Commit Graph

140 Commits

Author SHA1 Message Date
Steel Titanium fe43deacec Merge branch 'master' into responsefile-fix 2018-11-22 23:02:20 -05:00
toaster aa607ecf4c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
# Conflicts:
#	src/d_clisrv.c
#	src/m_misc.c
2018-11-18 18:26:50 +00:00
Steel Titanium 02c08a3e10 Some small changes 2018-11-14 21:01:54 -05:00
Steel Titanium f02105732e Fix up compiling on DD version 2018-11-14 18:00:10 -05:00
Steel Titanium c5a97dcfe6 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into mingw-64bit 2018-11-14 17:28:41 -05:00
Alam Ed Arias f73ea4f984 Clean up warnings 2018-11-14 10:52:16 -05:00
Monster Iestyn f3b59c1731 Fix VC project files to include hw_clip.c/h 2018-11-14 12:11:57 +00:00
Marco Z 0b97b2a76c Missed #ifdef HAVE_LIBGME in win_snd 2018-11-13 22:50:08 -05:00
Steel Titanium 4836e711d3 Fix up 64-bit MINGW 2018-11-13 20:32:18 -05:00
mazmazz 2db2b6e6af Win32 boolean fixes 2018-11-13 17:24:19 -05:00
TehRealSalt 499faec555 Merge remote-tracking branch 'srb2public/next'
(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
mazmazz a288b95458 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
toaster a1e1aa81b5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/g_game.c
#	src/p_floor.c
#	src/p_user.c
#	src/r_data.c
#	src/r_data.h
#	src/v_video.c
2018-10-14 21:52:05 +01:00
Sryder 6184f91dd3 Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Steel Titanium 027e6e8e3c Change win_snd.c also 2018-10-07 15:00:48 -04:00
Steel Titanium b812a6a4ab Really fix DD compiling this time. 2018-10-04 22:56:11 -04:00
Steel Titanium fc5d969642 Fix DD compiling 2018-10-04 22:44:26 -04:00
Sryder 8afdda8249 Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty. 2018-10-04 21:08:47 +01:00
mazmazz 54f94b80db MP Core Win32: Fix FadeSong unused callback param (buildbots) 2018-09-20 08:41:40 -04:00
mazmazz e4f48cfb71 MusicPlus core: Win32 DD compile fixes 2018-09-18 14:09:13 -04:00
mazmazz c5ea6b5efe MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport 2018-09-18 10:22:17 -04:00
mazmazz 0999b0f8a8 srb2dd music cleanup fixes 2018-09-14 13:24:15 -04:00
mazmazz b0c47e2fb1 GME fix: play song in I_PlaySong, not I_LoadSong
(cherry picked from commit 5f21bf230d9716b7cc5b52e4bf3591ebe01e9f3a)
2018-09-14 10:45:39 -04:00
mazmazz 4d61f00b86 Refactor I_MusicType MusicPlaying and MusicPaused other targets
(cherry picked from commit 9e6eebeb8d6b4119d87e9678bb6b0687e3dc5217)
2018-09-14 10:45:39 -04:00
mazmazz d535c14fc6 Refactoring and reordering other targets
(cherry picked from commit cf065e106f68fb8af3b0568eba188c8235b1656e)
2018-09-14 10:43:46 -04:00
mazmazz 44557d9c9d I_MusicPlaying, I_MusicPaused other targets
(cherry picked from commit d5ec38815968e267aceb59a48a6cb6d3292c0b69)
2018-09-14 10:28:35 -04:00
mazmazz e58a8f4fe1 Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
(cherry picked from commit 9fb9386f84b3739fe765a78bcb9683eb7e98bc36)
2018-09-14 10:23:47 -04:00
mazmazz 46b53e8bae Added I_GetMusicType and removed midimode variable: other targets
(cherry picked from commit 14b393ab16736bb44dab6fd4a90b7bdd8ff782e0)
2018-09-14 09:55:45 -04:00
mazmazz b59aa27104 Loose ends other targets
(cherry picked from commit 9a5fc5f66a31baf713c6f32f7a696b933da6907b)
2018-09-14 09:41:08 -04:00
toaster 08a23d7b87 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems
# Conflicts:
#	src/g_game.c
#	src/v_video.c
2018-08-26 12:42:55 +01:00
toaster 89cce5c461 More menu stuff!
* Center level selection.
	* Re-work Record Attack screen.
	* Re-order MP Main menu, hide in NONET.
	* Combined yeeeah on vote screen.
