(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden

Seems to work so far though
This commit is contained in:
Monster Iestyn 2016-11-25 21:13:39 +00:00
parent 8bbbeff2a9
commit 347b531881
1 changed files with 52 additions and 14 deletions

View File

@ -527,7 +527,7 @@ static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
{
static SDL_bool firsttimeonmouse = SDL_TRUE;
//static SDL_bool firsttimeonmouse = SDL_TRUE;
static SDL_bool mousefocus = SDL_TRUE;
static SDL_bool kbfocus = SDL_TRUE;
@ -535,17 +535,21 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
{
case SDL_WINDOWEVENT_ENTER:
mousefocus = SDL_TRUE;
//CONS_Printf("Window gained mouse focus!\n");
break;
case SDL_WINDOWEVENT_LEAVE:
mousefocus = SDL_FALSE;
//CONS_Printf("Window lost mouse focus!\n");
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
kbfocus = SDL_TRUE;
mousefocus = SDL_TRUE;
//CONS_Printf("Window gained keyboard focus!\n");
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
kbfocus = SDL_FALSE;
mousefocus = SDL_FALSE;
//CONS_Printf("Window lost keyboard focus!\n");
break;
case SDL_WINDOWEVENT_MAXIMIZED:
break;
@ -558,11 +562,14 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
if (!paused)
I_ResumeSong(0); //resume it
if (!firsttimeonmouse)
/*if (!firsttimeonmouse)
{
if (cv_usemouse.value) I_StartupMouse();
}
//else firsttimeonmouse = SDL_FALSE;
if (!disable_mouse && cv_usemouse.value)
SDL_SetRelativeMouseMode(SDL_TRUE);*/
}
else if (!mousefocus && !kbfocus)
{
@ -570,15 +577,34 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
window_notinfocus = true;
I_PauseSong(0);
if (!disable_mouse)
/*if (!disable_mouse)
{
SDLforceUngrabMouse();
}
SDL_SetRelativeMouseMode(SDL_FALSE);
HalfWarpMouse(realwidth, realheight); // warp to center
}*/
memset(gamekeydown, 0, NUMKEYS); // TODO this is a scary memset
if (MOUSE_MENU)
/*if (MOUSE_MENU)
{
SDLdoUngrabMouse();
}*/
}
if (!disable_mouse)
{
if (mousefocus)
{
//if (cv_usemouse.value)
//SDL_SetRelativeMouseMode(SDL_TRUE);
}
else
{
if (SDL_GetRelativeMouseMode() == SDL_TRUE)
{
SDL_SetRelativeMouseMode(SDL_FALSE);
HalfWarpMouse(realwidth, realheight); // warp to center
}
}
}
@ -614,15 +640,15 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window))
{
SDLdoUngrabMouse();
//SDLdoUngrabMouse();
return;
}
if ((evt.x == realwidth/2) && (evt.y == realheight/2))
/*if ((evt.x == realwidth/2) && (evt.y == realheight/2))
{
return;
}
else
else*/
{
event.data2 = (INT32)lround((evt.xrel) * ((float)wwidth / (float)realwidth));
event.data3 = (INT32)lround(-evt.yrel * ((float)wheight / (float)realheight));
@ -632,9 +658,13 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
if (SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window)
{
D_PostEvent(&event);
SDL_SetWindowGrab(window, SDL_TRUE);
HalfWarpMouse(wwidth, wheight);
if (SDL_GetRelativeMouseMode() == SDL_FALSE)
SDL_SetRelativeMouseMode(SDL_TRUE);
else
D_PostEvent(&event);
//SDL_SetRelativeMouseMode(SDL_TRUE);
//SDL_SetWindowGrab(window, SDL_TRUE);
//HalfWarpMouse(wwidth, wheight);
}
}
}
@ -832,11 +862,18 @@ void I_GetEvent(void)
void I_StartupMouse(void)
{
static SDL_bool firsttimeonmouse = SDL_TRUE;
//static SDL_bool firsttimeonmouse = SDL_TRUE;
if (disable_mouse)
return;
if (cv_usemouse.value)
SDL_SetRelativeMouseMode(SDL_TRUE);
else if (SDL_GetRelativeMouseMode() == SDL_TRUE) {
SDLdoUngrabMouse();
SDL_SetRelativeMouseMode(SDL_FALSE);
HalfWarpMouse(realwidth, realheight); // warp to center
}
/*
if (!firsttimeonmouse)
HalfWarpMouse(realwidth, realheight); // warp to center
else
@ -845,6 +882,7 @@ void I_StartupMouse(void)
return;
else
SDLdoUngrabMouse();
*/
}
//
@ -1470,7 +1508,7 @@ void I_StartupGraphics(void)
realheight = (Uint16)vid.height;
VID_Command_Info_f();
if (!disable_mouse) SDL_ShowCursor(SDL_DISABLE);
if (!disable_mouse) SDL_SetRelativeMouseMode(SDL_TRUE);
SDLdoUngrabMouse();
graphics_started = true;