Commit Graph

396 Commits

Author SHA1 Message Date
Sal 292a18804a Merge branch 'splitscreen-tuneup' into 'master'
Splitscreen tuneup

See merge request KartKrew/Kart!67
2018-10-29 05:30:49 -04:00
TehRealSalt 84c9dbfcce Even better: base it off how much timer is left
So instead of prioritizing a specific track, the person who activated their powerup the latest gets their music. That should be a nicer solution for when multiple players are activating their powerups at the same time.
2018-10-28 01:38:01 -04:00
TehRealSalt 67a8ee178d More smoothly decide which invincibility music to use
Less P_RestoreMusic conflicts in splitscreen, just see the Toxic Palace video for an example :V
2018-10-28 01:22:26 -04:00
TehRealSalt 339a857cba Reduce camspeed in splitscreen 2018-10-27 20:44:05 -04:00
toaster e8410b2575 Fix and then subsequently disable the zoom tube angle setting stuff. 2018-10-27 22:05:15 +01:00
toaster 3d760271e3 Fix the issue with sliding I identified this morning.
Also, apply it to being in a zoom tube, too! For extra forwards compatibility with all the terrible SRB2 Riders ports that are almost an inevitability.
2018-10-27 21:41:45 +01:00
TehRealSalt 6dd7718d6e More consistent face-forward
Needs it to still land in a close ballpark, so the timer changes are still needed, but  this makes it less prone to error
2018-10-26 01:07:14 -04:00
TehRealSalt 555fbbe2f5 Speed up spinout based on timer left 2018-10-26 00:51:58 -04:00
Latapostrophe e5d4020f3e Spectate / enter game in chat + New console colours + Highlight chat scroll arrow + small cleanup for consolefill 2018-10-25 13:21:44 +02:00
TehRealSalt 25414edb57 Merge branch 'master' into fz-time-over 2018-10-24 21:20:51 -04:00
Sal 3e556cde44 Merge branch 'last-netgame-tweaks' into 'master'
Last netgame tweaks

See merge request KartKrew/Kart!57
2018-10-24 19:33:47 -04:00
TehRealSalt 39bfad150f Fix camera movement when turning 2018-10-23 19:43:20 -04:00
TehRealSalt 0fcb45a9af reset these too 2018-10-23 19:08:13 -04:00
TehRealSalt 78ef057f81 Reset cam pan if dead/reset/still 2018-10-23 19:06:26 -04:00
TehRealSalt 017d606828 fzboom.wad hardcode 2018-10-23 17:48:09 -04:00
TehRealSalt 7aa8b94b22 Cam follows faster in 2P 2018-10-22 17:48:21 -04:00
TehRealSalt cdbe5fa34f Fix Thunder Shield not killing SPBs 2018-10-22 17:08:34 -04:00
TehRealSalt ebb0733a3c Fix camera not noclipping FOFs 2018-10-22 16:16:57 -04:00
TehRealSalt 2021897972 Merge branch 'master' into new-spb 2018-10-19 17:45:06 -04:00
TehRealSalt 553066b48b Merge branch 'master' into net-screen 2018-10-19 15:59:13 -04:00
Sal 27a4cbd52d Merge branch 'specs_of_dust' into 'master'
Specs of dust

See merge request KartKrew/Kart!50
2018-10-19 15:50:58 -04:00
Sal 734b7008c4 Merge branch 'democam' into 'master'
If I were a bad Democam, I wouldn't be sittin' here discussin' it with ya now would I?!