	* Colour gametype on tab and tally.
	* (unrelated) Don't show "CHECK" if exiting.
2018-07-02 01:55:01 +01:00
Steel Titanium 5c8c35e773 Deallocate when I_Quit() is called instead. 2018-06-23 15:09:11 -04:00
Steel Titanium 2139d4771f Default sound volume is too loud 2018-04-11 14:40:05 -04:00
TehRealSalt 36b52e1c67 Merge remote-tracking branch 'refs/remotes/srb2public/next'
# Conflicts:
#	src/f_finale.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/m_misc.c
2018-04-07 18:43:59 -04:00
Sryder 77af3a8f95 Optimise the screen texture setup for SDL2, Post-processor, and wipes.
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
TehRealSalt 42ddd32406 Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
Alam Ed Arias f397b5fc3f Makefile: disable win_dbg for DirectDraw 2017-12-26 20:42:37 -05:00
Alam Ed Arias a29203acd8 Disable win_dbg 2017-12-26 20:24:08 -05:00
Alam Ed Arias e2b604fdfd TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
TehRealSalt c38423eeb0 Merge remote-tracking branch 'srb2public/next' into quads
Update
2017-12-22 20:55:59 -05:00
Alam Ed Arias cf10b55be0 Win32: pragma hell 2017-10-28 18:39:42 -04:00
Alam Ed Arias 3ecc304332 Win32: just ignore format overflows 2017-10-28 18:33:47 -04:00
Alam Ed Arias 0250040a5b Win32: all fails of DD and try more to stop format-overflow errors 2017-10-28 18:24:07 -04:00
Alam Ed Arias a4072260db Win32: try to fix up CD printf code 2017-10-28 18:13:59 -04:00
TehRealSalt 5fe2f4928f Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
# Conflicts:
#	src/doomdef.h
#	src/sdl/i_main.c
#	src/sdl/i_video.c
#	src/y_inter.c
2017-10-17 15:53:34 -04:00
Alam Ed Arias 108b0c2732 Merge branch 'master' into disable_gettext 2017-03-29 16:56:44 -04:00
ZTsukei f50ecc0dcd Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
ZTsukei 559607dfe2 version num 1.0.04; Removed unneeded files from the md5 check 2017-02-17 19:39:10 -05:00
Sryder 68d439a783 Merge branch 'upstream/next' into zarrotsu_vanillamerge
# Conflicts:
#	src/Makefile
#	src/doomdef.h
#	src/hardware/hw_main.c
#	src/p_mobj.c
#	src/p_user.c
#	src/r_segs.c
#	src/sdl/i_video.c
#	src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
Sryder 2d6c7959ed Merge branch 'SRB2_release_2.1.15' into zarrotsu_vanillamerge
# Conflicts:
#	.gitignore
#	libs/zlib/projects/visualc10/zlib.vcxproj
#	src/Makefile
#	src/am_map.c
#	src/d_main.c
#	src/dehacked.c
#	src/doomdef.h
#	src/g_game.c
#	src/hardware/hw_main.c
#	src/hardware/hw_md2.c
#	src/info.c
#	src/p_inter.c
#	src/p_map.c
#	src/p_mobj.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_bsp.c
#	src/r_plane.c
#	src/r_segs.c
#	src/r_things.c
#	src/s_sound.c
#	src/s_sound.h
#	src/sdl/Srb2SDL-vc10.vcxproj
#	src/win32/Srb2win-vc10.vcxproj
#	src/win32/Srb2win.ico
#	src/y_inter.c
2017-02-17 20:03:10 +00:00
ZTsukei b0b51f9a61 Some position code 2017-02-12 23:25:06 -05:00
ZTsukei 580f909c6c Added Accelcode, start boosting, reverted drifting, etc. 2017-02-07 17:19:58 -05:00
Alam Ed Arias 628d1c4dab DD: Mingw 3.4.5 build fix 2017-01-16 16:40:16 -05:00
Alam Ed Arias 55925cabe8 win32: fixup printf warnings 2017-01-08 14:06:30 -05:00
Alam Ed Arias fca398ae4d Win32 Debugger: no need for Win32 interface code for SDL 2016-12-22 19:40:02 -05:00
Monster Iestyn d782638da8 Merge branch 'zlib_pkgconfig' into 'master'
Zlib pkgconfig

Linux build to include libgme by default

See merge request !116
2016-12-18 21:44:19 -05:00
Alam Ed Arias 93c9841360 move Windows zlib options out of PNG to ZLIB 2016-11-06 15:11:02 -05:00
Alam Ed Arias 1f6388a2e0 Fix up Win32 interface code misdeclaration of I_ClipboardPaste() 2016-11-03 14:35:32 -04:00
Inuyasha bb20cfd6be Clipboard copy/paste testing
(unfinished, but basics work)
2016-11-03 01:43:57 -07:00
ZTsukei e4a970f894 Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Monster Iestyn 69f556d40a Split AA trees code from m_misc.c/.h into m_aatree.c/.h
Also updated any relevant project files that I can think of to include the new files, as well as the makefile of course. Some of the other project files haven't been touched in years so I'll leave those alone ...unless someone objects
2016-06-05 21:29:40 +01:00
Alam Ed Arias f21c72b889 debug: always load exchndl.dll 2016-05-31 21:30:18 -04:00
Alam Ed Arias b96b999c1e MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
Alam Ed Arias 79f3d6e072 MSVC: Tidy up project files by hand 2016-05-22 11:54:32 -04:00
Alam Ed Arias 57091261d9 MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
Alam Ed Arias ff5587d1d5 Merge branch 'master' into next 2016-05-19 18:03:56 -04:00
Monster Iestyn c846b0ab23 Aren't some of these things already added later in sdl/Makefiles.cfg?
