ $DPL_OSNAMES == *"$TRAVIS_OS_NAME"* ]]; then
# Base Deployer is eligible for becoming active
# Are we building for Linux?
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]] || [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
__DPL_DEBIAN_ACTIVE=1;
fi;
fi;
fi;
# Now check for deployment targets
if [[ "$_DPL_FTP_TARGET" == "1" ]] && [[ "$DPL_FTP_HOSTNAME" != "" ]]; then
if [[ "$TRAVIS_OS_HOST" == "linux" ]] && [[ "$DPL_FTP_PROTOCOL" == "ftp" ]]; then
echo "Non-secure FTP will not work on Linux Travis-CI jobs!";
echo "Try SFTP or another target. Details:";
echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci";
else
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] || [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_BINARY" == "1" ]]; then
echo "Deployer FTP target is enabled";
__DPL_FTP_ACTIVE=1;
else
echo "Deployer FTP target cannot be enabled: You must specify _DPL_PACKAGE_BINARY=1,";
echo "and/or _DPL_BINARY=1 in your job's environment variables.";
fi;
fi;
fi;
if [[ "$_DPL_DPUT_TARGET" == "1" ]] && [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] \
&& [[ "$DPL_DPUT_INCOMING" != "" ]]; then
if [[ "$DPL_DPUT_METHOD" == "ftp" ]]; then
echo "DPUT will not work with non-secure FTP on Linux Travis-CI jobs!";
echo "Try SFTP or another method for DPUT. Details:";
echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci";
else
echo "Deployer DPUT target is enabled";
__DPL_DPUT_ACTIVE=1;
fi;
fi;
# If any deployment targets are active, then so is the Deployer at large
if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
__DPL_ACTIVE=1;
fi;
fi;
fi;
fi;
fi;
else
if [[ "$DPL_TRIGGER" != "" ]]; then
echo "Testing for global trigger [$DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE";
fi;
if [[ "$DPL_TRIGGER" != "" ]] && [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER"* ]]; then
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then
# This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1,
# because we're filtering non-deployer jobs.
if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then
# Assume that some job received the trigger, so mark this for early termination
__DPL_TRY_TERMINATE_EARLY=1;
fi;
fi;
fi;
fi;
fi;
if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then
echo "Deployer is active in another job";
fi;
if [[ "$__DPL_TRY_TERMINATE_EARLY" != "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then
echo "Deployer is not active";
fi;

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#!/bin/bash
# Deployer for Travis-CI
# Build Script
#
# Builds the required targets depending on which sub-modules are enabled
if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then
echo "Building Debian package(s)"
sudo apt-get install devscripts debhelper fakeroot secure-delete expect;
# Build source packages first, since they zip up the entire source folder,
# binaries and all
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
. ../debian_template.sh main;
OLDPWD=$PWD; # [repo]/build
cd ..; # repo root
if [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
echo "Building main source Debian package";
expect <(cat <<EOD
spawn debuild -S -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
echo "Building main binary Debian package";
expect <(cat <<EOD
spawn debuild -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
cd $OLDPWD;
fi;
# Also an asset package
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
. ../debian_template.sh asset;
OLDPWD=$PWD; # [repo]/build
cd ../assets;
# make sure the asset files exist, download them if they don't
#echo "Checking asset files for asset Debian package";
#debuild -T build;
if [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
echo "Building asset source Debian package";
expect <(cat <<EOD
spawn debuild -S -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
echo "Building asset binary Debian package";
expect <(cat <<EOD
spawn debuild -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
cd $OLDPWD;
fi;
# Now sign our packages
if [[ "$DPL_PGP_KEY_PRIVATE" != "" ]] && [[ "$DPL_PGP_KEY_PASSPHRASE" != "" ]]; then
# Get the key to sign
# Do this AFTER debuild so that we can specify the passphrase in command line
echo "$DPL_PGP_KEY_PRIVATE" | base64 --decode > key.asc;
echo "$DPL_PGP_KEY_PASSPHRASE" > phrase.txt;
gpg --import key.asc;
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
echo "Signing main package(s)";
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
$PACKAGEDBGFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGENIGHTLYDBGFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHDBGFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
#$PACKAGEPATCHNIGHTLYDBGFILENAME
);
# Main packages are in parent of root repo folder
OLDPWD=$PWD; # [repo]/build
cd ../..; # parent of repo root
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*.changes; do
debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f";
done;
done;
cd $OLDPWD;
fi;
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
echo "Signing asset package(s)";
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
)
# Asset packages are in root repo folder
OLDPWD=$PWD; # [repo]/build
cd ..; # repo root
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*.changes; do
debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f";
done;
done;
cd $OLDPWD;
fi;
# Delete the keys :eyes:
srm key.asc;
srm phrase.txt;
fi;
fi;
# all other OSes
if [[ "$TRAVIS_OS_NAME" != "linux" ]]; then
#
# Check for binary building
#
if [[ "$_DPL_BINARY" == "1" ]]; then
echo "Building a Binary";
make -k;
fi;
#
# Check for package building
#
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
echo "Building a Package";
# Make an OSX package; superuser is required for library bundling
#
# HACK: OSX packaging can't write libraries to .app package unless we're superuser
# because the original library files don't have WRITE permission
# Bug may be sidestepped by using CHMOD_BUNDLE_ITEMS=TRUE
# But I don't know where this is set. Not `cmake -D...` because this var is ignored.
# https://cmake.org/Bug/view.php?id=9284
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
sudo make -k package;
else
# Some day, when Windows is supported, we'll just make a standard package
make -k package;
fi;
fi;
fi;
fi;

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#!/bin/bash
# Deployer for Travis-CI
# Default Variables
#
# Here are all of the user-set variables used by Deployer.
# See the "Cross-platform deployment" page on SRB2 Wiki for documentation.
# Core Parameters
: ${DPL_ENABLED} # Enable Deployer behavior; must be set for any deployment activity
: ${DPL_TAG_ENABLED} # Trigger Deployer for all tag releases
: ${DPL_JOB_ENABLE_ALL} # Enable all jobs for deployment
: ${DPL_TERMINATE_TESTS} # Terminate all build test jobs (used in .travis.yml)
: ${DPL_TRIGGER} # Use a [word] in the commit message to trigger Deployer
: ${DPL_JOBNAMES} # Trigger Deployer by job name
: ${DPL_OSNAMES} # Trigger Deployer by OS name (osx,linux)
: ${DPL_BRANCHES} # Trigger Deployer by git branch name
# Job Parameters
: ${_DPL_JOB_ENABLED} # Enable Deployer for this specific job. DPL_ENABLED must be set too.
: ${_DPL_JOB_NAME} # Identifier for the job, used for logging and trigger word matching
: ${_DPL_FTP_TARGET} # Deploy to FTP
: ${_DPL_DPUT_TARGET} # Deploy to DPUT
: ${_DPL_PACKAGE_SOURCE} # Build packages into a Source distribution. Linux only.
: ${_DPL_PACKAGE_BINARY} # Build packages into a Binary distribution.
: ${_DPL_PACKAGE_MAIN:=1} # Build main installation package. Linux only; OS X assumes this.
: ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only.
# Asset File Parameters
: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-assets.7z}
: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-optional-assets.7z}
: ${ASSET_FILES_HASHED:=srb2.srb patch.kart gfx.kart textures.kart chars.kart maps.kart}
: ${ASSET_FILES_DOCS:=README.txt HISTORY.txt LICENSE.txt LICENSE-3RD-PARTY.txt}
: ${ASSET_FILES_OPTIONAL_GET:=0}
# FTP Parameters
: ${DPL_FTP_PROTOCOL}
: ${DPL_FTP_USER}
: ${DPL_FTP_PASS}
: ${DPL_FTP_HOSTNAME}
: ${DPL_FTP_PORT}
: ${DPL_FTP_PATH}
# DPUT Parameters
: ${DPL_DPUT_DOMAIN:=ppa.launchpad.net}
: ${DPL_DPUT_METHOD:=sftp}
: ${DPL_DPUT_INCOMING}
: ${DPL_DPUT_LOGIN:=anonymous}
: ${DPL_SSH_KEY_PRIVATE} # Base64-encoded private key file. Used to sign repository uploads
: ${DPL_SSH_KEY_PASSPHRASE} # Decodes the private key file.
# Package Parameters
: ${PACKAGE_NAME:=srb2kart}
: ${PACKAGE_VERSION:=1.0.2}
: ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic)
: ${PACKAGE_REVISION} # Defaults to UTC timestamp
: ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2Kart}
: ${PACKAGE_LINK_PATH:=/usr/games}
: ${PACKAGE_DISTRO:=trusty}
: ${PACKAGE_URGENCY:=high}
: ${PACKAGE_NAME_EMAIL:=Kart Krew <stjr@srb2.org>}
: ${PACKAGE_GROUP_NAME_EMAIL:=Kart Krew <stjr@srb2.org>}
: ${PACKAGE_WEBSITE:=<https://mb.srb2.org/showthread.php?p=802695>}
: ${PACKAGE_ASSET_MINVERSION:=1.0.1} # Number this the version BEFORE the actual required version, because we do a > check
: ${PACKAGE_ASSET_MAXVERSION:=1.0.3} # Number this the version AFTER the actual required version, because we do a < check
: ${PROGRAM_NAME:=Sonic Robo Blast 2 Kart}
: ${PROGRAM_VENDOR:=Kart Krew}
: ${PROGRAM_VERSION:=1.0.2}
: ${PROGRAM_DESCRIPTION:=A kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2.}
: ${PROGRAM_FILENAME:=srb2kart}
: ${DPL_PGP_KEY_PRIVATE} # Base64-encoded private key file. Used to sign Debian packages
: ${DPL_PGP_KEY_PASSPHRASE} # Decodes the private key file.
# Export Asset and Package Parameters for envsubst templating
export ASSET_ARCHIVE_PATH="${ASSET_ARCHIVE_PATH}"
export ASSET_ARCHIVE_OPTIONAL_PATH="${ASSET_ARCHIVE_OPTIONAL_PATH}"
export ASSET_FILES_HASHED="${ASSET_FILES_HASHED}"
export ASSET_FILES_DOCS="${ASSET_FILES_DOCS}"
export ASSET_FILES_OPTIONAL_GET="${ASSET_FILES_OPTIONAL_GET}"
export PACKAGE_NAME="${PACKAGE_NAME}"
export PACKAGE_VERSION="${PACKAGE_VERSION}"
export PACKAGE_SUBVERSION="${PACKAGE_SUBVERSION}" # in case we have this
export PACKAGE_REVISION="${PACKAGE_REVISION}"
export PACKAGE_ASSET_MINVERSION="${PACKAGE_ASSET_MINVERSION}"
export PACKAGE_ASSET_MAXVERSION="${PACKAGE_ASSET_MAXVERSION}"
export PACKAGE_INSTALL_PATH="${PACKAGE_INSTALL_PATH}"
export PACKAGE_LINK_PATH="${PACKAGE_LINK_PATH}"
export PACKAGE_DISTRO="${PACKAGE_DISTRO}"
export PACKAGE_URGENCY="${PACKAGE_URGENCY}"
export PACKAGE_NAME_EMAIL="${PACKAGE_NAME_EMAIL}"
export PACKAGE_GROUP_NAME_EMAIL="${PACKAGE_GROUP_NAME_EMAIL}"
export PACKAGE_WEBSITE="${PACKAGE_WEBSITE}"
export PROGRAM_NAME="${PROGRAM_NAME}"
export PROGRAM_VERSION="${PROGRAM_VERSION}"
export PROGRAM_DESCRIPTION="${PROGRAM_DESCRIPTION}"
export PROGRAM_FILENAME="${PROGRAM_FILENAME}"
# This file is called in debian_template.sh, so mark our completion so we don't run it again
__DEBIAN_PARAMETERS_INITIALIZED=1

