Commit Graph

1624 Commits

Author SHA1 Message Date
Louis-Antoine 04747ff79e Fixed a memory leak on client side 2017-01-02 20:02:49 +01:00
Monster Iestyn c1392cee25 Merge branch 'master' into next 2017-01-02 18:09:23 +00:00
Monster Iestyn 6d07c6baab Merge branch 'fixedrounding-hotfix' into 'next'
FixedRounding hotfix

Fix the FixedFloor, FixedTrunc, FixedCeil, and FixedRound functions.

See merge request !142
2017-01-02 13:05:30 -05:00
Monster Iestyn 853f1f5a1f Merge branch 'savegame-hotfix' into 'next'
Savegame hotfix

This fixes the first mobj thinker added/read from $$$.sav not being relinked to other objects as their target/tracer/etc properly. In particular, this fixes Brak's electric shield disappearing for anyone joining a netgame playing ERCZ (as Brak happens to be the first object added/read in this case, and Brak is the shield's target).

See merge request !146
2017-01-02 00:03:51 -05:00
Louis-Antoine 478da43660 Cooked another cookie 2017-01-01 23:52:27 +01:00
Louis-Antoine 4373afcdb2 Cooked a cookie 2017-01-01 23:27:06 +01:00
Louis-Antoine b347b818e7 -Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
-Updated packet name list so the debug file no longer shows garbage packet names
-Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
-Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
-Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
-Added/changed comments here in there in the netcode
-Fixed a minor error that would ignore one of the urgent ack slots
-Added a space between the map name and "zone" for the messages shown in a joiner's console
2017-01-01 23:07:34 +01:00
Monster Iestyn 0e6e52eabe Start mobjnums at 1 instead of 0, so that the first found mobj can be relinked as a target etc to other mobjs properly
This fixes Brak's electric barrier disappearing for joiners to ERZC. There seems to be some issues with the lava falls there too I've found, but the electric barrier actually stays around now at least
2017-01-01 17:03:13 +00:00
Monster Iestyn 6ca806a8c0 Fix FOF lighting being stupid with repeating midtextures. 2016-12-31 20:44:16 +00:00
Louis-Antoine d4f153d3ca Random changes in the netcode lol 2016-12-31 19:26:33 +01:00
Inuyasha 8fb9a3b3d5 Ignore modifier keys in chat
(Fixes LSHIFT typing D repeatedly into chat)
2016-12-26 21:32:35 -08:00
Inuyasha f4b0591174 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-12-22 17:44:28 -08:00
Alam Ed Arias 97f87827f4 hardware: init undef vars in HWR_SortVisSprites 2016-12-22 19:42:00 -05:00
Alam Ed Arias fca398ae4d Win32 Debugger: no need for Win32 interface code for SDL 2016-12-22 19:40:02 -05:00
Alam Ed Arias 1c16a4e670 m_aatree: add newline 2016-12-22 19:39:37 -05:00
Alam Ed Arias fc9a86f6d2 Mingw: fixup unsigned/signed compare 2016-12-22 19:39:14 -05:00
Alam Ed Arias 0835c17dfe CB: fixup Mingw target 2016-12-22 19:36:26 -05:00
Alam Ed Arias 8f8724fced CB: added missing C/header files 2016-12-22 19:13:46 -05:00
Alam Ed Arias a583225d79 CB: disable compiling and linking IMG_xpm.c, it was updated for SDL2 2016-12-22 19:09:08 -05:00
Alam Ed Arias 064650d93c Codeblock: fixup SDL_mixer to SDL2_mixer 2016-12-22 19:07:46 -05:00
Alam Ed Arias b32be1b9a9 Codeblock: fixup sdl-config to sdl2-config 2016-12-22 19:03:48 -05:00
Alam Ed Arias 5c295d5733 Codeblock: fixup sdl2 to sdl 2016-12-22 18:59:18 -05:00
Alam Arias fe3916a60d Merge pull request #147 from LJSonik/hook-optimisation
Hook optimisation
2016-12-22 18:26:49 -05:00
Monster Iestyn d782638da8 Merge branch 'zlib_pkgconfig' into 'master'
Zlib pkgconfig

Linux build to include libgme by default

See merge request !116
2016-12-18 21:44:19 -05:00
Monster Iestyn 02b32b3f65 Merge branch 'master' into next 2016-12-17 20:01:06 +00:00
Monster Iestyn 8e56582728 Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode 2016-12-17 19:59:54 +00:00
Monster Iestyn a9cfd12e04 Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
Louis-Antoine db20bfb3c3 Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
Alam Arias fa8a673d3b Merge pull request #146 from mdeguzis/patch-1
readme.txt duplicated, also incorrect
2016-12-14 18:13:23 -05:00
Michael T. DeGuzis 78f5dd15b5 readme.txt dupilcated, also incorrect
readme.txt should be README.md
2016-12-14 15:07:48 -05:00
Monster Iestyn aa82042cf8 Merge branch 'credit_switch' into 'next'
No switching skins mid-credits/custom cutscene in SP

Does what it says on the tin.

