Merge branch 'master' of github.com:STJr/SRB2 into sdl2

This commit is contained in:
Alam Ed Arias 2014-03-24 19:47:14 -04:00
commit d040190a66
49 changed files with 2046 additions and 2909 deletions

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@ -1,4 +1,4 @@
Here it is! SRB2 v2.1.2 source code!
Here it is! SRB2 v2.1.5 source code!
Win32 with Visual C (6SP6+Processor Pack OR 7)
@ -58,6 +58,10 @@ Build instructions:
make -C src LINUX=1
Build instructions (64 bit):
make -C src LINUX64=1
Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system,
follow cross-compiling instructions for cross-compiling on a x86 system:

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@ -25,36 +25,64 @@
#endif
// For use if I do walls with outsides/insides
static const UINT8 GREENS = (10*16);
static const UINT8 GREENRANGE = 16;
static const UINT8 GRAYS = (0*16);
static const UINT8 GRAYSRANGE = 16;
static const UINT8 DBLACK = 31;
static const UINT8 DWHITE = 0;
static const UINT8 REDS = (8*16);
static const UINT8 REDRANGE = 16;
static const UINT8 GRAYS = (1*16);
static const UINT8 GRAYSRANGE = 16;
static const UINT8 BROWNS = (3*16);
static const UINT8 BROWNRANGE = 16;
static const UINT8 YELLOWS = (7*16);
static const UINT8 YELLOWRANGE = 8;
static const UINT8 GREENS = (10*16);
static const UINT8 GREENRANGE = 16;
static const UINT8 DBLACK = 31;
static const UINT8 DWHITE = 0;
static const UINT8 NOCLIMBREDS = 248;
static const UINT8 NOCLIMBREDRANGE = 8;
static const UINT8 NOCLIMBGRAYS = 204;
static const UINT8 NOCLIMBGRAYSRANGE = 4;
static const UINT8 NOCLIMBBROWNS = (2*16);
static const UINT8 NOCLIMBBROWNRANGE = 16;
static const UINT8 NOCLIMBYELLOWS = (11*16);
static const UINT8 NOCLIMBYELLOWRANGE = 8;
#ifdef _NDS
#undef BACKGROUND
#endif
// Automap colors
#define BACKGROUND DBLACK
#define YOURCOLORS DWHITE
#define YOURRANGE 0
#define WALLCOLORS REDS
#define WALLRANGE REDRANGE
#define TSWALLCOLORS GRAYS
#define TSWALLRANGE GRAYSRANGE
#define FDWALLCOLORS BROWNS
#define FDWALLRANGE BROWNRANGE
#define CDWALLCOLORS YELLOWS
#define CDWALLRANGE YELLOWRANGE
#define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
#define GRIDRANGE 0
#define XHAIRCOLORS GRAYS
#define BACKGROUND DBLACK
#define YOURCOLORS DWHITE
#define YOURRANGE 0
#define WALLCOLORS (REDS + REDRANGE/2)
#define WALLRANGE (REDRANGE/2)
#define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2)
#define NOCLIMBWALLRANGE (NOCLIMBREDRANGE/2)
#define THOKWALLCOLORS REDS
#define THOKWALLRANGE REDRANGE
#define NOCLIMBTHOKWALLCOLORS NOCLIMBREDS
#define NOCLIMBTHOKWALLRANGE NOCLIMBREDRANGE
#define TSWALLCOLORS GRAYS
#define TSWALLRANGE GRAYSRANGE
#define NOCLIMBTSWALLCOLORS NOCLIMBGRAYS
#define NOCLIMBTSWALLRANGE NOCLIMBGRAYSRANGE
#define FDWALLCOLORS BROWNS
#define FDWALLRANGE BROWNRANGE
#define NOCLIMBFDWALLCOLORS NOCLIMBBROWNS
#define NOCLIMBFDWALLRANGE NOCLIMBBROWNRANGE
#define CDWALLCOLORS YELLOWS
#define CDWALLRANGE YELLOWRANGE
#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
#define NOCLIMBCDWALLRANGE NOCLIMBYELLOWRANGE
#define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
#define GRIDRANGE 0
#define XHAIRCOLORS GRAYS
// drawing stuff
#define FB 0
@ -1009,7 +1037,75 @@ static inline void AM_drawWalls(void)
l.b.x = lines[i].v2->x;
l.b.y = lines[i].v2->y;
AM_drawMline(&l, GRAYS + 3);
// AM_drawMline(&l, GRAYS + 3); // Old, everything-is-gray automap
if (!lines[i].backsector) // 1-sided
{
if (lines[i].flags & ML_NOCLIMB)
{
AM_drawMline(&l, NOCLIMBWALLCOLORS+lightlev);
}
else
{
AM_drawMline(&l, WALLCOLORS+lightlev);
}
}
else if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight // Back is thok barrier
|| lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // Front is thok barrier
{
if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight
&& lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // BOTH are thok barriers
{
if (lines[i].flags & ML_NOCLIMB)
{
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
}
else
{
AM_drawMline(&l, TSWALLCOLORS+lightlev);
}
}
else
{
if (lines[i].flags & ML_NOCLIMB)
{
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS+lightlev);
}
else
{
AM_drawMline(&l, THOKWALLCOLORS+lightlev);
}
}
}
else
{
if (lines[i].flags & ML_NOCLIMB) {
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
AM_drawMline(&l, NOCLIMBFDWALLCOLORS + lightlev); // floor level change
}
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
AM_drawMline(&l, NOCLIMBCDWALLCOLORS+lightlev); // ceiling level change
}
else {
AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev);
}
}
else
{
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
}
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
}
else {
AM_drawMline(&l, TSWALLCOLORS+lightlev);
}
}
}
}
}

File diff suppressed because it is too large Load Diff

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@ -53,6 +53,8 @@ typedef enum
PT_REQUESTFILE, // Client requests a file transfer
PT_ASKINFOVIAMS, // Packet from the MS requesting info be sent to new client.
// If this ID changes, update masterserver definition.
PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic
PT_RESYNCHGET, // Player got resynch packet
// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
@ -66,7 +68,8 @@ typedef enum
PT_TEXTCMD2, // Splitscreen text commands.
PT_CLIENTJOIN, // Client wants to join; used in start game.
PT_NODETIMEOUT, // Packet sent to self if the connection times out.
PT_CONSISTENCY, // Packet sent to resync players.
PT_RESYNCHING, // Packet sent to resync players.
// Blocks game advance until synched.
#ifdef NEWPING
PT_PING, // Packet sent to tell clients the other client's latency to server.
#endif
@ -110,6 +113,147 @@ typedef struct
ticcmd_t cmds[45]; // normally [BACKUPTIC][MAXPLAYERS] but too large
} ATTRPACK servertics_pak;
// sent to client when all consistency data
// for players has been restored
typedef struct
{
UINT32 randomseed;
//ctf flag stuff
SINT8 flagplayer[2];
INT32 flagloose[2];
INT32 flagflags[2];
fixed_t flagx[2];
fixed_t flagy[2];
fixed_t flagz[2];
UINT32 ingame; // spectator bit for each player
UINT32 ctfteam; // if not spectator, then which team?
// Resynch game scores and the like all at once
UINT32 score[MAXPLAYERS]; // Everyone's score.
INT16 numboxes[MAXPLAYERS];
INT16 totalring[MAXPLAYERS];
tic_t realtime[MAXPLAYERS];
UINT8 laps[MAXPLAYERS];
} ATTRPACK resynchend_pak;
typedef struct
{
//player stuff
UINT8 playernum;
// Do not send anything visual related.
// Only send data that we need to know for physics.
UINT8 playerstate; //playerstate_t
UINT32 pflags; //pflags_t
UINT8 panim; //panim_t
angle_t aiming;
INT32 currentweapon;
INT32 ringweapons;
UINT16 powers[NUMPOWERS];
// Score is resynched in the confirm resync packet
INT32 health;
SINT8 lives;
SINT8 continues;
UINT8 scoreadd;
SINT8 xtralife;
SINT8 pity;
UINT8 skincolor;
INT32 skin;
// Just in case Lua does something like
// modify these at runtime
fixed_t normalspeed;
fixed_t runspeed;
UINT8 thrustfactor;
UINT8 accelstart;
UINT8 acceleration;
UINT8 charability;
UINT8 charability2;
UINT32 charflags;
UINT32 thokitem; //mobjtype_t
UINT32 spinitem; //mobjtype_t
UINT32 revitem; //mobjtype_t
INT32 actionspd;
INT32 mindash;
INT32 maxdash;
fixed_t jumpfactor;
fixed_t speed;
UINT8 jumping;
UINT8 secondjump;
UINT8 fly1;
tic_t glidetime;
UINT8 climbing;
INT32 deadtimer;
tic_t exiting;
UINT8 homing;
fixed_t cmomx;
fixed_t cmomy;
fixed_t rmomx;
fixed_t rmomy;
INT32 weapondelay;
INT32 tossdelay;
INT16 starpostx;
INT16 starposty;
INT16 starpostz;
INT32 starpostnum;
tic_t starposttime;
angle_t starpostangle;
INT32 maxlink;
fixed_t dashspeed;
INT32 dashtime;
angle_t angle_pos;
angle_t old_angle_pos;
tic_t bumpertime;
INT32 flyangle;
tic_t drilltimer;
INT32 linkcount;
tic_t linktimer;
INT32 anotherflyangle;
tic_t nightstime;
INT32 drillmeter;
UINT8 drilldelay;
UINT8 bonustime;
UINT8 mare;
INT16 lastsidehit, lastlinehit;
tic_t losstime;
UINT8 timeshit;
INT32 onconveyor;
//player->mo stuff
UINT8 hasmo; //boolean
angle_t angle;
fixed_t x;
fixed_t y;
fixed_t z;
fixed_t momx;
fixed_t momy;
fixed_t momz;
fixed_t friction;
fixed_t movefactor;
INT16 tics;
statenum_t statenum;
UINT32 flags;
UINT32 flags2;
UINT8 eflags;
fixed_t radius;
fixed_t height;
fixed_t scale;
fixed_t destscale;
fixed_t scalespeed;
} ATTRPACK resynch_pak;
typedef struct
{
UINT8 version; // different versions don't work
@ -194,143 +338,6 @@ typedef struct
tic_t time; // used for ping evaluation
} ATTRPACK msaskinfo_pak;
typedef struct
{
UINT32 randomseed;
//ctf flag stuff
UINT8 rflagloose;
UINT8 bflagloose;
INT32 rfuse;
INT32 bfuse;
INT32 rflags2;
INT32 bflags2;
INT16 rflagx;
INT16 rflagy;
INT16 rflagz;
INT16 bflagx;
INT16 bflagy;
INT16 bflagz;
//player stuff
UINT8 playernum;
UINT8 playerstate; //playerstate_t
ticcmd_t cmd;
fixed_t viewz;
fixed_t viewheight;
fixed_t deltaviewheight;
fixed_t bob;
angle_t aiming;
angle_t awayviewaiming;
INT32 phealth;
SINT8 pity;
INT32 currentweapon;
INT32 ringweapons;
UINT16 powers[NUMPOWERS];
UINT32 pflags; //pflags_t
UINT8 panim; //panim_t
INT32 flashcount;
UINT8 skincolor;
INT32 skin;
UINT32 score;
INT32 maxlink;
fixed_t dashspeed;
INT32 dashtime;
fixed_t normalspeed;
fixed_t runspeed;
UINT8 thrustfactor;
UINT8 accelstart;
UINT8 acceleration;
UINT8 charability;
UINT8 charability2;
UINT32 charflags;
UINT32 thokitem; //mobjtype_t
UINT32 spinitem; //mobjtype_t
UINT32 revitem; //mobjtype_t
INT32 actionspd;
INT32 mindash;
INT32 maxdash;
fixed_t jumpfactor;
INT32 lives;
INT32 continues;
INT32 xtralife;
fixed_t speed;
INT32 jumping;
UINT8 secondjump;
UINT8 fly1;
UINT8 scoreadd;
tic_t glidetime;
UINT8 climbing;
INT32 deadtimer;
tic_t exiting;
UINT8 homing;
tic_t skidtime;
fixed_t cmomx;
fixed_t cmomy;
fixed_t rmomx;
fixed_t rmomy;
INT32 numboxes;
INT32 totalring;
tic_t realtime;
UINT32 laps;
INT32 ctfteam;
UINT16 gotflag;
INT32 weapondelay;
INT32 tossdelay;
INT16 starpostx;
INT16 starposty;
INT16 starpostz;
INT32 starpostnum;
tic_t starposttime;
angle_t starpostangle;
angle_t angle_pos;
angle_t old_angle_pos;
tic_t bumpertime;
INT32 flyangle;
tic_t drilltimer;
INT32 linkcount;
tic_t linktimer;
INT32 anotherflyangle;
tic_t nightstime;
INT32 drillmeter;
UINT8 drilldelay;
UINT8 bonustime;
UINT8 mare;
INT16 lastsidehit, lastlinehit;
tic_t losstime;
UINT8 timeshit;
INT32 onconveyor;
UINT8 spectator; //boolean
tic_t jointime;
//player->mo stuff
UINT8 hasmo; //boolean
angle_t angle;
fixed_t x;
fixed_t y;
fixed_t z;
fixed_t momx;
fixed_t momy;
fixed_t momz;
fixed_t friction;
fixed_t movefactor;
INT32 tics;
statenum_t statenum;
UINT32 flags;
UINT32 flags2;
UINT8 eflags;
INT32 health;
fixed_t radius;
fixed_t height;
fixed_t scale;
fixed_t destscale;
fixed_t scalespeed;
} ATTRPACK cons_pak;
// Shorter player information for external use.
typedef struct
{
@ -372,6 +379,9 @@ typedef struct
client2cmd_pak client2pak; // 200 bytes
servertics_pak serverpak; // 132495 bytes
serverconfig_pak servercfg; // 773 bytes
resynchend_pak resynchend; //
resynch_pak resynchpak; //
UINT8 resynchgot; //
UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes
filetx_pak filetxpak; // 139 bytes
clientconfig_pak clientcfg; // 136 bytes
@ -379,7 +389,6 @@ typedef struct
serverrefuse_pak serverrefuse; // 65025 bytes
askinfo_pak askinfo; // 61 bytes
msaskinfo_pak msaskinfo; // 22 bytes
cons_pak consistency; // 544 bytes
plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes
plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes
#ifdef NEWPING
@ -437,7 +446,7 @@ extern UINT32 realpingtable[MAXPLAYERS];
extern UINT32 playerpingtable[MAXPLAYERS];
#endif
extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_consfailprotect, cv_blamecfail, cv_maxsend;
extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend;
// used in d_net, the only dependence
tic_t ExpandTics(INT32 low);
@ -492,4 +501,5 @@ void D_ResetTiccmds(void);
tic_t GetLag(INT32 node);
UINT8 GetFreeXCmdSize(void);
extern UINT8 hu_resynching;
#endif

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@ -401,7 +401,10 @@ static void D_Display(void)
if (lastdraw)
{
if (rendermode == render_soft)
{
VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
usebuffer = true;
}
lastdraw = false;
}
@ -1087,14 +1090,14 @@ void D_SRB2Main(void)
#endif
D_CleanFile();
#if 1 // md5s last updated 3/18/14
#if 1 // md5s last updated 3/22/14
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, "ac309fb3c7d4b5b685e2cd26beccf0e8"); // srb2.srb/srb2.wad
W_VerifyFileMD5(1, "a894044b555dfcc71865cee16a996e88"); // zones.dta
W_VerifyFileMD5(2, "4c410c1de6e0440cc5b2858dcca80c3e"); // player.dta
W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta
W_VerifyFileMD5(4, "12c58561edf3be16a15505f1d5eacee0"); // patch.dta
W_VerifyFileMD5(4, "4d56695e194a6fd3bc5c87610a215186"); // patch.dta
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.

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@ -129,10 +129,10 @@ boolean Net_GetNetStat(void)
// -----------------------------------------------------------------
// Some structs and functions for acknowledgement of packets
// -----------------------------------------------------------------
#define MAXACKPACKETS 64 // minimum number of nodes
#define MAXACKTOSEND 64
#define URGENTFREESLOTENUM 6
#define ACKTOSENDTIMEOUT (TICRATE/17)
#define MAXACKPACKETS 96 // minimum number of nodes
#define MAXACKTOSEND 96
#define URGENTFREESLOTENUM 10
#define ACKTOSENDTIMEOUT (TICRATE/11)
#ifndef NONET
typedef struct
@ -784,18 +784,6 @@ static void DebugPrintpacket(const char *header)
fprintfstring((char *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics],(size_t)(
&((UINT8 *)netbuffer)[doomcom->datalength] - (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics]));
break;
case PT_CONSISTENCY:
fprintf(debugfile, " randomseed %d playernum %d hasmo %d\n",
netbuffer->u.consistency.randomseed, netbuffer->u.consistency.playernum, netbuffer->u.consistency.hasmo);
fprintf(debugfile, " x %d y %d z %d momx %d momy %d momz %d\n",
netbuffer->u.consistency.x, netbuffer->u.consistency.y, netbuffer->u.consistency.z,
netbuffer->u.consistency.momx, netbuffer->u.consistency.momy, netbuffer->u.consistency.momz);
fprintf(debugfile, " angle %d health %d eflags %d flags %d flags2 %d\n",
netbuffer->u.consistency.angle, netbuffer->u.consistency.health, netbuffer->u.consistency.eflags,
netbuffer->u.consistency.flags, netbuffer->u.consistency.flags2);
fprintf(debugfile, " friction %d movefactor %d tics %d statenum %d\n",
netbuffer->u.consistency.friction, netbuffer->u.consistency.movefactor,
netbuffer->u.consistency.tics, (INT32)netbuffer->u.consistency.statenum);
case PT_CLIENTCMD:
case PT_CLIENT2CMD:
case PT_CLIENTMIS:

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@ -1575,15 +1575,18 @@ static void Command_Playdemo_f(void)
return;
}
// disconnect from server here?
if (demoplayback || metalplayback)
G_StopDemo();
if (netgame)
{
CONS_Printf(M_GetText("You can't play a demo while in a netgame.\n"));
return;
}
// disconnect from server here?
if (demoplayback)
G_StopDemo();
if (metalplayback)
G_StopMetalDemo();
// open the demo file
strcpy(name, COM_Argv(1));
// dont add .lmp so internal game demos can be played
@ -1603,15 +1606,18 @@ static void Command_Timedemo_f(void)
return;
}
// disconnect from server here?
if (demoplayback || metalplayback)
G_StopDemo();
if (netgame)
{
CONS_Printf(M_GetText("You can't play a demo while in a netgame.\n"));
return;
}
// disconnect from server here?
if (demoplayback)
G_StopDemo();
if (metalplayback)
G_StopMetalDemo();
// open the demo file
strcpy (name, COM_Argv(1));
// dont add .lmp so internal game demos can be played
@ -1970,6 +1976,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
if (demorecording) // Okay, level loaded, character spawned and skinned,
G_BeginRecording(); // I AM NOW READY TO RECORD.
demo_start = true;
metal_start = true;
}
static void Command_Pause(void)
@ -3138,10 +3145,8 @@ static void Command_Addfile(void)
p = fn+strlen(fn);
while(--p >= fn)
if (*p == '\\' || *p == '/' || *p == ':')
{
++p;
break;
}
++p;
WRITESTRINGN(buf_p,p,240);
{
@ -4094,8 +4099,17 @@ static void Command_Isgamemodified_f(void)
static void Command_Cheats_f(void)
{
if (COM_CheckParm("off"))
{
CV_ResetCheatNetVars();
return;
}
if (CV_CheatsEnabled())
{
CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default."));
}
else
CONS_Printf(M_GetText("No CHEAT-marked variables are changed -- Cheats are disabled.\n"));
}