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#!/bin/bash
# Deployer for Travis-CI
# DPUT uploader (e.g., Launchpad PPA)
#
if [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
# Install APT dependencies
# paramiko required for ssh
sudo apt-get install python-paramiko expect dput; # python-pip
#pip install paramiko;
# Output the DPUT config
# Dput only works if you're using secure FTP, so that's what we default to.
cat > "./dput.cf" << EOM
[deployer]
fqdn = ${DPL_DPUT_DOMAIN}
method = ${DPL_DPUT_METHOD}
incoming = ${DPL_DPUT_INCOMING}
login = ${DPL_DPUT_LOGIN}
allow_unsigned_uploads = 0
EOM
# Output SSH config
# Don't let SSH prompt us for untrusted hosts
cat >> "./ssh_config" << EOM
Host *
StrictHostKeyChecking no
UserKnownHostsFile=/dev/null
PubKeyAuthentication yes
IdentityFile ${PWD}/key.private
IdentitiesOnly yes
EOM
sudo sh -c "cat < ${PWD}/ssh_config >> /etc/ssh/ssh_config";
# Get the private key
echo "$DPL_SSH_KEY_PRIVATE" | base64 --decode > key.private;
chmod 700 ./key.private;
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
$PACKAGEDBGFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGENIGHTLYDBGFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHDBGFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
#$PACKAGEPATCHNIGHTLYDBGFILENAME
);
# Main packages are in parent of root repo folder
OLDPWD=$PWD; # [repo]/build
cd ../..;
# Enter passphrase if required
for n in ${PACKAGEFILENAMES}; do
for f in $n*.changes; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
expect <(cat <<EOD
spawn dput -c "${OLDPWD}/dput.cf" deployer "$f";
expect "Enter passphrase for key"
send "${DPL_SSH_KEY_PASSPHRASE}\r"
interact
EOD
);
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
)
# Asset packages are in root repo folder
OLDPWD=$PWD; # [repo]/build
cd ..;
# Enter passphrase if required
for n in ${PACKAGEFILENAMES}; do
for f in $n*.changes; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
expect <(cat <<EOD
spawn dput -c "${OLDPWD}/dput.cf" deployer "$f";
expect "Enter passphrase for key"
send "${DPL_SSH_KEY_PASSPHRASE}\r"
interact
EOD
);
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
srm ./key.private;
fi;

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#!/bin/bash
# Deployer for Travis-CI
# FTP Uploader
#
# Package files are uploaded to, e.g., ftp://username:password@example.com:21/path/to/upload/STJr/SRB2/master/460873812-151.1
# With file `commit.txt` and folder(s) `bin` and `package`
#
# Set these environment variables in your Travis-CI settings, where they are stored securely.
# See other shell scripts for more options.
#
# DPL_FTP_PROTOCOL = ftp (ftp or sftp or ftps or however your FTP URI begins)
# DPL_FTP_USER = username
# DPL_FTP_PASS = password
# DPL_FTP_HOSTNAME = example.com
# DPL_FTP_PORT = 21
# DPL_FTP_PATH = path/to/upload (do not add trailing slash)
if [[ "$__DPL_FTP_ACTIVE" == "1" ]]; then
if [[ "$TRAVIS_JOB_NAME" != "" ]]; then
JOBNAME=$TRAVIS_JOB_NAME;
else
if [[ "$_DPL_JOB_NAME" != "" ]]; then
JOBNAME=$_DPL_JOB_NAME;
else
JOBNAME=$TRAVIS_OS_NAME;
fi;
fi;
# Generate commit.txt file
echo "Travis-CI Build $TRAVIS_OS_NAME - $TRAVIS_REPO_SLUG/$TRAVIS_BRANCH - $TRAVIS_JOB_NUMBER - $JOBNAME" > "commit.txt";
echo "Job ID $TRAVIS_JOB_ID" >> "commit.txt";
echo "" >> "commit.txt";
echo "Commit $TRAVIS_COMMIT" >> "commit.txt";
echo "$TRAVIS_COMMIT_MESSAGE" >> "commit.txt";
echo "" >> "commit.txt";
# Initialize FTP parameters
if [[ "$DPL_FTP_PORT" == "" ]]; then
DPL_FTP_PORT=21;
fi;
if [[ "$DPL_FTP_PROTOCOL" == "" ]]; then
DPL_FTP_PROTOCOL=ftp;
fi;
__DPL_FTP_LOCATION=$DPL_FTP_PROTOCOL://$DPL_FTP_HOSTNAME:$DPL_FTP_PORT/$DPL_FTP_PATH/$TRAVIS_REPO_SLUG/$TRAVIS_BRANCH/$TRAVIS_JOB_ID-$TRAVIS_JOB_NUMBER-$JOBNAME;
# Upload to FTP!
echo "Uploading to FTP...";
curl --ftp-create-dirs -T "commit.txt" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/commit.txt";
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
$PACKAGEDBGFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGENIGHTLYDBGFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHDBGFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
#$PACKAGEPATCHNIGHTLYDBGFILENAME
);
# Main packages are in parent of root repo folder
OLDPWD=$PWD; # [repo]/build
cd ../..;
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/main/$f";
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
)
# Asset packages are in root repo folder
OLDPWD=$PWD; # [repo]/build
cd ..;
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/asset/$f";
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
else
if [[ "$_DPL_BINARY" == "1" ]]; then
find bin -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;;
fi;
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
sudo rm -r package/_CPack_Packages
find package -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;;
fi;
fi;
fi

BIN
srb2.png

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@ -36,8 +36,8 @@
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2018 / 11 / 16 - Kart v1.0.0 - Main assets
* Last updated 2018 / 12 / 13 - Kart v1.0.2 - patch.kart
* Last updated 2019 / 01 / 15 - Kart v1.0.2 - Main assets
* Last updated 2019 / 01 / 15 - Kart v1.0.2 - patch.kart
*/
// Base SRB2 hashes
@ -50,9 +50,9 @@
#define ASSET_HASH_GFX_KART "99c39f223d84ebc78e67ab68f3bead95"
#define ASSET_HASH_TEXTURES_KART "ec8e9b7535cf585afe72ef277b08f490"
#define ASSET_HASH_CHARS_KART "784ee9177b01c8cb26edff43eaf93d87"
#define ASSET_HASH_MAPS_KART "84018d9b35d181ca9fcc2be5a9d43a45"
#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "843a13a73935dc4df721427a8948fb89"
#define ASSET_HASH_PATCH_KART "899aee1b63e731b7e2098406c85608b4"
#endif
#endif

View File

@ -2076,7 +2076,8 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
I_OsPolling();
key = I_GetKey();
if (key == KEY_ESCAPE || key == KEY_JOY1+1)
// Only ESC and non-keyboard keys abort connection
if (key == KEY_ESCAPE || key >= KEY_MOUSE1)
{
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);

View File

@ -1350,6 +1350,7 @@ void D_SRB2Main(void)
I_StartupSound();
I_InitMusic();
S_InitSfxChannels(cv_soundvolume.value);
S_InitMusicDefs();
CONS_Printf("ST_Init(): Init status bar.\n");
ST_Init();

View File

@ -791,6 +791,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_consolechat);
CV_RegisterVar(&cv_chatnotifications);
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_songcredits);
//CV_RegisterVar(&cv_crosshair);
//CV_RegisterVar(&cv_crosshair2);
//CV_RegisterVar(&cv_crosshair3);
@ -2109,7 +2110,7 @@ void D_SetupVote(void)
else
m = G_RandMap(G_TOLFlag(gametype), prevmap, false, 0, true, votebuffer);
if (i < 3)
votebuffer[i] = m;
votebuffer[min(i, 2)] = m; // min() is a dumb workaround for gcc 4.4 array-bounds error
WRITEUINT16(p, m);
}

View File

@ -351,6 +351,7 @@ typedef enum
// v1.0.2 vars
k_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
NUMKARTSTUFF
} kartstufftype_t;

View File

@ -436,11 +436,11 @@ static void readAnimTex(MYFILE *f, INT32 num)
static boolean findFreeSlot(INT32 *num)
{
// Send the character select entry to a free slot.
while (*num < 32 && PlayerMenu[*num].status != IT_DISABLED)
while (*num < MAXSKINS && PlayerMenu[*num].status != IT_DISABLED)
*num = *num+1;
// No more free slots. :(
if (*num >= 32)
if (*num >= MAXSKINS)
return false;
// Found one! ^_^
@ -3246,9 +3246,9 @@ static void readwipes(MYFILE *f)
else if (fastcmp(pword, "FINAL"))
wipeoffset = wipe_specinter_final;
}
else if (fastncmp(word, "VOTING_", 10))
else if (fastncmp(word, "VOTING_", 7))
{
pword = word + 10;
pword = word + 7;
if (fastcmp(pword, "TOBLACK"))
wipeoffset = wipe_specinter_toblack;
else if (fastcmp(pword, "FINAL"))
@ -3698,13 +3698,17 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
// no undo support for this insanity yet
//DEH_WriteUndoline(word, word2, UNDO_HEADER);
}
else if (fastcmp(word, "SRB2"))
else if (fastcmp(word, "SRB2KART"))
{
INT32 ver = searchvalue(strtok(NULL, "\n"));
if (ver != PATCHVERSION)
deh_warning("Patch is for SRB2Kart version %d,\nonly version %d is supported", ver, PATCHVERSION);
//DEH_WriteUndoline(word, va("%d", ver), UNDO_NONE);
}
else if (fastcmp(word, "SRB2"))
{
deh_warning("Patch is only compatible with base SRB2.");
}
// Clear all data in certain locations (mostly for unlocks)
// Unless you REALLY want to piss people off,
// define a custom gamedata /before/ doing this!!
@ -6946,7 +6950,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_GARU1",
"S_GARU2",
"S_GARU3",
"S_TGARU",
"S_TGARU",
"S_TGARU1",
"S_TGARU2",
"S_TGARU3", // Wind attack used by Roaming Shadows on Players.
@ -8293,7 +8297,8 @@ static const char *const KARTSTUFF_LIST[] = {
"YOUGOTEM",
"ITEMBLINK",
"ITEMBLINKMODE"
"ITEMBLINKMODE",
"GETSPARKS"
};
static const char *const HUDITEMS_LIST[] = {

View File

@ -54,7 +54,7 @@ extern const char *superactions[MAXRECURSION];
extern UINT8 superstack;
// If the dehacked patch does not match this version, we throw a warning
#define PATCHVERSION 210
#define PATCHVERSION 1
#define MAXLINELEN 1024

View File

@ -244,7 +244,7 @@ extern FILE *logstream;
// NOTE: it needs more than this to increase the number of players...
#define MAXPLAYERS 16
#define MAXSKINS 32
#define MAXSKINS 64
#define PLAYERSMASK (MAXPLAYERS-1)
#define MAXPLAYERNAME 21
@ -364,9 +364,9 @@ enum {
// Name of local directory for config files and savegames
#if !defined(_arch_dreamcast) && !defined(_WIN32_WCE) && !defined(GP2X) && !defined(_WII) && !defined(_PS3)
#if (((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)) && !defined (__APPLE__)
#define DEFAULTDIR ".srb2"
#define DEFAULTDIR ".srb2kart"
#else
#define DEFAULTDIR "srb2"
#define DEFAULTDIR "srb2kart"
#endif
#endif