* -lSDL2_mixer is already added to SDL_LDFLAGS by default, unless NOMIXER=1 is set
* -DSDLMAIN should also be added to OPTS by default for MINGW=1 builds, unless NOSDLMAIN=1 is set
2016-05-19 16:51:05 +01:00
Alam Ed Arias e2a5783521 Merge branch 'master' into next 2016-05-19 01:39:45 -04:00
Alam Ed Arias ab9f2ea831 MSVC: fixup Debug build linked 2016-05-18 21:11:30 -04:00
Alam Ed Arias 7058baed44 Merge branch 'master' into next 2016-05-18 20:07:27 -04:00
Alam Ed Arias bbf9f5adc8 Makefile: use built-in SDL2 and SDL2_mixer for Mingw32 and Mingw64 2016-05-18 16:54:55 -04:00
Alam Ed Arias 5aa48cf7ca fixed up old VS 2010 project to work with VS 2015, tested with FMOD/DirectX 2016-05-18 01:35:35 -04:00
Alam Ed Arias b3b5521e1b Merge branch 'master' into next 2016-02-25 18:33:29 -05:00
Inuyasha b258b9b503 remove cpuaffinity code from SDL
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
ZTsukei 69f9c10a99 16/02/15 Starting some setup 2016-02-15 11:08:54 -05:00
Alam Ed Arias 83461f49c5 Merge branch 'public_todo_next' into next
All commits that was in private that are not SRB2 2.2 had moved to public's next
2015-04-01 12:32:34 -04:00
Ronald Kinard c43b41e183 Fix generation of SRB2DD target.
It still won't compile correctly. But this should avoid the error
messages related to it.
2015-03-08 04:30:07 -05:00
JTE 0dff0d84de New HD SRB2 icon by VAdaPEga.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8994 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-01 20:07:56 -05:00
Ronald Kinard 53799eb390 cmake: Add CPack Package Generation
Generates zips only at the moment
2015-01-28 16:42:05 -06:00
Ronald Kinard 05f5ec664a Initial CMake support pass
Compiles the SDL2 target on Windows successfully
2015-01-27 23:46:39 -06:00
Ronald Kinard 3eafca0dc1 Fix compile errors on win32, warnings elsewhere 2014-11-13 22:58:08 -06:00
Ronald Kinard be1565fce3 Add support for new HWR functions in win32 and sdl12 2014-11-13 22:34:09 -06:00
Alam Ed Arias 404b5f666c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
Ronald Kinard 1bfea632c9 sdl2: windows exe rename srb2sdl2.exe 2014-07-25 23:08:37 -05:00
Alam Ed Arias c59df51d19 Merge branch 'master' into sdl2
Conflicts:
	comptime.sh
2014-04-09 14:54:06 -04:00
Alam Ed Arias 25448dec36 Compile Win32 EXE with -gdwarf-2 2014-04-07 10:03:14 -04:00
Alam Ed Arias d040190a66 Merge branch 'master' of github.com:STJr/SRB2 into sdl2 2014-03-24 19:47:14 -04:00
Alam Ed Arias a9c2395e8d SDL interface no longer use FMOD.dll 2014-03-24 19:40:54 -04:00
Alam Ed Arias 15bd266cac SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
Alam Ed Arias b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00