Commit Graph

1135 Commits

Author SHA1 Message Date
Alam Ed Arias 390927cc32 Makefile: compile debug build with -Og on GCC 4.8 and higher 2016-05-27 14:14:04 -04:00
Monster Iestyn 0081397920 OpenGL: Fix MD2s on player 2's screen breaking when reverse gravity is involved 2016-05-27 14:53:36 +01:00
Monster Iestyn 65d9c9e167 P_NetUnArchivePlayers doesn't like having "inline" either 2016-05-27 14:49:11 +01:00
Alam Ed Arias 869d582cc4 Makefile: ignore suggest=attribute for GCC 4.6 and up 2016-05-27 01:55:52 -04:00
Alam Ed Arias 20dcf138e2 hardware: let not break MSVC support 2016-05-27 01:28:21 -04:00
Alam Ed Arias 008be7c90d hardware: start the surf as clean 2016-05-27 01:19:16 -04:00
Alam Ed Arias 4c6a807283 buildbot: let see all the errors 2016-05-27 00:57:44 -04:00
Alam Ed Arias 3297fe11ed P_NetArchivePlayers() is too bad for inline 2016-05-26 23:39:08 -04:00
Alam Ed Arias 0079b4df64 Make: compile Release build will all the speed 2016-05-26 20:39:15 -04:00
Alam Ed Arias 8e32d978a1 Merge remote-tracking branch 'public/master' 2016-05-25 06:42:01 -04:00
Monster Iestyn 7c78b95a7d This is probably the "correct" way to set maskedtextureheight
Probably doesn't make any difference in-game at all though, lol
2016-05-24 22:11:48 +01:00
Monster Iestyn ab6d4d7aec Remove unused planefunction_t function typedef
(the number of unused things hiding around in SRB2's source code is silly lol)
2016-05-24 14:41:55 +01:00
Monster Iestyn 17346e29c3 Remove unused drawfunc_t function typedef 2016-05-24 14:38:31 +01:00
Alam Ed Arias b96b999c1e MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
Alam Ed Arias 79f3d6e072 MSVC: Tidy up project files by hand 2016-05-22 11:54:32 -04:00
Alam Ed Arias 47ae39ea62 netplay: fix off by 1 2016-05-22 11:03:04 -04:00
Alam Ed Arias 3567555598 MSVC: cleanup and enable SDLCheck 2016-05-22 01:04:21 -04:00
Alam Ed Arias f45feb77fc MSVC: kill level 3 warnings 2016-05-22 00:44:12 -04:00
Alam Ed Arias 57091261d9 MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
Alam Ed Arias 9550f9626b r_opengl.dll: UPX and static link libgcc 2016-05-20 17:36:46 -04:00
Alam Ed Arias a7938783de Merge branch 'next' 2016-05-19 18:36:27 -04:00
Alam Ed Arias ff5587d1d5 Merge branch 'master' into next 2016-05-19 18:03:56 -04:00
Alam Arias 6db74c3b5b Merge pull request #82 from MonsterIestyn/sdl-compiling-tweaks
Some SDL-related compiling tweaks
2016-05-19 12:06:38 -04:00
Monster Iestyn c846b0ab23 Aren't some of these things already added later in sdl/Makefiles.cfg?
* -lSDL2_mixer is already added to SDL_LDFLAGS by default, unless NOMIXER=1 is set
* -DSDLMAIN should also be added to OPTS by default for MINGW=1 builds, unless NOSDLMAIN=1 is set
2016-05-19 16:51:05 +01:00
Alam Ed Arias e2a5783521 Merge branch 'master' into next 2016-05-19 01:39:45 -04:00
Alam Ed Arias 30b999c6db appveyor: no more depend ccache builds 2016-05-19 01:32:25 -04:00
Alam Ed Arias 27578edab6 appveyor: display version of ccache and force use of ccache 2016-05-19 01:20:38 -04:00
Alam Ed Arias d73a6c9833 appveyor: copy UPX to the Mingw's bin folder, again 2016-05-19 01:10:58 -04:00
Alam Ed Arias 6f2cc1498c appveyor: copy EXE to the Mingw's bin folder, again 2016-05-19 01:06:47 -04:00
Alam Ed Arias eb6d8f180b appveyor: copy EXE to the Mingw's bin folder 2016-05-19 01:00:29 -04:00
Alam Ed Arias dbde012c8d appveyor: debug unzip/copy lines 2016-05-19 00:53:54 -04:00
Alam Ed Arias d08418dcff appveyor: fixup unzipping NASM and UPX 2016-05-19 00:44:01 -04:00
Alam Ed Arias e8cce0af8d appveyor: download and install nasm and upx, also debug ccache 2016-05-19 00:37:22 -04:00
Alam Ed Arias 6064da9347 appveyor: fix mistake on naming the build archives 2016-05-19 00:18:40 -04:00
Alam Ed Arias 15969887ec aapveyor: readded drive letter... 2016-05-18 23:55:30 -04:00
Alam Ed Arias ded9dd7940 appveyor: add correct ccache folder to cache and add CONFIG to build archive 2016-05-18 23:48:29 -04:00
Alam Ed Arias 6ee81f7b1d appveyor: fixup cache section 2016-05-18 23:38:36 -04:00
Alam Ed Arias 86f418f312 appveyor: use ccache and try to build both SDL and DD 2016-05-18 23:37:05 -04:00
Alam Ed Arias 6aa1aeb838 build: include own copy of SDL2main 2016-05-18 22:25:06 -04:00
Alam Ed Arias ef488d2b03 MSVC: link to SDL2main, then SDL2 2016-05-18 21:41:27 -04:00
Alam Ed Arias 7193df7f75 MSVC: turn off SAFESEH for SDL release builds 2016-05-18 21:28:53 -04:00
Alam Ed Arias ab9f2ea831 MSVC: fixup Debug build linked 2016-05-18 21:11:30 -04:00
Alam Ed Arias 7058baed44 Merge branch 'master' into next 2016-05-18 20:07:27 -04:00
Alam Ed Arias 205d16e3af added unsaved project changed 2016-05-18 20:05:24 -04:00
Alam Ed Arias a4b0f89caf MSVC: fixedup SDL2 build 2016-05-18 20:01:50 -04:00
Alam Ed Arias d05957e2bb build: this script needs bash, not ash 2016-05-18 18:16:57 -04:00
Alam Ed Arias 5612d24c32 appveyor: no more need to download SDL2 and SDL2_MIXER SDK 2016-05-18 18:08:32 -04:00
Alam Ed Arias bbf9f5adc8 Makefile: use built-in SDL2 and SDL2_mixer for Mingw32 and Mingw64 2016-05-18 16:54:55 -04:00
Monster Iestyn b4cf7fbc97 Fix player 1 and player 2 affecting whether the other can see skyboxes or not 2016-05-18 18:20:56 +01:00
Monster Iestyn 1e50691e08 Remove extern for unused "oncontinuescreen" variable 2016-05-18 17:41:11 +01:00