View File

@ -479,40 +479,10 @@ static const char *credits[] = {
"\"VAdaPEGA\"",
"\"VelocitOni\"",
"",
"\1Music", // Can't list song names here, so we're listing artists
"\"Arrow\"",
"Jonny Atma",
"Moot Booxle", // Booxlé, add the accent char later?
"Malcolm Brown",
"Karl Brueggemann",
"\1Music",
"\"DrTapeworm\"",
"\"Elwood\"",
"Wesley \"Charyb\" Gillebaard",
"\"gxf4c3\"",
"James \"SeventhSentinel\" Hall",
"Chris Holland",
"Johnny \"J\"",
"Masato Kouda",
"Fumie Kumatani",
"Luke Kwing",
"James Landino",
"\"Lange\"",
"Takenobu Mitsuyoshi",
"\"Nib Roc\"",
"Tomoya Ohtani",
"Vincent Rubinetti",
"Jun Senoue",
"\"SSNTails\"",
"Michael \"MaxieDaMan\" Staple",
"Simon Stalenhag", // Stålenhag, add the accent char later?
"\"Synthescissor\"",
"Yuko Takehara",
"Tony Thai",
"\"The8BitDrummer\"",
"Kenichi Tokoi",
"\"Tokyo Active NEETs\"",
"\"xaki\"",
"Michiru Yamane",
"",
"\1Lead Level Design",
"\"Blitz-T\"",
@ -586,7 +556,7 @@ static struct {
// This Tyler52 gag is troublesome
// Alignment should be ((spaces+1 * 100) + (headers+1 * 38) + (lines * 15))
// Current max image spacing: (200*17)
{112, (15*100)+(17*38)+(102*15), "TYLER52", SKINCOLOR_NONE},
{112, (15*100)+(17*38)+(72*15), "TYLER52", SKINCOLOR_NONE},
{0, 0, NULL, SKINCOLOR_NONE}
};

View File

@ -435,6 +435,9 @@ consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, N
static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}};
consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// Display song credits
consvar_t cv_songcredits = {"songcredits", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
/*consvar_t cv_crosshair = {"crosshair", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair2 = {"crosshair2", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair3 = {"crosshair3", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -2363,6 +2366,7 @@ void G_PlayerReborn(INT32 player)
INT32 bumper;
INT32 comebackpoints;
INT32 wanted;
boolean songcredit = false;
score = players[player].score;
marescore = players[player].marescore;
@ -2541,10 +2545,13 @@ void G_PlayerReborn(INT32 player)
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
mapmusname[6] = 0;
mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK;
songcredit = true;
}
}
P_RestoreMusic(p);
if (songcredit)
S_ShowMusicCredit();
if (leveltime > (starttime + (TICRATE/2)) && !p->spectator)
p->kartstuff[k_respawn] = 48; // Respawn effect

View File

@ -55,6 +55,7 @@ extern INT16 rw_maximums[NUM_WEAPONS];
// used in game menu
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection/*, cv_compactscoreboard*/;
extern consvar_t cv_songcredits;
//extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4;
extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/;
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;

View File

@ -120,7 +120,7 @@ void G_MapEventsToControls(event_t *ev)
case ev_joystick2: // buttons are virtual keys
i = ev->data1;
if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on)
if (i >= JOYAXISSET || menuactive)
break;
if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3;

View File

@ -5263,7 +5263,8 @@ static void HWR_DrawSprites(void)
#endif
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
{
if (!cv_grmd2.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f)
// 8/1/19: Only don't display player models if no default SPR_PLAY is found.
if (!cv_grmd2.value || ((md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) && (md2_models[SPR_PLAY].notfound || md2_models[SPR_PLAY].scale < 0.0f)))
HWR_DrawSprite(spr);
else
HWR_DrawMD2(spr);

View File

@ -300,8 +300,12 @@ static md2_model_t *md2_readModel(const char *filename)
file = fopen(va("%s"PATHSEP"%s", srb2home, filename), "rb");
if (!file)
{
free(model);
return 0;
file = fopen(va("%s"PATHSEP"%s", srb2path, filename), "rb");
if (!file)
{
free(model);
return 0;
}
}
// initialize model and read header
@ -500,8 +504,12 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
png_FILE = fopen(pngfilename, "rb");
if (!png_FILE)
{
pngfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2path, filename);
FIL_ForceExtension(pngfilename, ".png");
png_FILE = fopen(pngfilename, "rb");
//CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename);
return 0;
if (!png_FILE)
return 0;
}
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
@ -628,7 +636,13 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
FIL_ForceExtension(pcxfilename, ".pcx");
file = fopen(pcxfilename, "rb");
if (!file)
return 0;
{
pcxfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2path, filename);
FIL_ForceExtension(pcxfilename, ".pcx");
file = fopen(pcxfilename, "rb");
if (!file)
return 0;
}
if (fread(&header, sizeof (PcxHeader), 1, file) != 1)
{
@ -818,17 +832,22 @@ void HWR_InitMD2(void)
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno));
nomd2s = true;
return;
f = fopen(va("%s"PATHSEP"%s", srb2path, "kmd2.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno));
nomd2s = true;
return;
}
}
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, "PLAY") == 0)
/*if (stricmp(name, "PLAY") == 0)
{
CONS_Printf("MD2 for sprite PLAY detected in kmd2.dat, use a player skin instead!\n");
continue;
}
}*/
// 8/1/19: Allow PLAY to load for default MD2.
for (i = 0; i < NUMSPRITES; i++)
{
@ -885,9 +904,13 @@ void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
if (!f)
{
CONS_Printf("Error while loading kmd2.dat\n");
nomd2s = true;
return;
f = fopen(va("%s"PATHSEP"%s", srb2path, "kmd2.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno));
nomd2s = true;
return;
}
}
// Check for any MD2s that match the names of player skins!
@ -931,9 +954,13 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
if (!f)
{
CONS_Printf("Error while loading kmd2.dat\n");
nomd2s = true;
return;
f = fopen(va("%s"PATHSEP"%s", srb2path, "kmd2.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno));
nomd2s = true;
return;
}
}
// Check for any MD2s that match the names of player skins!
@ -1241,19 +1268,19 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
// 1. load model+texture if not already loaded
// 2. draw model with correct position, rotation,...
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) // Use the player MD2 list if the mobj has a skin and is using the player sprites
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && !md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound) // Use the player MD2 list if the mobj has a skin and is using the player sprites
{
md2 = &md2_playermodels[(skin_t*)spr->mobj->skin-skins];
md2->skin = (skin_t*)spr->mobj->skin-skins;
}
else
else // if we can't find the player md2, use SPR_PLAY's MD2.
md2 = &md2_models[spr->mobj->sprite];
if (md2->error)
return; // we already failed loading this before :(
if (!md2->model)
{
//CONS_Debug(DBG_RENDER, "Loading MD2... (%s)", sprnames[spr->mobj->sprite]);
CONS_Debug(DBG_RENDER, "Loading MD2... (%s, %s)", sprnames[spr->mobj->sprite], md2->filename);
sprintf(filename, "md2/%s", md2->filename);
md2->model = md2_readModel(filename);
@ -1286,7 +1313,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format
&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
{
INT32 skinnum;
INT32 skinnum = TC_DEFAULT;
if ((spr->mobj->flags & MF_BOSS) && (spr->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
{
if (spr->mobj->type == MT_CYBRAKDEMON)

View File

@ -51,6 +51,7 @@
#include "lua_hook.h"
#endif
#include "s_sound.h" // song credits
#include "k_kart.h"
// coords are scaled
@ -103,6 +104,8 @@ static patch_t *tokenicon;
// crosshair 0 = off, 1 = cross, 2 = angle, 3 = point, see m_menu.c
static patch_t *crosshair[HU_CROSSHAIRS]; // 3 precached crosshair graphics
// song credits
static patch_t *songcreditbg;
// -------
// protos.
@ -290,6 +293,8 @@ void HU_LoadGraphics(void)
tinyemeraldpics[4] = W_CachePatchName("TEMER5", PU_HUDGFX);
tinyemeraldpics[5] = W_CachePatchName("TEMER6", PU_HUDGFX);
tinyemeraldpics[6] = W_CachePatchName("TEMER7", PU_HUDGFX);
songcreditbg = W_CachePatchName("K_SONGCR", PU_HUDGFX);
}
// Initialise Heads up
@ -478,7 +483,6 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
const char *newmsg;
INT32 spc = 1; // used if nodenum[1] is a space.
char *nodenum = (char*) malloc(3);
strncpy(nodenum, msg+3, 3);
// check for undesirable characters in our "number"
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
@ -1180,6 +1184,12 @@ boolean HU_Responder(event_t *ev)
|| ev->data1 == KEY_LALT || ev->data1 == KEY_RALT)
return true;
// Ignore non-keyboard keys, except when the talk key is bound
if (ev->data1 >= KEY_MOUSE1
&& (ev->data1 != gamecontrol[gc_talkkey][0]
&& ev->data1 != gamecontrol[gc_talkkey][1]))
return false;
c = (INT32)ev->data1;
// I know this looks very messy but this works. If it ain't broke, don't fix it!
@ -1417,13 +1427,16 @@ static void HU_drawMiniChat(void)
y = chaty - charheight*(msglines+1);
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
y += 16;
}
y -= (cv_kartspeedometer.value ? 16 : 0);
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
dx = 0;
dy = 0;
@ -2120,6 +2133,51 @@ static void HU_DrawDemoInfo(void)
}
}
//
// Song credits
//
static void HU_DrawSongCredits(void)
{
char *str;
INT32 len, destx;
INT32 y = (splitscreen ? (BASEVIDHEIGHT/2)-4 : 32);
INT32 bgt;
if (!cursongcredit.def) // No def
return;
str = va("\x1F"" %s", cursongcredit.def->source);
len = V_ThinStringWidth(str, V_ALLOWLOWERCASE|V_6WIDTHSPACE);
destx = (len+7);
if (cursongcredit.anim)
{
if (cursongcredit.trans > 0)
cursongcredit.trans--;
if (cursongcredit.x < destx)
cursongcredit.x += (destx - cursongcredit.x) / 2;
if (cursongcredit.x > destx)
cursongcredit.x = destx;
cursongcredit.anim--;
}
else
{
if (cursongcredit.trans < NUMTRANSMAPS)
cursongcredit.trans++;
if (cursongcredit.x > 0)
cursongcredit.x /= 2;
if (cursongcredit.x < 0)
cursongcredit.x = 0;
}
bgt = (NUMTRANSMAPS/2)+(cursongcredit.trans/2);
if (bgt < NUMTRANSMAPS)
V_DrawScaledPatch(cursongcredit.x, y-2, V_SNAPTOLEFT|(bgt<<V_ALPHASHIFT), songcreditbg);
if (cursongcredit.trans < NUMTRANSMAPS)
V_DrawRightAlignedThinString(cursongcredit.x, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_SNAPTOLEFT|(cursongcredit.trans<<V_ALPHASHIFT), str);
}
// Heads up displays drawer, call each frame
//
void HU_Drawer(void)
@ -2213,6 +2271,10 @@ void HU_Drawer(void)
HU_DrawCrosshair4();
}*/
// draw song credits
if (cv_songcredits.value)
HU_DrawSongCredits();
// draw desynch text
if (hu_resynching)
{

View File

@ -63,10 +63,11 @@ typedef struct
//------------------------------------
#define HU_MAXMSGLEN 224
#define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#define NETSPLITSCREEN // why the hell WOULDN'T we want this?
#ifdef NETSPLITSCREEN
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#else
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640 || splitscreen)
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#endif
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.