View File

@ -147,7 +147,7 @@ typedef enum
PF_TAGGED = 1<<27, // Player has been tagged and awaits the next round in hide and seek.
PF_TAGIT = 1<<28, // The player is it! For Tag Mode
// free: 1<<29, 1<<31
// free: 1<<29 through 1<<31
} pflags_t;
typedef enum
@ -268,10 +268,9 @@ typedef struct player_s
// It is updated with cmd->aiming.
angle_t aiming;
angle_t awayviewaiming; // Used for cut-away view
// This is only used between levels,
// mo->health is used during levels.
/// \todo Remove this. We don't need a second health definition for players.
INT32 health;
SINT8 pity; // i pity the fool.
@ -324,15 +323,14 @@ typedef struct player_s
fixed_t jumpfactor; // How high can the player jump?
INT32 lives;
INT32 continues; // continues that player has acquired
SINT8 lives;
SINT8 continues; // continues that player has acquired
INT32 xtralife; // Ring Extra Life counter
SINT8 xtralife; // Ring Extra Life counter
UINT8 gotcontinue; // Got continue from this stage?
fixed_t speed; // Player's speed (distance formula of MOMX and MOMY values)
INT32 jumping; // Jump counter
UINT8 jumping; // Jump counter
UINT8 secondjump;
UINT8 fly1; // Tails flying
@ -357,10 +355,10 @@ typedef struct player_s
/////////////////////
// Race Mode Stuff //
/////////////////////
INT32 numboxes; // Number of item boxes obtained for Race Mode
INT32 totalring; // Total number of rings obtained for Race Mode
INT16 numboxes; // Number of item boxes obtained for Race Mode
INT16 totalring; // Total number of rings obtained for Race Mode
tic_t realtime; // integer replacement for leveltime
UINT32 laps; // Number of laps (optional)
UINT8 laps; // Number of laps (optional)
////////////////////
// CTF Mode Stuff //
@ -421,6 +419,7 @@ typedef struct player_s
mobj_t *awayviewmobj;
INT32 awayviewtics;
angle_t awayviewaiming; // Used for cut-away view
boolean spectator;
UINT8 bot;

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@ -36,8 +36,11 @@ typedef enum
BT_CAMRIGHT = 1<<9, // turn camera right
BT_TOSSFLAG = 1<<10,
BT_JUMP = 1<<11,
BT_FIRENORMAL = 1<<12 // Fire a normal ring no matter what
// free: up to and including 1<<15
BT_FIRENORMAL = 1<<12, // Fire a normal ring no matter what
BT_CUSTOM1 = 1<<13,
BT_CUSTOM2 = 1<<14,
BT_CUSTOM3 = 1<<15,
} buttoncode_t;
// The data sampled per tick (single player)

View File

@ -1132,7 +1132,7 @@ static void readlevelheader(MYFILE *f, INT32 num)
else if (fastcmp(word, "PALETTE"))
mapheaderinfo[num-1]->palette = (UINT16)i;
else if (fastcmp(word, "NUMLAPS"))
mapheaderinfo[num-1]->numlaps = (UINT32)i;
mapheaderinfo[num-1]->numlaps = (UINT8)i;
else if (fastcmp(word, "UNLOCKABLE"))
{
if (i >= 0 && i <= MAXUNLOCKABLES) // 0 for no unlock required, anything else requires something
@ -7101,6 +7101,7 @@ static const char *const MOBJFLAG_LIST[] = {
"STICKY",
"NIGHTSITEM",
"NOCLIPTHING",
"GRENADEBOUNCE",
"RUNSPAWNFUNC",
NULL
};
@ -7325,24 +7326,29 @@ static const char *const HUDITEMS_LIST[] = {
"LIVESPIC",
"LIVESNUM",
"LIVESX",
"RINGSSPLIT",
"RINGSNUMSPLIT",
"RINGS",
"RINGSSPLIT",
"RINGSNUM",
"RINGSNUMSPLIT",
"SCORE",
"SCORENUM",
"TIMESPLIT",
"SECONDSSPLIT",
"MINUTESSPLIT",
"TIMECOLONSPLIT",
"TIME",
"TICS",
"SECONDS",
"TIMESPLIT",
"MINUTES",
"MINUTESSPLIT",
"TIMECOLON",
"TIMECOLONSPLIT",
"SECONDS",
"SECONDSSPLIT",
"TIMETICCOLON",
"SS_TOTALRINGS_SPLIT",
"TICS",
"SS_TOTALRINGS",
"SS_TOTALRINGS_SPLIT",
"GETRINGS",
"GETRINGSNUM",
"TIMELEFT",
@ -7643,6 +7649,9 @@ struct {
{"BT_TOSSFLAG",BT_TOSSFLAG},
{"BT_JUMP",BT_JUMP},
{"BT_FIRENORMAL",BT_FIRENORMAL}, // Fire a normal ring no matter what
{"BT_CUSTOM1",BT_CUSTOM1}, // Lua customizable
{"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable
{"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable
// cvflags_t
{"CV_SAVE",CV_SAVE},
@ -7683,6 +7692,9 @@ struct {
{"V_70TRANS",V_70TRANS},
{"V_80TRANS",V_80TRANS},
{"V_90TRANS",V_90TRANS},
{"V_HUDTRANSHALF",V_HUDTRANSHALF},
{"V_HUDTRANS",V_HUDTRANS},
{"V_HUDTRANSDOUBLE",V_HUDTRANSDOUBLE},
{"V_AUTOFADEOUT",V_AUTOFADEOUT},
{"V_RETURN8",V_RETURN8},
{"V_OFFSET",V_OFFSET},

View File

@ -131,6 +131,7 @@ typedef struct
#define ML_NOSONIC 2048
#define ML_NOTAILS 4096
#define ML_NOKNUX 8192
#define ML_NETONLY 14336 // all of the above
// Bounce off walls!
#define ML_BOUNCY 16384

View File

@ -144,8 +144,8 @@ extern FILE *logstream;
#define VERSIONSTRING "Trunk"
#else
#define VERSION 201 // Game version
#define SUBVERSION 3 // more precise version number
#define VERSIONSTRING "v2.1.3"
#define SUBVERSION 5 // more precise version number
#define VERSIONSTRING "v2.1.5"
#endif
// Modification options
@ -201,7 +201,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 7
#define MODVERSION 10
@ -469,7 +469,7 @@ extern const char *compdate, *comptime, *comprevision;
#if !defined (_NDS) && !defined (_PSP)
/// Shuffle's incomplete OpenGL sorting code.
//#define SHUFFLE
#define SHUFFLE // This has nothing to do with sorting, why was it disabled?
#endif
#if !defined (_NDS) && !defined (_PSP)

View File

@ -227,7 +227,7 @@ typedef struct
UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
INT16 countdown; ///< Countdown until level end?
UINT16 palette; ///< PAL lump to use on this map
UINT32 numlaps; ///< Number of laps in circuit mode, unless overridden.
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)

View File

@ -231,14 +231,17 @@ boolean demorecording;
boolean demoplayback;
boolean titledemo; // Title Screen demo can be cancelled by any key
static UINT8 *demobuffer = NULL;
static UINT8 *metalbuffer = NULL;
static UINT8 *demo_p, *metal_p, *demotime_p;
static UINT8 *demo_p, *demotime_p;
static UINT8 *demoend;
static UINT8 demoflags;
boolean singledemo; // quit after playing a demo from cmdline
boolean demo_start; // don't start playing demo right away
boolean metalrecording; // recording as metal sonic
mobj_t *metalplayback;
boolean demo_start; // don't start playing demo right away
static UINT8 *metalbuffer = NULL;
static UINT8 *metal_p;
boolean metal_start;
// extra data stuff (events registered this frame while recording)
static struct {
@ -1046,8 +1049,16 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
if (PLAYER1INPUTDOWN(gc_tossflag))
cmd->buttons |= BT_TOSSFLAG;
// Lua scriptable buttons
if (PLAYER1INPUTDOWN(gc_custom1))
cmd->buttons |= BT_CUSTOM1;
if (PLAYER1INPUTDOWN(gc_custom2))
cmd->buttons |= BT_CUSTOM2;
if (PLAYER1INPUTDOWN(gc_custom3))
cmd->buttons |= BT_CUSTOM3;
// use with any button/key
if (PLAYER1INPUTDOWN(gc_use) && !(player->pflags & PF_MACESPIN))
if (PLAYER1INPUTDOWN(gc_use))
cmd->buttons |= BT_USE;
// Camera Controls
@ -1315,6 +1326,14 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
if (PLAYER2INPUTDOWN(gc_tossflag))
cmd->buttons |= BT_TOSSFLAG;
// Lua scriptable buttons
if (PLAYER2INPUTDOWN(gc_custom1))
cmd->buttons |= BT_CUSTOM1;
if (PLAYER2INPUTDOWN(gc_custom2))
cmd->buttons |= BT_CUSTOM2;
if (PLAYER2INPUTDOWN(gc_custom3))
cmd->buttons |= BT_CUSTOM3;
// use with any button/key
if (PLAYER2INPUTDOWN(gc_use))
cmd->buttons |= BT_USE;
@ -1467,10 +1486,12 @@ static void Analog_OnChange(void)
{
if (!cv_cam_dist.string)
return;
// cameras are not initialized at this point
if (leveltime > 1)
CV_SetValue(&cv_cam_dist, 128);
if (netgame || !camera.chase)
if (netgame)
CV_StealthSetValue(&cv_analog, 0);
else if (cv_analog.value || demoplayback)
CV_SetValue(&cv_cam_dist, 192);
@ -1480,9 +1501,12 @@ static void Analog2_OnChange(void)
{
if (!splitscreen || !cv_cam2_dist.string)
return;
// cameras are not initialized at this point
if (leveltime > 1)
CV_SetValue(&cv_cam2_dist, 128);
if (netgame || !camera2.chase)
if (netgame)
CV_StealthSetValue(&cv_analog2, 0);
else if (cv_analog2.value)
CV_SetValue(&cv_cam2_dist, 192);
@ -1927,7 +1951,6 @@ void G_PlayerReborn(INT32 player)
INT32 score;
INT32 lives;
INT32 continues;
INT32 xtralife;
UINT8 charability;
UINT8 charability2;
fixed_t normalspeed;
@ -1952,9 +1975,9 @@ void G_PlayerReborn(INT32 player)
INT32 starpostangle;
fixed_t jumpfactor;
INT32 exiting;
INT32 numboxes;
INT32 laps;
INT32 totalring;
INT16 numboxes;
INT16 totalring;
UINT8 laps;
UINT8 mare;
UINT8 skincolor;
INT32 skin;
@ -1966,7 +1989,6 @@ void G_PlayerReborn(INT32 player)
score = players[player].score;
lives = players[player].lives;
continues = players[player].continues;
xtralife = players[player].xtralife;
ctfteam = players[player].ctfteam;
exiting = players[player].exiting;
jointime = players[player].jointime;
@ -2017,7 +2039,6 @@ void G_PlayerReborn(INT32 player)
p->lives = lives;
p->continues = continues;
p->pflags = pflags;
p->xtralife = xtralife;
p->ctfteam = ctfteam;
p->jointime = jointime;
p->spectator = spectator;
@ -2643,8 +2664,10 @@ static void G_DoCompleted(void)
gameaction = ga_nothing;
if (metalrecording || metalplayback)
G_CheckDemoStatus();
if (metalplayback)
G_StopMetalDemo();
if (metalrecording)
G_StopMetalRecording();
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
@ -4198,7 +4221,7 @@ void G_ReadMetalTic(mobj_t *metal)
UINT16 speed;
UINT8 statetype;
if (!metal_p || !demo_start)
if (!metal_p || !metal_start)
return;
ziptic = READUINT8(metal_p);
@ -4287,7 +4310,7 @@ void G_ReadMetalTic(mobj_t *metal)
if (*metal_p == DEMOMARKER)
{
// end of demo data stream
G_CheckDemoStatus();
G_StopMetalDemo();
return;
}
}
@ -4394,7 +4417,7 @@ void G_WriteMetalTic(mobj_t *metal)
// latest demos with mouse aiming byte in ticcmd
if (demo_p >= demoend - 32)
{
G_CheckDemoStatus(); // no more space
G_StopMetalRecording(); // no more space
return;
}
}
@ -4869,6 +4892,7 @@ void G_DoPlayDemo(char *defdemoname)
// didn't start recording right away.
demo_start = false;
metal_start = false;
#ifdef HAVE_BLUA
LUAh_MapChange();
@ -4914,6 +4938,7 @@ void G_DoPlayDemo(char *defdemoname)
players[0].jumpfactor = jumpfactor;
demo_start = true;
metal_start = true;
}
void G_AddGhost(char *defdemoname)
@ -5166,6 +5191,7 @@ void G_DoPlayMetal(void)
if (!mo)
{
CONS_Alert(CONS_ERROR, M_GetText("Failed to find bot entity.\n"));
Z_Free(metalbuffer);
return;
}
@ -5213,18 +5239,46 @@ void G_DoneLevelLoad(void)
===================
*/
// Stops metal sonic's demo. Separate from other functions because metal + replays can coexist
void G_StopMetalDemo(void)
{
// Metal Sonic finishing doesn't end the game, dammit.
Z_Free(metalbuffer);
metalbuffer = NULL;
metalplayback = NULL;
metal_p = NULL;
}
// Stops metal sonic recording.
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void)
{
boolean saved = false;
if (demo_p)
{
UINT8 *p = demobuffer+16; // checksum position
#ifdef NOMD5
UINT8 i;
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
for (i = 0; i < 16; i++, p++)
*p = P_Random(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
#else
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
md5_buffer((char *)p+16, demo_p - (p+16), (void *)p); // make a checksum of everything after the checksum in the file.
#endif
saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file.
}
free(demobuffer);
metalrecording = false;
if (saved)
I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap));
I_Error("Failed to save demo!");
}
// reset engine variable set for the demos
// called from stopdemo command, map command, and g_checkdemoStatus.
void G_StopDemo(void)
{
if (metalplayback)
{ // Metal Sonic finishing doesn't end the game, dammit.
Z_Free(metalbuffer);
metalbuffer = NULL;
metalplayback = NULL;
if (!demoplayback)
return;
}
Z_Free(demobuffer);
demobuffer = NULL;
demoplayback = false;
@ -5248,31 +5302,7 @@ boolean G_CheckDemoStatus(void)
if(ghosts) // ... ... ...
ghosts = NULL; // :)
if (metalrecording)
{
saved = false;
if (demo_p)
{
UINT8 *p = demobuffer+16; // checksum position
#ifdef NOMD5
UINT8 i;
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
for (i = 0; i < 16; i++, p++)
*p = P_Random(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
#else
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
md5_buffer((char *)p+16, demo_p - (p+16), (void *)p); // make a checksum of everything after the checksum in the file.
#endif
saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file.
}
free(demobuffer);
metalrecording = false;
if (saved)
I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap));
else
I_Error("Failed to save demo!");
return true;
}
// DO NOT end metal sonic demos here
if (timingdemo)
{
@ -5332,12 +5362,6 @@ boolean G_CheckDemoStatus(void)
return true;
}
if (metalplayback)
{
G_StopDemo();
return false;
}
return false;
}

View File

@ -37,12 +37,14 @@ extern boolean playeringame[MAXPLAYERS];
// demoplaying back and demo recording
extern boolean demoplayback, titledemo, demorecording, timingdemo;
extern mobj_t *metalplayback;
// Quit after playing a demo from cmdline.
extern boolean singledemo;
extern boolean demo_start;
extern mobj_t *metalplayback;
extern boolean metal_start;
// gametic at level start
extern tic_t levelstarttic;
@ -150,6 +152,8 @@ void G_TimeDemo(const char *name);
void G_AddGhost(char *defdemoname);
void G_DoPlayMetal(void);
void G_DoneLevelLoad(void);
void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);

View File

@ -989,6 +989,9 @@ static const char *gamecontrolname[num_gamecontrols] =
"jump",
"console",
"pause",
"custom1",
"custom2",
"custom3",
};
#define NUMKEYNAMES (sizeof (keynames)/sizeof (keyname_t))

View File

@ -118,6 +118,9 @@ typedef enum
gc_jump,
gc_console,
gc_pause,
gc_custom1, // Lua scriptable
gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable
num_gamecontrols
} gamecontrols_e;