See merge request !129
2016-12-13 09:33:53 -05:00
Monster Iestyn 1ec97c242a Merge branch 'smooth_ropes' into 'next'
Smoother ropes and zoom tubes

Makes rope hangs and zoom tubes suck less. Specifically, they handle corners (and vertical height changes, ala sloped rope hangs) a LOT nicer. Ported from internal.

See merge request !139
2016-12-12 14:18:36 -05:00
Sryder 93901847d3 Fix the Fixed Rounding functions 2016-12-12 00:06:48 +00:00
Monster Iestyn ab423f99c6 Optimising retrieval of sector_floorpic/ceilingpic
As LJSonic has pointed out, there's no need for a for loop in either case; just use sector->floorpic/ceilingpic as a levelflats index directly

(Besides, if that was to stop any out-of-bounds indexes being used, that's hardly the way to do it anyway)
2016-12-09 21:18:06 +00:00
Monster Iestyn d294c9d15c P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
Also created P_CheckLevelFlat to just return the flat # from a name, since that's all P_NetArchiveWorld really needed from P_AddLevelFlat anyway
2016-12-08 21:45:25 +00:00
Alam Ed Arias 5e74318fb2 Merge branch 'master' into next 2016-12-06 17:29:43 -05:00
Monster Iestyn 64801a1a8e Merge branch 'sdl2-cleanup' into 'master'
SDL2 i_video.c code cleanup

Made some code look a bit neater, removed the need for some SDL2STUBs Fury placed, vid_info console command actually kind of has a use again, etc

See merge request !138
2016-12-06 17:18:47 -05:00
Monster Iestyn ac966bf790 Merge branch 'mfe_onground-is-stupid' into 'next'
Fix ceiling springs thrusting themselves down in midair on touch

What the title says. I blame MFE_ONGROUND for being stupid, but for now I made it behave a bit better with flipped items at least.

See merge request !140
2016-12-06 16:22:33 -05:00
Monster Iestyn 7c07f39019 Make sure flipped things placed directly on ceiling get MFE_ONGROUND
This fixes ceiling springs apparently flying down with you in various scenarios
2016-12-05 22:07:16 +00:00
toasterbabe 02d78b355b Smoother ropes and zoom tubes ported from internal. 2016-12-01 14:33:44 +00:00
Monster Iestyn ae3e11369e Revert "(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden"
This reverts commit 347b531881.

(Too experimental, may end up adding new bugs; let's just keep it to clean up for now)
2016-11-30 17:21:28 +00:00
Monster Iestyn 347b531881 (Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden
Seems to work so far though
2016-11-25 21:13:39 +00:00
Monster Iestyn 8bbbeff2a9 Make Impl_SDL_Scancode_To_Keycode look a bit neater
This way it's easier by eye to see from the list which SDL scancode maps to which SRB2 key code
2016-11-23 17:08:37 +00:00
Monster Iestyn 5cf4767aed Clearing away lots of disabled code (some of it would no longer work on SDL2 anyway) 2016-11-23 16:51:37 +00:00
Monster Iestyn 153ba39f19 Remove remnants of SDLK_ stuff, we use scancodes now not keycodes
(Apparently SDLK_LMETA/SDLK_RMETA don't exist anymore in SDL2 anyway?)
2016-11-22 22:41:02 +00:00
Monster Iestyn 1606a45b18 Some cleanup/reorganisation in SDLSetMode and Impl_CreateWindow 2016-11-21 22:07:05 +00:00
Monster Iestyn 208546165b Comment out SDL2STUB from Impl_SetWindowIcon 2016-11-21 20:59:44 +00:00
Monster Iestyn 168f8d5c5e Un-stub Surfaceinfo and just print the parts that still work in SDL2
This means the console command vid_info also works properly too now (well, it does nothing in OpenGL mind)
2016-11-21 20:40:02 +00:00
Monster Iestyn f4705b01f4 Don't call SDLESSet
Turns out sdl12's version of this function only did stuff for DC/GP2X ports; support for them have been cut out for SDL2, so for now let's just not use the function at all
2016-11-21 19:42:39 +00:00
Monster Iestyn f5f2542849 Go through all the polyobjects to find leftover polyobj planes to add to the draw nodes list
I'm convinced there's going to be some stupid side effects from doing this, but it's the quickest way I can fix the polyobj planes not all appearing anyway
2016-11-16 17:50:44 +00:00