View File

@ -15861,7 +15861,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_BOUNCE|MF_FLOAT|MF_NOCLIPTHING|MF_MISSILE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},

View File

@ -4444,7 +4444,10 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
// Plays the music after the starting countdown.
if (P_IsLocalPlayer(player) && leveltime == (starttime + (TICRATE/2)))
S_ChangeMusicInternal(mapmusname, true);
{
S_ChangeMusic(mapmusname, mapmusflags, true);
S_ShowMusicCredit();
}
}
void K_KartPlayerAfterThink(player_t *player)
@ -4585,6 +4588,7 @@ INT32 K_GetKartDriftSparkValue(player_t *player)
static void K_KartDrift(player_t *player, boolean onground)
{
fixed_t minspeed = (10 * player->mo->scale);
INT32 dsone = K_GetKartDriftSparkValue(player);
INT32 dstwo = dsone*2;
INT32 dsthree = dstwo*2;
@ -4635,14 +4639,14 @@ static void K_KartDrift(player_t *player, boolean onground)
}
// Drifting: left or right?
if ((player->cmd.driftturn > 0) && player->speed > FixedMul(10<<16, player->mo->scale) && player->kartstuff[k_jmp] == 1
if ((player->cmd.driftturn > 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1)
{
// Starting left drift
player->kartstuff[k_drift] = 1;
player->kartstuff[k_driftend] = player->kartstuff[k_driftcharge] = 0;
}
else if ((player->cmd.driftturn < 0) && player->speed > FixedMul(10<<16, player->mo->scale) && player->kartstuff[k_jmp] == 1
else if ((player->cmd.driftturn < 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1)
{
// Starting right drift
@ -4666,6 +4670,8 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_driftend] = 0;
}
// Incease/decrease the drift value to continue drifting in that direction
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0)
{
@ -4694,6 +4700,12 @@ static void K_KartDrift(player_t *player, boolean onground)
driftadditive -= abs(player->cmd.driftturn)/75;
}
// Disable drift-sparks until you're going fast enough
if (player->kartstuff[k_getsparks] == 0)
driftadditive = 0;
if (player->speed > minspeed*2)
player->kartstuff[k_getsparks] = 1;
// This spawns the drift sparks
if (player->kartstuff[k_driftcharge] + driftadditive >= dsone)
K_SpawnDriftSparks(player);
@ -4713,11 +4725,11 @@ static void K_KartDrift(player_t *player, boolean onground)
}
// Stop drifting
if (player->kartstuff[k_spinouttimer] > 0 // banana peel
|| player->speed < FixedMul(10<<16, player->mo->scale)) // you're too slow!
if (player->kartstuff[k_spinouttimer] > 0 || player->speed < minspeed)
{
player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
player->kartstuff[k_getsparks] = 0;
}
if ((!player->kartstuff[k_sneakertimer])
@ -5821,6 +5833,8 @@ static patch_t *kp_battlelose;
static patch_t *kp_battlewait;
static patch_t *kp_battleinfo;
static patch_t *kp_wanted;
static patch_t *kp_wantedsplit;
static patch_t *kp_wantedreticle;
static patch_t *kp_itembg[4];
static patch_t *kp_itemtimer[2];
@ -5960,6 +5974,8 @@ void K_LoadKartHUDGraphics(void)
kp_battlewait = W_CachePatchName("K_BWAIT", PU_HUDGFX);
kp_battleinfo = W_CachePatchName("K_BINFO", PU_HUDGFX);
kp_wanted = W_CachePatchName("K_WANTED", PU_HUDGFX);
kp_wantedsplit = W_CachePatchName("4PWANTED", PU_HUDGFX);
kp_wantedreticle = W_CachePatchName("MMAPWANT", PU_HUDGFX);
// Kart Item Windows
kp_itembg[0] = W_CachePatchName("K_ITBG", PU_HUDGFX);
@ -6171,6 +6187,12 @@ INT32 CHEK_Y; // CHECK graphic
INT32 MINI_X, MINI_Y; // Minimap
INT32 WANT_X, WANT_Y; // Battle WANTED poster
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
INT32 ITEM2_X, ITEM2_Y;
INT32 LAPS2_X, LAPS2_Y;
INT32 POSI2_X, POSI2_Y;
static void K_initKartHUD(void)
{
/*
@ -6251,26 +6273,35 @@ static void K_initKartHUD(void)
MINI_Y = (BASEVIDHEIGHT/2);
WANT_X = BASEVIDWIDTH-8;
WANT_Y = (BASEVIDHEIGHT/2)-12;
if (splitscreen > 1) // 3P/4P Small Splitscreen
{
// 1P (top left)
ITEM_X = -9;
ITEM_Y = -8;
LAPS_X = 3;
LAPS_Y = (BASEVIDHEIGHT/2)-13;
POSI_X = (BASEVIDWIDTH/2)-3;
POSI_X = 24;
POSI_Y = (BASEVIDHEIGHT/2)- 16;
// 2P (top right)
ITEM2_X = BASEVIDWIDTH-39;
ITEM2_Y = -8;
LAPS2_X = BASEVIDWIDTH-40;
LAPS2_Y = (BASEVIDHEIGHT/2)-13;
POSI2_X = BASEVIDWIDTH -4;
POSI2_Y = (BASEVIDHEIGHT/2)- 16;
// Reminder that 3P and 4P are just 1P and 2P splitscreen'd to the bottom.
STCD_X = BASEVIDWIDTH/4;
MINI_X = (3*BASEVIDWIDTH/4);
MINI_Y = (3*BASEVIDHEIGHT/4);
WANT_X = (BASEVIDWIDTH/2)-8;
if (splitscreen > 2) // 4P-only
{
MINI_X = (BASEVIDWIDTH/2);
@ -6336,12 +6367,14 @@ static void K_drawKartItem(void)
patch_t *localpatch = kp_nodraw;
patch_t *localbg = ((offset) ? kp_itembg[2] : kp_itembg[0]);
patch_t *localinv = ((offset) ? kp_invincibility[((leveltime % (6*3)) / 3) + 7] : kp_invincibility[(leveltime % (7*3)) / 3]);
INT32 splitflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
INT32 fx = 0, fy = 0, fflags = 0; // final coords for hud and flags...
//INT32 splitflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
const INT32 numberdisplaymin = ((!offset && stplyr->kartstuff[k_itemtype] == KITEM_ORBINAUT) ? 5 : 2);
INT32 itembar = 0;
UINT8 localcolor = SKINCOLOR_NONE;
SINT8 colormode = TC_RAINBOW;
UINT8 *colmap = NULL;
boolean flipamount = false; // Used for 3P/4P splitscreen to flip item amount stuff
if (stplyr->kartstuff[k_itemroulette])
{
@ -6553,26 +6586,53 @@ static void K_drawKartItem(void)
}
}
// pain and suffering defined below
if (splitscreen < 2) // don't change shit for THIS splitscreen.
{
fx = ITEM_X;
fy = ITEM_Y;
fflags = K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOLEFT);
}
else // now we're having a fun game.
{
if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer]) // If we are P1 or P3...
{
fx = ITEM_X;
fy = ITEM_Y;
fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = ITEM2_X;
fy = ITEM2_Y;
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P4 to the bottom
flipamount = true;
}
}
if (localcolor != SKINCOLOR_NONE)
colmap = R_GetTranslationColormap(colormode, localcolor, 0);
V_DrawScaledPatch(ITEM_X, ITEM_Y, V_HUDTRANS|splitflags, localbg);
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, localbg);
// Then, the numbers:
if (stplyr->kartstuff[k_itemamount] >= numberdisplaymin && !stplyr->kartstuff[k_itemroulette])
{
V_DrawScaledPatch(ITEM_X, ITEM_Y, V_HUDTRANS|splitflags, kp_itemmulsticker[offset]);
V_DrawFixedPatch(ITEM_X<<FRACBITS, ITEM_Y<<FRACBITS, FRACUNIT, V_HUDTRANS|splitflags, localpatch, colmap);
V_DrawScaledPatch(fx + (flipamount ? 48 : 0), fy, V_HUDTRANS|fflags|(flipamount ? V_FLIP : 0), kp_itemmulsticker[offset]); // flip this graphic for p2 and p4 in split and shift it.
V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, FRACUNIT, V_HUDTRANS|fflags, localpatch, colmap);
if (offset)
V_DrawString(ITEM_X+24, ITEM_Y+31, V_ALLOWLOWERCASE|V_HUDTRANS|splitflags, va("x%d", stplyr->kartstuff[k_itemamount]));
if (flipamount) // reminder that this is for 3/4p's right end of the screen.
V_DrawString(fx+2, fy+31, V_ALLOWLOWERCASE|V_HUDTRANS|fflags, va("x%d", stplyr->kartstuff[k_itemamount]));
else
V_DrawString(fx+24, fy+31, V_ALLOWLOWERCASE|V_HUDTRANS|fflags, va("x%d", stplyr->kartstuff[k_itemamount]));
else
{
V_DrawScaledPatch(ITEM_X+28, ITEM_Y+41, V_HUDTRANS|splitflags, kp_itemx);
V_DrawKartString(ITEM_X+38, ITEM_Y+36, V_HUDTRANS|splitflags, va("%d", stplyr->kartstuff[k_itemamount]));
V_DrawScaledPatch(fy+28, fy+41, V_HUDTRANS|fflags, kp_itemx);
V_DrawKartString(fx+38, fy+36, V_HUDTRANS|fflags, va("%d", stplyr->kartstuff[k_itemamount]));
}
}
else
V_DrawFixedPatch(ITEM_X<<FRACBITS, ITEM_Y<<FRACBITS, FRACUNIT, V_HUDTRANS|splitflags, localpatch, colmap);
V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, FRACUNIT, V_HUDTRANS|fflags, localpatch, colmap);
// Extensible meter, currently only used for rocket sneaker...
if (itembar && hudtrans)
@ -6584,22 +6644,23 @@ static void K_drawKartItem(void)
const INT32 height = (offset ? 1 : 2);
const INT32 x = (offset ? 17 : 11), y = (offset ? 27 : 35);
V_DrawScaledPatch(ITEM_X+x, ITEM_Y+y, V_HUDTRANS|splitflags, kp_itemtimer[offset]);
V_DrawScaledPatch(fx+x, fy+y, V_HUDTRANS|fflags, kp_itemtimer[offset]);
// The left dark "AA" edge
V_DrawFill(ITEM_X+x+1, ITEM_Y+y+1, (length == 2 ? 2 : 1), height, 12|splitflags);
V_DrawFill(fx+x+1, fy+y+1, (length == 2 ? 2 : 1), height, 12|fflags);
// The bar itself
if (length > 2)
{
V_DrawFill(ITEM_X+x+length, ITEM_Y+y+1, 1, height, 12|splitflags); // the right one
V_DrawFill(fx+x+length, fy+y+1, 1, height, 12|fflags); // the right one
if (height == 2)
V_DrawFill(ITEM_X+x+2, ITEM_Y+y+2, length-2, 1, 8|splitflags); // the dulled underside
V_DrawFill(ITEM_X+x+2, ITEM_Y+y+1, length-2, 1, 120|splitflags); // the shine
V_DrawFill(fx+x+2, fy+y+2, length-2, 1, 8|fflags); // the dulled underside
V_DrawFill(fx+x+2, fy+y+1, length-2, 1, 120|fflags); // the shine
}
}
// Quick Eggman numbers
if (stplyr->kartstuff[k_eggmanexplode] > 1 /*&& stplyr->kartstuff[k_eggmanexplode] <= 3*TICRATE*/)
V_DrawScaledPatch(ITEM_X+17, ITEM_Y+13-offset, V_HUDTRANS|splitflags, kp_eggnum[min(3, G_TicsToSeconds(stplyr->kartstuff[k_eggmanexplode]))]);
V_DrawScaledPatch(fx+17, fy+13-offset, V_HUDTRANS|fflags, kp_eggnum[min(3, G_TicsToSeconds(stplyr->kartstuff[k_eggmanexplode]))]);
}
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode)
@ -6759,23 +6820,66 @@ static void K_DrawKartPositionNum(INT32 num)
// POSI_Y = BASEVIDHEIGHT- 64; // 136
boolean win = (stplyr->exiting && num == 1);
INT32 X = POSI_X;
//INT32 X = POSI_X;
INT32 W = SHORT(kp_positionnum[0][0]->width);
fixed_t scale = FRACUNIT;
patch_t *localpatch = kp_positionnum[0][0];
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT);
//INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT);
INT32 fx = 0, fy = 0, fflags = 0;
boolean flipdraw = false; // flip the order we draw it in for MORE splitscreen bs. fun.
boolean flipvdraw = false; // used only for 2p splitscreen so overtaking doesn't make 1P's position fly off the screen.
boolean overtake = false;
if (stplyr->kartstuff[k_positiondelay] || stplyr->exiting)
{
scale *= 2;
overtake = true; // this is used for splitscreen stuff in conjunction with flipdraw.
}
if (splitscreen)
scale /= 2;
W = FixedMul(W<<FRACBITS, scale)>>FRACBITS;
// pain and suffering defined below
if (splitscreen < 2) // for this splitscreen, we'll use case by case because it's a bit different.
{
fx = POSI_X;
if (stplyr == &players[displayplayer]) // for player 1: display this at the top right, above the minimap.
{
fy = 30;
fflags = V_SNAPTOTOP|V_SNAPTORIGHT;
if (overtake)
flipvdraw = true; // make sure overtaking doesn't explode us
}
else // if we're not p1, that means we're p2. display this at the bottom right, below the minimap.
{
fy = BASEVIDHEIGHT - 8;
fflags = V_SNAPTOBOTTOM|V_SNAPTORIGHT;
}
}
else
{
if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer]) // If we are P1 or P3...
{
fx = POSI_X;
fy = POSI_Y;
fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
flipdraw = true;
if (num && num >= 10)
fx += W; // this seems dumb, but we need to do this in order for positions above 10 going off screen.
}
else // else, that means we're P2 or P4.
{
fx = POSI2_X;
fy = POSI2_Y;