View File

@ -67,6 +67,10 @@ typedef UINT8 GLRGB[3];
#define BLENDMODE PF_Translucent
static UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
static UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
static UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
//
// -----------------+
// HWR_DrawPatch : Draw a 'tile' graphic
@ -128,24 +132,16 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
flags |= PF_ForceWrapY;
// clip it since it is used for bunny scroll in doom I
if (option & V_TRANSLUCENT)
{
FSurfaceInfo Surf;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
Surf.FlatColor.s.alpha = (UINT8)cv_grtranslucenthud.value;
flags |= PF_Modulated;
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
}
else
HWD.pfnDrawPolygon(NULL, v, 4, flags);
HWD.pfnDrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawSciencePatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, INT32 option, fixed_t scale)
void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, const UINT8 *colormap)
{
FOutVector v[4];
FBITFIELD flags;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
// 3--2
// | /|
@ -153,11 +149,17 @@ void HWR_DrawSciencePatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, INT32 option,
// 0--1
float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f*FIXED_TO_FLOAT(scale);
float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f*FIXED_TO_FLOAT(scale);
float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f*FIXED_TO_FLOAT(pscale);
float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f*FIXED_TO_FLOAT(pscale);
if (alphalevel >= 10 && alphalevel < 13)
return;
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
if (!colormap)
HWR_GetPatch(gpatch);
else
HWR_GetMappedPatch(gpatch, colormap);
switch (option & V_SCALEPATCHMASK)
{
@ -197,11 +199,14 @@ void HWR_DrawSciencePatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, INT32 option,
flags |= PF_ForceWrapY;
// clip it since it is used for bunny scroll in doom I
if (option & V_TRANSLUCENT)
if (alphalevel)
{
FSurfaceInfo Surf;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
Surf.FlatColor.s.alpha = (UINT8)cv_grtranslucenthud.value;
if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[cv_translucenthud.value];
else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[cv_translucenthud.value];
else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[cv_translucenthud.value];
else Surf.FlatColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated;
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
}
@ -209,19 +214,13 @@ void HWR_DrawSciencePatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, INT32 option,
HWD.pfnDrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawClippedPatch (GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
{
// hardware clips the patch quite nicely anyway :)
HWR_DrawPatch(gpatch, x, y, option); /// \todo do real cliping
}
// Only supports one kind of translucent for now. Tails 06-12-2003
// Boked
// Alam_GBC: Why? you could not get a FSurfaceInfo to set the alpha channel?
void HWR_DrawTranslucentPatch (GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
{
FOutVector v[4];
FOutVector v[4];
FBITFIELD flags;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
// 3--2
// | /|
@ -229,12 +228,14 @@ void HWR_DrawTranslucentPatch (GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option
// 0--1
float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
FSurfaceInfo Surf;
float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f*FIXED_TO_FLOAT(pscale);
float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f*FIXED_TO_FLOAT(pscale);
if (alphalevel >= 10 && alphalevel < 13)
return;
// make patch ready in hardware cache
HWR_GetPatch (gpatch);
HWR_GetPatch(gpatch);
switch (option & V_SCALEPATCHMASK)
{
@ -254,82 +255,19 @@ void HWR_DrawTranslucentPatch (GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option
if (option & V_NOSCALESTART)
sdupx = sdupy = 2.0f;
v[0].x = v[3].x = (x*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-gpatch->topoffset*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height;
v[0].x = v[3].x = (cx*sdupx - gpatch->leftoffset * pdupx) / vid.width - 1;
v[2].x = v[1].x = (cx*sdupx + ((w-sx) - gpatch->leftoffset) * pdupx) / vid.width - 1;
v[0].y = v[1].y = 1 - (cy*sdupy - gpatch->topoffset * pdupy) / vid.height;
v[2].y = v[3].y = 1 - (cy*sdupy + ((h-sy) - gpatch->topoffset) * pdupy) / vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = gpatch->max_s;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = gpatch->max_t;
v[0].sow = v[3].sow = ((sx)/(float)gpatch->width )*gpatch->max_s;
v[2].sow = v[1].sow = ((w )/(float)gpatch->width )*gpatch->max_s;
v[0].tow = v[1].tow = ((sy)/(float)gpatch->height)*gpatch->max_t;
v[2].tow = v[3].tow = ((h )/(float)gpatch->height)*gpatch->max_t;
flags = PF_Modulated | BLENDMODE | PF_Clip | PF_NoZClip | PF_NoDepthTest;
if (option & V_WRAPX)
flags |= PF_ForceWrapX;
if (option & V_WRAPY)
flags |= PF_ForceWrapY;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
// Alam_GBC: There, you have translucent HW Draw, OK?
if ((option & V_TRANSLUCENT) && cv_grtranslucenthud.value != 255)
{
Surf.FlatColor.s.alpha = (UINT8)(cv_grtranslucenthud.value/2);
}
else
Surf.FlatColor.s.alpha = 127;
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
}
// Draws a patch 2x as small SSNTails 06-10-2003
void HWR_DrawSmallPatch (GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option, const UINT8 *colormap)
{
FOutVector v[4];
FBITFIELD flags;
float sdupx = FIXED_TO_FLOAT(vid.fdupx);
float sdupy = FIXED_TO_FLOAT(vid.fdupy);
float pdupx = FIXED_TO_FLOAT(vid.fdupx);
float pdupy = FIXED_TO_FLOAT(vid.fdupy);
// make patch ready in hardware cache
HWR_GetMappedPatch (gpatch, colormap);
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
pdupx = pdupy = 2.0f;
break;
case V_SMALLSCALEPATCH:
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy);
break;
case V_MEDSCALEPATCH:
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy);
break;
}
if (option & V_NOSCALESTART)
sdupx = sdupy = 2.0f;
v[0].x = v[3].x = (x*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-gpatch->topoffset*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = gpatch->max_s;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = gpatch->max_t;
flags = BLENDMODE | PF_Clip | PF_NoZClip | PF_NoDepthTest;
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;
if (option & V_WRAPX)
flags |= PF_ForceWrapX;
@ -337,77 +275,14 @@ void HWR_DrawSmallPatch (GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option, cons
flags |= PF_ForceWrapY;
// clip it since it is used for bunny scroll in doom I
if (option & V_TRANSLUCENT)
if (alphalevel)
{
FSurfaceInfo Surf;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
Surf.FlatColor.s.alpha = (UINT8)cv_grtranslucenthud.value;
flags |= PF_Modulated;
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
}
else
HWD.pfnDrawPolygon(NULL, v, 4, flags);
}
//
// HWR_DrawMappedPatch(): Like HWR_DrawPatch but with translated color
//
void HWR_DrawMappedPatch (GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option, const UINT8 *colormap)
{
FOutVector v[4];
FBITFIELD flags;
float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
// make patch ready in hardware cache
HWR_GetMappedPatch (gpatch, colormap);
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
pdupx = pdupy = 2.0f;
break;
case V_SMALLSCALEPATCH:
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy);
break;
case V_MEDSCALEPATCH:
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy);
break;
}
if (option & V_NOSCALESTART)
sdupx = sdupy = 2.0f;
v[0].x = v[3].x = (x*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-gpatch->topoffset*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = gpatch->max_s;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = gpatch->max_t;
flags = BLENDMODE | PF_Clip | PF_NoZClip | PF_NoDepthTest;
if (option & V_WRAPX)
flags |= PF_ForceWrapX;
if (option & V_WRAPY)
flags |= PF_ForceWrapY;
// clip it since it is used for bunny scroll in doom I
if (option & V_TRANSLUCENT)
{
FSurfaceInfo Surf;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
Surf.FlatColor.s.alpha = (UINT8)cv_grtranslucenthud.value;
if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[cv_translucenthud.value];
else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[cv_translucenthud.value];
else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[cv_translucenthud.value];
else Surf.FlatColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated;
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
}
@ -447,15 +322,7 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
// But then, the question is: why not 0 instead of PF_Masked ?
// or maybe PF_Environment ??? (like what I said above)
// BP: PF_Environment don't change anything ! and 0 is undifined
if (cv_grtranslucenthud.value != 255)
{
FSurfaceInfo Surf;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
Surf.FlatColor.s.alpha = (UINT8)cv_grtranslucenthud.value;
HWD.pfnDrawPolygon(&Surf, v, 4, PF_Modulated | BLENDMODE | PF_NoDepthTest | PF_Clip | PF_NoZClip);
}
else
HWD.pfnDrawPolygon(NULL, v, 4, BLENDMODE | PF_NoDepthTest | PF_Clip | PF_NoZClip);
HWD.pfnDrawPolygon(NULL, v, 4, BLENDMODE | PF_NoDepthTest | PF_Clip | PF_NoZClip);
}
// ==========================================================================

View File

@ -1212,23 +1212,17 @@ static void HWR_SplitFog(sector_t *sector, wallVert3D *wallVerts, FSurfaceInfo*
if (list[i].caster)
{
if (sector->lightlist[i].caster->flags & FF_SOLID && !(cutflag & FF_EXTRA))
solid = true;
else if (sector->lightlist[i].caster->flags & FF_CUTEXTRA && cutflag & FF_EXTRA)
if (sector->lightlist[i].caster->flags & FF_FOG && cutflag & FF_FOG) // Only fog cuts fog
{
if (sector->lightlist[i].caster->flags & FF_EXTRA)
{
if (sector->lightlist[i].caster->flags == cutflag)
if (sector->lightlist[i].caster->flags == cutflag) // only cut by the same
solid = true;
}
else
solid = true;
}
else
solid = false;
}
else
solid = false;
height = FIXED_TO_FLOAT(list[i].height);
@ -1645,7 +1639,12 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
blendmode = PF_Environment;
if (gr_frontsector->numlights)
HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTSOLIDS);
{
if (!(blendmode & PF_Masked))
HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTSOLIDS|FF_TRANSLUCENT);
else
HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTSOLIDS);
}
else if (!(blendmode & PF_Masked))
HWR_AddTransparentWall(wallVerts, &Surf, gr_midtexture, blendmode, false, lightnum, colormap);
else
@ -3385,30 +3384,17 @@ noshadow:
if (sector->numlights)
{
INT32 light = R_GetPlaneLight(sector, spr->mobj->z, false);
INT32 light;
if ((sector->lightlist[light].height > (spr->mobj->z + spr->mobj->height)) && !(sector->lightlist[light].flags & FF_NOSHADE))
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = LightLevelToLum(*sector->lightlist[light].lightlevel);
else
lightlevel = LightLevelToLum(255);
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
}
else // If we can't use the light at its bottom, we'll use the light at its top
{
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false);
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = LightLevelToLum(*sector->lightlist[light].lightlevel);
else
lightlevel = LightLevelToLum(255);
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = LightLevelToLum(*sector->lightlist[light].lightlevel);
else
lightlevel = LightLevelToLum(255);
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
}
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
}
else
{
@ -3855,7 +3841,7 @@ static void HWR_DrawSprites(void)
HWR_DrawPrecipitationSprite(spr);
else
#endif
if (spr->mobj->skin)
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
{
if (!cv_grmd2.value || (cv_grmd2.value && md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == true))
HWR_DrawSprite(spr);
@ -3884,7 +3870,7 @@ static void HWR_DrawMD2S(void)
if (!spr->precip)
{
#endif
if (spr->mobj && spr->mobj->skin)
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
{
if ((md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == false) && (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f))
HWR_DrawMD2(spr);
@ -4323,6 +4309,8 @@ static void HWR_DrawSkyBackground(player_t *player)
v[0].z = v[1].z = v[2].z = v[3].z = 4.0f;
// X
if (textures[skytexture]->width > 256)
angle = (angle_t)((float)(dup_viewangle + gr_xtoviewangle[0])
/((float)textures[skytexture]->width/256.0f))
@ -4337,9 +4325,19 @@ static void HWR_DrawSkyBackground(player_t *player)
v[0].sow = v[3].sow = 0.22f+(f)/(textures[skytexture]->width/2);
v[2].sow = v[1].sow = 0.22f+(f+(127))/(textures[skytexture]->width/2);
// Y
if (textures[skytexture]->height > 256)
angle = (angle_t)((float)(aimingangle)
*(256.0f/(float)textures[skytexture]->height))
%(ANGLE_90-1); // Just so that looking up and down scales right
else
angle = (aimingangle);
f = (float)((textures[skytexture]->height/2)
* FIXED_TO_FLOAT(FINETANGENT((2048
- ((INT32)aimingangle>>(ANGLETOFINESHIFT + 1))) & FINEMASK)));
- ((INT32)angle>>(ANGLETOFINESHIFT + 1))) & FINEMASK)));
v[3].tow = v[2].tow = 0.22f+(f)/(textures[skytexture]->height/2);
v[0].tow = v[1].tow = 0.22f+(f+(127))/(textures[skytexture]->height/2);
@ -4406,9 +4404,9 @@ void HWR_SetViewSize(void)
}
// ==========================================================================
//
// Same as rendering the player view, but from the skybox object
// ==========================================================================
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
{
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
FTransform stransform;
@ -4425,7 +4423,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
}
// note: sets viewangle, viewx, viewy, viewz
R_SetupFrame(player, false);
R_SkyboxFrame(player);
// copy view cam position for local use
dup_viewx = viewx;
@ -4572,6 +4570,217 @@ if (0)
HWR_DrawCoronas();
#endif
#ifdef SORTING
if (numplanes || numwalls) //Hurdler: render 3D water and transparent walls after everything
{
HWR_CreateDrawNodes();
}
#else
if (numfloors || numwalls)
{
HWD.pfnSetTransform(&atransform);
if (numfloors)
HWR_Render3DWater();
if (numwalls)
HWR_RenderTransparentWalls();
}
#endif
HWD.pfnSetTransform(NULL);
// put it off for menus etc
if (cv_grfog.value)
HWD.pfnSetSpecialState(HWD_SET_FOG_MODE, 0);
// Check for new console commands.
NetUpdate();
// added by Hurdler for correct splitscreen
// moved here by hurdler so it works with the new near clipping plane
HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE);
}
// ==========================================================================
//
// ==========================================================================
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
{
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
FTransform stransform;
const boolean skybox = (skyboxmo[0] && cv_skybox.value); // True if there's a skybox object and skyboxes are on
FRGBAFloat ClearColor;
ClearColor.red = 0.0f;
ClearColor.green = 0.0f;
ClearColor.blue = 0.0f;
ClearColor.alpha = 1.0f;
HWD.pfnClearBuffer(true, false, &ClearColor); // Clear the Color Buffer, stops HOMs. Also seems to fix the skybox issue on Intel GPUs.
if (skybox && drawsky) // If there's a skybox and we should be drawing the sky, draw the skybox
HWR_RenderSkyboxView(viewnumber, player); // This is drawn before everything else so it is placed behind
{
// do we really need to save player (is it not the same)?
player_t *saved_player = stplyr;
stplyr = player;
ST_doPaletteStuff();
stplyr = saved_player;
#ifdef ALAM_LIGHTING
HWR_SetLights(viewnumber);
#endif
}
// note: sets viewangle, viewx, viewy, viewz
R_SetupFrame(player, false); // This can stay false because it is only used to set viewsky in r_main.c, which isn't used here
// copy view cam position for local use
dup_viewx = viewx;
dup_viewy = viewy;
dup_viewz = viewz;
dup_viewangle = viewangle;
// set window position
gr_centery = gr_basecentery;
gr_viewwindowy = gr_baseviewwindowy;
gr_windowcentery = gr_basewindowcentery;
if (splitscreen && viewnumber == 1)
{
gr_viewwindowy += (vid.height/2);
gr_windowcentery += (vid.height/2);
}
// check for new console commands.
NetUpdate();
gr_viewx = FIXED_TO_FLOAT(dup_viewx);
gr_viewy = FIXED_TO_FLOAT(dup_viewy);
gr_viewz = FIXED_TO_FLOAT(dup_viewz);
gr_viewsin = FIXED_TO_FLOAT(viewsin);
gr_viewcos = FIXED_TO_FLOAT(viewcos);
gr_viewludsin = FIXED_TO_FLOAT(FINECOSINE(aimingangle>>ANGLETOFINESHIFT));
gr_viewludcos = FIXED_TO_FLOAT(-FINESINE(aimingangle>>ANGLETOFINESHIFT));
//04/01/2000: Hurdler: added for T&L
// It should replace all other gr_viewxxx when finished
atransform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
atransform.angley = (float)(viewangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
atransform.x = gr_viewx; // FIXED_TO_FLOAT(viewx)
atransform.y = gr_viewy; // FIXED_TO_FLOAT(viewy)
atransform.z = gr_viewz; // FIXED_TO_FLOAT(viewz)
atransform.scalex = 1;
atransform.scaley = ORIGINAL_ASPECT;
atransform.scalez = 1;
atransform.fovxangle = fpov; // Tails
atransform.fovyangle = fpov; // Tails
atransform.splitscreen = splitscreen;
// Transform for sprites
stransform.anglex = 0.0f;
stransform.angley = -270.0f;
stransform.x = 0.0f;
stransform.y = 0.0f;
stransform.z = 0.0f;
stransform.scalex = 1;
stransform.scaley = 1;
stransform.scalez = 1;
stransform.fovxangle = 90.0f;
stransform.fovyangle = 90.0f;
stransform.splitscreen = splitscreen;
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
//------------------------------------------------------------------------
HWR_ClearView(); // Clears the depth buffer and resets the view I believe
if (0)
{ // I don't think this is ever used.
if (cv_grfog.value)
HWR_FoggingOn(); // First of all, turn it on, set the default user settings too
else
HWD.pfnSetSpecialState(HWD_SET_FOG_MODE, 0); // Turn it off
}
#ifndef _NDS
if (!skybox && drawsky) // Don't draw the regular sky if there's a skybox
HWR_DrawSkyBackground(player);
#else
(void)HWR_DrawSkyBackground;
#endif
//Hurdler: it doesn't work in splitscreen mode
drawsky = splitscreen;
HWR_ClearSprites();
#ifdef SORTING
drawcount = 0;
#endif
HWR_ClearClipSegs();
//04/01/2000: Hurdler: added for T&L
// Actually it only works on Walls and Planes
HWD.pfnSetTransform(&atransform);
validcount++;
HWR_RenderBSPNode((INT32)numnodes-1);
// Make a viewangle int so we can render things based on mouselook
if (player == &players[consoleplayer])
viewangle = localaiming;
else if (splitscreen && player == &players[secondarydisplayplayer])
viewangle = localaiming2;
// Handle stuff when you are looking farther up or down.
if ((aimingangle || cv_grfov.value+player->fovadd > 90*FRACUNIT))
{
dup_viewangle += ANGLE_90;
HWR_ClearClipSegs();
HWR_RenderBSPNode((INT32)numnodes-1); //left
dup_viewangle += ANGLE_90;
if (((INT32)aimingangle > ANGLE_45 || (INT32)aimingangle<-ANGLE_45))
{
HWR_ClearClipSegs();
HWR_RenderBSPNode((INT32)numnodes-1); //back
}
dup_viewangle += ANGLE_90;
HWR_ClearClipSegs();
HWR_RenderBSPNode((INT32)numnodes-1); //right
dup_viewangle += ANGLE_90;
}
// Check for new console commands.
NetUpdate();
#ifdef ALAM_LIGHTING
//14/11/99: Hurdler: moved here because it doesn't work with
// subsector, see other comments;
HWR_ResetLights();
#endif
// Draw MD2 and sprites
#ifdef SORTING
HWR_SortVisSprites();
#endif
HWR_DrawMD2S();
// Draw the sprites with trivial transform
HWD.pfnSetTransform(&stransform);
#ifdef SORTING
HWR_DrawSprites();
#endif
#ifdef NEWCORONAS
//Hurdler: they must be drawn before translucent planes, what about gl fog?
HWR_DrawCoronas();
#endif
#ifdef SORTING
if (numplanes || numwalls) //Hurdler: render 3D water and transparent walls after everything
{
@ -5022,11 +5231,19 @@ void HWR_DoPostProcessor(player_t *player)
FOutVector v[4];
FSurfaceInfo Surf;
v[0].x = v[2].y = v[3].x = v[3].y = -1.0f;
v[0].y = v[1].x = v[1].y = v[2].x = 1.0f;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].x = v[2].y = v[3].x = v[3].y = -4.0f;
v[0].y = v[1].x = v[1].y = v[2].x = 4.0f;
v[0].z = v[1].z = v[2].z = v[3].z = 4.0f; // 4.0 because of the same reason as with the sky, just after the screen is cleared so near clipping plane is 3.99
// This won't change if the flash palettes are changed unfortunately, but it works for its purpose
if (player->flashpal == PAL_NUKE)
{
Surf.FlatColor.s.red = 0xff;
Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0x7F; // The nuke palette is kind of pink-ish
}
else
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
Surf.FlatColor.s.alpha = 0xc0; // match software mode
HWD.pfnDrawPolygon(&Surf, v, 4, PF_Modulated|PF_Additive|PF_NoTexture|PF_NoDepthTest|PF_Clip|PF_NoZClip);

View File

@ -35,6 +35,7 @@ void HWR_clearAutomap(void);
void HWR_drawAMline(const fline_t *fl, INT32 color);
void HWR_FadeScreenMenuBack(UINT32 color, INT32 height);
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player);
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player);
void HWR_DrawViewBorder(INT32 clearlines);
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum);
@ -43,11 +44,9 @@ boolean HWR_Screenshot(const char *lbmname);
void HWR_InitTextureMapping(void);
void HWR_SetViewSize(void);
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawClippedPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawSciencePatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, INT32 option, fixed_t scale);
void HWR_DrawTranslucentPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawSmallPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option, const UINT8 *colormap);
void HWR_DrawMappedPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option, const UINT8 *colormap);
void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale, INT32 option, const UINT8 *colormap);
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, INT32 option, fixed_t scale, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap);
void HWR_CreatePlanePolygons(INT32 bspnum);
void HWR_CreateStaticLightmaps(INT32 bspnum);