See merge request KartKrew/Kart!48
2018-10-19 15:50:28 -04:00
Sal 524ab75a6a Merge branch 'remove-prints' into 'master'
Remove most gameplay prints

See merge request KartKrew/Kart!42
2018-10-19 15:49:01 -04:00
TehRealSalt 7556cca505 Huge restructuring & more fine-tuned speed, following, & turn behavior 2018-10-18 19:51:36 -04:00
toaster 9db5e6a330 A bunch of spectator-joining-round tweaks.
* Re-enable the flashing-set thing on attempting to join with the item key. I spoke to Sal privately about this - turns out some keys ALWAYS send key presses instead of only sending one, and shift - what I have item bound to - is one of the problematic ones.
* Make the no-joining-game-after-20-seconds thing happen 20 seconds after the TIMER has started, not the level (ie, take starttime into account)
2018-10-18 18:13:00 +01:00
TehRealSalt 8d6e203bd2 New SPB
May not make it to R1, but oh well
2018-10-18 04:43:50 -04:00
TehRealSalt c8cd84ca34 No more vanilla democam, for real 2018-10-17 19:10:23 -04:00
TehRealSalt 9f05e14c99 Merge branch 'master' into democam 2018-10-17 18:17:42 -04:00
toaster 41b684e63e Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into net-screen 2018-10-16 22:13:45 +01:00
TehRealSalt b81da3f000 restore 2018-10-14 17:54:18 -04:00
TehRealSalt e23da397e4 Remove most gameplay prints
A couple of the extraneous ones (karma interactions, bumper stealing, lap start notifications) have been removed outright. The rest that I could think of have been changed to use CON_LogMessage, so that they still go into log.txt when rereading a fun chat session but not showing themselves in gameplay. Necessary gameplay prints, such as players being defeated or coming back in Battle, have been kept until there's a suitable replacement for them in the future.
2018-10-14 17:45:28 -04:00
toaster a1e1aa81b5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/g_game.c
#	src/p_floor.c
#	src/p_user.c
#	src/r_data.c
#	src/r_data.h
#	src/v_video.c
2018-10-14 21:52:05 +01:00
Monster Iestyn fe2af34ee5 Merge branch 'master' into next 2018-10-14 20:49:35 +01:00
Monster Iestyn 9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
TehRealSalt cf4adbd318 Merge branch 'master' into net-screen 2018-10-09 21:16:16 -04:00
TehRealSalt bb3d01495a New engine sounds
9 unique engine classes with 13 sounds each, which smoothly change. Each character sounds distinct now!
2018-10-08 21:31:55 -04:00
TehRealSalt 42766db48c Merge branch 'master' into net-screen 2018-10-07 23:26:56 -04:00
Sal b8d86bb096 Merge branch 'thinkerclean' into 'master'
Nuke a bunch of iteration things that have no purpose in SRB2Kart.

See merge request KartKrew/Kart!25
2018-10-07 23:14:53 -04:00
TehRealSalt e5183523a5 Merge branch 'master' into net-screen 2018-10-07 18:54:22 -04:00
TehRealSalt cc2af8a329 Merge branch 'master' into net-screen 2018-10-05 16:13:25 -04:00
Sal 5a80d036e7 Merge branch 'always-move-cam' into 'master'
Move camera less often