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
}
}
// Special case for 0
if (!num)
{
V_DrawFixedPatch(X<<FRACBITS, POSI_Y<<FRACBITS, scale, V_HUDTRANSHALF|splitflags, kp_positionnum[0][0], NULL);
V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, scale, V_HUDTRANSHALF|fflags, kp_positionnum[0][0], NULL);
return;
}
@ -6817,9 +6921,11 @@ static void K_DrawKartPositionNum(INT32 num)
else
localpatch = kp_positionnum[num % 10][0];
V_DrawFixedPatch(X<<FRACBITS, POSI_Y<<FRACBITS, scale, V_HUDTRANSHALF|splitflags, localpatch, NULL);
V_DrawFixedPatch((fx<<FRACBITS) + ((overtake && flipdraw) ? ((SHORT)localpatch->width*scale/2) : 0), (fy<<FRACBITS) + ((overtake && flipvdraw) ? ((SHORT)localpatch->height*scale/2) : 0), scale, V_HUDTRANSHALF|fflags, localpatch, NULL);
// ^ if we overtake as p1 or p3 in splitscren, we shift it so that it doesn't go off screen.
// ^ if we overtake as p1 in 2p splits, shift vertically so that this doesn't happen either.
X -= W;
fx -= W;
num /= 10;
}
}
@ -7060,15 +7166,57 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
static void K_drawKartLaps(void)
{
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
INT32 fx = 0, fy = 0, fflags = 0; // stuff for 3p / 4p splitscreen.
boolean flipstring = false; // used for 3p or 4p
INT32 stringw = 0; // used with the above
if (splitscreen > 1)
{
V_DrawScaledPatch(LAPS_X, LAPS_Y, V_HUDTRANS|splitflags, kp_splitlapflag);
if (stplyr->exiting)
V_DrawString(LAPS_X+13, LAPS_Y+1, V_HUDTRANS|splitflags, "FIN");
// pain and suffering defined below
if (splitscreen < 2) // don't change shit for THIS splitscreen.
{
fx = LAPS_X;
fy = LAPS_Y;
fflags = splitflags;
}
else
V_DrawString(LAPS_X+13, LAPS_Y+1, V_HUDTRANS|splitflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
{
if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer]) // If we are P1 or P3...
{
fx = LAPS_X;
fy = LAPS_Y;
fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X;
fy = LAPS2_Y;
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
flipstring = true; // make the string right aligned and other shit
}
}
if (stplyr->exiting) // draw stuff as god intended.
{
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, kp_splitlapflag);
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, "FIN");
}
else // take flipstring into account here since we may have more laps than just 10
if (flipstring)
{
stringw = V_StringWidth(va("%d/%d", stplyr->laps+1, cv_numlaps.value), 0);
V_DrawScaledPatch(BASEVIDWIDTH-stringw-16, fy, V_HUDTRANS|fflags, kp_splitlapflag);
V_DrawRightAlignedString(BASEVIDWIDTH-3, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
}
else // draw stuff NORMALLY.
{
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, kp_splitlapflag);
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
}
}
else
{
@ -7107,18 +7255,48 @@ static void K_drawKartBumpersOrKarma(void)
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
INT32 fx = 0, fy = 0, fflags = 0;
boolean flipstring = false; // same as laps, used for splitscreen
INT32 stringw = 0; // used with the above
if (splitscreen > 1)
{
// we will reuse lap coords here since it's essentially the same shit.
if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer]) // If we are P1 or P3...
{
fx = LAPS_X;
fy = LAPS_Y;
fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X;
fy = LAPS2_Y;
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
flipstring = true;
}
if (stplyr->kartstuff[k_bumper] <= 0)
{
V_DrawMappedPatch(LAPS_X, LAPS_Y-1, V_HUDTRANS|splitflags, kp_splitkarmabomb, colormap);
V_DrawString(LAPS_X+13, LAPS_Y+1, V_HUDTRANS|splitflags, va("%d/2", stplyr->kartstuff[k_comebackpoints]));
V_DrawMappedPatch(fx, fy-1, V_HUDTRANS|fflags, kp_splitkarmabomb, colormap);
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/2", stplyr->kartstuff[k_comebackpoints]));
}
else
else // the above doesn't need to account for weird stuff since the max amount of karma necessary is always 2 ^^^^
{
V_DrawMappedPatch(LAPS_X, LAPS_Y-1, V_HUDTRANS|splitflags, kp_rankbumper, colormap);
V_DrawString(LAPS_X+13, LAPS_Y+1, V_HUDTRANS|splitflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
if (flipstring) // for p2 and p4, assume we can have more than 10 bumpers. It's retarded but who knows.
{
stringw = V_StringWidth(va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value), 0);
V_DrawMappedPatch(BASEVIDWIDTH-stringw-16, fy-1, V_HUDTRANS|fflags, kp_rankbumper, colormap);
V_DrawRightAlignedString(BASEVIDWIDTH-3, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
}
else // draw bumpers normally.
{
V_DrawMappedPatch(fx, fy-1, V_HUDTRANS|fflags, kp_rankbumper, colormap);
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
}
}
}
else
@ -7171,13 +7349,10 @@ static void K_drawKartWanted(void)
{
UINT8 i, numwanted = 0;
UINT8 *colormap = NULL;
INT32 basex = 0, basey = 0;
if (splitscreen) // Can't fit the poster on screen, sadly
{
if (K_IsPlayerWanted(stplyr) && leveltime % 10 > 3)
V_DrawRightAlignedString(WANT_X, WANT_Y, K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS|V_ORANGEMAP), "WANTED");
if (stplyr != &players[displayplayer])
return;
}
for (i = 0; i < 4; i++)
{
@ -7189,13 +7364,33 @@ static void K_drawKartWanted(void)
if (numwanted <= 0)
return;
// set X/Y coords depending on splitscreen.
if (splitscreen < 3) // 1P and 2P use the same code.
{
basex = WANT_X;
basey = WANT_Y;
if (splitscreen == 2)
{
basey += 16; // slight adjust for 3P
basex -= 6;
}
}
else if (splitscreen == 3) // 4P splitscreen...
{
basex = BASEVIDWIDTH/2 - (SHORT)(kp_wantedsplit->width/2); // center on screen
basey = BASEVIDHEIGHT - 55;
//basey2 = 4;
}
if (battlewanted[0] != -1)
colormap = R_GetTranslationColormap(0, players[battlewanted[0]].skincolor, GTC_CACHE);
V_DrawFixedPatch(WANT_X<<FRACBITS, WANT_Y<<FRACBITS, FRACUNIT, V_HUDTRANS|V_SNAPTORIGHT|V_SNAPTOBOTTOM, kp_wanted, colormap);
V_DrawFixedPatch(basex<<FRACBITS, basey<<FRACBITS, FRACUNIT, V_HUDTRANS|(splitscreen < 3 ? V_SNAPTORIGHT : 0)|V_SNAPTOBOTTOM, (splitscreen > 1 ? kp_wantedsplit : kp_wanted), colormap);
/*if (basey2)
V_DrawFixedPatch(basex<<FRACBITS, basey2<<FRACBITS, FRACUNIT, V_HUDTRANS|V_SNAPTOTOP, (splitscreen == 3 ? kp_wantedsplit : kp_wanted), colormap); // < used for 4p splits.*/
for (i = 0; i < numwanted; i++)
{
INT32 x = WANT_X+8, y = WANT_Y+21;
INT32 x = basex+(splitscreen > 1 ? 13 : 8), y = basey+(splitscreen > 1 ? 16 : 21);
fixed_t scale = FRACUNIT/2;
player_t *p = &players[battlewanted[i]];
@ -7215,7 +7410,9 @@ static void K_drawKartWanted(void)
if (players[battlewanted[i]].skincolor)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, p->skincolor, GTC_CACHE);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_HUDTRANS|V_SNAPTORIGHT|V_SNAPTOBOTTOM, (scale == FRACUNIT ? facewantprefix[p->skin] : facerankprefix[p->skin]), colormap);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_HUDTRANS|(splitscreen < 3 ? V_SNAPTORIGHT : 0)|V_SNAPTOBOTTOM, (scale == FRACUNIT ? facewantprefix[p->skin] : facerankprefix[p->skin]), colormap);
/*if (basey2) // again with 4p stuff
V_DrawFixedPatch(x<<FRACBITS, (y - (basey-basey2))<<FRACBITS, FRACUNIT, V_HUDTRANS|V_SNAPTOTOP, (scale == FRACUNIT ? facewantprefix[p->skin] : facerankprefix[p->skin]), colormap);*/
}
}
}
@ -7356,6 +7553,8 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, pat
else
colormap = R_GetTranslationColormap(skin, mo->color, GTC_CACHE);
V_DrawFixedPatch(amxpos, amypos, FRACUNIT, flags, facemmapprefix[skin], colormap);
if (mo->player && K_IsPlayerWanted(mo->player))
V_DrawFixedPatch(amxpos - (4<<FRACBITS), amypos - (4<<FRACBITS), FRACUNIT, flags, kp_wantedreticle, NULL);
}
}
@ -7365,7 +7564,7 @@ static void K_drawKartMinimap(void)
patch_t *AutomapPic;
INT32 i = 0;
INT32 x, y;
INT32 minimaptrans, splitflags = (splitscreen ? 0 : V_SNAPTORIGHT);
INT32 minimaptrans, splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
boolean dop1later = false;
// Draw the HUD only when playing in a level.
@ -7388,7 +7587,7 @@ static void K_drawKartMinimap(void)
if (timeinmap > 105)
{
minimaptrans = (splitscreen ? 10 : cv_kartminimap.value);
minimaptrans = cv_kartminimap.value;
if (timeinmap <= 113)
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
if (!minimaptrans)
@ -7405,7 +7604,7 @@ static void K_drawKartMinimap(void)
else
V_DrawScaledPatch(x, y, splitflags, AutomapPic);
if (!splitscreen)
if (!(splitscreen == 2))
{
splitflags &= ~minimaptrans;
splitflags |= V_HUDTRANSHALF;
@ -7440,7 +7639,7 @@ static void K_drawKartMinimap(void)
if (!players[i].mo || players[i].spectator)
continue;
if (!splitscreen && i == displayplayer)
if (i == displayplayer || i == secondarydisplayplayer || i == thirddisplayplayer || i == fourthdisplayplayer) // don't draw our local players.
{
dop1later = true; // Do displayplayer later
continue;
@ -7463,9 +7662,31 @@ static void K_drawKartMinimap(void)
if (!dop1later)
return; // Don't need this
// draw our local players here, opaque.
splitflags &= ~V_HUDTRANSHALF;
splitflags |= V_HUDTRANS;
K_drawKartMinimapHead(stplyr->mo, x, y, splitflags, AutomapPic);
for (i = MAXPLAYERS-1; i >= 0; i--)
{
if (!(i == displayplayer || i == secondarydisplayplayer || i == thirddisplayplayer || i == fourthdisplayplayer))
continue; // this doesn't interrest us
if (splitscreen > 1) // this only applies to splitscreen. When we play alone, we should always get drawn reguardless of what we're doing.
{
if (G_BattleGametype() && players[i].kartstuff[k_bumper] <= 0)
continue;
if (players[i].kartstuff[k_hyudorotimer] > 0)
{
if (!((players[i].kartstuff[k_hyudorotimer] < 1*TICRATE/2
|| players[i].kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))
&& !(leveltime & 1)))
continue;
}
K_drawKartMinimapHead(players[i].mo, x, y, splitflags, AutomapPic);
}
else
K_drawKartMinimapHead(players[i].mo, x, y, splitflags, AutomapPic);
}
}
static void K_drawKartStartCountdown(void)
@ -8097,13 +8318,13 @@ void K_drawKartHUD(void)
|| ((splitscreen > 2 && stplyr == &players[fourthdisplayplayer]) && !camera4.chase))
K_drawKartFirstPerson();
if (splitscreen == 2) // Player 4 in 3P is the minimap :p
/* if (splitscreen == 2) // Player 4 in 3P is the minimap :p
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_minimap))
#endif
K_drawKartMinimap();
}
}*/
// Draw full screen stuff that turns off the rest of the HUD
if (mapreset && stplyr == &players[displayplayer])
@ -8127,7 +8348,16 @@ void K_drawKartHUD(void)
if (cv_kartcheck.value && !splitscreen && !players[displayplayer].exiting)
K_drawKartPlayerCheck();
if (splitscreen == 0 && cv_kartminimap.value && !titledemo)
// Draw WANTED status
if (G_BattleGametype())
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_wanted))
#endif
K_drawKartWanted();
}
if (cv_kartminimap.value && !titledemo)
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_minimap))
@ -8142,15 +8372,6 @@ void K_drawKartHUD(void)
#endif
K_drawKartItem();
// Draw WANTED status
if (G_BattleGametype())
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_wanted))
#endif
K_drawKartWanted();
}
// If not splitscreen, draw...
if (!splitscreen && !titledemo)
{