View File

@ -1087,30 +1087,17 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
if (sector->numlights)
{
INT32 light = R_GetPlaneLight(sector, spr->mobj->z, false);
INT32 light;
if (sector->lightlist[light].height > (spr->mobj->z + spr->mobj->height))
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = LightLevelToLum(*sector->lightlist[light].lightlevel);
else
lightlevel = LightLevelToLum(255);
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
}
else // If we can't use the light at its bottom, we'll use the light at its top
{
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false);
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = LightLevelToLum(*sector->lightlist[light].lightlevel);
else
lightlevel = LightLevelToLum(255);
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = LightLevelToLum(*sector->lightlist[light].lightlevel);
else
lightlevel = LightLevelToLum(255);
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
}
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
}
else
{
@ -1136,7 +1123,6 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
if (cv_grmd2.value && ((md2_models[spr->mobj->sprite].scale > 0.0f) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f)) && !spr->precip)
{
GLPatch_t *gpatch;
FBITFIELD blend = 0;
INT32 *buff;
UINT32 durs = spr->mobj->state->tics;
UINT32 tics = spr->mobj->tics;
@ -1149,14 +1135,12 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
if (spr->mobj->flags2 & MF2_SHADOW)
{
Surf.FlatColor.s.alpha = 0x40;
blend = PF_Translucent;
}
else if (spr->mobj->frame & FF_TRANSMASK)
blend = HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
else
{
Surf.FlatColor.s.alpha = 0xFF;
blend = PF_Translucent;
}
// dont forget to enabled the depth test because we can't do this like
@ -1164,7 +1148,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
// 1. load model+texture if not already loaded
// 2. draw model with correct position, rotation,...
if (spr->mobj->skin)
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) // Use the player MD2 list if the mobj has a skin and is using the player sprites
{
md2 = &md2_playermodels[(skin_t*)spr->mobj->skin-skins];
md2->skin = (skin_t*)spr->mobj->skin-skins;
@ -1188,13 +1172,14 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
return;
}
}
HWD.pfnSetBlend(blend);
//HWD.pfnSetBlend(blend); // This seems to actually break translucency?
finalscale = md2->scale;
//Hurdler: arf, I don't like that implementation at all... too much crappy
gpatch = md2->grpatch;
if (!gpatch || !gpatch->mipmap.grInfo.format || !gpatch->mipmap.downloaded)
md2_loadTexture(md2);
else if (gpatch->mipmap.grInfo.format)
if (gpatch && gpatch->mipmap.grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
// This is safe, since we know the texture has been downloaded
HWD.pfnSetTexture(&gpatch->mipmap);
@ -1211,7 +1196,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
buff = md2->model->glCommandBuffer;
curr = &md2->model->frames[frame];
if (cv_grmd2.value == 1
&& spr->mobj->state->nextstate != S_NULL
&& spr->mobj->state->nextstate != S_NULL && states[spr->mobj->state->nextstate].sprite != SPR_NULL
&& !(spr->mobj->player && (spr->mobj->state->nextstate == S_PLAY_TAP1 || spr->mobj->state->nextstate == S_PLAY_TAP2) && spr->mobj->state == &states[S_PLAY_STND]))
{
const INT32 nextframe = (states[spr->mobj->state->nextstate].frame & FF_FRAMEMASK) % md2->model->header.numFrames;

View File

@ -903,7 +903,7 @@ static inline void HU_DrawCrosshair(void)
#endif
y = viewwindowy + (viewheight>>1);
V_DrawTranslucentPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET, crosshair[i - 1]);
V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
}
static inline void HU_DrawCrosshair2(void)
@ -933,7 +933,7 @@ static inline void HU_DrawCrosshair2(void)
#endif
y += viewheight;
V_DrawTranslucentPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET, crosshair[i - 1]);
V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
}
}
@ -1086,6 +1086,10 @@ void HU_Drawer(void)
if (!automapactive && cv_crosshair2.value && !demoplayback && !camera2.chase && !players[secondarydisplayplayer].spectator)
HU_DrawCrosshair2();
// draw desynch text
if (hu_resynching)
V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_YELLOWMAP, "Resynching...");
}
//======================================================================
@ -1619,7 +1623,7 @@ static void HU_DrawRankings(void)
{
if (circuitmap)
{
if (players[i].laps+1 >= tab[scorelines].count && completed[i] == false)
if ((unsigned)players[i].laps+1 >= tab[scorelines].count && completed[i] == false)
{
tab[scorelines].count = players[i].laps+1;
tab[scorelines].num = i;
@ -1710,19 +1714,19 @@ static void HU_DrawCoopOverlay(void)
#endif
if (emeralds & EMERALD1)
V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)-32, V_TRANSLUCENT, emeraldpics[0]);
V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)-32, 0, emeraldpics[0]);
if (emeralds & EMERALD2)
V_DrawScaledPatch((BASEVIDWIDTH/2)-8+24, (BASEVIDHEIGHT/3)-16, V_TRANSLUCENT, emeraldpics[1]);
V_DrawScaledPatch((BASEVIDWIDTH/2)-8+24, (BASEVIDHEIGHT/3)-16, 0, emeraldpics[1]);
if (emeralds & EMERALD3)
V_DrawScaledPatch((BASEVIDWIDTH/2)-8+24, (BASEVIDHEIGHT/3)+16, V_TRANSLUCENT, emeraldpics[2]);
V_DrawScaledPatch((BASEVIDWIDTH/2)-8+24, (BASEVIDHEIGHT/3)+16, 0, emeraldpics[2]);
if (emeralds & EMERALD4)
V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)+32, V_TRANSLUCENT, emeraldpics[3]);
V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)+32, 0, emeraldpics[3]);
if (emeralds & EMERALD5)
V_DrawScaledPatch((BASEVIDWIDTH/2)-8-24, (BASEVIDHEIGHT/3)+16, V_TRANSLUCENT, emeraldpics[4]);
V_DrawScaledPatch((BASEVIDWIDTH/2)-8-24, (BASEVIDHEIGHT/3)+16, 0, emeraldpics[4]);
if (emeralds & EMERALD6)
V_DrawScaledPatch((BASEVIDWIDTH/2)-8-24, (BASEVIDHEIGHT/3)-16, V_TRANSLUCENT, emeraldpics[5]);
V_DrawScaledPatch((BASEVIDWIDTH/2)-8-24, (BASEVIDHEIGHT/3)-16, 0, emeraldpics[5]);
if (emeralds & EMERALD7)
V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3) , V_TRANSLUCENT, emeraldpics[6]);
V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3) , 0, emeraldpics[6]);
}
static void HU_DrawNetplayCoopOverlay(void)
@ -1737,7 +1741,7 @@ static void HU_DrawNetplayCoopOverlay(void)
for (i = 0; i < 7; ++i)
{
if (emeralds & (1 << i))
V_DrawScaledPatch(20 + (i * 20), 6, V_TRANSLUCENT, emeraldpics[i]);
V_DrawScaledPatch(20 + (i * 20), 6, 0, emeraldpics[i]);
}
}

View File

@ -4817,10 +4817,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
20*TICRATE, // mass
48*FRACUNIT, // damage
sfx_s3k5d, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE, // flags
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
@ -11936,7 +11936,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
6*TICRATE, // mass (<-- Looking for the Grenade Ring's fuse? It's right here!)
1, // damage
sfx_s3k5d, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE, // flags
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},

View File

@ -195,6 +195,15 @@ static int patch_set(lua_State *L)
// lib_draw
//
static int libd_patchExists(lua_State *L)
{
if (!hud_running)
return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
lua_pushboolean(L, W_CheckNumForName(luaL_checkstring(L, 1)) != LUMPERROR);
return 1;
}
static int libd_cachePatch(lua_State *L)
{
if (!hud_running)
@ -222,21 +231,7 @@ static int libd_draw(lua_State *L)
flags &= ~V_PARAMMASK; // Don't let crashes happen.
if (colormap)
{
if (flags & V_ALPHAMASK)
V_DrawTranslucentMappedPatch(x, y, flags, patch, colormap);
else
V_DrawMappedPatch(x, y, flags, patch, colormap);
}
else
{
if (flags & V_ALPHAMASK)
V_DrawTranslucentPatch(x, y, flags, patch);
else
V_DrawScaledPatch(x, y, flags, patch);
}
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, patch, colormap);
return 0;
}
@ -245,18 +240,55 @@ static int libd_drawScaled(lua_State *L)
fixed_t x, y, scale;
INT32 flags;
patch_t *patch;
const UINT8 *colormap = NULL;
if (!hud_running)
return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
scale = luaL_optinteger(L, 4, FRACUNIT);
scale = luaL_checkinteger(L, 3);
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
flags = luaL_optinteger(L, 5, 0);
if (!lua_isnoneornil(L, 6))
colormap = luaL_checkudata(L, 6, META_COLORMAP);
flags &= ~V_PARAMMASK; // Don't let crashes happen.
V_DrawFixedPatch(x, y, scale, flags, patch, colormap);
return 0;
}
static int libd_drawNum(lua_State *L)
{
INT32 x, y, flags, num;
if (!hud_running)
return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
num = luaL_checkinteger(L, 3);
flags = luaL_optinteger(L, 4, 0);
flags &= ~V_PARAMMASK; // Don't let crashes happen.
V_DrawTallNum(x, y, flags, num);
return 0;
}
static int libd_drawPaddedNum(lua_State *L)
{
INT32 x, y, flags, num, digits;
if (!hud_running)
return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
num = abs(luaL_checkinteger(L, 3));
digits = luaL_optinteger(L, 4, 2);
flags = luaL_optinteger(L, 5, 0);
flags &= ~V_PARAMMASK; // Don't let crashes happen.
V_DrawSciencePatch(x, y, flags, patch, scale);
V_DrawPaddedTallNum(x, y, flags, num, digits);
return 0;
}
@ -319,9 +351,12 @@ static int libd_stringWidth(lua_State *L)
}
static luaL_Reg lib_draw[] = {
{"patchExists", libd_patchExists},
{"cachePatch", libd_cachePatch},
{"draw", libd_draw},
{"drawScaled", libd_drawScaled},
{"drawNum", libd_drawNum},
{"drawPaddedNum", libd_drawPaddedNum},
{"drawFill", libd_drawFill},
{"drawString", libd_drawString},
{"stringWidth", libd_stringWidth},

View File

@ -742,7 +742,7 @@ static int lib_setSfxInfo(lua_State *L)
enum sfxinfo_write i;
if (lua_isnumber(L, 2))
i = lua_tointeger(L, 2);
i = lua_tointeger(L, 2) - 1; // lua is one based, this enum is zero based.
else
i = luaL_checkoption(L, 2, NULL, sfxinfo_wopt);

View File

@ -118,8 +118,6 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->bob);
else if (fastcmp(field,"aiming"))
lua_pushinteger(L, plr->aiming);
else if (fastcmp(field,"awayviewaiming"))
lua_pushinteger(L, plr->awayviewaiming);
else if (fastcmp(field,"health"))
lua_pushinteger(L, plr->health);
else if (fastcmp(field,"pity"))
@ -187,7 +185,7 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"speed"))
lua_pushinteger(L, plr->speed);
else if (fastcmp(field,"jumping"))
lua_pushinteger(L, plr->jumping);
lua_pushboolean(L, plr->jumping);
else if (fastcmp(field,"secondjump"))
lua_pushinteger(L, plr->secondjump);
else if (fastcmp(field,"fly1"))
@ -306,6 +304,8 @@ static int player_get(lua_State *L)
LUA_PushUserdata(L, plr->awayviewmobj, META_MOBJ);
else if (fastcmp(field,"awayviewtics"))
lua_pushinteger(L, plr->awayviewtics);
else if (fastcmp(field,"awayviewaiming"))
lua_pushinteger(L, plr->awayviewaiming);
else if (fastcmp(field,"spectator"))
lua_pushinteger(L, plr->spectator);
else if (fastcmp(field,"bot"))
@ -365,8 +365,6 @@ static int player_set(lua_State *L)
else if (plr == &players[secondarydisplayplayer])
localaiming2 = plr->aiming;
}
else if (fastcmp(field,"awayviewaiming"))
plr->awayviewaiming = (angle_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"health"))
plr->health = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"pity"))
@ -424,17 +422,17 @@ static int player_set(lua_State *L)
else if (fastcmp(field,"jumpfactor"))
plr->jumpfactor = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lives"))
plr->lives = (INT32)luaL_checkinteger(L, 3);
plr->lives = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"continues"))
plr->continues = (INT32)luaL_checkinteger(L, 3);
plr->continues = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"xtralife"))
plr->xtralife = (INT32)luaL_checkinteger(L, 3);
plr->xtralife = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"gotcontinue"))
plr->gotcontinue = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"speed"))
plr->speed = (fixed_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"jumping"))
plr->jumping = (INT32)luaL_checkinteger(L, 3);
plr->jumping = luaL_checkboolean(L, 3);
else if (fastcmp(field,"secondjump"))
plr->secondjump = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"fly1"))
@ -462,13 +460,13 @@ static int player_set(lua_State *L)
else if (fastcmp(field,"rmomy"))
plr->rmomy = (fixed_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"numboxes"))
plr->numboxes = (INT32)luaL_checkinteger(L, 3);
plr->numboxes = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"totalring"))
plr->totalring = (INT32)luaL_checkinteger(L, 3);
plr->totalring = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"realtime"))
plr->realtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"laps"))
plr->laps = (UINT32)luaL_checkinteger(L, 3);
plr->laps = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"ctfteam"))
plr->ctfteam = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"gotflag"))
@ -567,6 +565,8 @@ static int player_set(lua_State *L)
if (plr->awayviewtics && !plr->awayviewmobj) // awayviewtics must ALWAYS have an awayviewmobj set!!
P_SetTarget(&plr->awayviewmobj, plr->mo); // but since the script might set awayviewmobj immediately AFTER setting awayviewtics, use player mobj as filler for now.
}
else if (fastcmp(field,"awayviewaiming"))
plr->awayviewaiming = (angle_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"spectator"))
plr->spectator = lua_toboolean(L, 3);
else if (fastcmp(field,"bot"))

View File

@ -464,9 +464,9 @@ void Command_Savecheckpoint_f(void)
// Like M_GetAllEmeralds() but for console devmode junkies.
void Command_Getallemeralds_f(void)
{
REQUIRE_PANDORA;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
emeralds = ((EMERALD7)*2)-1;
@ -475,8 +475,8 @@ void Command_Getallemeralds_f(void)
void Command_Resetemeralds_f(void)
{
REQUIRE_PANDORA;
REQUIRE_SINGLEPLAYER;
REQUIRE_PANDORA;
emeralds = 0;
@ -511,10 +511,10 @@ void Command_Devmode_f(void)
void Command_Setrings_f(void)
{
REQUIRE_PANDORA;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{
@ -530,10 +530,10 @@ void Command_Setrings_f(void)
void Command_Setlives_f(void)
{
REQUIRE_PANDORA;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{
@ -547,10 +547,10 @@ void Command_Setlives_f(void)
void Command_Setcontinues_f(void)
{
REQUIRE_PANDORA;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{

View File

@ -1037,6 +1037,10 @@ static menuitem_t OP_CameraControlsMenu[] =
static menuitem_t OP_MiscControlsMenu[] =
{
{IT_CALL | IT_STRING2, NULL, "Custom Action 1", M_ChangeControl, gc_custom1 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 2", M_ChangeControl, gc_custom2 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 3", M_ChangeControl, gc_custom3 },
{IT_CALL | IT_STRING2, NULL, "Pause", M_ChangeControl, gc_pause },
{IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, gc_console },
};
@ -1137,8 +1141,6 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
#ifdef _WINDOWS
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 50},
#endif
{IT_STRING|IT_CVAR|IT_CV_SLIDER,
NULL, "Translucent HUD", &cv_grtranslucenthud, 60},
#ifdef ALAM_LIGHTING
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 70},
#endif
@ -1245,17 +1247,19 @@ static menuitem_t OP_GameOptionsMenu[] =
NULL, "Master server", &cv_masterserver, 10},
#endif
{IT_STRING | IT_CVAR, NULL, "Show HUD", &cv_showhud, 40},
{IT_STRING | IT_CVAR, NULL, "Timer Display", &cv_timetic, 50},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "HUD Visibility", &cv_translucenthud, 50},
{IT_STRING | IT_CVAR, NULL, "Timer Display", &cv_timetic, 60},
#ifdef SEENAMES
{IT_STRING | IT_CVAR, NULL, "HUD Player Names", &cv_seenames, 60},
{IT_STRING | IT_CVAR, NULL, "HUD Player Names", &cv_seenames, 80},
#endif
{IT_STRING | IT_CVAR, NULL, "Log Hazard Damage", &cv_hazardlog, 70},
{IT_STRING | IT_CVAR, NULL, "Log Hazard Damage", &cv_hazardlog, 90},
{IT_STRING | IT_CVAR, NULL, "Console Back Color", &cons_backcolor, 90},
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize,100},
{IT_STRING | IT_CVAR, NULL, "Uppercase Console", &cv_allcaps, 110},
{IT_STRING | IT_CVAR, NULL, "Console Back Color", &cons_backcolor, 100},
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize,110},
{IT_STRING | IT_CVAR, NULL, "Uppercase Console", &cv_allcaps, 120},
{IT_STRING | IT_CVAR, NULL, "Title Screen Demos", &cv_rollingdemos, 130},
{IT_STRING | IT_CVAR, NULL, "Title Screen Demos", &cv_rollingdemos, 140},
};
static menuitem_t OP_ServerOptionsMenu[] =
@ -1276,7 +1280,7 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 110},
{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 120},
{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 130},
{IT_STRING | IT_CVAR, NULL, "Consistency Protection", &cv_consfailprotect, 140},
{IT_STRING | IT_CVAR, NULL, "Attempts to Resynch", &cv_resynchattempts, 140},
#endif
};
@ -3764,8 +3768,8 @@ static void M_Options(INT32 choice)
// if the player is not admin or server, disable server options
OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
// if the player is playing _at all_, disable data options
OP_MainMenu[3].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
// if the player is playing _at all_, disable the erase data options
OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
OP_MainDef.prevMenu = currentMenu;
M_SetupNextMenu(&OP_MainDef);
@ -4681,9 +4685,9 @@ static void M_DrawSetupChoosePlayerMenu(void)
}
patch = W_CachePatchName(picname, PU_CACHE);
if (SHORT(patch->width) >= 256)
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, 0, patch, FRACUNIT/2, 0, SHORT(patch->height) - 64 + o*2, SHORT(patch->width), SHORT(patch->height));
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, FRACUNIT/2, 0, patch, 0, SHORT(patch->height) - 64 + o*2, SHORT(patch->width), SHORT(patch->height));
else
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, 0, patch, FRACUNIT, 0, SHORT(patch->height) - 32 + o, SHORT(patch->width), SHORT(patch->height));
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, FRACUNIT, 0, patch, 0, SHORT(patch->height) - 32 + o, SHORT(patch->width), SHORT(patch->height));
W_UnlockCachedPatch(patch);
}
@ -4707,9 +4711,9 @@ static void M_DrawSetupChoosePlayerMenu(void)
}
patch = W_CachePatchName(picname, PU_CACHE);
if (SHORT(patch->width) >= 256)
V_DrawCroppedPatch(8<<FRACBITS, (my + 168 - o)<<FRACBITS, 0, patch, FRACUNIT/2, 0, 0, SHORT(patch->width), o*2);
V_DrawCroppedPatch(8<<FRACBITS, (my + 168 - o)<<FRACBITS, FRACUNIT/2, 0, patch, 0, 0, SHORT(patch->width), o*2);
else
V_DrawCroppedPatch(8<<FRACBITS, (my + 168 - o)<<FRACBITS, 0, patch, FRACUNIT, 0, 0, SHORT(patch->width), o);
V_DrawCroppedPatch(8<<FRACBITS, (my + 168 - o)<<FRACBITS, FRACUNIT, 0, patch, 0, 0, SHORT(patch->width), o);
W_UnlockCachedPatch(patch);
}
@ -4741,9 +4745,9 @@ static void M_DrawSetupChoosePlayerMenu(void)
else
{
if (SHORT(patch->width) >= 256)
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, 0, patch, FRACUNIT/2, 0, (o - 32)*2, SHORT(patch->width), SHORT(patch->height));
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, FRACUNIT/2, 0, patch, 0, (o - 32)*2, SHORT(patch->width), SHORT(patch->height));
else
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, 0, patch, FRACUNIT, 0, o - 32, SHORT(patch->width), SHORT(patch->height));
V_DrawCroppedPatch(8<<FRACBITS, (my + 8)<<FRACBITS, FRACUNIT, 0, patch, 0, o - 32, SHORT(patch->width), SHORT(patch->height));
}
W_UnlockCachedPatch(patch);
}
@ -5709,7 +5713,7 @@ static void M_DrawConnectMenu(void)
// Room name
if (ms_RoomId < 0)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
V_YELLOWMAP, "<Offline Mode>");
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Offline Mode>");
else
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
V_YELLOWMAP, room_list[menuRoomIndex].name);
@ -5963,8 +5967,10 @@ static void M_StartServer(INT32 choice)
// Still need to reset devmode
cv_debug = 0;
if (demoplayback || metalplayback)
if (demoplayback)
G_StopDemo();
if (metalrecording)
G_StopMetalDemo();
if (!StartSplitScreenGame)
{
@ -5999,7 +6005,7 @@ static void M_DrawServerMenu(void)
{
if (ms_RoomId < 0)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
V_YELLOWMAP, "<Offline Mode>");
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Offline Mode>");
else
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
V_YELLOWMAP, room_list[menuRoomIndex].name);
@ -6560,8 +6566,9 @@ static void M_Setup1PControlsMenu(INT32 choice)
OP_MPControlsMenu[0].status = IT_CALL|IT_STRING2;
OP_MPControlsMenu[1].status = IT_CALL|IT_STRING2;
OP_MPControlsMenu[2].status = IT_CALL|IT_STRING2;
// Unhide the entire misc menu
OP_ControlListMenu[3].status = IT_SUBMENU | IT_STRING;
// Unide the pause/console controls too
OP_MiscControlsMenu[3].status = IT_CALL|IT_STRING2;
OP_MiscControlsMenu[4].status = IT_CALL|IT_STRING2;
OP_ControlListDef.prevMenu = &OP_P1ControlsDef;
M_SetupNextMenu(&OP_ControlListDef);
@ -6578,8 +6585,9 @@ static void M_Setup2PControlsMenu(INT32 choice)
OP_MPControlsMenu[0].status = IT_GRAYEDOUT2;
OP_MPControlsMenu[1].status = IT_GRAYEDOUT2;
OP_MPControlsMenu[2].status = IT_GRAYEDOUT2;
// Hide the entire misc menu
OP_ControlListMenu[3].status = IT_GRAYEDOUT;
// Hide the pause/console controls too
OP_MiscControlsMenu[3].status = IT_GRAYEDOUT2;
OP_MiscControlsMenu[4].status = IT_GRAYEDOUT2;
OP_ControlListDef.prevMenu = &OP_P2ControlsDef;
M_SetupNextMenu(&OP_ControlListDef);

