Commit Graph

2614 Commits

Author SHA1 Message Date
Alam Ed Arias 6fa063375d TravisCI: test build on GCC 8.x 2018-11-14 15:56:46 -05:00
Alam Ed Arias d4cb81cb28 Merge branch 'master' into next 2018-11-14 15:45:29 -05:00
MonsterIestyn a4f8411ae7
Merge pull request #313 from LJSonik/analog-flipcam-synch-fix
Fix desynch when toggling analog mode or flipcam
2018-11-14 19:57:47 +00:00
MonsterIestyn 772c072064
Merge branch 'master' into analog-flipcam-synch-fix 2018-11-14 19:36:39 +00:00
Monster Iestyn 9c70c87f8e Merge branch 'master' into next 2018-11-14 18:01:31 +00:00
Monster Iestyn 8c95ef8a1d Merge branch 'public-sdl2mixer-update' into 'master'
Update SDL Mixer to 2.0.4

See merge request STJr/SRB2!322
2018-11-14 12:58:07 -05:00
Monster Iestyn fc4bb83c3e Merge branch 'public-sdl2-update' into 'master'
Update SDL2 to 2.0.9

See merge request STJr/SRB2!321
2018-11-14 12:57:54 -05:00
Alam Ed Arias 97fd69951a Merge branch 'master' into next 2018-11-14 11:07:12 -05:00
Alam Ed Arias de5b626520 Fix misleading indentation 2018-11-14 11:06:45 -05:00
Alam Ed Arias f81d01edca Merge branch 'vc-xpm-fix' into 'master'
Remove unnecessary SDLCALL from IMG_xpm.c declarations

See merge request STJr/SRB2!327
2018-11-14 11:00:20 -05:00
Alam Ed Arias d14f87b8c6 Cleanup whitespace 2018-11-14 10:54:33 -05:00
Alam Ed Arias 938bf1605c Merge branch 'master' into next 2018-11-14 10:52:49 -05:00
Alam Ed Arias f73ea4f984 Clean up warnings 2018-11-14 10:52:16 -05:00
Marco Z 8777d5c6c9 Comment context for declaration changes; remove extern terms 2018-11-14 08:15:38 -05:00
Marco Z 51768e7dd1 Remove unnecessary SDLCALL from xpm declarations 2018-11-14 08:06:07 -05:00
Monster Iestyn f3b59c1731 Fix VC project files to include hw_clip.c/h 2018-11-14 12:11:57 +00:00
Monster Iestyn 0625ffcf8a Merge branch 'public-winsnd-libgme-fix' into 'master'
Missed #ifdef HAVE_LIBGME in win_snd

See merge request STJr/SRB2!326
2018-11-14 06:40:07 -05:00
Marco Z 0b97b2a76c Missed #ifdef HAVE_LIBGME in win_snd 2018-11-13 22:50:08 -05:00
mazmazz b4c87d585e Add SDL Mixer 2.0.4 VC package 2018-11-13 22:05:05 -05:00
mazmazz 85fc8a1d47 Add SDL 2.0.9 VC package 2018-11-13 22:02:18 -05:00
Steel Titanium 2ca5e29110 Make sure the new option only works on Windows.
Is this how you do it? I'm not really sure.
2018-11-13 20:37:14 -05:00
Steel Titanium 4836e711d3 Fix up 64-bit MINGW 2018-11-13 20:32:18 -05:00
Steel Titanium d0b64222f7 Merge branch 'master' into cmake-use-internal-libs 2018-11-13 19:46:43 -05:00
Monster Iestyn 302358c403 Merge branch 'mixer-sound-x64-fix' into 'master'
mixer_sound fix x64 build issue

See merge request STJr/SRB2!323
2018-11-13 17:42:23 -05:00
Monster Iestyn 41b4ffd458 Merge branch 'extend-png-metadata' into 'master'
Save the current renderer to screenshots.

See merge request STJr/SRB2!324
2018-11-13 17:28:29 -05:00
Steel Titanium 9029cf5d9c Fix skybox disappearing after using objectplace command 2018-11-13 17:25:42 -05:00
mazmazz 2db2b6e6af Win32 boolean fixes 2018-11-13 17:24:19 -05:00
Steel Titanium 95ed3fcf7e Save current renderer to screenshots 2018-11-13 17:19:22 -05:00
mazmazz 894ee02f3f Fix x64 build issue 2018-11-13 17:12:18 -05:00
mazmazz 2e39e5ffdd Update SDL Mixer to 2.0.4; remove unnecessary extra lib and include folders 2018-11-13 16:43:16 -05:00
mazmazz ba821056ce Update SDL2 to 2.0.9; remove unnecessary extra lib and include folders 2018-11-13 16:40:43 -05:00
Monster Iestyn e9fe0ebae1 Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy 2018-11-13 18:14:59 +00:00
Monster Iestyn 0d38061db8 Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode 2018-11-13 18:13:51 +00:00
Monster Iestyn 395a67196e Merge branch 'monitors-floatbob-fix' into 'next'
Fix for object z positions on floating, bobbing FOFs

See merge request STJr/SRB2!316
2018-11-13 08:58:08 -05:00
Monster Iestyn e85f73117c Split camera initialisation code from P_SetupLevel, make sure the camera has an initial subsector set! 2018-11-12 20:07:45 +00:00
Monster Iestyn 63ba59341b Fix monitors (and other objects) on a floating, bobbing FOF being stuck slightly above said FOF after it has finished bobbing 2018-11-12 16:23:59 +00:00
MPC eb4a72440a Render the skies correctly on splitscreen in OpenGL mode 2018-11-10 16:19:41 -03:00
Monster Iestyn fced19d291 Merge branch 'master' into next 2018-11-10 19:05:33 +00:00
Monster Iestyn c7e58b7cd5 Merge branch 'opengl-new-clipping-backport' into 'master'
OpenGL new clipping backport

See merge request STJr/SRB2!315
2018-11-10 13:57:16 -05:00
Monster Iestyn 46b58cba55 Merge branch 'alias-recursion-hotfix' into 'next'
Alias recursion hotfix

See merge request STJr/SRB2!314
2018-11-10 13:56:43 -05:00
Monster Iestyn 51df32dd3d Merge branch 'gcc-compiling-cleanup' into 'master'
Compiling cleanup and fixes

See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
MPC ff642df1f2 Render the startup screen on OpenGL mode 2018-11-10 15:56:13 -03:00
Monster Iestyn 323c89dbaf fix using abs() on unsigned 2018-11-10 17:40:09 +00:00
Monster Iestyn dd83652b71 Whoops, this broke my non-NEWCLIP test build 2018-11-10 16:10:25 +00:00
Monster Iestyn 3608f73d39 Updated SRB2.cbp for hw_clip.c/h 2018-11-10 16:10:08 +00:00
Monster Iestyn 8ba0f2a177 clipping code didn't seem so bad this time (at least compared to without), let's enable it now? 2018-11-10 16:09:52 +00:00
Monster Iestyn c4569e61a8 Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn 1e98e3b4f2 More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn a733a29f4c Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
Monster Iestyn 31301660cd Merge branch 'master' into next 2018-11-10 14:27:27 +00:00