View File

@ -1839,6 +1839,21 @@ static int lib_sStopSoundByID(lua_State *L)
return 0;
}
static int lib_sShowMusicCredit(lua_State *L)
{
player_t *player = NULL;
//HUDSAFE
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
{
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!player || P_IsLocalPlayer(player))
S_ShowMusicCredit();
return 0;
}
static int lib_sChangeMusic(lua_State *L)
{
#ifdef MUSICSLOT_COMPATIBILITY
@ -2666,6 +2681,7 @@ static luaL_Reg lib[] = {
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
{"S_StopSound",lib_sStopSound},
{"S_StopSoundByID",lib_sStopSoundByID},
{"S_ShowMusicCredit",lib_sShowMusicCredit},
{"S_ChangeMusic",lib_sChangeMusic},
{"S_SpeedMusic",lib_sSpeedMusic},
{"S_StopMusic",lib_sStopMusic},

View File

@ -80,10 +80,6 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
#endif
#if defined (__GNUC__) && (__GNUC__ >= 4)
#define FIXUPO0
#endif
#define SKULLXOFF -32
#define LINEHEIGHT 16
#define STRINGHEIGHT 8
@ -915,41 +911,7 @@ static menuitem_t SP_LevelStatsMenu[] =
// External files modify this menu, so we can't call it static.
// And I'm too lazy to go through and rename it everywhere. ARRGH!
#define M_ChoosePlayer NULL
menuitem_t PlayerMenu[32] =
{
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0}
};
menuitem_t PlayerMenu[MAXSKINS];
// -----------------------------------
// Multiplayer and all of its submenus
@ -2588,7 +2550,7 @@ boolean M_Responder(event_t *ev)
return false;
else if (ch == gamecontrol[gc_systemmenu][0] || ch == gamecontrol[gc_systemmenu][1]) // allow remappable ESC key
ch = KEY_ESCAPE;
else if (ch == gamecontrol[gc_accelerate][0] || ch == gamecontrol[gc_accelerate][1])
else if ((ch == gamecontrol[gc_accelerate][0] || ch == gamecontrol[gc_accelerate][1]) && ch >= KEY_MOUSE1)
ch = KEY_ENTER;
// F-Keys
@ -2666,7 +2628,7 @@ boolean M_Responder(event_t *ev)
return false;
}
if (ch == gamecontrol[gc_brake][0] || ch == gamecontrol[gc_brake][1]) // do this here, otherwise brake opens the menu mid-game
if ((ch == gamecontrol[gc_brake][0] || ch == gamecontrol[gc_brake][1]) && ch >= KEY_MOUSE1) // do this here, otherwise brake opens the menu mid-game
ch = KEY_ESCAPE;
routine = currentMenu->menuitems[itemOn].itemaction;
@ -3192,6 +3154,8 @@ void M_Ticker(void)
//
void M_Init(void)
{
UINT8 i;
COM_AddCommand("manual", Command_Manual_f);
CV_RegisterVar(&cv_nextmap);
@ -3239,6 +3203,15 @@ void M_Init(void)
quitmsg[QUIT3MSG5] = M_GetText("You'll be back to play soon, though...\n...right?\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG6] = M_GetText("Aww, is Eggman's Nightclub too\ndifficult for you?\n\n(Press 'Y' to quit)");
// Setup PlayerMenu table
for (i = 0; i < MAXSKINS; i++)
{
PlayerMenu[i].status = (i == 0 ? IT_CALL : IT_DISABLED);
PlayerMenu[i].patch = PlayerMenu[i].text = NULL;
PlayerMenu[i].itemaction = M_ChoosePlayer;
PlayerMenu[i].alphaKey = 0;
}
#ifdef HWRENDER
// Permanently hide some options based on render mode
if (rendermode == render_soft)

View File

@ -150,7 +150,7 @@ typedef struct menuitem_s
UINT8 alphaKey;
} menuitem_t;
extern menuitem_t PlayerMenu[32];
extern menuitem_t PlayerMenu[MAXSKINS];
typedef struct menu_s
{

View File

@ -8364,13 +8364,13 @@ void A_SPBChase(mobj_t *actor)
if (!playeringame[i] || players[i].spectator || players[i].exiting)
continue; // not in-game
if (!players[i].mo)
/*if (!players[i].mo)
continue; // no mobj
if (players[i].mo->health <= 0)
continue; // dead
/*if (players[i].kartstuff[k_respawn])
if (players[i].kartstuff[k_respawn])
continue;*/ // respawning
if (players[i].kartstuff[k_position] < bestrank)
@ -8386,18 +8386,35 @@ void A_SPBChase(mobj_t *actor)
{
fixed_t defspeed = wspeed;
fixed_t range = (160*actor->tracer->scale);
fixed_t cx = 0, cy =0;
// Play the intimidating gurgle
if (!S_SoundPlaying(actor, actor->info->activesound))
S_StartSound(actor, actor->info->activesound);
// Maybe we want SPB to target an object later? IDK lol
if (actor->tracer->player) // 7/8ths max speed for Knuckles, 3/4ths max speed for min accel, exactly max speed for max accel
if (actor->tracer->player)
{
UINT8 fracmax = 32;
UINT8 spark = ((10-actor->tracer->player->kartspeed) + actor->tracer->player->kartweight) / 2;
fixed_t easiness = ((actor->tracer->player->kartspeed + (10-spark)) << FRACBITS) / 2;
actor->lastlook = actor->tracer->player-players; // Save the player num for death scumming...
if (!P_IsObjectOnGround(actor->tracer) /*&& !actor->tracer->player->kartstuff[k_pogospring]*/)
defspeed = (7*actor->tracer->player->speed)/8; // In the air you have no control; basically don't hit unless you make a near complete stop
{
// In the air you have no control; basically don't hit unless you make a near complete stop
defspeed = (7 * actor->tracer->player->speed) / 8;
}
else
defspeed = ((33 - actor->tracer->player->kartspeed) * K_GetKartSpeed(actor->tracer->player, false)) / 32;
{
// 7/8ths max speed for Knuckles, 3/4ths max speed for min accel, exactly max speed for max accel
defspeed = FixedMul(((fracmax+1)<<FRACBITS) - easiness, K_GetKartSpeed(actor->tracer->player, false)) / fracmax;
}
defspeed -= (9*R_PointToDist2(0, 0, actor->tracer->player->cmomx, actor->tracer->player->cmomy))/8; // Be fairer on conveyors
// Be fairer on conveyors
cx = actor->tracer->player->cmomx;
cy = actor->tracer->player->cmomy;
// Switch targets if you're no longer 1st for long enough
if (actor->tracer->player->kartstuff[k_position] <= bestrank)
@ -8408,10 +8425,6 @@ void A_SPBChase(mobj_t *actor)
spbplace = actor->tracer->player->kartstuff[k_position];
}
// Play the intimidating gurgle
if (!S_SoundPlaying(actor, actor->info->activesound))
S_StartSound(actor, actor->info->activesound);
dist = P_AproxDistance(P_AproxDistance(actor->x-actor->tracer->x, actor->y-actor->tracer->y), actor->z-actor->tracer->z);
wspeed = FixedMul(defspeed, FRACUNIT + FixedDiv(dist-range, range));
@ -8419,10 +8432,18 @@ void A_SPBChase(mobj_t *actor)
wspeed = defspeed;
if (wspeed > (3*defspeed)/2)
wspeed = (3*defspeed)/2;
if (wspeed < 20*actor->tracer->scale)
wspeed = 20*actor->tracer->scale;
hang = R_PointToAngle2(actor->x, actor->y, actor->tracer->x, actor->tracer->y);
vang = R_PointToAngle2(0, actor->z, dist, actor->tracer->z);
// Modify stored speed
if (wspeed > actor->cvmem)
actor->cvmem += (wspeed - actor->cvmem) / TICRATE;
else
actor->cvmem = wspeed;
{
// Smoothly rotate horz angle
angle_t input = hang - actor->angle;
@ -8431,7 +8452,7 @@ void A_SPBChase(mobj_t *actor)
input = InvAngle(input);
// Slow down when turning; it looks better and makes U-turns not unfair
xyspeed = FixedMul(wspeed, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
xyspeed = FixedMul(actor->cvmem, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
input = FixedAngle(AngleFixed(input)/4);
if (invert)
@ -8446,7 +8467,7 @@ void A_SPBChase(mobj_t *actor)
input = InvAngle(input);
// Slow down when turning; might as well do it for momz, since we do it above too
zspeed = FixedMul(wspeed, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
zspeed = FixedMul(actor->cvmem, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
input = FixedAngle(AngleFixed(input)/4);
if (invert)
@ -8455,8 +8476,8 @@ void A_SPBChase(mobj_t *actor)
actor->movedir += input;
}
actor->momx = FixedMul(FixedMul(xyspeed, FINECOSINE(actor->angle>>ANGLETOFINESHIFT)), FINECOSINE(actor->movedir>>ANGLETOFINESHIFT));
actor->momy = FixedMul(FixedMul(xyspeed, FINESINE(actor->angle>>ANGLETOFINESHIFT)), FINECOSINE(actor->movedir>>ANGLETOFINESHIFT));
actor->momx = cx + FixedMul(FixedMul(xyspeed, FINECOSINE(actor->angle>>ANGLETOFINESHIFT)), FINECOSINE(actor->movedir>>ANGLETOFINESHIFT));
actor->momy = cy + FixedMul(FixedMul(xyspeed, FINESINE(actor->angle>>ANGLETOFINESHIFT)), FINECOSINE(actor->movedir>>ANGLETOFINESHIFT));
actor->momz = FixedMul(zspeed, FINESINE(actor->movedir>>ANGLETOFINESHIFT));
// Red speed lines for when it's gaining on its target. A tell for when you're starting to lose too much speed!
@ -8491,15 +8512,18 @@ void A_SPBChase(mobj_t *actor)
{
actor->momx = actor->momy = actor->momz = 0; // Stoooop
if (actor->lastlook != -1 && playeringame[actor->lastlook] && players[actor->lastlook].mo)
if (actor->lastlook != -1
&& playeringame[actor->lastlook]
&& !players[actor->lastlook].spectator
&& !players[actor->lastlook].exiting)
{
spbplace = players[actor->lastlook].kartstuff[k_position];
if (actor->extravalue2-- <= 0)
if (actor->extravalue2-- <= 0 && players[actor->lastlook].mo)
{
P_SetTarget(&actor->tracer, players[actor->lastlook].mo);
actor->extravalue1 = 1; // TARGETING
actor->extravalue1 = 1; // TARGET ACQUIRED
actor->extravalue2 = 7*TICRATE;
actor->extravalue2 = 0;
actor->cvmem = wspeed;
}
}
else
@ -8513,22 +8537,12 @@ void A_SPBChase(mobj_t *actor)
{
actor->lastlook = -1; // Just make sure this is reset
// No one there?
if (player == NULL || !player->mo)
if (!player || !player->mo || player->mo->health <= 0 || player->kartstuff[k_respawn])
{
#if 0
// SELF-DESTRUCT?
mobj_t *spbexplode;
S_StopSound(actor); // Don't continue playing the gurgle or the siren
spbexplode = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SPBEXPLOSION);
P_SetTarget(&spbexplode->target, actor->target);
P_RemoveMobj(actor);
#else
// No one there? Completely STOP.
actor->momx = actor->momy = actor->momz = 0;
#endif
spbplace = -1;
if (!player)
spbplace = -1;
return;
}
@ -8582,6 +8596,7 @@ void A_SPBChase(mobj_t *actor)
S_StartSound(actor, actor->info->attacksound); // Siren sound; might not need this anymore, but I'm keeping it for now just for debugging.
actor->extravalue1 = 1; // TARGET ACQUIRED
actor->extravalue2 = 7*TICRATE;
actor->cvmem = wspeed;
}
}