View File

@ -1861,7 +1861,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
if (target->player && !target->player->spectator)
{
if (metalrecording) // Ack! Metal Sonic shouldn't die! Cut the tape, end recording!
G_CheckDemoStatus();
G_StopMetalRecording();
#ifdef CHAOSISNOTDEADYET
if (gametype == GT_CHAOS)
target->player->score /= 2; // Halve the player's score in Chaos Mode

View File

@ -2552,7 +2552,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
// one-sided linedef
if (!li->backsector)
{
if (P_PointOnLineSide(mapcampointer->x, mapcampointer->y, li))
if (P_PointOnLineSide(slidemo->x, slidemo->y, li))
return true; // don't hit the back side
goto isblocking;
}

View File

@ -1669,16 +1669,21 @@ static boolean P_ZMovement(mobj_t *mo)
// another to prevent them from turning into hockey pucks.
// I'm sorry in advance. -SH
// PS: Oh, and Brak's napalm bombs too, now.
if (mo->type == MT_THROWNGRENADE || mo->type == MT_CYBRAKDEMON_NAPALM_BOMB_LARGE)
if (mo->flags & MF_GRENADEBOUNCE)
{
if (mo->momz <= 0)
// Going down? (Or up in reverse gravity?)
if (mo->momz*P_MobjFlip(mo) < 0)
{
if (mo->momz >= -FixedMul(FRACUNIT, mo->scale))
// If going slower than a fracunit, just stop.
if (abs(mo->momz) < FixedMul(FRACUNIT, mo->scale))
{
mo->momx = mo->momy = mo->momz = 0;
if (mo->type == MT_CYBRAKDEMON_NAPALM_BOMB_LARGE)
P_SetMobjState(mo, mo->info->deathstate);
// Napalm hack
if (mo->type == MT_CYBRAKDEMON_NAPALM_BOMB_LARGE && mo->fuse)
mo->fuse = 1;
}
// Otherwise bounce up at half speed.
else
mo->momz = -FixedMul(mo->momz, FRACUNIT/2);
S_StartSound(mo, mo->info->activesound);
@ -4595,7 +4600,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
// This is below threshold because we don't want to bob while zipping around
// Ohh you're in for it now..
if (mobj->flags2 & MF2_FRET && mobj->health <= 3)
if (mobj->flags2 & MF2_FRET && mobj->health <= mobj->info->damage)
mobj->fuse = 0;
// reactiontime is used for delays.
@ -4657,11 +4662,13 @@ static void P_Boss9Thinker(mobj_t *mobj)
case 1: {
// Okay, we're up? Good, time to gather energy...
if (mobj->health > mobj->info->damage) { // No more bubble if we're broken (pinch phase)
if (mobj->health > mobj->info->damage)
{ // No more bubble if we're broken (pinch phase)
mobj_t *shield = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_MSSHIELD_FRONT);
P_SetTarget(&mobj->tracer, shield);
P_SetTarget(&shield->target, mobj);
} else
}
else
P_LinedefExecute(LE_PINCHPHASE, mobj, NULL);
mobj->fuse = 4*TICRATE;
mobj->flags |= MF_PAIN;
@ -4673,8 +4680,12 @@ static void P_Boss9Thinker(mobj_t *mobj)
case 2:
// We're all charged and ready now! Unleash the fury!!
P_RemoveMobj(mobj->tracer);
P_SetTarget(&mobj->tracer, mobj->hnext);
if (mobj->health > mobj->info->damage)
{
mobj_t *removemobj = mobj->tracer;
P_SetTarget(&mobj->tracer, mobj->hnext);
P_RemoveMobj(removemobj);
}
if (mobj->health <= mobj->info->damage) {
// Attack 1: Pinball dash!
if (mobj->health == 1)
@ -6483,6 +6494,7 @@ void P_MobjThinker(mobj_t *mobj)
{
// gargoyle and snowman handled in P_PushableThinker, not here
case MT_THROWNGRENADE:
case MT_CYBRAKDEMON_NAPALM_BOMB_LARGE:
P_SetMobjState(mobj, mobj->info->deathstate);
break;
case MT_BLUEFLAG:
@ -7231,6 +7243,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
#endif
switch (mobj->type)
{
case MT_CYBRAKDEMON_NAPALM_BOMB_LARGE:
mobj->fuse = mobj->info->mass;
case MT_BLACKEGGMAN:
{
mobj_t *spawn = P_SpawnMobj(mobj->x, mobj->z, mobj->z+mobj->height-16*FRACUNIT, MT_BLACKEGGMAN_HELPER);
@ -9445,7 +9459,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
boolean P_CheckMissileSpawn(mobj_t *th)
{
// move a little forward so an angle can be computed if it immediately explodes
if (th->type != MT_THROWNGRENADE) // hack: bad! should be a flag.
if (th->flags & MF_GRENADEBOUNCE) // hack: bad! should be a flag.
{
th->x += th->momx>>1;
th->y += th->momy>>1;

View File

@ -156,9 +156,11 @@ typedef enum
// for chase camera, don't be blocked by things (partial clipping)
// (need comma at end of this for SOC editor)
MF_NOCLIPTHING = 1<<27,
// Missile bounces like a grenade.
MF_GRENADEBOUNCE = 1<<28,
// Run the action thinker on spawn.
MF_RUNSPAWNFUNC = 1<<28,
// free: to and including 1<<31
MF_RUNSPAWNFUNC = 1<<29,
// free: 1<<30 and 1<<31
} mobjflag_t;
typedef enum

View File

@ -120,6 +120,13 @@ static inline void P_NetArchivePlayers(void)
flags = 0;
// ticcmd write
WRITESINT8(save_p, players[i].cmd.forwardmove);
WRITESINT8(save_p, players[i].cmd.sidemove);
WRITEINT16(save_p, players[i].cmd.angleturn);
WRITEINT16(save_p, players[i].cmd.aiming);
WRITEUINT16(save_p, players[i].cmd.buttons);
WRITESTRINGN(save_p, player_names[i], MAXPLAYERNAME);
WRITEANGLE(save_p, players[i].aiming);
WRITEANGLE(save_p, players[i].awayviewaiming);
@ -146,12 +153,12 @@ static inline void P_NetArchivePlayers(void)
WRITEUINT32(save_p, players[i].score);
WRITEINT32(save_p, players[i].dashspeed);
WRITEINT32(save_p, players[i].dashtime);
WRITEINT32(save_p, players[i].lives);
WRITEINT32(save_p, players[i].continues);
WRITEINT32(save_p, players[i].xtralife);
WRITESINT8(save_p, players[i].lives);
WRITESINT8(save_p, players[i].continues);
WRITESINT8(save_p, players[i].xtralife);
WRITEUINT8(save_p, players[i].gotcontinue);
WRITEINT32(save_p, players[i].speed);
WRITEINT32(save_p, players[i].jumping);
WRITEUINT8(save_p, players[i].jumping);
WRITEUINT8(save_p, players[i].secondjump);
WRITEUINT8(save_p, players[i].fly1);
WRITEUINT8(save_p, players[i].scoreadd);
@ -176,7 +183,7 @@ static inline void P_NetArchivePlayers(void)
WRITEINT32(save_p, players[i].numboxes);
WRITEINT32(save_p, players[i].totalring);
WRITEUINT32(save_p, players[i].realtime);
WRITEUINT32(save_p, players[i].laps);
WRITEUINT8(save_p, players[i].laps);
////////////////////
// CTF Mode Stuff //
@ -282,6 +289,7 @@ static inline void P_NetUnArchivePlayers(void)
{
INT32 i, j;
UINT16 flags;
ticcmd_t tmptic;
if (READUINT32(save_p) != ARCHIVEBLOCK_PLAYERS)
I_Error("Bad $$$.sav at archive block Players");
@ -292,6 +300,14 @@ static inline void P_NetUnArchivePlayers(void)
if (!playeringame[i])
continue;
memset(&tmptic, 0, sizeof(ticcmd_t));
tmptic.forwardmove = READSINT8(save_p);
tmptic.sidemove = READSINT8(save_p);
tmptic.angleturn = READINT16(save_p);
tmptic.aiming = READINT16(save_p);
tmptic.buttons = READUINT16(save_p);
G_CopyTiccmd(&players[i].cmd, &tmptic, 1);
READSTRINGN(save_p, player_names[i], MAXPLAYERNAME);
players[i].aiming = READANGLE(save_p);
players[i].awayviewaiming = READANGLE(save_p);
@ -318,12 +334,12 @@ static inline void P_NetUnArchivePlayers(void)
players[i].score = READUINT32(save_p);
players[i].dashspeed = READINT32(save_p); // dashing speed
players[i].dashtime = READINT32(save_p); // dashing speed
players[i].lives = READINT32(save_p);
players[i].continues = READINT32(save_p); // continues that player has acquired
players[i].xtralife = READINT32(save_p); // Ring Extra Life counter
players[i].lives = READSINT8(save_p);
players[i].continues = READSINT8(save_p); // continues that player has acquired
players[i].xtralife = READSINT8(save_p); // Ring Extra Life counter
players[i].gotcontinue = READUINT8(save_p); // got continue from stage
players[i].speed = READINT32(save_p); // Player's speed (distance formula of MOMX and MOMY values)
players[i].jumping = READINT32(save_p); // Jump counter
players[i].jumping = READUINT8(save_p); // Jump counter
players[i].secondjump = READUINT8(save_p);
players[i].fly1 = READUINT8(save_p); // Tails flying
players[i].scoreadd = READUINT8(save_p); // Used for multiple enemy attack bonus
@ -348,7 +364,7 @@ static inline void P_NetUnArchivePlayers(void)
players[i].numboxes = READINT32(save_p); // Number of item boxes obtained for Race Mode
players[i].totalring = READINT32(save_p); // Total number of rings obtained for Race Mode
players[i].realtime = READUINT32(save_p); // integer replacement for leveltime
players[i].laps = READUINT32(save_p); // Number of laps (optional)
players[i].laps = READUINT8(save_p); // Number of laps (optional)
////////////////////
// CTF Mode Stuff //

View File

@ -2315,7 +2315,7 @@ boolean P_SetupLevel(boolean skipprecip)
cv_debug = botskin = 0;
if (metalplayback)
G_StopDemo();
G_StopMetalDemo();
// Clear CECHO messages
HU_ClearCEcho();

View File

@ -3854,10 +3854,10 @@ DoneSection2:
if (player->pflags & PF_NIGHTSMODE)
player->drillmeter += 48*20;
if (player->laps >= (unsigned)cv_numlaps.value)
if (player->laps >= (UINT8)cv_numlaps.value)
CONS_Printf(M_GetText("%s has finished the race.\n"), player_names[player-players]);
else
CONS_Printf(M_GetText("%s started lap %d\n"), player_names[player-players],player->laps+1);
CONS_Printf(M_GetText("%s started lap %u\n"), player_names[player-players], (UINT32)player->laps+1);
// Reset starposts (checkpoints) info
player->starpostangle = player->starposttime = player->starpostnum = 0;
@ -5342,10 +5342,14 @@ void P_SpawnSpecials(INT32 fromnetsave)
if (lines[i].special == 6)
{
// Ability flags can disable disable linedefs now, lol
if ((netgame || multiplayer)
|| (!(players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
&& !(players[consoleplayer].charability == CA_FLY && (lines[i].flags & ML_NOTAILS))
&& !(players[consoleplayer].charability == CA_GLIDEANDCLIMB && (lines[i].flags & ML_NOKNUX))))
if (netgame || multiplayer)
{
// future: nonet flag?
}
else if (((lines[i].flags & ML_NETONLY) != ML_NETONLY)
&& !(players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
&& !(players[consoleplayer].charability == CA_FLY && (lines[i].flags & ML_NOTAILS))
&& !(players[consoleplayer].charability == CA_GLIDEANDCLIMB && (lines[i].flags & ML_NOKNUX )))
{
for (j = -1; (j = P_FindLineFromLineTag(&lines[i], j)) >= 0;)
{
@ -5404,7 +5408,16 @@ void P_SpawnSpecials(INT32 fromnetsave)
for (i = 0; i < numlines; i++)
{
// set line specials to 0 here too, same reason as above
if (!(netgame || multiplayer))
if (netgame || multiplayer)
{
// future: nonet flag?
}
else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY)
{
lines[i].special = 0;
continue;
}
else
{
if (players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
{

View File

@ -3178,12 +3178,26 @@ static void P_DoSuperStuff(player_t *player)
P_SetPlayerMobjState(player->mo, S_PLAY_STND);
P_RestoreMusic(player);
P_SpawnShieldOrb(player);
// Restore color
if (player->powers[pw_shield] & SH_FIREFLOWER)
{
player->mo->color = SKINCOLOR_WHITE;
G_GhostAddColor(GHC_FIREFLOWER);
}
else
{
player->mo->color = player->skincolor;
G_GhostAddColor(GHC_NORMAL);
}
if (gametype != GT_COOP)
{
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\is no longer super.\\\\\\\\", player_names[player-players]));
}
return;
}
// Deplete one ring every second while super
@ -3200,7 +3214,7 @@ static void P_DoSuperStuff(player_t *player)
G_GhostAddColor(GHC_SUPER);
// Ran out of rings while super!
if ((player->powers[pw_super]) && (player->health <= 1 || player->exiting))
if (player->powers[pw_super] && (player->health <= 1 || player->exiting))
{
player->powers[pw_emeralds] = 0; // lost the power stones
P_SpawnGhostMobj(player->mo);
@ -8113,19 +8127,15 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
+ ((*rover->topheight - *rover->bottomheight)/2));
delta2 = thingtop - (*rover->bottomheight
+ ((*rover->topheight - *rover->bottomheight)/2));
if (*rover->topheight > tmfloorz && abs(delta1) < abs(delta2))
{
if (*rover->topheight > myfloorz && abs(delta1) < abs(delta2))
myfloorz = *rover->topheight;
}
if (*rover->bottomheight < tmceilingz && abs(delta1) >= abs(delta2))
{
if (*rover->bottomheight < myceilingz && abs(delta1) >= abs(delta2))
myceilingz = *rover->bottomheight;
}
}
}
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered
// Check polyobjects and see if floorz/ceilingz need to be altered
{
INT32 xl, xh, yl, yh, bx, by;
validcount++;
@ -8191,10 +8201,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
delta1 = midz - (polybottom + ((polytop - polybottom)/2));
delta2 = thingtop - (polybottom + ((polytop - polybottom)/2));
if (polytop > tmfloorz && abs(delta1) < abs(delta2))
if (polytop > myfloorz && abs(delta1) < abs(delta2))
myfloorz = polytop;
if (polybottom < tmceilingz && abs(delta1) >= abs(delta2))
if (polybottom < myceilingz && abs(delta1) >= abs(delta2))
myceilingz = polybottom;
}
plink = (polymaplink_t *)(plink->link.next);
@ -8204,7 +8214,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
#endif
// crushed camera
if (myceilingz <= myfloorz && !resetcalled && !cameranoclip)
if (myceilingz <= myfloorz + thiscam->height && !resetcalled && !cameranoclip)
{
P_ResetCamera(player, thiscam);
return true;
@ -8645,7 +8655,7 @@ void P_PlayerThink(player_t *player)
if (players[i].lives <= 0)
continue;
if (!players[i].exiting)
if (!players[i].exiting || players[i].exiting > 3)
break;
}
@ -9198,7 +9208,7 @@ void P_PlayerAfterThink(player_t *player)
}
}
}
else if ((player->pflags & PF_MACESPIN) && player->mo->tracer)
else if ((player->pflags & PF_MACESPIN) && player->mo->tracer && player->mo->tracer->target)
{
player->mo->height = P_GetPlayerSpinHeight(player);
// tracer is what you're hanging onto....
@ -9218,11 +9228,6 @@ void P_PlayerAfterThink(player_t *player)
if (!(player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
&& !(twodlevel || player->mo->flags2 & MF2_TWOD)) // why on earth would you want to turn them in 2D mode?
{
if (cmd->buttons & BT_USE) // do we actually still want this?
{
player->mo->tracer->target->health += 50;
player->mo->angle += 50<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX
}
player->mo->tracer->target->health += cmd->sidemove;
player->mo->angle += cmd->sidemove<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX

View File

@ -122,7 +122,7 @@ static CV_PossibleValue_t drawdist_cons_t[] = {
{3072, "3072"}, {4096, "4096"}, {6144, "6144"},
{8192, "8192"}, {0, "Infinite"}, {0, NULL}};
static CV_PossibleValue_t precipdensity_cons_t[] = {{0, "None"}, {1, "Light"}, {2, "Moderate"}, {4, "Heavy"}, {6, "Thick"}, {8, "V.Thick"}, {0, NULL}};
static CV_PossibleValue_t grtranslucenthud_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, NULL}};
static CV_PossibleValue_t translucenthud_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
static CV_PossibleValue_t homremoval_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Flash"}, {0, NULL}};
static void ChaseCam_OnChange(void);
@ -141,7 +141,7 @@ consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0
consvar_t cv_soniccd = {"soniccd", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowmlook = {"allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grtranslucenthud = {"gr_translucenthud", "255", CV_SAVE|CV_CALL, grtranslucenthud_cons_t, R_SetViewSize, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -732,7 +732,7 @@ static mobj_t *viewmobj;
// WARNING: a should be unsigned but to add with 2048, it isn't!
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS)
static void R_SkyboxFrame(player_t *player)
void R_SkyboxFrame(player_t *player)
{
INT32 dy = 0;
camera_t *thiscam;
@ -1237,11 +1237,11 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_cam2_rotspeed);
CV_RegisterVar(&cv_showhud);
CV_RegisterVar(&cv_translucenthud);
// Default viewheight is changeable,
// initialized to standard viewheight
CV_RegisterVar(&cv_viewheight);
CV_RegisterVar(&cv_grtranslucenthud);
#ifdef HWRENDER
// GL-specific Commands

View File

@ -81,9 +81,8 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y);
// REFRESH - the actual rendering functions.
//
extern consvar_t cv_showhud;
extern consvar_t cv_showhud, cv_translucenthud;
extern consvar_t cv_homremoval;
extern consvar_t cv_grtranslucenthud;
extern consvar_t cv_chasecam, cv_chasecam2;
extern consvar_t cv_flipcam, cv_flipcam2;
extern consvar_t cv_shadow, cv_shadowoffs;
@ -101,6 +100,8 @@ void R_SetViewSize(void);
// do it (sometimes explicitly called)
void R_ExecuteSetViewSize(void);
void R_SkyboxFrame(player_t *player);
void R_SetupFrame(player_t *player, boolean skybox);
// Called by G_Drawer.
void R_RenderPlayerView(player_t *player);

View File

@ -227,7 +227,11 @@ void SCR_Startup(void)
vid.dupx = vid.dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
vid.fdupx = FixedDiv(vid.width*FRACUNIT, BASEVIDWIDTH*FRACUNIT);
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
#ifdef HWRENDER
if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions, not sure if it does anything in software
#endif
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
vid.meddupx = (UINT8)(vid.dupx >> 1) + 1;
vid.meddupy = (UINT8)(vid.dupy >> 1) + 1;
@ -269,7 +273,12 @@ void SCR_Recalc(void)
vid.dupx = vid.dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
vid.fdupx = FixedDiv(vid.width*FRACUNIT, BASEVIDWIDTH*FRACUNIT);
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
#ifdef HWRENDER
if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions, not sure if it does anything in software
#endif
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
//vid.baseratio = FixedDiv(vid.height << FRACBITS, BASEVIDHEIGHT << FRACBITS);
vid.baseratio = FRACUNIT;

View File

@ -2278,8 +2278,12 @@ void I_Quit(void)
G_SaveGameData(); // Tails 12-08-2002
//added:16-02-98: when recording a demo, should exit using 'q' key,
// but sometimes we forget and use 'F10'.. so save here too.
if (demorecording || metalrecording)
if (demorecording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording();
D_QuitNetGame();
I_ShutdownMusic();
I_ShutdownSound();
@ -2431,8 +2435,10 @@ void I_Error(const char *error, ...)
G_SaveGameData(); // Tails 12-08-2002
// Shutdown. Here might be other errors.
if (demorecording || metalrecording)
if (demorecording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording();
D_QuitNetGame();
I_ShutdownMusic();

View File

@ -1577,6 +1577,7 @@ const char *VID_GetModeName(INT32 modeNum)
INT32 VID_GetModeForSize(INT32 w, INT32 h)
{
INT32 matchMode = -1, i;
VID_PrepareModeList();
if (USE_FULLSCREEN && numVidModes != -1)
{
for (i=firstEntry; i<numVidModes; i++)
@ -1642,6 +1643,14 @@ void VID_PrepareModeList(void)
INT32 i;
firstEntry = 0;
#ifdef HWRENDER
if (rendermode == render_opengl)
modeList = SDL_ListModes(NULL, SDL_OPENGL|SDL_FULLSCREEN);
else
#endif
modeList = SDL_ListModes(NULL, surfaceFlagsF|SDL_HWSURFACE); //Alam: At least hardware surface
if (disable_fullscreen?0:cv_fullscreen.value) // only fullscreen needs preparation
{
if (-1 != numVidModes)

View File

@ -976,11 +976,11 @@
buildConfigurationList = C01FCF4A08A954540054247B /* Build configuration list for PBXNativeTarget "Srb2mac" */;
buildPhases = (
8D1107290486CEB800E47090 /* Resources */,
677E4CB30E1765500034519D /* ShellScript */,
677E4CB30E1765500034519D /* Get SCM Info */,
8D11072C0486CEB800E47090 /* Sources */,
8D11072E0486CEB800E47090 /* Frameworks */,
002F39FD09D0883400EBEB88 /* Copy Frameworks into .app bundle */,
679B708A102B872300AA9E4C /* ShellScript */,
679B708A102B872300AA9E4C /* Make DMG */,
);
buildRules = (
);
@ -1028,7 +1028,7 @@
/* End PBXResourcesBuildPhase section */
/* Begin PBXShellScriptBuildPhase section */
677E4CB30E1765500034519D /* ShellScript */ = {
677E4CB30E1765500034519D /* Get SCM Info */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
comments = "update the time and date stamps in src/comptime.c";
@ -1036,13 +1036,14 @@
);
inputPaths = (
);
name = "Get SCM Info";
outputPaths = (
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "PATH=\"/usr/local/bin:$PATH\" $SRCROOT/../../../comptime.sh $SRCROOT/../../";
};
679B708A102B872300AA9E4C /* ShellScript */ = {
679B708A102B872300AA9E4C /* Make DMG */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
comments = "make DMG file for Release builds";
@ -1051,13 +1052,14 @@
inputPaths = (
$BUILT_PRODUCTS_DIR/$WRAPPER_NAME,
);
name = "Make DMG";
outputPaths = (
$BUILT_PRODUCTS_DIR/$TARGET_NAME.nodata.dmg,
$BUILT_PRODUCTS_DIR/$TARGET_NAME.dmg,
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "set -ex\n\n[ \"$ACTION\" = build ] || exit 0\n[ \"$CURRENT_VARIANT\" = \"normal\" ] || exit 0\n[ \"$BUILD_STYLE\" = \"Release\" ] || exit 0\n\ndir=\"$TEMP_FILES_DIR/$TARGET_NAME.disk\"\ndmg=\"$BUILT_PRODUCTS_DIR/$TARGET_NAME.dmg\"\ndmg_nodata=\"$BUILT_PRODUCTS_DIR/$TARGET_NAME.nodata.dmg\"\n\nrm -rf -- \"$dir\"\nmkdir \"$dir\"\ncp -R \"$BUILT_PRODUCTS_DIR/$WRAPPER_NAME\" \"$dir\"\nrm -f -- \"$dmg\"\nhdiutil create -ov -fs HFS+ -srcfolder \"$dir\" -volname \"$TARGET_NAME\" \"$dmg\"\nhdiutil internet-enable -yes \"$dmg\"\ncd \"$dir/$WRAPPER_NAME/Contents/Resources\"\nrm -f -- *.wad\nrm -f -- *.dta\nrm -f -- *.plr\nrm -f -- *.wpn\ncd \"$OLDPWD\"\nrm -f -- \"$dmg_nodata\"\nhdiutil create -ov -fs HFS+ -srcfolder \"$dir\" -volname \"$TARGET_NAME Lite\" \"$dmg_nodata\"\nhdiutil internet-enable -yes \"$dmg_nodata\"\nrm -rf -- \"$dir\"";
shellScript = "set -ex\n\n[ \"$ACTION\" = build ] || exit 0\n[ \"$CURRENT_VARIANT\" = \"normal\" ] || exit 0\n[ \"$BUILD_STYLE\" = \"Release\" ] || exit 0\n\ndir=\"$TEMP_FILES_DIR/$TARGET_NAME.disk\"\ndmg=\"$BUILT_PRODUCTS_DIR/$TARGET_NAME.dmg\"\ndmg_nodata=\"$BUILT_PRODUCTS_DIR/$TARGET_NAME.nodata.dmg\"\n\nrm -rf -- \"$dir\"\nmkdir \"$dir\"\ncp -R \"$BUILT_PRODUCTS_DIR/$WRAPPER_NAME\" \"$dir\"\nrm -f -- \"$dmg\"\nhdiutil create -ov -fs HFS+ -srcfolder \"$dir\" -volname \"$TARGET_NAME\" \"$dmg\"\nhdiutil internet-enable -yes \"$dmg\"\ncd \"$dir/$WRAPPER_NAME/Contents/Resources\"\nrm -f -- *.wad\nrm -f -- *.dta\nrm -f -- *.plr\nrm -f -- *.wpn\nrm -f -- *.srb2\ncd \"$OLDPWD\"\nrm -f -- \"$dmg_nodata\"\nhdiutil create -ov -fs HFS+ -srcfolder \"$dir\" -volname \"$TARGET_NAME Lite\" \"$dmg_nodata\"\nhdiutil internet-enable -yes \"$dmg_nodata\"\nrm -rf -- \"$dir\"";
};
/* End PBXShellScriptBuildPhase section */
@ -1212,7 +1214,7 @@
C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.2;
CURRENT_PROJECT_VERSION = 2.1.5;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)",
NORMALSRB2,
@ -1224,7 +1226,7 @@
C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.2;
CURRENT_PROJECT_VERSION = 2.1.5;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = (

View File

@ -129,27 +129,29 @@ hudinfo_t hudinfo[NUMHUDITEMS] =
{ 16, 176}, // HUD_LIVESPIC
{ 74, 184}, // HUD_LIVESNUM
{ 38, 186}, // HUD_LIVESX
{ 220, 10}, // HUD_RINGSSPLIT
{ 288, 10}, // HUD_RINGSNUMSPLIT
{ 16, 42}, // HUD_RINGS
{ 220, 10}, // HUD_RINGSSPLIT
{ 112, 42}, // HUD_RINGSNUM
{ 288, 10}, // HUD_RINGSNUMSPLIT
{ 16, 10}, // HUD_SCORE
{ 128, 10}, // HUD_SCORENUM
{ 136, 10}, // HUD_TIMESPLIT
{ 212, 10}, // HUD_SECONDSSPLIT
{ 188, 10}, // HUD_MINUTESSPLIT
{ 188, 10}, // HUD_TIMECOLONSPLIT
{ 17, 26}, // HUD_TIME
{ 136, 10}, // HUD_TIMESPLIT
{ 88, 26}, // HUD_MINUTES
{ 188, 10}, // HUD_MINUTESSPLIT
{ 88, 26}, // HUD_TIMECOLON
{ 188, 10}, // HUD_TIMECOLONSPLIT
{ 112, 26}, // HUD_SECONDS
{ 212, 10}, // HUD_SECONDSSPLIT
{ 112, 26}, // HUD_TIMETICCOLON
{ 136, 26}, // HUD_TICS
{ 112, 26}, // HUD_SECONDS
{ 88, 26}, // HUD_MINUTES
{ 88, 26}, // HUD_TIMECOLON
{ 112, 26}, // HUD_TIMETICCOLON
{ 288, 40}, // HUD_SS_TOTALRINGS_SPLIT
{ 112, 56}, // HUD_SS_TOTALRINGS
{ 288, 40}, // HUD_SS_TOTALRINGS_SPLIT
{ 110, 93}, // HUD_GETRINGS
{ 160, 93}, // HUD_GETRINGSNUM
{ 124, 160}, // HUD_TIMELEFT
@ -160,9 +162,6 @@ hudinfo_t hudinfo[NUMHUDITEMS] =
{ 240, 160}, // HUD_LAP
};
#define ST_DrawOverlayNum(x,y,f,n) V_DrawTallNum(x, y, f|V_TRANSLUCENT, n)
#define ST_DrawPaddedOverlayNum(x,y,n,d) V_DrawPaddedTallNum(x, y, V_NOSCALESTART|V_TRANSLUCENT, n, d)
//
// STATUS BAR CODE
//
@ -463,6 +462,7 @@ static INT32 SCX(INT32 x)
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
}
#if 0
static INT32 SCR(INT32 r)
{
fixed_t y;
@ -478,40 +478,27 @@ static INT32 SCR(INT32 r)
}
return FixedInt(FixedDiv(y, vid.fdupy));
}
#endif
// Draw a number, scaled, over the view
// =========================================================================
// INTERNAL DRAWING
// =========================================================================
#define ST_DrawOverlayNum(x,y,n) V_DrawTallNum(x, y, V_NOSCALESTART|V_HUDTRANS, n)
#define ST_DrawPaddedOverlayNum(x,y,n,d) V_DrawPaddedTallNum(x, y, V_NOSCALESTART|V_HUDTRANS, n, d)
#define ST_DrawOverlayPatch(x,y,p) V_DrawScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p)
#define ST_DrawMappedOverlayPatch(x,y,p,c) V_DrawMappedScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p, c)
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, n)
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, n, q)
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, p)
#define ST_DrawNumFromHudWS(h,n) V_DrawTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, n)
#define ST_DrawPadNumFromHudWS(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, n, q)
#define ST_DrawPatchFromHudWS(h,p) V_DrawScaledPatch(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, p)
// Draw a number, scaled, over the view, maybe with set translucency
// Always draw the number completely since it's overlay
//
// Supports different colors! woo!
static void ST_DrawNightsOverlayNum(INT32 x /* right border */, INT32 y, INT32 num,
patch_t **numpat, skincolors_t colornum)
{
INT32 w = SHORT(numpat[0]->width);
const UINT8 *colormap;
if (colornum == 0)
colormap = colormaps;
else // Uses the player colors.
colormap = R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE);
I_Assert(num >= 0); // this function does not draw negative numbers
// draw the number
do
{
x -= (w * vid.dupx);
V_DrawMappedPatch(x, y, V_NOSCALESTART|V_TRANSLUCENT, numpat[num % 10], colormap);
num /= 10;
} while (num);
// Sorry chum, this function only draws UNSIGNED values!
}
// Draw a number, scaled, over the view, with set translucency
// Always draw the number completely since it's overlay
//
// Supports different colors! woo!
static void ST_DrawTranslucentNightsOverlayNum(INT32 x /* right border */, INT32 y, INT32 a,
static void ST_DrawNightsOverlayNum(INT32 x /* right border */, INT32 y, INT32 a,
INT32 num, patch_t **numpat, skincolors_t colornum)
{
INT32 w = SHORT(numpat[0]->width);
@ -603,16 +590,16 @@ static void ST_drawDebugInfo(void)
static void ST_drawScore(void)
{
// SCORE:
V_DrawScaledPatch(SCX(hudinfo[HUD_SCORE].x), SCY(hudinfo[HUD_SCORE].y), V_NOSCALESTART|V_TRANSLUCENT, sboscore);
ST_DrawPatchFromHud(HUD_SCORE, sboscore);
if (objectplacing)
{
if (op_displayflags > UINT16_MAX)
V_DrawScaledPatch(SCX(hudinfo[HUD_SCORENUM].x-tallminus->width), SCY(hudinfo[HUD_SCORENUM].y), V_NOSCALESTART, tallminus);
ST_DrawOverlayPatch(SCX(hudinfo[HUD_SCORENUM].x-tallminus->width), SCY(hudinfo[HUD_SCORENUM].y), tallminus);
else
ST_DrawOverlayNum(SCX(hudinfo[HUD_SCORENUM].x), SCY(hudinfo[HUD_SCORENUM].y), V_NOSCALESTART, op_displayflags);
ST_DrawNumFromHud(HUD_SCORENUM, op_displayflags);
}
else
ST_DrawOverlayNum(SCX(hudinfo[HUD_SCORENUM].x), SCY(hudinfo[HUD_SCORENUM].y), V_NOSCALESTART, stplyr->score);
ST_DrawNumFromHud(HUD_SCORENUM, stplyr->score);
}
static void ST_drawTime(void)
@ -620,8 +607,7 @@ static void ST_drawTime(void)
INT32 seconds, minutes, tictrn, tics;
// TIME:
V_DrawScaledPatch(SCX(hudinfo[(splitscreen) ? HUD_TIMESPLIT : HUD_TIME].x),
SCY(hudinfo[(splitscreen) ? HUD_TIMESPLIT : HUD_TIME].y), V_NOSCALESTART|V_TRANSLUCENT, sbotime);
ST_DrawPatchFromHudWS(HUD_TIME, sbotime);
if (objectplacing)
{
@ -633,61 +619,45 @@ static void ST_drawTime(void)
else
{
tics = stplyr->realtime;
seconds = tics/TICRATE % 60;
minutes = tics/(60*TICRATE);
seconds = G_TicsToSeconds(tics);
minutes = G_TicsToMinutes(tics, true);
tictrn = G_TicsToCentiseconds(tics);
}
if (cv_timetic.value == 1) // Tics only -- how simple is this?
ST_DrawOverlayNum(SCX(hudinfo[(splitscreen) ? HUD_SECONDSSPLIT : HUD_SECONDS].x),
SCY(hudinfo[(splitscreen) ? HUD_SECONDSSPLIT : HUD_SECONDS].y), V_NOSCALESTART, tics);
ST_DrawNumFromHudWS(HUD_SECONDS, tics);
else
{
// Minutes
ST_DrawOverlayNum(SCX(hudinfo[(splitscreen) ? HUD_MINUTESSPLIT : HUD_MINUTES].x),
SCY(hudinfo[(splitscreen) ? HUD_MINUTESSPLIT : HUD_MINUTES].y), V_NOSCALESTART, minutes);
// Colon
V_DrawScaledPatch(SCX(hudinfo[(splitscreen) ? HUD_TIMECOLONSPLIT : HUD_TIMECOLON].x),
SCY(hudinfo[(splitscreen) ? HUD_TIMECOLONSPLIT : HUD_TIMECOLON].y), V_NOSCALESTART|V_TRANSLUCENT, sbocolon);
// Seconds
ST_DrawPaddedOverlayNum(SCX(hudinfo[(splitscreen) ? HUD_SECONDSSPLIT : HUD_SECONDS].x),
SCY(hudinfo[(splitscreen) ? HUD_SECONDSSPLIT : HUD_SECONDS].y), seconds, 2);
ST_DrawNumFromHudWS(HUD_MINUTES, minutes); // Minutes
ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon); // Colon
ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2); // Seconds
if (!splitscreen && (cv_timetic.value == 2 || modeattacking)) // there's not enough room for tics in splitscreen, don't even bother trying!
{
// Colon
V_DrawScaledPatch(SCX(hudinfo[HUD_TIMETICCOLON].x), SCY(hudinfo[HUD_TIMETICCOLON].y), V_NOSCALESTART|V_TRANSLUCENT, sbocolon);
// Tics
ST_DrawPaddedOverlayNum(SCX(hudinfo[HUD_TICS].x), SCY(hudinfo[HUD_TICS].y), tictrn, 2);
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sbocolon); // Colon
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
}
}
}
static inline void ST_drawRings(void)
{
hudnum_t ringHUD = (splitscreen) ? HUD_RINGSSPLIT : HUD_RINGS;
hudnum_t ringnumHUD = (splitscreen) ? HUD_RINGSNUMSPLIT : HUD_RINGSNUM;
INT32 ringnum = max(stplyr->health-1, 0);
V_DrawScaledPatch(SCX(hudinfo[ringHUD].x), SCY(hudinfo[ringHUD].y), V_NOSCALESTART|V_TRANSLUCENT,
(stplyr->health <= 1 && leveltime/5 & 1) ? rrings : sborings);
ST_DrawPatchFromHudWS(HUD_RINGS, ((stplyr->health <= 1 && leveltime/5 & 1) ? rrings : sborings));
if (objectplacing)
{
ST_DrawOverlayNum(SCX(hudinfo[ringnumHUD].x), SCY(hudinfo[ringnumHUD].y), V_NOSCALESTART, op_currentdoomednum);
}
ringnum = op_currentdoomednum;
else if (!useNightsSS && G_IsSpecialStage(gamemap))
{
INT32 ringscollected = 0; // Total # everyone has collected
INT32 i;
ringnum = 0;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && players[i].mo->health > 1)
ringscollected += players[i].mo->health - 1;
ST_DrawOverlayNum(SCX(hudinfo[ringnumHUD].x), SCY(hudinfo[ringnumHUD].y), V_NOSCALESTART, ringscollected);
ringnum += players[i].mo->health - 1;
}
else
ST_DrawOverlayNum(SCX(hudinfo[ringnumHUD].x), SCY(hudinfo[ringnumHUD].y), V_NOSCALESTART, stplyr->health > 0 ? stplyr->health-1 : 0);
ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum);
}
static void ST_drawLives(void)
@ -699,7 +669,7 @@ static void ST_drawLives(void)
// face background
V_DrawSmallScaledPatch(hudinfo[HUD_LIVESPIC].x, hudinfo[HUD_LIVESPIC].y + (v_splitflag ? -12 : 0),
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_TRANSLUCENT|v_splitflag, livesback);
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, livesback);
// face
if (stplyr->mo && stplyr->mo->color)
@ -710,25 +680,29 @@ static void ST_drawLives(void)
if (stplyr->powers[pw_super] || stplyr->pflags & PF_NIGHTSMODE)
face = superprefix[stplyr->skin];
V_DrawSmallMappedPatch(hudinfo[HUD_LIVESPIC].x, hudinfo[HUD_LIVESPIC].y + (v_splitflag ? -12 : 0),
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_TRANSLUCENT|v_splitflag,face, colormap);
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag,face, colormap);
}
else if (stplyr->skincolor)
{
// skincolor face
UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->skincolor, GTC_CACHE);
V_DrawSmallMappedPatch(hudinfo[HUD_LIVESPIC].x, hudinfo[HUD_LIVESPIC].y + (v_splitflag ? -12 : 0),
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_TRANSLUCENT|v_splitflag,faceprefix[stplyr->skin], colormap);
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag,faceprefix[stplyr->skin], colormap);
}
// name
if (strlen(skins[stplyr->skin].hudname) > 8)
V_DrawThinString(hudinfo[HUD_LIVESNAME].x, hudinfo[HUD_LIVESNAME].y + (v_splitflag ? -12 : 0), V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_MONOSPACE|V_YELLOWMAP|v_splitflag, skins[stplyr->skin].hudname);
V_DrawThinString(hudinfo[HUD_LIVESNAME].x, hudinfo[HUD_LIVESNAME].y + (v_splitflag ? -12 : 0),
V_HUDTRANS|V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_MONOSPACE|V_YELLOWMAP|v_splitflag, skins[stplyr->skin].hudname);
else
V_DrawString(hudinfo[HUD_LIVESNAME].x, hudinfo[HUD_LIVESNAME].y + (v_splitflag ? -12 : 0), V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_MONOSPACE|V_YELLOWMAP|v_splitflag, skins[stplyr->skin].hudname);
V_DrawString(hudinfo[HUD_LIVESNAME].x, hudinfo[HUD_LIVESNAME].y + (v_splitflag ? -12 : 0),
V_HUDTRANS|V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_MONOSPACE|V_YELLOWMAP|v_splitflag, skins[stplyr->skin].hudname);
// x
V_DrawScaledPatch(hudinfo[HUD_LIVESX].x, hudinfo[HUD_LIVESX].y + (v_splitflag ? -4 : 0), V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_TRANSLUCENT|v_splitflag, stlivex);
V_DrawScaledPatch(hudinfo[HUD_LIVESX].x, hudinfo[HUD_LIVESX].y + (v_splitflag ? -4 : 0),
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, stlivex);
// lives
V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), V_SNAPTOLEFT|V_SNAPTOBOTTOM|v_splitflag, va("%d",stplyr->lives));
V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, va("%d",stplyr->lives));
}
static void ST_drawLevelTitle(void)
@ -820,9 +794,9 @@ static void ST_drawFirstPersonHUD(void)
if (p)
{
if (splitscreen)
V_DrawSmallScaledPatch(312, STRINGY(24), V_SNAPTORIGHT|V_SNAPTOTOP|V_TRANSLUCENT, p);
V_DrawSmallScaledPatch(312, STRINGY(24), V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p);
else
V_DrawScaledPatch(304, 24, V_SNAPTORIGHT|V_SNAPTOTOP|V_TRANSLUCENT, p);
V_DrawScaledPatch(304, 24, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p);
}
// pw_flashing just sets the icon to flash no matter what.
@ -830,17 +804,17 @@ static void ST_drawFirstPersonHUD(void)
if (invulntime > 3*TICRATE || (invulntime && leveltime & 1))
{
if (splitscreen)
V_DrawSmallScaledPatch(312, STRINGY(24) + 14, V_SNAPTORIGHT|V_SNAPTOTOP|V_TRANSLUCENT, invincibility);
V_DrawSmallScaledPatch(312, STRINGY(24) + 14, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, invincibility);
else
V_DrawScaledPatch(304, 24 + 28, V_SNAPTORIGHT|V_SNAPTOTOP|V_TRANSLUCENT, invincibility);
V_DrawScaledPatch(304, 24 + 28, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, invincibility);
}
if (player->powers[pw_sneakers] > 3*TICRATE || (player->powers[pw_sneakers] && leveltime & 1))
{
if (splitscreen)
V_DrawSmallScaledPatch(312, STRINGY(24) + 28, V_SNAPTORIGHT|V_SNAPTOTOP|V_TRANSLUCENT, sneakers);
V_DrawSmallScaledPatch(312, STRINGY(24) + 28, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, sneakers);
else
V_DrawScaledPatch(304, 24 + 56, V_SNAPTORIGHT|V_SNAPTOTOP|V_TRANSLUCENT, sneakers);
V_DrawScaledPatch(304, 24 + 56, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, sneakers);
}
p = NULL;
@ -890,8 +864,8 @@ static void ST_drawFirstPersonHUD(void)
}
if (p)
V_DrawTranslucentPatch(SCX((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset)), SCY(60 - SHORT(p->topoffset)),
V_NOSCALESTART|V_OFFSET, p);
V_DrawScaledPatch(SCX((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset)), SCY(60 - SHORT(p->topoffset)),
V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, p);
}
// [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold
@ -946,11 +920,7 @@ static void ST_drawNightsRecords(void)
V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(148), aflag, "BONUS:");
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(140), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(148), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings * 50));
if (aflag)
ST_DrawTranslucentNightsOverlayNum(SCX(BASEVIDWIDTH/2 + 48), SCY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_STEELBLUE);
else
ST_DrawNightsOverlayNum(SCX(BASEVIDWIDTH/2 + 48), SCY(160), stplyr->lastmarescore, nightsnum, SKINCOLOR_STEELBLUE);
ST_DrawNightsOverlayNum(SCX(BASEVIDWIDTH/2 + 48), SCY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_STEELBLUE);
// If new record, say so!
if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore)
@ -1012,15 +982,13 @@ static void ST_drawNiGHTSHUD(void)
if (splitscreen)
{
ST_DrawTranslucentNightsOverlayNum(SCX(256), SCY(160), linktrans, (stplyr->linkcount-1),
nightsnum, colornum);
ST_DrawNightsOverlayNum(SCX(256), SCY(160), linktrans, (stplyr->linkcount-1), nightsnum, colornum);
V_DrawTranslucentMappedPatch(SCX(264), SCY(160), V_NOSCALESTART|linktrans, nightslink,
colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
}
else
{
ST_DrawTranslucentNightsOverlayNum(SCX(160), SCY(160), linktrans, (stplyr->linkcount-1),
nightsnum, colornum);
ST_DrawNightsOverlayNum(SCX(160), SCY(160), linktrans, (stplyr->linkcount-1), nightsnum, colornum);
V_DrawTranslucentMappedPatch(SCX(168), SCY(160), V_NOSCALESTART|linktrans, nightslink,
colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
}
@ -1032,20 +1000,20 @@ static void ST_drawNiGHTSHUD(void)
{
INT32 offs = 10 - (stplyr->linktimer - (2*TICRATE - 9));
INT32 ghosttrans = offs << V_ALPHASHIFT;
ST_DrawTranslucentNightsOverlayNum(SCX(160), SCY(160)+(offs*2), ghosttrans, (stplyr->linkcount-2),
ST_DrawNightsOverlayNum(SCX(160), SCY(160)+(offs*2), ghosttrans, (stplyr->linkcount-2),
nightsnum, colornum);
}
#endif
if (splitscreen)
{
ST_DrawNightsOverlayNum(SCX(256), SCY(160), (stplyr->linkcount-1), nightsnum, colornum);
ST_DrawNightsOverlayNum(SCX(256), SCY(160), 0, (stplyr->linkcount-1), nightsnum, colornum);
V_DrawMappedPatch(SCX(264), SCY(160), V_NOSCALESTART, nightslink,
colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
}
else
{
ST_DrawNightsOverlayNum(SCX(160), SCY(160), (stplyr->linkcount-1), nightsnum, colornum);
ST_DrawNightsOverlayNum(SCX(160), SCY(160), 0, (stplyr->linkcount-1), nightsnum, colornum);
V_DrawMappedPatch(SCX(168), SCY(160), V_NOSCALESTART, nightslink,
colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
}
@ -1086,32 +1054,32 @@ static void ST_drawNiGHTSHUD(void)
if (splitscreen)
{ // Dirty hack because V_SNAPTOBOTTOM doesn't have a way to account for splitscreen, but better than overlapping bars.
V_DrawScaledPatch(SCX(locx), SCY(locy), V_NOSCALESTART|V_TRANSLUCENT, drillbar);
V_DrawScaledPatch(SCX(locx), SCY(locy), V_NOSCALESTART|V_HUDTRANS, drillbar);
for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill)
V_DrawScaledPatch(SCX(locx + 2 + dfill), SCY(locy + 3), V_NOSCALESTART|V_TRANSLUCENT, drillfill[fillpatch]);
V_DrawScaledPatch(SCX(locx + 2 + dfill), SCY(locy + 3), V_NOSCALESTART|V_HUDTRANS, drillfill[fillpatch]);
}
else if (nosshack)
{ // Even dirtier hack-of-a-hack to draw seperate drill meters in splitscreen special stages but nothing else.
splitscreen = true;
V_DrawScaledPatch(SCX(locx), SCY(locy), V_NOSCALESTART|V_TRANSLUCENT, drillbar);
V_DrawScaledPatch(SCX(locx), SCY(locy), V_NOSCALESTART|V_HUDTRANS, drillbar);
for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill)
V_DrawScaledPatch(SCX(locx + 2 + dfill), SCY(locy + 3), V_NOSCALESTART|V_TRANSLUCENT, drillfill[fillpatch]);
V_DrawScaledPatch(SCX(locx + 2 + dfill), SCY(locy + 3), V_NOSCALESTART|V_HUDTRANS, drillfill[fillpatch]);
stplyr = &players[secondarydisplayplayer];
if (stplyr->pflags & PF_DRILLING)
fillpatch = (stplyr->drillmeter & 1) + 1;
else
fillpatch = 0;
V_DrawScaledPatch(locx, locy, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_TRANSLUCENT, drillbar);
V_DrawScaledPatch(locx, locy, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS, drillbar);
for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill)
V_DrawScaledPatch(locx + 2 + dfill, locy + 3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_TRANSLUCENT, drillfill[fillpatch]);
V_DrawScaledPatch(locx + 2 + dfill, locy + 3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS, drillfill[fillpatch]);
stplyr = &players[displayplayer];
splitscreen = false;
}
else
{ // Draw normally. <:3
V_DrawScaledPatch(locx, locy, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_TRANSLUCENT, drillbar);
V_DrawScaledPatch(locx, locy, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS, drillbar);
for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill)
V_DrawScaledPatch(locx + 2 + dfill, locy + 3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_TRANSLUCENT, drillfill[fillpatch]);
V_DrawScaledPatch(locx + 2 + dfill, locy + 3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS, drillfill[fillpatch]);
}
// Display actual drill amount and bumper time
@ -1136,11 +1104,11 @@ static void ST_drawNiGHTSHUD(void)
if (LUA_HudEnabled(hud_nightsrings))
{
#endif
V_DrawScaledPatch(SCX(16), SCY(8), V_NOSCALESTART|V_TRANSLUCENT, nbracket);
ST_DrawOverlayPatch(SCX(16), SCY(8), nbracket);
if (G_IsSpecialStage(gamemap))
V_DrawScaledPatch(SCX(24), SCY(8) + SCZ(8), V_NOSCALESTART|V_TRANSLUCENT, nsshud);
ST_DrawOverlayPatch(SCX(24), SCY(8) + SCZ(8), nsshud);
else
V_DrawScaledPatch(SCX(24), SCY(8) + SCZ(8), V_NOSCALESTART|V_TRANSLUCENT, nhud[(leveltime/2)%12]);
ST_DrawOverlayPatch(SCX(24), SCY(8) + SCZ(8), nhud[(leveltime/2)%12]);
if (G_IsSpecialStage(gamemap))
{
@ -1161,8 +1129,8 @@ static void ST_drawNiGHTSHUD(void)
origamount = stplyr->capsule->spawnpoint->angle;
I_Assert(origamount > 0); // should not happen now
V_DrawScaledPatch(SCX(72), SCY(8), V_NOSCALESTART|V_TRANSLUCENT, nbracket);
V_DrawScaledPatch(SCX(74), SCY(8) + SCZ(4), V_NOSCALESTART|V_TRANSLUCENT, minicaps);
ST_DrawOverlayPatch(SCX(72), SCY(8), nbracket);
ST_DrawOverlayPatch(SCX(74), SCY(8) + SCZ(4), minicaps);
if (stplyr->capsule->reactiontime != 0)
{
@ -1171,10 +1139,10 @@ static void ST_drawNiGHTSHUD(void)
for (r = 0; r < 5; r++)
{
V_DrawScaledPatch(SCX(230 - (7*r)), SCY(144), V_NOSCALESTART|V_TRANSLUCENT, redstat);
V_DrawScaledPatch(SCX(188 - (7*r)), SCY(144), V_NOSCALESTART|V_TRANSLUCENT, orngstat);
V_DrawScaledPatch(SCX(146 - (7*r)), SCY(144), V_NOSCALESTART|V_TRANSLUCENT, yelstat);
V_DrawScaledPatch(SCX(104 - (7*r)), SCY(144), V_NOSCALESTART|V_TRANSLUCENT, byelstat);
ST_DrawOverlayPatch(SCX(230 - (7*r)), SCY(144), redstat);
ST_DrawOverlayPatch(SCX(188 - (7*r)), SCY(144), orngstat);
ST_DrawOverlayPatch(SCX(146 - (7*r)), SCY(144), yelstat);
ST_DrawOverlayPatch(SCX(104 - (7*r)), SCY(144), byelstat);
}
amount = (origamount - stplyr->capsule->health);
@ -1193,7 +1161,7 @@ static void ST_drawNiGHTSHUD(void)
if (r > 10) ++t;
if (r > 5) ++t;
V_DrawScaledPatch(SCX(69 + (7*t)), SCY(144), V_NOSCALESTART|V_TRANSLUCENT, bluestat);
ST_DrawOverlayPatch(SCX(69 + (7*t)), SCY(144), bluestat);
}
}
}
@ -1202,27 +1170,27 @@ static void ST_drawNiGHTSHUD(void)
INT32 cfill;
// Lil' white box!
V_DrawScaledPatch(15, STRINGY(8) + 34, V_SNAPTOLEFT|V_SNAPTOTOP|V_TRANSLUCENT, capsulebar);
V_DrawScaledPatch(15, STRINGY(8) + 34, V_SNAPTOLEFT|V_SNAPTOTOP|V_HUDTRANS, capsulebar);
amount = (origamount - stplyr->capsule->health);
amount = (amount * length)/origamount;
for (cfill = 0; cfill < amount && cfill < 88; ++cfill)
V_DrawScaledPatch(15 + cfill + 1, STRINGY(8) + 35, V_SNAPTOLEFT|V_SNAPTOTOP|V_TRANSLUCENT, capsulefill);
V_DrawScaledPatch(15 + cfill + 1, STRINGY(8) + 35, V_SNAPTOLEFT|V_SNAPTOTOP|V_HUDTRANS, capsulefill);
}
if (total_ringcount >= stplyr->capsule->health)
V_DrawScaledPatch(SCX(40), SCY(8) + SCZ(5), V_NOSCALESTART|V_TRANSLUCENT, nredar[leveltime%8]);
ST_DrawOverlayPatch(SCX(40), SCY(8) + SCZ(5), nredar[leveltime%8]);
else
V_DrawScaledPatch(SCX(40), SCY(8) + SCZ(5), V_NOSCALESTART|V_TRANSLUCENT, narrow[(leveltime/2)%8]);
ST_DrawOverlayPatch(SCX(40), SCY(8) + SCZ(5), narrow[(leveltime/2)%8]);
}
else
V_DrawScaledPatch(SCX(40), SCY(8) + SCZ(5), V_NOSCALESTART|V_TRANSLUCENT, narrow[8]);
ST_DrawOverlayPatch(SCX(40), SCY(8) + SCZ(5), narrow[8]);
if (total_ringcount >= 100)
ST_DrawOverlayNum((total_ringcount >= 1000) ? SCX(76) : SCX(72), SCY(8) + SCZ(11), V_NOSCALESTART, total_ringcount);
ST_DrawOverlayNum((total_ringcount >= 1000) ? SCX(76) : SCX(72), SCY(8) + SCZ(11), total_ringcount);
else
ST_DrawOverlayNum(SCX(68), SCY(8) + SCZ(11), V_NOSCALESTART, total_ringcount);
ST_DrawOverlayNum(SCX(68), SCY(8) + SCZ(11), total_ringcount);
#ifdef HAVE_BLUA
}
#endif
@ -1233,7 +1201,7 @@ static void ST_drawNiGHTSHUD(void)
&& LUA_HudEnabled(hud_nightsscore)
#endif
)
ST_DrawNightsOverlayNum(SCX(304), SCY(16), stplyr->marescore, nightsnum, SKINCOLOR_STEELBLUE);
ST_DrawNightsOverlayNum(SCX(304), SCY(16), 0, stplyr->marescore, nightsnum, SKINCOLOR_STEELBLUE);
// Ideya time remaining
if (!stplyr->exiting && stplyr->nightstime > 0
@ -1275,10 +1243,10 @@ static void ST_drawNiGHTSHUD(void)
numbersize = SCX(48)/2;
if (realnightstime < 10)
ST_DrawNightsOverlayNum(SCX(160) + numbersize, SCY(12), realnightstime,
ST_DrawNightsOverlayNum(SCX(160) + numbersize, SCY(12), 0, realnightstime,
nightsnum, SKINCOLOR_RED);
else
ST_DrawNightsOverlayNum(SCX(160) + numbersize, SCY(12), realnightstime,
ST_DrawNightsOverlayNum(SCX(160) + numbersize, SCY(12), 0, realnightstime,
nightsnum, SKINCOLOR_SUPER4);
// Show exact time in debug
@ -1325,31 +1293,34 @@ static void ST_drawNiGHTSHUD(void)
static void ST_drawWeaponRing(powertype_t weapon, INT32 rwflag, INT32 wepflag, INT32 xoffs, patch_t *pat)
{
INT32 yelflag = 0;
INT32 txtflags = 0, patflags = 0;
if (stplyr->powers[weapon])
{
if (stplyr->powers[weapon] >= rw_maximums[wepflag])
yelflag = V_YELLOWMAP;
txtflags |= V_YELLOWMAP;
if (weapon == pw_infinityring
|| (stplyr->ringweapons & rwflag && stplyr->health > 1))
V_DrawScaledPatch(8 + xoffs, STRINGY(162), V_SNAPTOLEFT, pat);
txtflags |= V_20TRANS;
else
V_DrawTranslucentPatch(8 + xoffs, STRINGY(162), V_SNAPTOLEFT|V_80TRANS, pat);
{
txtflags |= V_TRANSLUCENT;
patflags = V_80TRANS;
}
V_DrawScaledPatch(8 + xoffs, STRINGY(162), V_SNAPTOLEFT|patflags, pat);
if (stplyr->powers[weapon] > 99)
V_DrawThinString(8 + xoffs + 1, STRINGY(162), V_TRANSLUCENT | V_SNAPTOLEFT | yelflag,
va("%d", stplyr->powers[weapon]));
V_DrawThinString(8 + xoffs + 1, STRINGY(162), V_SNAPTOLEFT|txtflags, va("%d", stplyr->powers[weapon]));
else
V_DrawString(8 + xoffs, STRINGY(162), V_TRANSLUCENT | V_SNAPTOLEFT | yelflag,
va("%d", stplyr->powers[weapon]));
V_DrawString(8 + xoffs, STRINGY(162), V_SNAPTOLEFT|txtflags, va("%d", stplyr->powers[weapon]));
if (stplyr->currentweapon == wepflag)
V_DrawScaledPatch(6 + xoffs, STRINGY(162 - (splitscreen ? 4 : 2)), V_SNAPTOLEFT, curweapon);
}
else if (stplyr->ringweapons & rwflag)
V_DrawTranslucentPatch(8 + xoffs, STRINGY(162), V_SNAPTOLEFT, pat);
V_DrawScaledPatch(8 + xoffs, STRINGY(162), V_SNAPTOLEFT|V_TRANSLUCENT, pat);
}
static void ST_drawMatchHUD(void)
@ -1503,15 +1474,15 @@ static void ST_drawCTFHUD(void)
UINT16 whichflag = 0;
// Draw the flags
V_DrawSmallScaledPatch(256, (splitscreen) ? STRINGY(160) : STRINGY(176), 0, rflagico);
V_DrawSmallScaledPatch(288, (splitscreen) ? STRINGY(160) : STRINGY(176), 0, bflagico);
V_DrawSmallScaledPatch(256, (splitscreen) ? STRINGY(160) : STRINGY(176), V_HUDTRANS, rflagico);
V_DrawSmallScaledPatch(288, (splitscreen) ? STRINGY(160) : STRINGY(176), V_HUDTRANS, bflagico);
for (i = 0; i < MAXPLAYERS; i++)
{
if (players[i].gotflag & GF_REDFLAG) // Red flag isn't at base
V_DrawScaledPatch(256, (splitscreen) ? STRINGY(156) : STRINGY(174), 0, nonicon);
V_DrawScaledPatch(256, (splitscreen) ? STRINGY(156) : STRINGY(174), V_HUDTRANS, nonicon);
else if (players[i].gotflag & GF_BLUEFLAG) // Blue flag isn't at base
V_DrawScaledPatch(288, (splitscreen) ? STRINGY(156) : STRINGY(174), 0, nonicon);
V_DrawScaledPatch(288, (splitscreen) ? STRINGY(156) : STRINGY(174), V_HUDTRANS, nonicon);
whichflag |= players[i].gotflag;
if ((whichflag & (GF_REDFLAG|GF_BLUEFLAG)) == (GF_REDFLAG|GF_BLUEFLAG))
@ -1524,9 +1495,9 @@ static void ST_drawCTFHUD(void)
patch_t *p = (stplyr->gotflag & GF_REDFLAG) ? gotrflag : gotbflag;
if (splitscreen)
V_DrawSmallScaledPatch(312, STRINGY(24) + 42, V_SNAPTORIGHT|V_SNAPTOTOP|V_TRANSLUCENT, p);
V_DrawSmallScaledPatch(312, STRINGY(24) + 42, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p);
else
V_DrawScaledPatch(304, 24 + 84, V_SNAPTORIGHT|V_SNAPTOTOP|V_TRANSLUCENT, p);
V_DrawScaledPatch(304, 24 + 84, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p);
}
// Display a countdown timer showing how much time left until the flag your team dropped returns to base.
@ -1535,13 +1506,13 @@ static void ST_drawCTFHUD(void)
if (redflag && redflag->fuse > 1)
{
sprintf(timeleft, "%u", (redflag->fuse / TICRATE));
V_DrawCenteredString(268, STRINGY(184), V_YELLOWMAP, timeleft);
V_DrawCenteredString(268, STRINGY(184), V_YELLOWMAP|V_HUDTRANS, timeleft);
}
if (blueflag && blueflag->fuse > 1)
{
sprintf(timeleft, "%u", (blueflag->fuse / TICRATE));
V_DrawCenteredString(300, STRINGY(184), V_YELLOWMAP, timeleft);
V_DrawCenteredString(300, STRINGY(184), V_YELLOWMAP|V_HUDTRANS, timeleft);
}
}
}
@ -1550,11 +1521,11 @@ static void ST_drawCTFHUD(void)
static inline void ST_drawTeamName(void)
{
if (stplyr->ctfteam == 1)
V_DrawString(256, (splitscreen) ? STRINGY(184) : STRINGY(192), V_TRANSLUCENT, "RED TEAM");
V_DrawString(256, (splitscreen) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "RED TEAM");
else if (stplyr->ctfteam == 2)
V_DrawString(248, (splitscreen) ? STRINGY(184) : STRINGY(192), V_TRANSLUCENT, "BLUE TEAM");
V_DrawString(248, (splitscreen) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "BLUE TEAM");
else
V_DrawString(244, (splitscreen) ? STRINGY(184) : STRINGY(192), V_TRANSLUCENT, "SPECTATOR");
V_DrawString(244, (splitscreen) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "SPECTATOR");
}
#ifdef CHAOSISNOTDEADYET
@ -1562,33 +1533,28 @@ static inline void ST_drawChaosHUD(void)
{
char chains[33];
sprintf(chains, "CHAINS: %u", stplyr->scoreadd);
V_DrawString(8, STRINGY(184), V_TRANSLUCENT, chains);
V_DrawString(8, STRINGY(184), V_HUDTRANSHALF, chains);
}
#endif
static void ST_drawSpecialStageHUD(void)
{
if (totalrings > 0)
{
if (splitscreen)
ST_DrawOverlayNum(hudinfo[HUD_SS_TOTALRINGS_SPLIT].x, hudinfo[HUD_SS_TOTALRINGS_SPLIT].y, V_SNAPTOTOP, totalrings);
else
ST_DrawOverlayNum(hudinfo[HUD_SS_TOTALRINGS].x, hudinfo[HUD_SS_TOTALRINGS].y, V_SNAPTOTOP, totalrings);
}
ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings);
if (leveltime < 5*TICRATE && totalrings > 0)
{
V_DrawScaledPatch(hudinfo[HUD_GETRINGS].x, SCR(hudinfo[HUD_GETRINGS].y), V_TRANSLUCENT, getall);
ST_DrawOverlayNum(hudinfo[HUD_GETRINGSNUM].x, SCR(hudinfo[HUD_GETRINGSNUM].y), 0, totalrings);
ST_DrawPatchFromHud(HUD_GETRINGS, getall);
ST_DrawNumFromHud(HUD_GETRINGSNUM, totalrings);
}
if (sstimer)
{
V_DrawString(hudinfo[HUD_TIMELEFT].x, STRINGY(hudinfo[HUD_TIMELEFT].y), 0, M_GetText("TIME LEFT"));
ST_DrawNightsOverlayNum(SCX(hudinfo[HUD_TIMELEFTNUM].x), SCY(hudinfo[HUD_TIMELEFTNUM].y), sstimer/TICRATE, tallnum, SKINCOLOR_WHITE);
V_DrawString(hudinfo[HUD_TIMELEFT].x, STRINGY(hudinfo[HUD_TIMELEFT].y), V_HUDTRANS, M_GetText("TIME LEFT"));
ST_DrawNightsOverlayNum(SCX(hudinfo[HUD_TIMELEFTNUM].x), SCY(hudinfo[HUD_TIMELEFTNUM].y), V_HUDTRANS, sstimer/TICRATE, tallnum, SKINCOLOR_WHITE);
}
else
V_DrawScaledPatch(hudinfo[HUD_TIMEUP].x, hudinfo[HUD_TIMEUP].y, V_TRANSLUCENT, timeup);
ST_DrawPatchFromHud(HUD_TIMEUP, timeup);
}
static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offset)
@ -1627,7 +1593,7 @@ static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offse
interval = 0;
}
V_DrawScaledPatch(hudinfo[HUD_HUNTPICS].x+offset, STRINGY(hudinfo[HUD_HUNTPICS].y), V_TRANSLUCENT, patches[i]);
V_DrawScaledPatch(hudinfo[HUD_HUNTPICS].x+offset, STRINGY(hudinfo[HUD_HUNTPICS].y), V_HUDTRANS, patches[i]);
return interval;
}
@ -1895,9 +1861,9 @@ static void ST_overlayDrawer(void)
{
INT32 respawntime = cv_respawntime.value - stplyr->deadtimer/TICRATE;
if (respawntime > 0 && !stplyr->spectator)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_TRANSLUCENT, va(M_GetText("Respawn in: %d second%s."), respawntime, respawntime == 1 ? "" : "s"));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, va(M_GetText("Respawn in: %d second%s."), respawntime, respawntime == 1 ? "" : "s"));
else
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_TRANSLUCENT, M_GetText("Press Jump to respawn."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Jump to respawn."));
}
else if (stplyr->spectator
#ifdef HAVE_BLUA
@ -1905,13 +1871,13 @@ static void ST_overlayDrawer(void)
#endif
)
{
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(60), V_TRANSLUCENT, M_GetText("You are a spectator."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(60), V_HUDTRANSHALF, M_GetText("You are a spectator."));
if (G_GametypeHasTeams())
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_TRANSLUCENT, M_GetText("Press Fire to be assigned to a team."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to be assigned to a team."));
else
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_TRANSLUCENT, M_GetText("Press Fire to enter the game."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_TRANSLUCENT, M_GetText("Press F12 to watch another player."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_TRANSLUCENT, M_GetText("Press Jump to float and Spin to sink."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText("Press F12 to watch another player."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
}
}
@ -1924,12 +1890,12 @@ void ST_Drawer(boolean refresh)
if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo)
{
if (cv_seenames.value == 1)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_TRANSLUCENT, player_names[seenplayer-players]);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, player_names[seenplayer-players]);
else if (cv_seenames.value == 2)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_TRANSLUCENT,
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF,
va("%s%s", G_GametypeHasTeams() ? ((seenplayer->ctfteam == 1) ? "\x85" : "\x84") : "", player_names[seenplayer-players]));
else //if (cv_seenames.value == 3)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_TRANSLUCENT,
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF,
va("%s%s", !G_RingSlingerGametype() || (G_GametypeHasTeams() && players[consoleplayer].ctfteam == seenplayer->ctfteam)
? "\x83" : "\x85", player_names[seenplayer-players]));
}