See merge request KartKrew/Kart!30
2018-10-05 11:47:55 -04:00
TehRealSalt 71efda2b20 Always move the camera
According to wolfs, this improves fps. Let's confirm, shall we?
2018-10-04 17:50:50 -04:00
toaster cfd2b021a4 Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
p_inter.c -
	Everything to do with setting states for starposts
		In SRB2Kart, starposts are invisble. We don't need to loop through all thinkers just to set their states when there's no visible effect of the state-setting. In addition, it has no consequences for gameplay - starposts have long been silent here, and all checking is done regarding their health, not their state.
	Remove extremely low-traffic conditionals (MT_FLINGEMERALD collision height extension, for example)
		These objects serve no functional purpose during regular SRB2Kart gameplay. Why should every other object have to pay an admittedly minor performance hit just for them?
	Disable all mechanisms of damaging bosses or enemies with the player's physical contact
		With the exception of Sapphire Coast, no MF_ENEMY objects exist in the entirety of the standard roster. In addition, the conditions for damaging the enemies were impossible to achieve, because they required vanilla SRB2 mechanics such as "jumping", "spindashing", or "super". Therefore, they can be safely commented out.
	Disable NiGHTS-related material (excepting bumper, hoop, and wing-emblem objects)
		NiGHTS is fundamentally incompatible with regular kart gameplay and I believe was already broken. Therefore, any mechanism which enters, aids, or abets it can be safely disabled.
	Comment out Tag mechanisms
		Tag is the only vanilla multiplayer gametype which has sufficient gameplay depth and complexity (HEYOOOOOOOOO) to require dedicated thinking in and of itself in order to manage. This thinking is irrelevant to Kart's functioning, and can be neutered easily.
d_clisrv.c
	Comment out Tag mechanisms
		See p_inter.c
d_netcmd.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		When investigating for references to NiGHTS material, I discovered that these remained untouched. In order to present a more coherent game, I have hidden the ones that serve no purpose for us.
	Comment out Tag mechanisms
		See p_inter.c
g_game.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable some team-related material
		Teams are not present in SRB2Kart at present. Obviously we'd want to reconsider for future, but it doesn't need to be run right now.
	Everything to do with setting states for starposts
		See p_inter.c
m_cheat.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		See d_netcmd.c
p_map.c
	Remove extremely low-traffic conditionals (MT_EGGSHIELD collision, for example)
		See p_inter.c
	Disable NiGHTS-related material
		See p_inter.c
p_mobj.c
	Disable P_EmeraldManager
		Power stones, despite their relevance in vanilla Match, are not in SRB2Kart's Battle. No management of nonexistent emeralds is required.
p_setup.c
	Everything to do with setting states for starposts
		See p_inter.c
p_spec.c
	Disable NiGHTS-related material
		See p_inter.c
	Everything to do with setting states for starposts
		See p_inter.c
p_telept.c
	Everything to do with setting states for starposts
		See p_inter.c
p_tick.c
	Disable some team-related material
		See g_game.c
	Disable P_EmeraldManager
		See p_mobj.c
	Do not run shields
		Shield objects are not run under the vanilla system; the Thunder Shield is a domain-specific recreation using a standard mobjthinker.
	Do not run special stages
		SRB2Kart does not have special stages.
	Comment out Tag mechanisms
		See p_inter.c
y_inter.c
	Disable some team-related material
		See g_game.c
p_user.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable 2d movement for players
		2D mode? In a kart racer? :nick:
2018-10-03 17:04:41 +01:00
TehRealSalt 7590153b67 Finish music in splitscreen now depends on the best player's rank
In offline splitscreen it should now always pick the win theme (the one that's timed with the signpost), and in online splitscreen it should now pick the best ranked local player (previously it'd always play the OK theme, unless if you time over'd)

Will also be extremely relevant for SMK-style cooperative grand prix!
2018-10-02 02:10:20 -04:00
toaster d0e629a8e2 Correct some inconsistencies I missed in the previous commit. 2018-10-01 13:51:23 +01:00
toaster 379772e5aa Allow respawning spectators before starttime is up because they no longer spawn in a condition that allows them to get an unfair advantage (drop dash or its ghetto 2.0-esque predecessor)
Also, some camera tweaks:
* Force chasecam when exiting, just like it's forced when you're dead and not a spectator.
* Force a horizontal camera angle aiming when spectator and dead, to avoid skybox bugs.
2018-10-01 13:25:13 +01:00
Monster Iestyn 800b3bb240 Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
TehRealSalt 3c567b39f1 Minor splitscreen+netgame fixes
Mainly related to drawing Battle arrows or Hyudoro
2018-09-30 01:23:59 -04:00
toaster abfbde82f4 Here's my progress on making demoplayback camera less shit. I know what probably needs to be done to make it thorough is to replace all the consoleplayer stuff with displayplayer stuff in demoplayback, but don't feel like doing that right now. 2018-09-23 19:55:46 +01:00
Sal 8ff0e976c2 Merge branch 'new-voices' into 'master'
New voices

See merge request KartKrew/Kart!15
2018-09-22 20:22:59 -04:00