View File

@ -579,30 +579,31 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (special->health <= 0 || toucher->health <= 0)
return;
if (!player->mo || player->spectator)
if (player->spectator)
return;
if (special->tracer && toucher == special->tracer)
if (special->tracer && !P_MobjWasRemoved(special->tracer) && toucher == special->tracer)
{
mobj_t *spbexplode;
S_StopSound(special); // Don't continue playing the gurgle or the siren
if (!player->kartstuff[k_invincibilitytimer] && !player->kartstuff[k_growshrinktimer])
if (player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0)
{
//player->powers[pw_flashing] = 0;
K_DropHnextList(player);
K_StripItems(player);
//player->powers[pw_flashing] = 0;
}
S_StopSound(special); // Don't continue playing the gurgle or the siren
spbexplode = P_SpawnMobj(toucher->x, toucher->y, toucher->z, MT_SPBEXPLOSION);
spbexplode->extravalue1 = 1; // Tell K_ExplodePlayer to use extra knockback
P_SetTarget(&spbexplode->target, special->target);
if (special->target && !P_MobjWasRemoved(special->target))
P_SetTarget(&spbexplode->target, special->target);
P_RemoveMobj(special);
}
else
K_SpinPlayer(player, NULL, 0, special, false);
K_SpinPlayer(player, special->target, 0, special, false);
return;
/*case MT_EERIEFOG:
special->frame &= ~FF_TRANS80;
@ -2951,7 +2952,8 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
}
}
static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
/*
static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage) // SRB2kart - unused.
{
fixed_t fallbackspeed;
angle_t ang;
@ -2997,11 +2999,10 @@ static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *so
P_InstaThrust(player->mo, ang, fallbackspeed);
/* // SRB2kart - This shouldn't be reachable, but this frame is invalid.
if (player->charflags & SF_SUPERANIMS)
P_SetPlayerMobjState(player->mo, S_PLAY_SUPERHIT);
else
*/
// SRB2kart - This shouldn't be reachable, but this frame is invalid.
//if (player->charflags & SF_SUPERANIMS)
// P_SetPlayerMobjState(player->mo, S_PLAY_SUPERHIT);
//else
P_SetPlayerMobjState(player->mo, player->mo->info->painstate);
P_ResetPlayer(player);
@ -3009,6 +3010,7 @@ static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *so
if (player->timeshit != UINT8_MAX)
++player->timeshit;
}
*/
void P_RemoveShield(player_t *player)
{

View File

@ -7441,10 +7441,10 @@ void P_MobjThinker(mobj_t *mobj)
break;
case MT_SSMINE:
case MT_SPBEXPLOSION:
if (mobj->health > -100)
if (mobj->extravalue2 != -100)
{
P_SetMobjState(mobj, mobj->info->deathstate);
mobj->health = -100;
mobj->extravalue2 = -100;
}
else
{

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@ -2304,6 +2304,10 @@ static void P_LevelInitStuff(void)
// earthquake camera
memset(&quake,0,sizeof(struct quake));
// song credit init
memset(&cursongcredit,0,sizeof(struct cursongcredit));
cursongcredit.trans = NUMTRANSMAPS;
for (i = 0; i < MAXPLAYERS; i++)
{
#if 0
@ -2865,10 +2869,6 @@ boolean P_SetupLevel(boolean skipprecip)
// As oddly named as this is, this handles music only.
// We should be fine starting it here.
S_Start();
// SRB2 Kart - Yes this is weird, but we don't want the music to start until after the countdown is finished
// but we do still need the mapmusname to be changed
if (leveltime < (starttime + (TICRATE/2)))
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
levelfadecol = (encoremode && !ranspecialwipe ? 122 : 120);
@ -3435,6 +3435,11 @@ boolean P_AddWadFile(const char *wadfilename)
//
R_AddSkins(wadnum); // faB: wadfile index in wadfiles[]
//
// edit music defs
//
S_LoadMusicDefs(wadnum);
//
// search for maps
//

View File

@ -2450,6 +2450,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
mapmusflags |= MUSIC_RELOADRESET;
S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4));
if (!(line->flags & ML_EFFECT3))
S_ShowMusicCredit();
// Except, you can use the ML_BLOCKMONSTERS flag to change this behavior.
// if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn.

View File

@ -924,7 +924,8 @@ void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
Z_Free((void *)texturesText);
}
static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list, size_t listsize)
/*
static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list, size_t listsize) // SRB2kart - unused.
{
size_t i;
UINT16 lump;
@ -939,6 +940,7 @@ static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list
}
return LUMPERROR;
}
*/
/*static lumplist_t *colormaplumps = NULL; ///\todo free leak
static size_t numcolormaplumps = 0;

View File

@ -3093,8 +3093,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
else
markceiling = false;
// Don't render the ceiling again when rendering polyobjects
if (curline->polyseg)
// Don't mark ceiling flat lines for polys unless this line has an upper texture, otherwise we get flat leakage pulling downward
// (If it DOES have an upper texture and we do this, the ceiling won't render at all)
if (curline->polyseg && !curline->sidedef->toptexture)
markceiling = false;
}
@ -3106,8 +3107,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
else
markfloor = false;
// Don't render the floor again when rendering polyobjects
if (curline->polyseg)
// Don't mark floor flat lines for polys unless this line has a lower texture, otherwise we get flat leakage pulling upward
// (If it DOES have a lower texture and we do this, the floor won't render at all)
if (curline->polyseg && !curline->sidedef->bottomtexture)
markfloor = false;
}

View File

@ -2500,7 +2500,7 @@ void R_DrawMasked(void)
// ==========================================================================
INT32 numskins = 0;
skin_t skins[MAXSKINS+1];
skin_t skins[MAXSKINS];
// FIXTHIS: don't work because it must be inistilised before the config load
//#define SKINVALUES
#ifdef SKINVALUES
@ -2771,7 +2771,7 @@ void R_AddSkins(UINT16 wadnum)
// advance by default
lastlump = lump + 1;
if (numskins > MAXSKINS)
if (numskins >= MAXSKINS)
{
CONS_Debug(DBG_RENDER, "ignored skin (%d skins maximum)\n", MAXSKINS);
continue; // so we know how many skins couldn't be added

View File

@ -192,7 +192,7 @@ typedef struct drawnode_s
} drawnode_t;
extern INT32 numskins;
extern skin_t skins[MAXSKINS + 1];
extern skin_t skins[MAXSKINS];
void SetPlayerSkin(INT32 playernum,const char *skinname);
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002