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@ -83,24 +83,29 @@ typedef enum
HUD_LIVESPIC,
HUD_LIVESNUM,
HUD_LIVESX,
HUD_RINGSSPLIT,
HUD_RINGSNUMSPLIT,
HUD_RINGS,
HUD_RINGSSPLIT,
HUD_RINGSNUM,
HUD_RINGSNUMSPLIT,
HUD_SCORE,
HUD_SCORENUM,
HUD_TIMESPLIT,
HUD_SECONDSSPLIT,
HUD_MINUTESSPLIT,
HUD_TIMECOLONSPLIT,
HUD_TIME,
HUD_TICS,
HUD_SECONDS,
HUD_TIMESPLIT,
HUD_MINUTES,
HUD_MINUTESSPLIT,
HUD_TIMECOLON,
HUD_TIMECOLONSPLIT,
HUD_SECONDS,
HUD_SECONDSSPLIT,
HUD_TIMETICCOLON,
HUD_SS_TOTALRINGS_SPLIT,
HUD_TICS,
HUD_SS_TOTALRINGS,
HUD_SS_TOTALRINGS_SPLIT,
HUD_GETRINGS,
HUD_GETRINGSNUM,
HUD_TIMELEFT,

File diff suppressed because it is too large Load Diff

View File

@ -51,6 +51,7 @@ extern RGBA_t *pLocalPalette;
// flags hacked in scrn (not supported by all functions (see src))
// patch scaling uses bits 9 and 10
#define V_SCALEPATCHSHIFT 8
#define V_SCALEPATCHMASK 0x00000300
#define V_NOSCALEPATCH 0x00000100
#define V_SMALLSCALEPATCH 0x00000200
@ -84,11 +85,14 @@ extern RGBA_t *pLocalPalette;
#define V_20TRANS 0x00020000
#define V_30TRANS 0x00030000
#define V_40TRANS 0x00040000
#define V_TRANSLUCENT 0x00050000 // TRANS50
#define V_TRANSLUCENT 0x00050000 // TRANS50
#define V_60TRANS 0x00060000
#define V_70TRANS 0x00070000
#define V_80TRANS 0x00080000 // used to be V_8020TRANS
#define V_80TRANS 0x00080000 // used to be V_8020TRANS
#define V_90TRANS 0x00090000
#define V_HUDTRANSHALF 0x000D0000
#define V_HUDTRANS 0x000E0000 // draw the hud translucent
#define V_HUDTRANSDOUBLE 0x000F0000
#define V_AUTOFADEOUT 0x00100000 // used by CECHOs, automatic fade out when almost over
#define V_RETURN8 0x00200000 // 8 pixel return instead of 12
@ -107,24 +111,23 @@ extern RGBA_t *pLocalPalette;
#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords
#define V_SPLITSCREEN 0x80000000
// default params: scale patch and scale start
void V_DrawScaledPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch);
void V_DrawMappedPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch, const UINT8 *colormap);
void V_DrawTranslucentMappedPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch, const UINT8 *colormap);
void V_DrawTranslucentPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch);
void V_DrawSciencePatch(fixed_t x, fixed_t y, INT32 scrn, patch_t *patch, fixed_t science); // FOR SCIENCE!!
void V_DrawCroppedPatch(fixed_t x, fixed_t y, INT32 scrn, patch_t *patch, fixed_t science, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
// default params: scale patch and scale start
void V_DrawSmallScaledPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch);
void V_DrawSmallMappedPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch, const UINT8 *colormap);
void V_DrawSmallTranslucentMappedPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch, const UINT8 *colormap);
void V_DrawSmallTranslucentPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch);
void V_DrawTinyScaledPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch);
void V_DrawTinyMappedPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch, const UINT8 *colormap);
void V_DrawPatch(INT32 x, INT32 y, INT32 scrn, patch_t *patch);
// defines for old functions
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
#define V_DrawTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
#define V_DrawSmallTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
#define V_DrawTinyTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
#define V_DrawMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
#define V_DrawSmallMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
#define V_DrawTinyMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
#define V_DrawScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, NULL)
#define V_DrawSmallScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, NULL)
#define V_DrawTinyScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
#define V_DrawTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, NULL)
#define V_DrawSmallTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, NULL)
#define V_DrawTinyTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
#define V_DrawSciencePatch(x,y,s,p,sc) V_DrawFixedPatch(x,y,sc,s,p,NULL)
void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor);

View File

@ -665,8 +665,10 @@ void I_Error(const char *error, ...)
// save demo, could be useful for debug
// NOTE: demos are normally not saved here.
if (demorecording || metalrecording)
if (demorecording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording();
D_QuitNetGame();
@ -749,8 +751,10 @@ void I_Quit(void)
DWORD mode;
// when recording a demo, should exit using 'q',
// but sometimes we forget and use Alt+F4, so save here too.
if (demorecording || metalrecording)
if (demorecording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording();
M_SaveConfig(NULL); // save game config, cvars..
#ifndef NONET

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@ -138,7 +138,7 @@ static patch_t *widebgpatch = NULL; // INTERSCW
static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
static patch_t *interpic = NULL; // custom picture defined in map header
static boolean usetile;
static boolean usebuffer;
boolean usebuffer = false;
static boolean useinterpic;
static INT32 timer;
@ -990,7 +990,10 @@ void Y_StartIntermission(void)
else
{
useinterpic = false;
usebuffer = true;
#ifdef HWRENDER
if (rendermode == render_opengl)
usebuffer = true; // This needs to be here for OpenGL, otherwise usebuffer is never set to true for it, and thus there's no screenshot in the intermission
#endif
}
usetile = false;
@ -1712,6 +1715,7 @@ void Y_EndIntermission(void)
endtic = -1;
intertype = int_none;
usebuffer = false;
}
//

View File

@ -9,6 +9,8 @@
/// \file y_inter.h
/// \brief Intermission
extern boolean usebuffer;
void Y_IntermissionDrawer(void);
void Y_Ticker(void);
void Y_StartIntermission(void);