View File

@ -101,7 +101,7 @@ consvar_t cv_numChannels = {"snd_channels", "64", CV_SAVE|CV_CALL, CV_Unsigned,
#endif
consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE|CV_NOSHOWHELP, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
//consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE|CV_NOSHOWHELP, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
// Sound system toggles, saved into the config
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
@ -263,7 +263,7 @@ void S_RegisterSoundStuff(void)
#endif
CV_RegisterVar(&surround);
CV_RegisterVar(&cv_samplerate);
CV_RegisterVar(&cv_resetmusic);
//CV_RegisterVar(&cv_resetmusic);
CV_RegisterVar(&cv_gamesounds);
CV_RegisterVar(&cv_gamedigimusic);
#ifndef NO_MIDI
@ -1541,6 +1541,210 @@ static void *music_data;
static UINT16 music_flags;
static boolean music_looping;
/// ------------------------
/// Music Definitions
/// ------------------------
musicdef_t *musicdefstart = NULL; // First music definition
struct cursongcredit cursongcredit; // Currently displayed song credit info
//
// search for music definition in wad
//
static UINT16 W_CheckForMusicDefInPwad(UINT16 wadid)
{
UINT16 i;
lumpinfo_t *lump_p;
lump_p = wadfiles[wadid]->lumpinfo;
for (i = 0; i < wadfiles[wadid]->numlumps; i++, lump_p++)
if (memcmp(lump_p->name, "MUSICDEF", 8) == 0)
return i;
return INT16_MAX; // not found
}
void S_LoadMusicDefs(UINT16 wadnum)
{
UINT16 lump;
char *buf;
char *buf2;
char *stoken;
char *value;
size_t size;
musicdef_t *def, *prev;
UINT16 line = 1; // for better error msgs
lump = W_CheckForMusicDefInPwad(wadnum);
if (lump == INT16_MAX)
return;
buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE);
size = W_LumpLengthPwad(wadnum, lump);
// for strtok
buf2 = malloc(size+1);
if (!buf2)
I_Error("S_LoadMusicDefs: No more free memory\n");
M_Memcpy(buf2,buf,size);
buf2[size] = '\0';
def = prev = NULL;
stoken = strtok (buf2, "\r\n ");
// Find music def
while (stoken)
{
/*if ((stoken[0] == '/' && stoken[1] == '/')
|| (stoken[0] == '#')) // skip comments
{
stoken = strtok(NULL, "\r\n"); // skip end of line
if (def)
stoken = strtok(NULL, "\r\n= ");
else
stoken = strtok(NULL, "\r\n ");
line++;
}
else*/ if (!stricmp(stoken, "lump"))
{
value = strtok(NULL, "\r\n ");
if (!value)
{
CONS_Alert(CONS_WARNING, "MUSICDEF: Lump '%s' is missing name. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
stoken = strtok(NULL, "\r\n"); // skip end of line
goto skip_lump;
}
// No existing musicdefs
if (!musicdefstart)
{
musicdefstart = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
STRBUFCPY(musicdefstart->name, value);
strlwr(musicdefstart->name);
def = musicdefstart;
//CONS_Printf("S_LoadMusicDefs: Initialized musicdef w/ song '%s'\n", def->name);
}
else
{
def = musicdefstart;
// Search if this is a replacement
//CONS_Printf("S_LoadMusicDefs: Searching for song replacement...\n");
while (def)
{
if (!stricmp(def->name, value))
{
//CONS_Printf("S_LoadMusicDefs: Found song replacement '%s'\n", def->name);
break;
}
prev = def;
def = def->next;
}
// Nothing found, add to the end.
if (!def)
{
def = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
STRBUFCPY(def->name, value);
strlwr(def->name);
if (prev != NULL)
prev->next = def;
//CONS_Printf("S_LoadMusicDefs: Added song '%s'\n", def->name);
}
}
skip_lump:
stoken = strtok(NULL, "\r\n ");
line++;
}
else
{
value = strtok(NULL, "\r\n= ");
if (!value)
{
CONS_Alert(CONS_WARNING, "MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
stoken = strtok(NULL, "\r\n"); // skip end of line
goto skip_field;
}
if (!def)
{
CONS_Alert(CONS_ERROR, "MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
free(buf2);
return;
}
if (!stricmp(stoken, "usage")) {
#if 0 // Ignore for now
STRBUFCPY(def->usage, value);
for (value = def->usage; *value; value++)
if (*value == '_') *value = ' '; // turn _ into spaces.
//CONS_Printf("S_LoadMusicDefs: Set usage to '%s'\n", def->usage);
#endif
} else if (!stricmp(stoken, "source")) {
STRBUFCPY(def->source, value);
for (value = def->source; *value; value++)
if (*value == '_') *value = ' '; // turn _ into spaces.
//CONS_Printf("S_LoadMusicDefs: Set source to '%s'\n", def->source);
} else {
CONS_Alert(CONS_WARNING, "MUSICDEF: Invalid field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
}
skip_field:
stoken = strtok(NULL, "\r\n= ");
line++;
}
}
free(buf2);
return;
}
//
// S_InitMusicDefs
//
// Simply load music defs in all wads.
//
void S_InitMusicDefs(void)
{
UINT16 i;
for (i = 0; i < numwadfiles; i++)
S_LoadMusicDefs(i);
}
//
// S_ShowMusicCredit
//
// Display current song's credit on screen
//
void S_ShowMusicCredit(void)
{
musicdef_t *def = musicdefstart;
if (!cv_songcredits.value)
return;
if (!def) // No definitions
return;
while (def)
{
if (!stricmp(def->name, music_name))
{
cursongcredit.def = def;
cursongcredit.anim = 5*TICRATE;
cursongcredit.x = 0;
cursongcredit.trans = NUMTRANSMAPS;
return;
}
else
def = def->next;
}
}
/// ------------------------
/// Music Status
/// ------------------------
@ -1839,9 +2043,13 @@ void S_Start(void)
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
}
if (cv_resetmusic.value)
//if (cv_resetmusic.value) // Starting ambience should always be restarted
S_StopMusic();
S_ChangeMusic(mapmusname, mapmusflags, true);
if (leveltime < (starttime + (TICRATE/2))) // SRB2Kart
S_ChangeMusic((encoremode ? "estart" : "kstart"), 0, false);
else
S_ChangeMusic(mapmusname, mapmusflags, true);
}
static void Command_Tunes_f(void)
@ -1974,7 +2182,7 @@ void GameDigiMusic_OnChange(void)
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
else
S_ChangeMusicInternal("lclear", false);
S_ChangeMusicInternal("titles", looptitle);
}
else
{
@ -2016,7 +2224,7 @@ void GameMIDIMusic_OnChange(void)
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
else
S_ChangeMusicInternal("lclear", false);
S_ChangeMusicInternal("titles", looptitle);
}
else
{

View File

@ -27,7 +27,7 @@ extern consvar_t stereoreverse;
extern consvar_t cv_soundvolume, cv_digmusicvolume;//, cv_midimusicvolume;
extern consvar_t cv_numChannels;
extern consvar_t surround;
extern consvar_t cv_resetmusic;
//extern consvar_t cv_resetmusic;
extern consvar_t cv_gamedigimusic;
#ifndef NO_MIDI
extern consvar_t cv_gamemidimusic;
@ -128,6 +128,29 @@ boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
// Set Speed of Music
boolean S_SpeedMusic(float speed);
// Music credits
typedef struct musicdef_s
{
char name[7];
//char usage[256];
char source[256];
struct musicdef_s *next;
} musicdef_t;
extern struct cursongcredit
{
musicdef_t *def;
UINT16 anim;
INT32 x;
UINT8 trans;
} cursongcredit;
extern musicdef_t *musicdefstart;
void S_LoadMusicDefs(UINT16 wadnum);
void S_InitMusicDefs(void);
void S_ShowMusicCredit(void);
//
// Music Routines
//

View File

@ -150,7 +150,7 @@ if(${SDL2_FOUND})
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
else()
target_link_libraries(SRB2SDL2 PRIVATE
${SDL2_LIBRARIES}
@ -334,10 +334,19 @@ if(${SDL2_FOUND})
# Mac bundle fixup
# HACK: THIS IS IMPORTANT! See the escaped \${CMAKE_INSTALL_PREFIX}? This
# makes it so that var is evaluated LATER during cpack, not right now!
# This fixes the quirk where the bundled libraries don't land in the final package
# https://cmake.org/pipermail/cmake/2011-March/043532.html
#
# HOWEVER: ${CPACK_PACKAGE_DESCRIPTION_SUMMARY} is NOT escaped, because that var
# is only available to us at this step. Read the link: ${CMAKE_INSTALL_PREFIX} at
# this current step points to the CMAKE build folder, NOT the folder that CPACK uses.
# Therefore, it makes sense to escape that var, but not the other.
if(${CMAKE_SYSTEM} MATCHES Darwin)
install(CODE "
include(BundleUtilities)
fixup_bundle(\"${CMAKE_INSTALL_PREFIX}/Sonic Robo Blast 2.app\"
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${CPACK_PACKAGE_DESCRIPTION_SUMMARY}.app\"
\"\"
/Library/Frameworks
)"

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@ -2166,6 +2166,12 @@ void I_InitJoystick(void)
if (M_CheckParm("-nojoy"))
return;
if (M_CheckParm("-noxinput"))
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
if (M_CheckParm("-nohidapi"))
SDL_SetHintWithPriority("SDL_JOYSTICK_HIDAPI", "0", SDL_HINT_OVERRIDE);
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
{
CONS_Printf("I_InitJoystick()...\n");

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@ -425,11 +425,14 @@ void ST_changeDemoView(void)
boolean st_overlay;
/*
static INT32 SCZ(INT32 z)
{
return FixedInt(FixedMul(z<<FRACBITS, vid.fdupy));
}
*/
/*
static INT32 SCY(INT32 y)
{
//31/10/99: fixed by Hurdler so it _works_ also in hardware mode
@ -444,7 +447,9 @@ static INT32 SCY(INT32 y)
}
return y;
}
*/
/*
static INT32 STRINGY(INT32 y)
{
//31/10/99: fixed by Hurdler so it _works_ also in hardware mode
@ -458,6 +463,7 @@ static INT32 STRINGY(INT32 y)
}
return y;
}
*/
/*
static INT32 SPLITFLAGS(INT32 f)
@ -474,10 +480,12 @@ static INT32 SPLITFLAGS(INT32 f)
}
*/
/*
static INT32 SCX(INT32 x)
{
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
}
*/
#if 0
static INT32 SCR(INT32 r)
@ -668,7 +676,8 @@ static void ST_drawTime(void)
}
*/
static inline void ST_drawRings(void)
/*
static inline void ST_drawRings(void) // SRB2kart - unused.
{
INT32 ringnum = max(stplyr->health-1, 0);
@ -687,6 +696,7 @@ static inline void ST_drawRings(void)
ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum);
}
*/
/*
static void ST_drawLives(void) // SRB2kart - unused.
@ -1487,7 +1497,8 @@ static void ST_drawMatchHUD(void) // SRB2kart - unused.
}
*/
static inline void ST_drawRaceHUD(void)
/*
static inline void ST_drawRaceHUD(void) // SRB2kart - unused.
{
if (leveltime > starttime-(3*TICRATE) && leveltime <= starttime-(2*TICRATE))
V_DrawScaledPatch(SCX((BASEVIDWIDTH - SHORT(race3->width))/2), (INT32)(SCY(BASEVIDHEIGHT/2)), V_NOSCALESTART, race3);
@ -1506,6 +1517,7 @@ static inline void ST_drawRaceHUD(void)
V_DrawString(hudinfo[HUD_LAP].x, STRINGY(hudinfo[HUD_LAP].y), 0, va("Lap: %u/%d", stplyr->laps+1, cv_numlaps.value));
}
}
*/
/*
static void ST_drawTagHUD(void) // SRB2kart - unused.
@ -1618,7 +1630,8 @@ static void ST_drawCTFHUD(void) // SRB2kart - unused.
*/
// Draws "Red Team", "Blue Team", or "Spectator" for team gametypes.
static inline void ST_drawTeamName(void)
/*
static inline void ST_drawTeamName(void) // SRB2kart - unused.
{
if (stplyr->ctfteam == 1)
V_DrawString(256, splitscreen ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "RED TEAM");
@ -1627,6 +1640,7 @@ static inline void ST_drawTeamName(void)
else
V_DrawString(244, splitscreen ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "SPECTATOR");
}
*/
/*
static void ST_drawSpecialStageHUD(void) // SRB2kart - unused.

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@ -2267,6 +2267,7 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
{
INT32 c, w = 0;
INT32 spacewidth = 2, charwidth = 0;
boolean lowercase = (option & V_ALLOWLOWERCASE);
size_t i;
switch (option & V_SPACINGMASK)
@ -2290,14 +2291,21 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
c = toupper(c) - HU_FONTSTART;
if (!lowercase || !tny_font[c-HU_FONTSTART])
c = toupper(c);
c -= HU_FONTSTART;
if (c < 0 || c >= HU_FONTSIZE || !tny_font[c])
w += spacewidth;
else
{
w += (charwidth ? charwidth
: (option & V_6WIDTHSPACE ? max(1, SHORT(tny_font[c]->width)-1) : SHORT(tny_font[c]->width))); // Reuse this flag for the alternate bunched-up spacing
: ((option & V_6WIDTHSPACE && i < strlen(string)-1) ? max(1, SHORT(tny_font[c]->width)-1) // Reuse this flag for the alternate bunched-up spacing
: SHORT(tny_font[c]->width)));
}
}
return w;
}

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@ -1738,6 +1738,7 @@ int W_VerifyNMUSlumps(const char *filename)
{"MKFNT", 5}, // Kart font changes
{"K_", 2}, // Kart graphic changes
{"MUSICDEF", 8}, // Kart song definitions
{NULL, 0},
};

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@ -1037,7 +1037,7 @@ void Y_VoteDrawer(void)
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, rubyicon, NULL);
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-22, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
V_DrawRightAlignedThinString(BASEVIDWIDTH-21, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
if (levelinfo[i].gts)
{